Added: 1 year ago
From: Rush3fan1
Views: 9,298
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  • damn that looks so awesome!

    i bet you could't do a helicopter (means you should make a helicopter)

  • Well look who got all 100 stamps! (Road Trip Adventure reference.)

  • rigid body+tyres+skin+mesh+settings=­done

  • how do u stop the car from jumping everywhere?

  • more nitrous!!! >:D

  • 1 sec...!! its more like 4 secounds!!

  • @TheComplexGamer It's actually the point from which the car starts accelerating to the point where it reaches 1000mph... Really, I could have made it faster if I wanted by typing in a larger number.

  • @Rush3fan1 Oh ok.... but as i discovered earlyer on..if u type in a really high aceleration number the car does a backflip and just flys out of the map...

  • Soooooo close..... but you only got to 759 :P

  • in 3 seconds

  • lol thats the syncro from hotwheels acceleracers

  • how do you make the car be on the road, please reply

  • @lilgamer326 I don't know if I understand your question.. I would think in order to keep a car on the road you would need to be a qualified motorist.?? o_0

  • @lilgamer326 then you are obviously still using the "CAR" object: still!?

  • It isn't getting up to 1,000 MPH in 1 second, but it goes FAST....

  • hmmm... this car has really good acceleration.

  • It is very cool. Я и не такое делал.

  • it would be even more cool when you add some fire-particles!

  • thats funny I 'designed' the exact same one,, a bit strange dont you think

    but seriously are you using a velocity force or is that somehow acceleration

  • @HeyItzaMeMario

    The design is not how the car looks but the phisics involved to make it go that fast. It does not use velocity. Force is what is used to power the car. But that's the trick, there are no spinning wheels to cause instability at high speeds, rather the system uses sheres that glide along the road surface using special lateral friction to simulate the car-like physics you are seeing. I am the original author and even have a completed pluggin over at the forums for download.

  • is that just the velocity object in 3drad used or are you really accelarating the car

  • @tcisgood4545 Yea, this car would probably break if I used the velocity object at that speed. The joints would loose stability between the carbody and wheel coliders. There are actually 2 force objects, one on the left side and one on the right side. The reson I used two forces was so I could simulate a diferential drive via script.

  • @Rush3fan1 why dont u use the velocity object if you make another video about this

  • nice lol...im tryin to make a simulator myself

    

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