I'm still new to this CAT thing. I noticed when I clicked on CATParent, under CATRig Load Save, there's one labeled "None" and I got that arrow platform, assuming that's the CAT platform. Can I "connect" my already-made biped to that CAT platform?
And, also, major question, the major thing about CAT is... will it animate the footsteps FOR you? I hate animating footsteps manually (because I suck at it) and the "Footsteps" function is hard to work with.
@Knife138 They aren't called footsteps, but yes, it generates a pre-made walk cycle for you, and you can even edit the parameters on it to personalize the walk instead of having to hand key it all.
I got a question. Let's say I ALREADY created a Biped and fully rigged it to a character model. Is it possible to CAT that already-made biped? If so, how? Explain in very deep details.
he talks about absolute gibberish til 6:25. then he makes a mistake for a minute. the valuable info in this video starts at 8:25. and it s about 1 minute. thumbs up to notfiy people.
I had MAX but i couldnt figure ot how to properly model anything so i went back to blender, and it doesnt even matter because it has all the functions mentioned in this tutoiral :D
oh about the grenades..instead of attaching them that way, don't you think a muscle strand would be cooler?you could have it going from the pelvis to the shoulder..that way u could add flex and even have them wobble
I didn't realize "CAT" was an abreviation...I thought he was going to show us how to animate a cat. When the video started and it showed Pyro, I was like WTF...*skips ahead to middle of video, still Pyro* D:
youre retarded...alot about nothing but nothing about animating, the little you tried to explain you went to fast on and didnt explain shyt....spent more time talkin about colors and shyt....bit of advice for the future, Name youre videos Right"
@thejazzman9475 you know you can set in Preferences under costumize, under the File tab, you can set the saving option to incremental, so it will save it as a new save each time. really useful, you don't have to type in more stuff, just hit the save button and keep going!
i have another question when rigging up a Player model instead of a not dynamic model how do i disable attachments for example i'm setting up a sniper but the model has pre attached a quiver and his hat how do i detach or remove them from the model?
btw is it possible to import a default biped rig into CAT? because i only used biped before and it would save alot of times not having to re-rig them with CAT again
@harry781012 hmmm, what do you mean by import into CAT? do you mean youve skinned creatures to biped bones, but you want to control them now with CAT rig? If you really wanted, you could just do the same method as Im doing here, but with your skinned biped instead of the Valve bones?
@thejazzman9475 mmm yea i got the tf2 model somewhere and re-rig it with biped, and i was thinking if its possible to animate it with CAT. but maybe ill just re-rig it with CAT again instead of being lazy XD
You can have as long video as you want if its under the size limit, there are videos that are 400 hours long.
pR0X0R1337 2 weeks ago
How come all the geniuses i know are british?
nigahiga68 1 month ago in playlist More videos from thejazzman9475
for some reason when I try to animate it only allows 1 keyframe, i can't add any more for some reason
Tik1115 1 month ago
nice tut! Thx! :D
Kampotscity 2 months ago in playlist Другие видео от пользователя thejazzman9475
THANKYOU
TheAdamSwanson 3 months ago
I'm still new to this CAT thing. I noticed when I clicked on CATParent, under CATRig Load Save, there's one labeled "None" and I got that arrow platform, assuming that's the CAT platform. Can I "connect" my already-made biped to that CAT platform?
And, also, major question, the major thing about CAT is... will it animate the footsteps FOR you? I hate animating footsteps manually (because I suck at it) and the "Footsteps" function is hard to work with.
Knife138 4 months ago
@Knife138 They aren't called footsteps, but yes, it generates a pre-made walk cycle for you, and you can even edit the parameters on it to personalize the walk instead of having to hand key it all.
NatsumeRyu 1 month ago
I got a question. Let's say I ALREADY created a Biped and fully rigged it to a character model. Is it possible to CAT that already-made biped? If so, how? Explain in very deep details.
Knife138 4 months ago
give this to wendyvaintiy
vgcatsfan1 5 months ago
LOL,
anybody watching this video.
he talks about absolute gibberish til 6:25. then he makes a mistake for a minute. the valuable info in this video starts at 8:25. and it s about 1 minute. thumbs up to notfiy people.
ustuner3d 7 months ago
I had MAX but i couldnt figure ot how to properly model anything so i went back to blender, and it doesnt even matter because it has all the functions mentioned in this tutoiral :D
mistermaster7492 8 months ago
how do you make the CAT boxes transparent?
DarkSwift2204 8 months ago
@DarkSwift2204 Select, go to object properties, and check "Display as Box"
cartoonmasterduplica 8 months ago
what you use for your shortcuts?a thing like Logitech G13?
togeux 8 months ago
About saving different versions - is there any source control for 3ds max?
