HEyyy...... Its impossible.. vray vever supports like this fast rendering. if this vide true, really amazing.. any special hardwares used ? Thnaks a lot.. - Anbarasan, (india-chennai) , STUDIO55-Architects-Landscape Architects-3D visualizer.. +91 98414 87727. anbustudio55@gmail.com
@crakrjakful Cryengine is a game engine and is therefore tuned specifically to run on specific graphics cards using specific graphics APIs. 3D rendering is run ENTIRELY on the CPU, and is not at all GPU assisted; it's called software rendering for a reason. Things are changing though and 3D work is finally being assisted by the GPU, which is amazing. Yes the 3D rendering industry is behind in terms of utilizing the impressive parallel power of the GPU, but it's happening.
@crakrjakful And although Cryengine looks impressive, it's still a highly biased renderer ... it has to be. Certain data must be precomputed and interpolated (such as indirect/bounce lighting), and though the results look great ... it's not scientifically accurate. Unbaised GPU-accelerated renderers such as Octane Render, mental images Iray, etc, yes these take a little longer to render a frame (a few minutes for a decent result), but they are UNBAISED which is the important thing to note here.
@SolsticeHalcyon ...you really know a lot of things about render (I'm not ironic) but to be more precise, vray IS NOT an unbiased engine...for a lot of reasons...first of all you decide the numeber of bounces made by light...in real world they are unlimited as you may know....maxwell render is a real UNBIASED (not unbaised like you wrote) engine!
@Spandexiscool agreed, but what always confuses me is how easily games like crysis are rendered, like at 30fps+ for me, if vray 1.5 takes 5 mins to render a scene at the same res, cryengine is rendering 9000 times faster!! i have never understood the difference between rendering styles, and gaming and workstation cards.
@gobacktorussia Software renderers (like Vray, mental ray, etc) attempt to approximate reality by using far more advanced algorithms than games do. Also, the GPU assists the CPU heavily in games, but the GPU does NOTHING at all during 3D rendering. Things are changing though. Examples: Mental images Iray and Octane Render both use the GPU to produce unbiased images in minutes that would have taken hours on a CPU using traditional "approximations" like interpolation of photon emission.
Hai sir, can u plz tell me... hw is this fast rendering is possible? shall i add any softwares, or , hardware for this kind of fast rendering? am using 3ds max 2011 vith V-ray 2.0 ... Thnaks a lot.. - Anbarasan, (india-chennai) , STUDIO55-Architects-Landscape Architects-3D visualizer.. +91 98414 87727. anbustudio55@gmail.com
@gobacktorussia A basic example of the difference is that games use screen-based ambient occlusion while raytraced ambient occlusion is used for 3D work; not only is it slower to calculate, but remember, the GPU never helps the CPU, so that's why 3D rendering is VERY slow and games are extremely FAST; they are hardware accelerated. Games use tricks like baked lighting and faked reflections (through maps) while 3D work uses raytraced (and glossy) reflections/refractions, indirect lighting, etc.
@Spandexiscool If this is sarcasm then let me give you a bit of advice. Though the rendering method seen in the video doesn't look as impressive as your favorite DirectX 11 video game, it's way WAY more accurate. Games don't do "ray tracing". Games don't do "path tracing". Games don't do photon emission and caustics. Look up the terms on Wikipedia, there's no excuse to be ignorant in the information age. Games render in a biased way because they have to be interactive (fast).
It does indeed look just like "Worley Fprime for Lightwave". What happened to that, even years ago it was fantastic; then just went off the radar. With the speed of machines today one would think it would be the defacto in rendering and pre+production.
Can you submit a tutorial of this scene to renderray(dot)com
Renderray is an online render artists community to download, view, and share free vray tutorials and 3D max scenes and templates with thousands of vray users(which would like to know your work and tutorials)
This comment has received too many negative votesshow
Hey, this just work for fixed lights? Cause if so, it's not so new... may be only more easy to interface with 3D packages. Cause several game engines already do so.
ich hoffe das es bald soweit ist, interessanter shot, erinnert ein wenig an crytek/crisis... engl: i hope that it will be coming sonn, has a bit of crytek/crisis, thx for post, wanna see more... mfg from graz
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HEyyy...... Its impossible.. vray vever supports like this fast rendering. if this vide true, really amazing.. any special hardwares used ? Thnaks a lot.. - Anbarasan, (india-chennai) , STUDIO55-Architects-Landscape Architects-3D visualizer.. +91 98414 87727. anbustudio55@gmail.com
tamizananbu 8 months ago
omg.. imagine when one day games are done like this, realtime rendering... things could look so real @.@
Spandexiscool 2 years ago 5
they are...look at unreal 3 engine. Real time shadows, ambient occlusion, halo effects and so on
capcaunuu 1 year ago
The ambient occlusion is ripped from CryEngine 2.. :S
also, Real-time shadows has been a feature since 2003 and even before that.
MouthofSaurons 1 year ago
@Spandexiscool you kidding ya
what about cryengine? crytek sandbox?
crakrjakful 1 year ago
@crakrjakful Cryengine is a game engine and is therefore tuned specifically to run on specific graphics cards using specific graphics APIs. 3D rendering is run ENTIRELY on the CPU, and is not at all GPU assisted; it's called software rendering for a reason. Things are changing though and 3D work is finally being assisted by the GPU, which is amazing. Yes the 3D rendering industry is behind in terms of utilizing the impressive parallel power of the GPU, but it's happening.
