Added: 2 years ago
From: hoppingfruit
Views: 8,042
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  • "OHH!"

    *clank* "MMM"

    "OORRAAAAGH"

    "HNNGG"

  • @teeman9266

    OH

    kill me...

    FREEORA / PRIORA / FREE OR DIE

    HUI

  • HOW IS THERE NOT A DUBSTEP REMIX OF THIS???

  • :10 "WUIG!"

  • do you count armor? I mean if it would be logical to switch out to rail when keel sounds like 75, and if he still has 5<armor, Im not killing him right?

  • @InsomniaGuitar

    No, the video is about his health status. The sounds are meant as a guide.

  • @hoppingfruit i know, genius. im just asking.

  • poor keel/bright :(

  • Ughh WAIII?!

  • BEST VIDEO IN ALL OF YOUTUBE!

  • this is what Necrons must sound like

  • Cool, but one thing isn't clear to me: by 100hp do you mean a 100hp hit or that he's got 100hp left?

    Thanks.

  • "what sounds Keel makes regarding his health status."

    It's how much health he has :)

  • thanks a lot

    gonna start forcing models right now!

  • OJ, because he has more energy left at 50 and 25 is closer to a death rattle than an exclamation.

  • True that, although you didn't get that with TankJr. This is one of very few characters with such a pattern. (Take a look at Visor, for example. How's that for drama?)

    I'm disappointed the falling damage wasn't included in this, actually. It's just worth keeping in mind.

  • Falling damage is not dependent on health and makes no sense to put it in.

  • The main reason that came to mind is that it's a yes/no sort of sound response, but I guess since any sound means falling damage happened that's relatively moot.

    Still sounds cool. :P

  • Why is the 50 so much more dramatic than the 25? XD

  • @OJtheModerator Because his energy/life is mostly squeezed out of him by the time he hits 25. There's no logical flaw with it.

  • thx

  • thanks for this

  • GJ!

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