thts realy impressive! u shud say the frame rate somewhere coz i thought it might have just been a screenshot but been realy jumpy in actual realtime. i also cant beleive how low poly it is, it looks to detailed. awesome work!
Lol, it does look messed up. Glad you know what I mean, I hate when I say something to someone, and it ends up that they are really stupid and give dumb replies haha :)
Let me put this ahead: I think it's a good work, and looks very realistic.
But the zooming still frames don't show much of the effect of GLSL shaders - in fact, I could guess that bump mapping isn't (yet?) completely done: I.e. the higlight of the bolt on the handle is the same on all shots (like it's part of the texture, see 3rd render, where it looks a bit flat in comparison), while that little bump under the safety-lock seems to be lit dynamically.
Extremely detailed for a low-poly object. Did you use Photoshop to fix up the textures, or did you use a multi-res setup, or both? Amazing work on the normal-mapping, by the way. I wish I had more time to do stuff like this.
Hmm. I agree wit the others. The wire frame does not match the render.
Those stills can't be a subsurfed version because if it was there would be a large loss of volume and the pistol would look like a shapeless glob. Also some parts are sharp in the render but blunt in the wireframe which is the opposite effect of subsurf.
Also why stills only? With the game engine you could make a turntable quickly.
The second render has subsurf, but none of the others. (Mostly a mistake there, rendered after I tried out subsurf, forgot to turn it off.)
Ugh, I had a nice long reply, but it was over the limit. To make a long story short, the BGE works nice and fast normally, but when I use capture software, it slows down a lot. That's why there are only stills.
Game models generally have more triangles. In my experience, the rule against using triangles is limited to non-realtime rendering models, because it can mess up most modfiers, like subsurf.
@onjoFilms quad typology is unimportant unless you model organic things... for the non organic objects, triangles are not important (if you dont want do deform the model)
If you examine the video when the rendered pistol switches to wireframe you can see the two models don't overlap. I'm sorry, but whatever we see in the first part, it's not the same as the realtime model. Might be an unrelated high poly model, might be a picture of a pistol with the background removed in photoshop.
Awesome gun, looks very high poly, but the wire at the end shows its very much not, the detail in the handle very nice, with all the grip bumps etc. Its amazing what GLSL can do, and the only difference it seems between the render and BGE versions is the Dof, which you could have done in the game engine anyways ;p
Good work though, very pro, this would look great on a demo reel.
I tought the gun was the picture you were going to refer on.. didnt think it was the actual thing you made, ROFL
DraykenCA 1 month ago
Ur Fake... Why lie??
Aygiggs 3 months ago
FAKE!!! its a real pistol, lol, dude this is simply, mind blowing, hahaha i cant even make water....,
frwtr1968 3 months ago
the shape of that pistol is so basic, but with the perfect advanced texturing you did it can't even tell!!
imJD123 4 months ago
Nice work! Impressive. I was definitely expecting more polygons.
codedrone 5 months ago
who else replayed the wireframe?
YINGAI1995 6 months ago 3
@YINGAI1995 i paused and admired.... my wireframes look like shit. and ruin everything.
AlbinoPoe 5 months ago
HOLY SH*T IT MUST HAS A HUGE AMOUNT OF POLYGONS :OOOOO *Watches Wireframe* H4XOR ALERT OMG
Nhaaaa lol amazing job
VaygrX 10 months ago
How do you textue that would it be in GIMP or Photoshop
LucasProductions1001 10 months ago
it's pretty good not as good as my han solo blaster
delaneypratt 11 months ago
Why don't they make games with this program?
PantAELas3 1 year ago
@PantAELas3 well theres game on this program
nnjox 1 year ago
awesome
thejokerxxl96 1 year ago
how did you get the guns textures ect?
MMOPalace 1 year ago
I was like O_O, nice quality..... but then I saw the untextured version and I was like.... cheater...
shizengenshou 1 year ago
Comment removed
shizengenshou 1 year ago
WOW
00DrCRazy00 1 year ago
not much to say its awesome
00DrCRazy00 1 year ago
Woah... I saw this and thought: "HOW MANY POLYS DID THIS GUY USE?!?!" Then I saw the simple wireframe and was like: O_O
WeegeePerson 1 year ago
How do you color it?
kristofer091994 1 year ago
Cheap zooming isn't going to show off much of the lighting dynamics... these could as well be static zooms on a 2D rendering.
paniq303 2 years ago
wow,great modeling.Makes me want to switch.
Samota0 2 years ago
he is either the best moddeler in the world ( he could sell his meshes for lots of £££) or that is a real pistol
sweet work :P
pkcheeze 2 years ago
dang, that's sweet
johnprattchristian 2 years ago
r u the blender god?
lucas6377 2 years ago 14
what was the framerate when it was in the GE, nd (if u dont mind me asking) what are ur comp specs?
gaypotter 2 years ago
About 30 fps on mine, but it's not a gaming computer, just an old business laptop. 3gb ram, Nvidia 8400gs, Intel Core 2 Duo.
eedobaba7726 2 years ago
thts realy impressive! u shud say the frame rate somewhere coz i thought it might have just been a screenshot but been realy jumpy in actual realtime. i also cant beleive how low poly it is, it looks to detailed. awesome work!
zebidinofus 2 years ago
Rendering ONE model at 30 fps isn't very efficient ^^
whattheima 2 years ago
hax ;o
kjetil888 2 years ago
cool gun, and good choice of music, i love beck =D
TheAmazingOzzy 2 years ago
crrraaap model, good textures tho!
tek5828 2 years ago
The point is to have a very low poly model and a high detailed texture. Less fps drops in a game and faster rendering in Blender
Blender3danimator 2 years ago
Yeh, but the end of the gun's model looked messed up!! But yeh i know what you mean.
tek5828 2 years ago
Lol, it does look messed up. Glad you know what I mean, I hate when I say something to someone, and it ends up that they are really stupid and give dumb replies haha :)
Blender3danimator 2 years ago
@tek5828
it's called low poly, noob.
nebra 2 years ago
He cheated ;/ he used depth of field. This would be a excellent movie prop, but not for games. I believe the texture is too high detailed...
