I don't blame Microsoft I blame the idiots making away with this whole XNA thing, besides the stuff on code base non of the engines are free. Even the one shown in this video costs monthly, nice way to milk the cow. I think its better to just learn the XNA framework than use something being sold and is still in alpha and beta stages.
It is a bit disheartening to see people charging for things that would be awesome if they were free but aren't really worth paying for. I know this engine is hundreds of hours of someone's work but there are no decent free products out there. And not just engines, have you any idea how difficult it is to find a good free tree model?
It's not that difficult to produce your own custom engine in XNA with a bit of work. Reimer's terrain tutorials (google them) are a great place to start.
It's a great product, but the monthly fees to use this thing are a joke. Especially when you're paying for services you don't want to use. Guess i'll go back to Freeworld 3D
For XNA Game Studios 1.0, what graphics creator should I use? I mean, what do I use to create everything? Also, maybe it's cause I'm on my friend's vista computer, but when I download the visual c# express sp1 (or whatever it's called, but I know sp1's at the end), I try to install it but it says it has an error and the update may not be for any existing software. I need it to install XNA so where do I get Visual C# Express Edition SP1? Is Sp1 only for xp? I know nothing on XNA! need basics!!
I try to avoid blaming Microsoft, because their products are truly of high quality... but I can't stand their undisguised intentions for monopolium.
If you want to use XNA, which is a damn powerful tool, you must program in C#, you are limited to Win op. systems and xbox 360, etc...
As I consider, anyone who's programming knowledge is limited to C# only or for graphical application uses XNA only, may fall into the pity trap narrow-mindedness that there's no other software or solution better. ;)
I can't speak for anyone else but I use XNA because it's easy. It's a very powerful framework, it's superbly documented and there are a ton of code examples online to learn from. Not to mention that C# and HLSL are fantastically easy languages to work with. At the end of the day, the easiest option that provides the fastest results is the one hobbyists and students will go for. It may end up producing a generation that don't know C++, though, pushing the market in microsoft's favour.
I agree about producing a generation that don't know of C++, and it's a bit worrying.
At uni we are pushed to learn C++ and how to manipulate the hardware. I've talked to people on different courses who specialise in C# and very few of them seem to understand good memory management, how the cpu processes instructions -- just typical computer sciency stuff.
I fear that learning on an easy platform might be dumbing down our students.
Although I still think XNA is great for what it provides.
I have a question, if you make a game with the XNA/C# combo, and their frameworks, does that mean that the only people that can play that game would be people who also have those frameworks on their computer?
This comment has received too many negative votesshow
the fact that you need to know any kind of coding language defeats microsofts point of creating this program in the first place..
this was supposed to be drag n drop with clipping contact context and event editors.. designing characters, layouts formats etc... they could have made it so much more user friendly and the results from each user would be quicker and better and they probably could have made some money out of it...
Of what I know of yes (C# and XNA) but I herd and read about programs that make the charetars and terrain. I havent downloaded hem yet but the only ones I know of is Blade3D and GerageGames which is now sopported by MS. creators(dot)xna(dot)com has all of the basic info you need (programs, terorials, videos and forums, ect).
XNA Magic was rebranded and now its called Blade3d. Its in advanced development stages, very close to version 1.0 release (this february). Currently you can register and download Beta 2.
I don't blame Microsoft I blame the idiots making away with this whole XNA thing, besides the stuff on code base non of the engines are free. Even the one shown in this video costs monthly, nice way to milk the cow. I think its better to just learn the XNA framework than use something being sold and is still in alpha and beta stages.
Shadowcaster787 3 years ago
It is a bit disheartening to see people charging for things that would be awesome if they were free but aren't really worth paying for. I know this engine is hundreds of hours of someone's work but there are no decent free products out there. And not just engines, have you any idea how difficult it is to find a good free tree model?
It's not that difficult to produce your own custom engine in XNA with a bit of work. Reimer's terrain tutorials (google them) are a great place to start.
Nyphur 2 years ago
i agree with you on that oone bro
alston2reel 2 years ago
It's a great product, but the monthly fees to use this thing are a joke. Especially when you're paying for services you don't want to use. Guess i'll go back to Freeworld 3D
sergzone 3 years ago
What you are using the graphics engine with xna?
falconybr 3 years ago
This has been flagged as spam show
For XNA Game Studios 1.0, what graphics creator should I use? I mean, what do I use to create everything? Also, maybe it's cause I'm on my friend's vista computer, but when I download the visual c# express sp1 (or whatever it's called, but I know sp1's at the end), I try to install it but it says it has an error and the update may not be for any existing software. I need it to install XNA so where do I get Visual C# Express Edition SP1? Is Sp1 only for xp? I know nothing on XNA! need basics!!
