Added: 1 year ago
From: DougLJames
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  • Half-Life 3's physics engine.

  • Brilliant! Is the animation real-time?

  • I've been waiting to see this kind of technology for years. This will make it easier to implement sounds in video games, rather than having to store thousands of samples or reusing the same ones over and over. I'm also extremely impressed by the way the objects break apart.

  • Do you think is right to play God?

    =P

    Amazing!

  • 图形虽然逼真,但是感觉破裂的状态怪怪的。

  • Very cool. The real time rendering not only of sound, but of objects such as trees will make gaming experiences both more unique and shorten development cycles (or allow games devs to focus on other things). Great stuff.

    One step closer to completely mimicking reality :)

  • @0110010001100011 Yes, in 10 years, when home computers or consoles would be able to render this in real time in a game environment. ;)

  • @0110010001100011 One day we'll implement The Matrix. Yeah.

  • Fantastic! More real-time modeling for virtual world objects. The biggest downside to this is the increased cycles needed to render this as a software-based algorithm and the additions to the physics engine. Here's to the next generation of video and sound!

  • moderately amazing

  • incredible application

    using this could reduce much more time on production, great

  • Why yes, those are tiny glass shards on the floor of your sound booth ;)

  • didn't realize there was a problem with sound and fracturing objects. 

  • @endocine usually, recordings of actually fracturing objects are used in e.g. games. problem is that if you use such a recording many times (say, if you are smashing a lot of stuff), it begins to sound noticeably and annoyingly repetitive.

  • This is a beautiful, beautiful thing

  • Incredible

  • a new day arises for virtual destruction in video games

  • Kind of neat - it really sounds kind of synthesized. Like the same sound sample is being used for every "shard-impact" - having it's frequency shifted according to it's size - and it's amplitude set in accordance to how hard it was hit. Sort of like when you say I word into a keyboard sampler, and play it on all the different keys - it doesn't sound like a real person actually singing a song....

  • Absolutely fantastic. I admire all of the parties involved in the research, design and programming of the engine.

  • wicked cool.

  • my coffee table! you bastards :(

  • Nick Lowe "I Love the Sound of Breaking Glass" AI2k6aseNqg

  • i just like watching the stuff break.

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