SolsticeHalcyon 11 months ago
@crakrjakful And although Cryengine looks impressive, it's still a highly biased renderer ... it has to be. Certain data must be precomputed and interpolated (such as indirect/bounce lighting), and though the results look great ... it's not scientifically accurate. Unbaised GPU-accelerated renderers such as Octane Render, mental images Iray, etc, yes these take a little longer to render a frame (a few minutes for a decent result), but they are UNBAISED which is the important thing to note here.
SolsticeHalcyon 11 months ago
@SolsticeHalcyon ...you really know a lot of things about render (I'm not ironic) but to be more precise, vray IS NOT an unbiased engine...for a lot of reasons...first of all you decide the numeber of bounces made by light...in real world they are unlimited as you may know....maxwell render is a real UNBIASED (not unbaised like you wrote) engine!
tasso84 4 months ago
@Spandexiscool agreed, but what always confuses me is how easily games like crysis are rendered, like at 30fps+ for me, if vray 1.5 takes 5 mins to render a scene at the same res, cryengine is rendering 9000 times faster!! i have never understood the difference between rendering styles, and gaming and workstation cards.
gobacktorussia 1 year ago
@gobacktorussia Software renderers (like Vray, mental ray, etc) attempt to approximate reality by using far more advanced algorithms than games do. Also, the GPU assists the CPU heavily in games, but the GPU does NOTHING at all during 3D rendering. Things are changing though. Examples: Mental images Iray and Octane Render both use the GPU to produce unbiased images in minutes that would have taken hours on a CPU using traditional "approximations" like interpolation of photon emission.
SolsticeHalcyon 11 months ago
This has been flagged as spam show
Hai sir, can u plz tell me... hw is this fast rendering is possible? shall i add any softwares, or , hardware for this kind of fast rendering? am using 3ds max 2011 vith V-ray 2.0 ... Thnaks a lot.. - Anbarasan, (india-chennai) , STUDIO55-Architects-Landscape Architects-3D visualizer.. +91 98414 87727. anbustudio55@gmail.com
tamizananbu 8 months ago
@gobacktorussia A basic example of the difference is that games use screen-based ambient occlusion while raytraced ambient occlusion is used for 3D work; not only is it slower to calculate, but remember, the GPU never helps the CPU, so that's why 3D rendering is VERY slow and games are extremely FAST; they are hardware accelerated. Games use tricks like baked lighting and faked reflections (through maps) while 3D work uses raytraced (and glossy) reflections/refractions, indirect lighting, etc.
SolsticeHalcyon 11 months ago
@Spandexiscool If this is sarcasm then let me give you a bit of advice. Though the rendering method seen in the video doesn't look as impressive as your favorite DirectX 11 video game, it's way WAY more accurate. Games don't do "ray tracing". Games don't do "path tracing". Games don't do photon emission and caustics. Look up the terms on Wikipedia, there's no excuse to be ignorant in the information age. Games render in a biased way because they have to be interactive (fast).
SolsticeHalcyon 11 months ago
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Look likes a copy cat from Worley Fprime for Lightwave. If software makers don't care about copies why should people pay for the software.
stseiyag 2 years ago
It does indeed look just like "Worley Fprime for Lightwave". What happened to that, even years ago it was fantastic; then just went off the radar. With the speed of machines today one would think it would be the defacto in rendering and pre+production.
jupiter909 2 years ago
wooooooow it's more like a dream
raisszadeh 2 years ago 3
yaaa dram only.... just dream only..
tamizananbu 8 months ago
wow, thats so cool...
kalsikum 3 years ago
vray realtime available on what version of vray??its available on vray 1.60???
arsitek2001 3 years ago
thx great work.
Can you submit a tutorial of this scene to renderray(dot)com
Renderray is an online render artists community to download, view, and share free vray tutorials and 3D max scenes and templates with thousands of vray users(which would like to know your work and tutorials)
thank you
vraymonkey 3 years ago
Looks like Fprime to me ;)
Boljusz 3 years ago
This comment has received too many negative votes show
Hey, this just work for fixed lights? Cause if so, it's not so new... may be only more easy to interface with 3D packages. Cause several game engines already do so.
bognarrules 4 years ago
FPrime has had this in Lightwave 3D for 4 or 5 years now. This is coming to the table pretty late!
See w w w DOT worley DOT c o m SLASH fprime DOT h t m l
Tesselator 4 years ago
OMG, vlado is killing us all with his evil technology!!1 :o
cityHigh77 4 years ago
oh god I cant wait for this to come out....
Ozziguy6 4 years ago
wow that's really amazing ! :P
i wanna my renders in 1 sec !
onin67 4 years ago 2
VRAY realtime! VRAY fuken forever!!
joyo8729 4 years ago
ich hoffe das es bald soweit ist, interessanter shot, erinnert ein wenig an crytek/crisis... engl: i hope that it will be coming sonn, has a bit of crytek/crisis, thx for post, wanna see more... mfg from graz
planrender 4 years ago
wow thats cool but wat computer do u need to render like this.Me rendering in vray takes way too long..
matrixdude01 4 years ago
In five years everybody will can do renders...
atila1985 4 years ago
the 'motion blur' effect looks great!
add101recreation 4 years ago
wow! realtime Global illumination. nice to see technology developing
add101recreation 4 years ago