lol... you'd require supercomputer to have SEA or RIVER full of these particles in a game ... tho i was thinking about this for quit some time now... thats the only way to make water look 100% realistic... no HW tessellated texture of water no fake foam... real deal :D
hey... I just came from your 'trapped in a hotel room' video where you were saying you would not code on a mac... and now I'm buying gflow from the app store. heheh something changed your mind? :~)
good work, i like it. if you are interested in more motion pictures i did recently a animation also with drips which pouring down the skycrapers. i would appreciate if you watch this on my channel
Wow, this is pretty cool, just add reflective textures and submit it to Crytek for Crysis 3. That will about sum up the water portion of what will be the best game ever GUARANTEED. Now, did you actually program the coding for this, or find it as an install/test from a website.
@TheOjdidit Most of the time sophisticated particles like this can't be rendered in a Real time game engine so I don't think you'll see this in Crysis 3 :P
There are 3 things in a confined world, which could make water move, force, wind and sun heat, which are a nightmare for a gpu, and programmer alike. The problem isn't that it's hard, but it makes games very high-end, which means less people can play it on their 3 year old pc hardware. Crysis was the first game to really get in peoples face and say;" Fuck you & your shitty 3 years old pc.", which is why a lot of people like it so much. Fuck the majority, that's what Crysis is all about. Thanks!
This water is dynamically wunderbar. I simulate surfaces with an FFT that has been around a long time. It looks great it has the weakness that it cannot break up and splash like this approach. take a look at dartwerks(dot)com programs. I've even got a guy paddling around the water. But it really needs that splashing.
Looks very strange. Haven't seen one of these trying to be used in an approach to a continuum type of problem. How do they handle the age old problems over a range of Re. #? Cylinder/Lid/wedge/Hagen-Poissuele? Perturbation/Instability?
@D4RK809 for infinite loops you need the mathematical formula
sq. x + sq. y = (size of your circle) (this only works in 2d, but if you want your emitter to rise/fall you will need to use an third one called sq. z, if you want to make it parabolic you will only need sq. x = sq. y, (warning, this will not make it loop, if you want to loop you'll have to add z again. so: sq. x + sq. y = sq. z + (size of your circle)
I came across this which may be of interest to you - it's got a lot of infor regarding water sim. That said, the movement looks pretty "liquid" if not quite water - I'd suggest that it's the opaque material you're rendering which is stopping it looking fantastic. In any case, a very good effect :)
@reexre well, anyway, with the parameters, just choose something that is believable and stable enough. the values will all have to be smaller than the real world values to keep things stable and you just want to choose something that's believable.
all those fluid videos do not look like what the author intends them to look like... everything most of the stuff behaves like molten metal. Do that - you will win a 3d cookie
I dont realy care. But even new games will only use one processer, and only 4 cores. SLi also only supports up to 4 cards, so the other 6 would be useless, and 7TB is kinda stupid when I doubt you would even use 2tb.
this is for a pc and when your a cgi artist and you want things rendered quickly... and you'd be suprised... with the amount her downloads constantly and his gaming and films etc and ok fair enough you may not care
if i have one processor? ill go at i dunno 20fps on a particular game...
buh if i have two of the same type... they are not going to be faster... why do you think we have quad core and 16 core processors rather than 1 with 10.28 GHZ
take 50 cores but you won't go past ddr5 bandwidth. also 99% of the libraries use only one thread. the graphics still will be of the same level. there're isn't 'superior' graphics to those in modern game SDKs not even if you use penis enlargers on them.
THAT LOOKS SO REAL !
CrazyCalz23 1 month ago
It smells Realflow...
GogusLegion 2 months ago
Needs more particles. More particles! MORE!
EmbraceTheThunder 3 months ago
Nice...
79toddy 3 months ago
does this or could this simulation work on a large scale ie as a realistic flood simulation? How realistic is the water flow over surfaces?
wurdup354 4 months ago
Why does the water turn to semen, then back to water? o-o
MinecraftAndStuff1 5 months ago
@MinecraftAndStuff1 It may show how close the particles are to each other. not sure though.
xrayfishx 2 months ago
Does the lightness just depend on velocity?
fernozzle 5 months ago
@fernozzle yeah
kotsoft 5 months ago
lol... you'd require supercomputer to have SEA or RIVER full of these particles in a game ... tho i was thinking about this for quit some time now... thats the only way to make water look 100% realistic... no HW tessellated texture of water no fake foam... real deal :D
sermerlin1 6 months ago
realtime?is it? OMG?
liveoles 6 months ago
Do you have the 3ds files to this, or a tutorial?
ratsmart9 6 months ago
This is not realtime right?...
pufixas 6 months ago
hey... I just came from your 'trapped in a hotel room' video where you were saying you would not code on a mac... and now I'm buying gflow from the app store. heheh something changed your mind? :~)
iforce2d 6 months ago
@MaksimFizik6 + @ARalleProduction this is simulated with my own simulator. no external programs were used.
kotsoft 6 months ago
what program?