Khebul 9 months ago
Do you know how to make tf2 character talking?
Gynejas13 10 months ago
oh about the grenades..instead of attaching them that way, don't you think a muscle strand would be cooler?you could have it going from the pelvis to the shoulder..that way u could add flex and even have them wobble
viralfunnies 11 months ago
i see ur rocking uTorrent there lol..Allan Mckay had this too in one of his videos
viralfunnies 11 months ago
I didn't realize "CAT" was an abreviation...I thought he was going to show us how to animate a cat. When the video started and it showed Pyro, I was like WTF...*skips ahead to middle of video, still Pyro* D:
OshSmoshBGosh 11 months ago
Does annyone know where i can get CAT. I have Max 9
aln447 1 year ago
This has been flagged as spam show
@aln447 h t t p : / / 3dsmax-stuff . blogspot . com/2008/06/bigrender-30 . html
cartoonmasterduplica 8 months ago
hi there thank u for the detail tutorial and love the animation!
just a silly question as i am new to CAT. how do stop the bones from stretching when animating :)
FOXOF123 1 year ago
youre retarded...alot about nothing but nothing about animating, the little you tried to explain you went to fast on and didnt explain shyt....spent more time talkin about colors and shyt....bit of advice for the future, Name youre videos Right"
nyako82 1 year ago
@nyako82 You're a moron and I'm not surprised a simpleton like you couldn't follow a step by step tutorial.
Spider0704 1 year ago
@Spider0704 Im far from a simpleton, i just know good tuts when i watch them and this isnt one..i found a far better one anyhow so....
nyako82 1 year ago
what is this programme called and is it free ? or does it cost ?
KiiDGreeN 1 year ago
what program
heartstones1235 1 year ago
@thejazzman9475 you know you can set in Preferences under costumize, under the File tab, you can set the saving option to incremental, so it will save it as a new save each time. really useful, you don't have to type in more stuff, just hit the save button and keep going!
bigbrotherabc 1 year ago
Comment removed
Beaverman20 1 year ago
does anyone know where to download this program?i cant seem to find it
raptormeathrk 1 year ago
wwhy the fuck VALVE hasnt hired this guy
slientmarksman 1 year ago
i have another question when rigging up a Player model instead of a not dynamic model how do i disable attachments for example i'm setting up a sniper but the model has pre attached a quiver and his hat how do i detach or remove them from the model?
qewobob 1 year ago
Why not just use version control instead of using a new name every time?
OverlordXenuAnon 1 year ago
When you saved, you went save as and re-named it.
Why don't you just turn 'increment on save' on.
ThysiosX 1 year ago
9:17
Airhumpin' Pyro.
xinnalynn 1 year ago
Just to say that theJazzMan is a great animatior and also a great person ;)
dudaskate 1 year ago
Nice vids. Gonna try switching to CAT over biped... looks so much simpler and easier to use.
ezjamin 1 year ago
do you work with any program for natural motion? or u make the animations only in 3ds max?
dudaskate 1 year ago
@dudaskate its all handkeyed in max, dont use any procedural stuff, thanks for watching
thejazzman9475 1 year ago 2
btw is it possible to import a default biped rig into CAT? because i only used biped before and it would save alot of times not having to re-rig them with CAT again
harry781012 1 year ago
@harry781012 hmmm, what do you mean by import into CAT? do you mean youve skinned creatures to biped bones, but you want to control them now with CAT rig? If you really wanted, you could just do the same method as Im doing here, but with your skinned biped instead of the Valve bones?
thejazzman9475 1 year ago
@thejazzman9475 mmm yea i got the tf2 model somewhere and re-rig it with biped, and i was thinking if its possible to animate it with CAT. but maybe ill just re-rig it with CAT again instead of being lazy XD
harry781012 1 year ago
ohh so you DO use cat! this tutorial is perfect for me,ty!
harry781012 1 year ago
EIGHT!
mattehatte 1 year ago
Lol I think ur focusing a little too much on pyro's "hot" "sexy" hips :P
MrProgrampro 1 year ago
STRUT THAT ASS
100Hidan 1 year ago 2
I don't know what any of this means, BUT I WATCH THEM ALL ANYWAY
SamIbachMack 1 year ago 48
@SamIbachMack Same here, but i hope to get 3ds max and start doing this soon.
sonik121 1 year ago 11
@SamIbachMack we all do
chrisredfiud 9 months ago
This has been flagged as spam show
THIRD!
MamaLuig145 1 year ago
This has been flagged as spam show
SECOND!
detry322 1 year ago
thanks for theses!
On3Sound 1 year ago