I've been waiting to see this kind of technology for years. This will make it easier to implement sounds in video games, rather than having to store thousands of samples or reusing the same ones over and over. I'm also extremely impressed by the way the objects break apart.
Very cool. The real time rendering not only of sound, but of objects such as trees will make gaming experiences both more unique and shorten development cycles (or allow games devs to focus on other things). Great stuff.
One step closer to completely mimicking reality :)
Fantastic! More real-time modeling for virtual world objects. The biggest downside to this is the increased cycles needed to render this as a software-based algorithm and the additions to the physics engine. Here's to the next generation of video and sound!
@endocine usually, recordings of actually fracturing objects are used in e.g. games. problem is that if you use such a recording many times (say, if you are smashing a lot of stuff), it begins to sound noticeably and annoyingly repetitive.
Kind of neat - it really sounds kind of synthesized. Like the same sound sample is being used for every "shard-impact" - having it's frequency shifted according to it's size - and it's amplitude set in accordance to how hard it was hit. Sort of like when you say I word into a keyboard sampler, and play it on all the different keys - it doesn't sound like a real person actually singing a song....
Half-Life 3's physics engine.
Xidus933 1 year ago
Brilliant! Is the animation real-time?
vapourmile 1 year ago
I've been waiting to see this kind of technology for years. This will make it easier to implement sounds in video games, rather than having to store thousands of samples or reusing the same ones over and over. I'm also extremely impressed by the way the objects break apart.
CodyRicheson 1 year ago
Do you think is right to play God?
=P
Amazing!
phoinx3D 1 year ago
图形虽然逼真,但是感觉破裂的状态怪怪的。
asdddd888 1 year ago
Very cool. The real time rendering not only of sound, but of objects such as trees will make gaming experiences both more unique and shorten development cycles (or allow games devs to focus on other things). Great stuff.
One step closer to completely mimicking reality :)
0110010001100011 1 year ago 2
@0110010001100011 Yes, in 10 years, when home computers or consoles would be able to render this in real time in a game environment. ;)
SnTenshi 1 year ago
@0110010001100011 One day we'll implement The Matrix. Yeah.
akithered 1 year ago
Fantastic! More real-time modeling for virtual world objects. The biggest downside to this is the increased cycles needed to render this as a software-based algorithm and the additions to the physics engine. Here's to the next generation of video and sound!
Duggeek 1 year ago 2
moderately amazing
shankedbyfrank555 1 year ago
incredible application
using this could reduce much more time on production, great
finalanubis 1 year ago
Why yes, those are tiny glass shards on the floor of your sound booth ;)
rakslice 1 year ago
didn't realize there was a problem with sound and fracturing objects.
endocine 1 year ago
@endocine usually, recordings of actually fracturing objects are used in e.g. games. problem is that if you use such a recording many times (say, if you are smashing a lot of stuff), it begins to sound noticeably and annoyingly repetitive.
afederdk 1 year ago
This has been flagged as spam show
I assume they will follow with a virtual broom?
latasha66 1 year ago
This is a beautiful, beautiful thing
VinTheFox 1 year ago 2
Incredible
Dideamon99 1 year ago
a new day arises for virtual destruction in video games
StarFur 1 year ago 5
Kind of neat - it really sounds kind of synthesized. Like the same sound sample is being used for every "shard-impact" - having it's frequency shifted according to it's size - and it's amplitude set in accordance to how hard it was hit. Sort of like when you say I word into a keyboard sampler, and play it on all the different keys - it doesn't sound like a real person actually singing a song....
Bkgoodman11 1 year ago
Absolutely fantastic. I admire all of the parties involved in the research, design and programming of the engine.
jorl17 1 year ago
wicked cool.
tungstencoil 1 year ago
my coffee table! you bastards :(
dihydrogenmonoxide 1 year ago 12
Nick Lowe "I Love the Sound of Breaking Glass" AI2k6aseNqg
MikeC2K10 1 year ago
i just like watching the stuff break.
whitewolf026 1 year ago 48