MaksimFizik6 6 months ago
@Frotty33 Seriously, you = failtroll. GTFO my internets.
Hater9001 6 months ago
what software do you use ? :D
ARalleProduction 6 months ago
@ARalleProduction dumb fuckin retard.
Frotty33 6 months ago
@Frotty33 no, seriusly, i wanna know what softwhere was used to process this simulation video, i think it is pretty cool :)
ARalleProduction 6 months ago
@ARalleProduction look at comments and description?
he wrote the simulator himself and probably rendered it from that.
Frotty33 6 months ago
@Frotty33 i know that you fucking dumb fucked retard.....
ARalleProduction 6 months ago
this would be great as a deramscreen :O
frede1105 7 months ago
Orgasm
Superphilipp 7 months ago
DOWNLOAD?!?!?!?!?!??! :D I WOULD LOVE YOU lol
KyleTheLamma 7 months ago
So much impressive man...
Thirras88 7 months ago
I hear that water simulations can now run over a million particles with only 1 GPU... in real time!
khainguyen98 7 months ago
this is pretty cool. :D
omniscientken 8 months ago
cool
charlesleroi12 9 months ago
repulsion gel to the max!
gunnery18 9 months ago
This has been flagged as spam show
We will need that things in real life in a few years....
Niko4life123 9 months ago
Wow, very nice fluid simulation...
aliancemd 9 months ago
thats prolly the best watersim ive seen on youtube, great job!
Cdabek 9 months ago
almost looks real
MCEDSandCOLT45 9 months ago
That's a lot of particles to render. You guys are going to have to wait for consoles to have PC specs. Which micro$oft will never do.
CLICKMEYOULOSER 10 months ago
Heh, you're probably the first guy to get water RIGHT. Now do glass. :D
powerofdestiny 10 months ago
This has been flagged as spam show
good work, i like it. if you are interested in more motion pictures i did recently a animation also with drips which pouring down the skycrapers. i would appreciate if you watch this on my channel
best wishes
bbstepho 10 months ago
wow thats really cool!
ZekeJW 10 months ago
Really nice, and it doesn't look like it's in slow motion like other videos.
metabog 10 months ago
Wow, this is pretty cool, just add reflective textures and submit it to Crytek for Crysis 3. That will about sum up the water portion of what will be the best game ever GUARANTEED. Now, did you actually program the coding for this, or find it as an install/test from a website.
TheOjdidit 11 months ago
@TheOjdidit i programmed this. check out my other videos. i've been researching fluid dynamics for quite a while now.
kotsoft 11 months ago 14
@kotsoft pretty awesome man, now to get this out there, and how much can be implemented into a game without major fps drops.
JLUFantasy 10 months ago
@kotsoft was this recorded in real time or pre-rendered?
jony1710 7 months ago
@kotsoft do you know the specs off your computer
bomerman104 4 months ago
that is truely magnificent effecting, great talents!
QualityCompare 11 months ago
@TheOjdidit Trust me, you would need a crazy ass proccessor to run an ocean of that.
EasterGhost 9 months ago
@TheOjdidit Most of the time sophisticated particles like this can't be rendered in a Real time game engine so I don't think you'll see this in Crysis 3 :P
runemaster96 8 months ago
The iPhone/iPod touch app is really cool!
Do you have this video in HD?
ratsmart9 11 months ago
Wow ... so cool! Awesome!
nikouhl 11 months ago
All this was Generated on an iPhone?
Wow....Think if you put it on a computer...You could fill an Ocean in a game with this physic.
EliteMon1995 1 year ago
@EliteMon1995 no this is generated on the computer, but i have an iphone app that does fluid simulations.
kotsoft 1 year ago 5
Comment removed
bomerman104 4 months ago
There are 3 things in a confined world, which could make water move, force, wind and sun heat, which are a nightmare for a gpu, and programmer alike. The problem isn't that it's hard, but it makes games very high-end, which means less people can play it on their 3 year old pc hardware. Crysis was the first game to really get in peoples face and say;" Fuck you & your shitty 3 years old pc.", which is why a lot of people like it so much. Fuck the majority, that's what Crysis is all about. Thanks!
