But if you happen to connect far with a normal or reflect a physical attack, it's way too easy to flash kick cancel into hyper flash kick for quick easy damage.
You can end a combo with the flashkick safely, you just can OTG with it as you did in the last combo. I generally end a combo with a flashkick super cancelled into his hyper flashkick. All the hits will connect. In fact, I never use the flashkick as a combo ender unless I can super cancel it due to the fact that sometimes the last hit won't connect and you'll be left unsafe, just as you said.
But if you happen to connect far with a normal or reflect a physical attack, it's way too easy to flash kick cancel into hyper flash kick for quick easy damage.
Whodigiya 5 months ago
You can end a combo with the flashkick safely, you just can OTG with it as you did in the last combo. I generally end a combo with a flashkick super cancelled into his hyper flashkick. All the hits will connect. In fact, I never use the flashkick as a combo ender unless I can super cancel it due to the fact that sometimes the last hit won't connect and you'll be left unsafe, just as you said.
Whodigiya 5 months ago
Wtf @ #12. 5B x n and damaaaage. DAS BOOT for the win.
darkdrizzle 4 years ago