Added: 2 years ago
From: youtubjimmy
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  • WASTE OF TIME

  • @San3840 ur comment is a waste of time

  • Good Tutorial

    

  • Blender is one of the best 3D animation ever yet.

  • That's great effects in blender thanks you very much

  • Are there any capabilities to run it with GLSL ?

  • Can u tell me where the "Halo" button in Textures in Blender 2.5 are ? Theres a halo button in "materials" but it doesnt work.

  • you kno instead of rotating at the end u cud have just pressed w--> flip normals

  • a mesh effect :D(making effects like that is stupid,id be happy to find another way)

  • this is a mesh not a 'effect'.

  • did youtube just update when i was watching this

  • Hello! The tutorial is very good, but only do what it says the video does not add the halo effect that you could tell me and what I need to not leave me,

    advance for your help thanks.

  • Thank you for this! Would love to ask you a couple of questions on some minor details i need to finish my whole effects! Thank you again!

  • It actually doesn't 'need' a black background, as an example, the water in my bug game doesn't have a black background, but it still takes the dark colors and makes it transparent.

  • nice tut!

  • Can you make a video on how to use those kind of effects on photoshop. When ever I do it there still the black part in the way of the transparent pixels.

  • It's not working, i pres halo and is dissapears, and i've turned it in every direction

  • I have the same problem

    does it work with GLSL materials?

  • nvm it works now, i create a cube delete all vertices on the positive X side and make use a halo effect on the one at the negative X and then it should work

  • check to see if you have double sided enabled. Hope this helps

  • there is an easier way then what he shows. you can go into the game logic add an always sensor, add an controller, and add a actuator. change the actuator to a edit object actuator. then at the spot that it says add object click the drop down menu and select "track to" then type in the name of the camera object. and if you need to change what side points at the camera then, go into the object buttons>anim settings, and at the top of that window choose the axis that you want to look at the camera

  • @qazwsx2541 But if you have more than one camera, f.e. splitscreen, it wont work

  • also my gun is gray ish, and its a pic but its going to be the actual weapon, like doom , but when i hit add it makes the gun almost transparent

  • im making a doom remake but instead of useing a explosion im useing the gun sprites, my question is if im useing a sprite as the gun and i lock it to the camera how would i make an animation of say 2 more sprites to play as a shooting animation, i think i would have to place them over the original gun and use a hide mesh but im not sure, enlighten me

  • Thanks for this! ive been having trouble wit getting the halo to show in the proper direction. this helps me see a little better how it works... but will still keep practicing it til i completely understand.

  • what do u mean face the screen

  • the front side of it always faces the camera where ever it moves, creating an illusion of it being 3D

  • What is "halo" for??

  • so it always faces the screen

  • Where do you get these effect textures from ?

  • google images lol

  • hey, i finally made it!! XP

    all i had to do was applying the rotation and scales to the object in the end

  • not working for me, and i have version 2.49

  • i have 2.49 too

    maybe the plane is turned in a way you cant see or you dont have the right texture

  • my texture has black background and is a PNG does that has anything to do with it?, what format is your texture?, i have turned it in all the ways possible and its not showing.

  • Comment removed

  • ... complex... 0_0 but fun

  • cool thanks man i knew about making the black transparent but i could never figure out how to fix the edges and having it always face the camera is gonna be useful great tutorial man

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