Thanks for the tutorial. I am playing with a cartoon character where each eyeball and eyebrow would independently do wacky things. Would you then simply add separate bones to each side of the face? What happens when you want things to move together then? For example, I normally want the pupils to move together but if the character is bonked on the head they might shake and move in different directions.
@martin05rc you can try making another eye-set in a different layer where each eyeball is independent and switch them on and off where you want them to go goofy.. just copy and paste the eyes you made into another layer and then change the bones and whatnot to suit your needs..
@RavensGawkStudio I'll try that, thanks. I wish there was something like switch layers that actually interpolated to the various positions. For example, I am creating switch layers to have the eyes look left, right, up and down. They instantly move there of course. If I want to smoothly move to these position it seems that the only way is to actually move the geometry there in the timeline. What I've been doing is to use a hidden copy as a reference so I can always move to the same place.
@martin05rc there is also a way to make bones wiggle.... "springy" might work to assign a bone to an eyeball and go to bone dynamics under bone constraints and play with the settings there.
hey thank you for this helpful tutorial. I have a question though. When I get done putting all the bones on the eyes and binding them, the eyes do not move in sync. When I manipulate one bone to go up the opposite eye bone will go down, do you know why this is???
Cool tutorial. Im migrating from flash to anime, and there is quite a steep learning curve - Although its well worth it!!. This tutorial is soooo helpful because the bones and binding thing is quite difficult to get used to. I love the fact that you left some of your mistakes in - because these are things that I would probably encounter and this helps me troubleshoot my errors. Thanks for taking the time to post these :)
Thanks for the tutorial. I am playing with a cartoon character where each eyeball and eyebrow would independently do wacky things. Would you then simply add separate bones to each side of the face? What happens when you want things to move together then? For example, I normally want the pupils to move together but if the character is bonked on the head they might shake and move in different directions.
Thanks!
martin05rc 1 month ago
@martin05rc you can try making another eye-set in a different layer where each eyeball is independent and switch them on and off where you want them to go goofy.. just copy and paste the eyes you made into another layer and then change the bones and whatnot to suit your needs..
RavensGawkStudio 1 month ago
@RavensGawkStudio I'll try that, thanks. I wish there was something like switch layers that actually interpolated to the various positions. For example, I am creating switch layers to have the eyes look left, right, up and down. They instantly move there of course. If I want to smoothly move to these position it seems that the only way is to actually move the geometry there in the timeline. What I've been doing is to use a hidden copy as a reference so I can always move to the same place.
martin05rc 1 month ago
@martin05rc there is also a way to make bones wiggle.... "springy" might work to assign a bone to an eyeball and go to bone dynamics under bone constraints and play with the settings there.
RavensGawkStudio 1 month ago
@RavensGawkStudio Thanks, I'll check that too.
martin05rc 1 month ago
it doesnt work with the shape of the eyes from my character :(
mitwinx 1 month ago
@mitwinx make it work. Maybe by adding several points along the shape of the eye? It is a lot of trial and error.
RavensGawkStudio 1 month ago
@RavensGawkStudio i've just put in an extra bone and now it works, thank you soo freaking much!
mitwinx 1 month ago
hey thank you for this helpful tutorial. I have a question though. When I get done putting all the bones on the eyes and binding them, the eyes do not move in sync. When I manipulate one bone to go up the opposite eye bone will go down, do you know why this is???
Tripodsantonio 6 months ago
@Tripodsantonio I dont know. I would suggest re rigging and watch your parenting structure. Patience...
RavensGawkStudio 1 month ago
Cool tutorial. Im migrating from flash to anime, and there is quite a steep learning curve - Although its well worth it!!. This tutorial is soooo helpful because the bones and binding thing is quite difficult to get used to. I love the fact that you left some of your mistakes in - because these are things that I would probably encounter and this helps me troubleshoot my errors. Thanks for taking the time to post these :)
brookeriverscom 8 months ago