Ryuuken24 1 year ago
@Ryuuken24 LOL yeah I agree. If it wasn't for games, we would still be using Pentium 3's today XD
Games have been the true driving force behind all this advancement.
hardstyle905 10 months ago
little slow mo for water but fantastic!
91utuber 1 year ago
Can't wait till there's a game, where you can shoot holes in the hull of a ship, and it will sinks because of digital molecular mass..
And the water will fill in all through that hole you made in the hull, god.
I cannot wait!
imalwayswatchingu00 1 year ago
Holy shit, you wrote the simulator yourself? Awesome! You deserve more views!
GustavNils 1 year ago
Best water simulation I've seen on Youtube.
ultimategamer505 1 year ago
I simulated one of these with my bodily fluid.
invertedchords 1 year ago
reminds me of a time I had some bad milk.
dying2l 1 year ago
there should be a screensaver like this
erfanullahjan 1 year ago
Very interesting! doesn't quite look right though, later in the video, I have trouble believeing the wave action would get so high.
chernobyl68 1 year ago
DantoraMandova
Lol based on that comment, we can easily guess you are a hardcore video games player. =3
MrDevilius1 1 year ago
This water is dynamically wunderbar. I simulate surfaces with an FFT that has been around a long time. It looks great it has the weakness that it cannot break up and splash like this approach. take a look at dartwerks(dot)com programs. I've even got a guy paddling around the water. But it really needs that splashing.
athenianboy 1 year ago
the water maybe too light
caytman 1 year ago
Looks very strange. Haven't seen one of these trying to be used in an approach to a continuum type of problem. How do they handle the age old problems over a range of Re. #? Cylinder/Lid/wedge/Hagen-Poissuele? Perturbation/Instability?
CVCardenas 1 year ago
GOD, water is soo fucking hard to render. Sometimes at the beach I feel as if life lags.
DantoraMandova 1 year ago
sourcecode?
waytoomanyjoes 1 year ago
looks more like a slushie imo
chunktuff 1 year ago
sexy
droideka0000 1 year ago
This has been flagged as spam show
NO LEAS ESTO!!SI LO AS LEIDO COPIA Y PEGA ESTO EN 5 VIDEOS MAS SI NO LO HACES TU MADRE MORIRA EN 3 DIAS POR FAVOR HAZME CASO ES UNA MALDICION
adrieumoll98 1 year ago
Comment removed
realflow100 1 year ago
WONDERFUL
Guilherme2239 1 year ago
Any chance you'll let the rest of us play with it? :D
D4RK809 1 year ago
This has been flagged as spam show
is this real time
QuaziGNRLNose 1 year ago
Esta genial, no se como puede manejar mas de 300 mil particulas al mismo tiempo! XDDD
LoboOscuro3 1 year ago
This has been flagged as spam show
@LoboOscuro3 lick my asshole
fcdcristy92 1 year ago
That's amazing
forsandifs02 1 year ago
How did you get the emmiter to spin in a circle like that?
D4RK809 1 year ago
@D4RK809 i just do something like x=cos(t*something)*radius, y = sin(t*something)*radius
kotsoft 1 year ago 7
Comment removed
realflow100 1 year ago
@kotsoft are you Einstein?
gmoiasovghb87fa 11 months ago
@kotsoft you mean x and z, no ? it doesn't go up and down but in one horizontal plane (btw nice, I like it)
WolfeSVK 6 months ago
@D4RK809 for infinite loops you need the mathematical formula
sq. x + sq. y = (size of your circle) (this only works in 2d, but if you want your emitter to rise/fall you will need to use an third one called sq. z, if you want to make it parabolic you will only need sq. x = sq. y, (warning, this will not make it loop, if you want to loop you'll have to add z again. so: sq. x + sq. y = sq. z + (size of your circle)
Jonagess 1 year ago
O_O!
elelec 1 year ago
where can i find this and is there other things too like lava?
BionicleFreek99 1 year ago
Program?
Jasandjord626 1 year ago
@Jasandjord626 it's simulated with my own fluid simulator.
kotsoft 1 year ago
@kotsoft it should be used in evry game :P
marcin4645 1 year ago
@Jasandjord626 dumbass
SilverGunZoO 1 year ago
what is the color change supposed to be showing?
nameno1elsehas 1 year ago
@nameno1elsehas it's the speed of the particle, from blue(slow) to white (fast).
kotsoft 1 year ago
That's quite nice, it looks like there is some subsurface scattering going on there too!