Jaketheleopard 3 years ago
I try to avoid blaming Microsoft, because their products are truly of high quality... but I can't stand their undisguised intentions for monopolium.
If you want to use XNA, which is a damn powerful tool, you must program in C#, you are limited to Win op. systems and xbox 360, etc...
As I consider, anyone who's programming knowledge is limited to C# only or for graphical application uses XNA only, may fall into the pity trap narrow-mindedness that there's no other software or solution better. ;)
fogggab 3 years ago
I can't speak for anyone else but I use XNA because it's easy. It's a very powerful framework, it's superbly documented and there are a ton of code examples online to learn from. Not to mention that C# and HLSL are fantastically easy languages to work with. At the end of the day, the easiest option that provides the fastest results is the one hobbyists and students will go for. It may end up producing a generation that don't know C++, though, pushing the market in microsoft's favour.
Nyphur 2 years ago
I agree about producing a generation that don't know of C++, and it's a bit worrying.
At uni we are pushed to learn C++ and how to manipulate the hardware. I've talked to people on different courses who specialise in C# and very few of them seem to understand good memory management, how the cpu processes instructions -- just typical computer sciency stuff.
I fear that learning on an easy platform might be dumbing down our students.
Although I still think XNA is great for what it provides.
BumBiscuit0 2 years ago
I have a question, if you make a game with the XNA/C# combo, and their frameworks, does that mean that the only people that can play that game would be people who also have those frameworks on their computer?
XxDregonxX 2 years ago
I 'think' you need the framework to play it.
JasonNightingale 2 years ago
This comment has received too many negative votes show
the fact that you need to know any kind of coding language defeats microsofts point of creating this program in the first place..
this was supposed to be drag n drop with clipping contact context and event editors.. designing characters, layouts formats etc... they could have made it so much more user friendly and the results from each user would be quicker and better and they probably could have made some money out of it...
like an xbox 360 version of klik'n'play
xtheroface 4 years ago
XNA will only be fore pc and xbox 360 probaly not ps3 and will because there diferentt companys all fighting each other
Mainvity 4 years ago
Microsoft made the offer... Nintendo and Sony declined
Cueil 3 years ago
Yea, that's just fucking bitchy.
virtuastudios 3 years ago
nintendo and sony aren't developer friendly, microsoft is
Exotic47 3 years ago
ya also microsoft is good with anything computer and sony though its movies for nintendo i dont know but its popular
Mainvity 3 years ago
is c# difficult??
lucasmontec 4 years ago
It's a lot easier than C++. After using C++ for almost 10 years, I'm really liking C#.
VampyreDark 3 years ago 9
that's probably one of the most beautiful words Microsoft could hear, lol
XNA FTW!
GogetaSSJ4BR 4 years ago
I WANT XNA FOR WII!
Scatmanfan45 4 years ago
Of what I know of yes (C# and XNA) but I herd and read about programs that make the charetars and terrain. I havent downloaded hem yet but the only ones I know of is Blade3D and GerageGames which is now sopported by MS. creators(dot)xna(dot)com has all of the basic info you need (programs, terorials, videos and forums, ect).
darkgamer240 4 years ago
do u have to pay for xna?
psychout1995 4 years ago
no its free from microsofts website. But if you want to play 360 games that you made on your 360 you have to pay $100 a year or $50 for 4 months
darkgamer240 4 years ago
do i need to know any codeing?
psychout1995 4 years ago
yes. You will need to know how to code in c#.
Smellypuce 4 years ago
yes
alluminitti 4 years ago
No, it's provided for free by Microsoft. You could download it.
alluminitti 4 years ago
No.
I think it's a program to add effects to an XNA program.
whothehellisthat 5 years ago
That's correct.
alluminitti 4 years ago
XNA Magic was rebranded and now its called Blade3d. Its in advanced development stages, very close to version 1.0 release (this february). Currently you can register and download Beta 2.
BorealisCreative 4 years ago
What program is this, XNA?
CaptSparrow312 5 years ago
How do you start making a game?
Chaoshedgehog 5 years ago
Learn a computer programming language such as c++ or c# first.
alluminitti 4 years ago