Hey, i can't find other videos of games written in GlScene and Delphi. Let me ask you one question: is it a game library, or it's just a graphic library, becouse this game is impressive...Did you make the models, the animation and the "ragdoll physics", or they are just presets? Last question: are you going to finish this game?
@cobrakillerz , it's a general pourpose graphics library, there is a lot of code to write to build out a game. I made the models using Blender and Fragmotion. The ragdoll physics are supported in GLScene. The game i actually finished, it needs some polishing, and some levels creation.
@mrqzzz Thanks for you response, you did a very nice work. Please, when you finish this game, PM me, or make a new video(i'm subscibed). Another question... How long did it take to "finish"? It's probably the best "unofficial" fps game on youtube.Congrats, sorry for my bad english xD
For the physics i am using ODE with basic shape colliders and trimesh colliders.There are also other weapons not featured in the video, like grenade launchers and flame throwers:The flame particles are also ODE-powered.
The AI of the enemies (There are several other enemies ) is based on Dijkstra (they can walk complex ways to reach a target).
I used wisely the BunnyBump to get the cool effects for reflecting surfaces see the gantry starting at 4:19)
This video is popular on Ghana
kirkbutler12 1 month ago
I am around the strange a part of Youtube yet again.
edwolf1127n 2 months ago
This game written on GLScene&Delphi?
jagajiga 1 year ago
@jagajiga sorry i dont see early comments.. really good game like commercial. i like. i try GLScene now too ))
jagajiga 1 year ago
@jagajiga Yes, 100% glscene.
mrqzzz 1 year ago
Hey, i can't find other videos of games written in GlScene and Delphi. Let me ask you one question: is it a game library, or it's just a graphic library, becouse this game is impressive...Did you make the models, the animation and the "ragdoll physics", or they are just presets? Last question: are you going to finish this game?
Thanks XD bye
cobrakillerz 1 year ago
@cobrakillerz , it's a general pourpose graphics library, there is a lot of code to write to build out a game. I made the models using Blender and Fragmotion. The ragdoll physics are supported in GLScene. The game i actually finished, it needs some polishing, and some levels creation.
mrqzzz 1 year ago
@mrqzzz Thanks for you response, you did a very nice work. Please, when you finish this game, PM me, or make a new video(i'm subscibed). Another question... How long did it take to "finish"? It's probably the best "unofficial" fps game on youtube.Congrats, sorry for my bad english xD
Bye :)
cobrakillerz 1 year ago
love it man, absolutely love it.
Reminds me of a co-op resident evil 2 or something
bradysiemensuper 2 years ago
very good... spanish=>
-arregla el hud cubre mucho la pantalla
(fix the HUD)
-and more spawn (zombies and soldiers) !!!!!
0.o lindo lindo wuuuauuuuuu...... ;-D +10
carma3650 2 years ago
please fix the zombie getting hit animation Uh thats kinda weird
kooksiim 2 years ago
GLScene is greately optimized ;)
mrqzzz 2 years ago
Looks really good
aiursrage 2 years ago
Thanks!
mrqzzz 2 years ago
Ya are you using an engine or a library?
chjustin69 2 years ago
The graphics engine is GLScene, the game engine is my own.
mrqzzz 2 years ago
Oh word, looking great so far
chjustin69 2 years ago
good job, it almost looks like crysis :D
georgeq10 2 years ago
:) Very far from it....
mrqzzz 2 years ago
wow, great! It looks like comercia.
draivis 2 years ago
Thanks
mrqzzz 2 years ago
FPS Creator?
Gawaine1066 2 years ago
No. Delphi.
mrqzzz 2 years ago
Nice work. I see you are using glscene (Pascal) as primary development platform. Can you comment a bit more on the techniques you are using?
emodorcen 2 years ago
For the physics i am using ODE with basic shape colliders and trimesh colliders.There are also other weapons not featured in the video, like grenade launchers and flame throwers:The flame particles are also ODE-powered.
The AI of the enemies (There are several other enemies ) is based on Dijkstra (they can walk complex ways to reach a target).
I used wisely the BunnyBump to get the cool effects for reflecting surfaces see the gantry starting at 4:19)
I also use LOD, BB culling, dynamic lights.
mrqzzz 2 years ago
wow
It's awesome .. !!! ..
tommytao 2 years ago
Thanks :)
mrqzzz 2 years ago