Jamerio3D 1 year ago
@sk8ter43100
that would be cooler then Chuck Norris
derschwarzebalken 1 year ago
Looks like semen
anonymous4698 1 year ago
i wish i had a game with water like that
sk8ter43100 1 year ago
@kotsoft woops sorry, its not the same thing, its a little diffrent lol
mnmboy9147 1 year ago
i need my video card back :(
methos319 1 year ago
in the begining you could thell it was little particles
mnmboy9147 1 year ago
"experience the joy of fluid simulation yourself"
XD but now i need an iPhone.......
JuniorProducer1996 1 year ago
is this for i pod touch also?
AlexBeckproductions 1 year ago
lol it's from water to sperm to blue Monster Energy O_O
Worldsify32 1 year ago
software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1/
YTBasiclife 1 year ago
This has been flagged as spam show
@YTBasiclife
great link - thanks!!
nitewulf2hell 1 year ago
I came across this which may be of interest to you - it's got a lot of infor regarding water sim. That said, the movement looks pretty "liquid" if not quite water - I'd suggest that it's the opaque material you're rendering which is stopping it looking fantastic. In any case, a very good effect :)
YTBasiclife 1 year ago
Beautiful
carbint2 1 year ago
oh shit i need my duck
Cruger70 1 year ago 2
It's good, but not that good, it still has bugs and glitches...
bigsteamfan 1 year ago
That is beast. If a freelancer can write that, there's no reason Realflow is a professional simulator. This is just as good.
TheFXGuy 1 year ago
303,900 :3
AsSaSsInSGrEeD09 1 year ago
GORGEOUS.
what types of interparticle interactions are you assuming here?
OurNewestMember 1 year ago
I read this
Clavet-2005-PVFS/pvfs.pdf
and I made a 2D
It's difficult to find the right parameters for Plasticity Elasticity Gravity AirResistence and so on...
could you suggest me them?
reexre 1 year ago
@reexre well, anyway, with the parameters, just choose something that is believable and stable enough. the values will all have to be smaller than the real world values to keep things stable and you just want to choose something that's believable.
kotsoft 1 year ago
he just used a textered picture and set it to speed
realflow100 1 year ago
The maker is a lier, Its called realflow
thegeekproductions 1 year ago
Nope... you didn't make it... sorry bud... i busted you... but its not a problem, won't give a link to the program... its from 2004...
koes007 1 year ago
damn
PivoTMarshaL 1 year ago
i wonder, what game? or what program?
jegerdust 1 year ago
@jegerdust it's a fluid simulator i made.
kotsoft 1 year ago
ITS POWERADE :D
FlashFireSix 1 year ago
u got it all :)
haaa!!
brownman556 1 year ago
Oh yeah !!
Nuage13 1 year ago
looks like slime but not water dude
7FFE000Commit 1 year ago
@7FFE000Commit
probably just need to adjust the transparency
senyeye 1 year ago
:O
thats so awesome
plasticsandvich92 1 year ago
This comment has received too many negative votes show
can u play it online? if u can please tell me were to play this
icantswimj 1 year ago
@icantswimj
its a render, smartass..
DasAntiNaziBroetchen 1 year ago 14
This comment has received too many negative votes show
Looks like a cum shoot :D
12y87 1 year ago
Yours is blue?.... Dude I'd get that checked out. o.o
xXSythenXx 1 year ago 3
cant wait for this type of water engine in games
oibastard90 1 year ago 23
Water like this is made of a particle system and later made into a 3D mesh. It's an animation, not a some sort of "water engine".
gammainn 1 year ago
yeah you might be waiting a while. say....
2075?
ADeadRock 1 year ago
@oibastard90 Crysis 3
jasonmfrench89 1 year ago
pines
Halfer1 1 year ago
wow this looks so cool.. xD
nice job!
johnnycorebrieee 1 year ago
is this realflow???
dahahaka 1 year ago
Great and you have great comp :)!!!!
Btw What is game called if it is game???
SuperBodnar 1 year ago
@SuperBodnar
This took seven hours to record...
kort77876 1 year ago
Lol XD its soo long XD
But You did it :)
SuperBodnar 1 year ago
What program did you use to make this?
HholyDiver42 2 years ago
wow. wow. much more realistic than blender's water simulation. [at least what i've seen/done with it.
THEAniKan 2 years ago
Bring up the resolution of the particles then.
SethiXzon 1 year ago
ffs that never use thees physics in games
meluvmuskpunk 2 years ago
Darn! It took how long to calculate?
3DDuarte 2 years ago
Besides the lack of transparency, this is awesome!