ArmyTank00 2 years ago
jawdrop at wireframe
prieresminion 2 years ago 21
yea, is that even possible? to make it wireframe so simple and have such detail after? how?
derkakid1 1 year ago
@derkakid1 Textures, bud.
Optimaulicus 1 year ago
@derkakid1 Diffuse map/normal map/bump map ???
stepxunit 1 year ago
wow
SpecialFxKid 2 years ago
Okay, fine fine. I uploaded a video capture of the model. Should be a link in the description.
eedobaba7726 2 years ago
Could you please show us some real time goodness instead? This is just still shots.
Bleenderhead 2 years ago
Its a still from Realtime.
JamalRahman00 2 years ago
Sooo... Where's the .blend?
SheeEttin 2 years ago
Let me put this ahead: I think it's a good work, and looks very realistic.
But the zooming still frames don't show much of the effect of GLSL shaders - in fact, I could guess that bump mapping isn't (yet?) completely done: I.e. the higlight of the bolt on the handle is the same on all shots (like it's part of the texture, see 3rd render, where it looks a bit flat in comparison), while that little bump under the safety-lock seems to be lit dynamically.
But maybe it's just my eyes ;)
Radonatos 2 years ago
Extremely detailed for a low-poly object. Did you use Photoshop to fix up the textures, or did you use a multi-res setup, or both? Amazing work on the normal-mapping, by the way. I wish I had more time to do stuff like this.
goddjob 2 years ago
Hmm. I agree wit the others. The wire frame does not match the render.
Those stills can't be a subsurfed version because if it was there would be a large loss of volume and the pistol would look like a shapeless glob. Also some parts are sharp in the render but blunt in the wireframe which is the opposite effect of subsurf.
Also why stills only? With the game engine you could make a turntable quickly.
mapflu 2 years ago
The second render has subsurf, but none of the others. (Mostly a mistake there, rendered after I tried out subsurf, forgot to turn it off.)
Ugh, I had a nice long reply, but it was over the limit. To make a long story short, the BGE works nice and fast normally, but when I use capture software, it slows down a lot. That's why there are only stills.
eedobaba7726 2 years ago
Very nice job, but why all the triangles?
onjoFilms 2 years ago
Game models generally have more triangles. In my experience, the rule against using triangles is limited to non-realtime rendering models, because it can mess up most modfiers, like subsurf.
eedobaba7726 2 years ago
Cool, I didn't know that. Interesting.
onjoFilms 2 years ago
@onjoFilms quad typology is unimportant unless you model organic things... for the non organic objects, triangles are not important (if you dont want do deform the model)
r4jk3 1 year ago
BOGUS!
thinkofwhy 2 years ago
Anim please, not stills only.
mysibratus 2 years ago
To those kids that complained about how low-poly the model is, those screens are of the subsurfed version.
Cerafem 2 years ago
If you examine the video when the rendered pistol switches to wireframe you can see the two models don't overlap. I'm sorry, but whatever we see in the first part, it's not the same as the realtime model. Might be an unrelated high poly model, might be a picture of a pistol with the background removed in photoshop.
WacomGod 2 years ago
Is it really so hard to believe that a person actually created that?
The reason why the wire frame and the pistol don't line up, is because it's two different pictures, and they're not perfectly alligned or scaled.
Also it uses six different texture maps to get the realistic look. (color, normal, occlusion, hdr reflection, specular and tiled normal maps)
Helle93 2 years ago
5 stars! Could you make tutorial about how you did materials? plz!!!:D
w4ris 2 years ago
Outstanding work
lazymandoplayer 2 years ago
Low poly and nice texturin indeed!
Hermoor 2 years ago
awesome graphics
poajhy1 2 years ago
wow its incredible how good it looks with suck a low poly count
rickyjshiznit 2 years ago 2
*such
rickyjshiznit 2 years ago
0.0 wowzer
oywidapoodles 2 years ago
That's great! How long did it take to render?
poklar 2 years ago
Well, each of the rendered images were 1200 * 800 at around 16 seconds.
eedobaba7726 2 years ago
omg looks real sexy looks so real too bad my computer cant
except glsl if you know what kind graphics card or driver you have to support it
kenn090 2 years ago
Bloody hell, this is awesome, looks very realistic, i had to check the title of the video again just to make sure! =D
Great job mate!
-matt
mattydavid12 2 years ago 2
Awesome gun, looks very high poly, but the wire at the end shows its very much not, the detail in the handle very nice, with all the grip bumps etc. Its amazing what GLSL can do, and the only difference it seems between the render and BGE versions is the Dof, which you could have done in the game engine anyways ;p
Good work though, very pro, this would look great on a demo reel.
ADEdge 2 years ago
Huh. I just checked to make sure they didn't mute my song,and I saw the ad. I never got how those worked before, but it's a cool system. :)
eedobaba7726 2 years ago