I like the foamy net-like way it falls from the water source!
I also like how the water turns white and foamy occasionally!
jacknjellify 2 years ago
oh... ok... 7 hours... i read from prev. comment..
williealmilla 2 years ago
how much rendering hours it took for that animation?
williealmilla 2 years ago
actually its 303,300 :-)
killervalonz 2 years ago
you counted?
TolSatha 2 years ago
if you pause at end you can see "Particles: 303300"
killervalonz 1 year ago 2
didnt notice that xD
sry
TolSatha 1 year ago
sry but that is 303900
bananasir 1 year ago
That's sexy. Why can't game water be like this?
UsernameRogen1978 2 years ago
because it took 7 hours to render, way easier when Fermi comes out (NVIDIA will rock ATI; They have been until these breaks)
killervalonz 2 years ago
because this took seven hours xD
mokazon1 2 years ago
@UsernameRogen1978 do you know the GPU power you'd need... D= ?
haneyenah 2 years ago
The water splash on the floor at the very beginning looks really realistic
SomethingGodAwful 2 years ago
cool !
Sam2142rule 2 years ago
that makes me thirsty
Ralph032894 2 years ago 24
@Ralph032894 me TOO!
joemoet2009 2 years ago
@Ralph032894 me too :O
KETEGANO15 1 year ago
all those fluid videos do not look like what the author intends them to look like... everything most of the stuff behaves like molten metal. Do that - you will win a 3d cookie
khiwhiwhaiwhi 2 years ago 15
@khiwhiwhaiwhi I wouldn't go that far, but it does look like whole milk up top and skim milk down below -- 3D cookies taste good in 3D milk!
OurNewestMember 1 year ago
@khiwhiwhaiwhi what is it missing exactly ?
rayyf69 1 year ago
@khiwhiwhaiwhi
This is not the authors fault, at the moment SPH is limited to low Reynolds-numbers.
bramiozo 1 year ago
This comment has received too many negative votes show
this looks like shit
rtm1137 2 years ago
What program? looks alot like realflow
CHAZZimator 2 years ago
awesome!
LaughsWontHurt 2 years ago
Lol, looks like granita.
Google it, it's yummy.
addyk2003 2 years ago
very cool, but it looks like it makes waves too easily
gonepishing 2 years ago
Imagine if we could have this in future games :O but with like 90 billion...and a bigass pc....VERY badass
lost4468 2 years ago
This comment has received too many negative votes show
my uncle built a pc with £32,000 hes a cgi artist soo yuno...
he could render this in real-time if not faster....
it has like 60 processors 10 graphics cards liquid cooling 7 TB HDDs
KingSkulkZ 2 years ago
I dont realy care. But even new games will only use one processer, and only 4 cores. SLi also only supports up to 4 cards, so the other 6 would be useless, and 7TB is kinda stupid when I doubt you would even use 2tb.
lost4468 2 years ago
this is for a pc and when your a cgi artist and you want things rendered quickly... and you'd be suprised... with the amount her downloads constantly and his gaming and films etc and ok fair enough you may not care
KingSkulkZ 2 years ago
To render this in realtime, your PC has to be about 750 times faster than the PC this was done at. So I doubt it.
dimakartoffelmurder 2 years ago
yeah it is quite fast i admit i exagerated a lil bit... buh it will be quicker
KingSkulkZ 2 years ago
If you have a 1 000 000 horses then none of them as well not they all together will be able to run 5 times faster then the best horse in the world.
nbdi 2 years ago
im sorry i didnt know we were talking bou horses (sarcasm)
STFU DICKHEAD
KingSkulkZ 2 years ago
thats mathematics for morons with rich cgi uncles as well as just morons
nbdi 2 years ago
haha mathematics
soo you mean to say that
if i have one processor? ill go at i dunno 20fps on a particular game...
buh if i have two of the same type... they are not going to be faster... why do you think we have quad core and 16 core processors rather than 1 with 10.28 GHZ
the only moron here is you
again
STFU DICKHEAD
KingSkulkZ 2 years ago
@KingSkulkZ ... yeah the speed of multiple cores does not equal the sum of each respective core.
Read a book.
dsoltyka 2 years ago 2
OMG i know
does anyone read what im saying
KingSkulkZ 2 years ago
uhuh. you started to forget what writing is for?
take 50 cores but you won't go past ddr5 bandwidth. also 99% of the libraries use only one thread. the graphics still will be of the same level. there're isn't 'superior' graphics to those in modern game SDKs not even if you use penis enlargers on them.
nbdi 2 years ago