@KDArtz Will PM some links to you. A child emitter emits particles from particles emitted by the a parent emitter. Your 1st emitter is the fuel that squirts a narrow spray over a distance, & has no HVs. The fire is your 2nd emitter, parented to the 1st, with Nozzle set to Parent Emitter. The 2nd emitter is cloned for separate smoke HVs. Search 'fire', 'flamethrower' topics on Newtek forum. There are tips from me and others, & a fire tut by Karlieman.
This is done with Lightwave's native particles and hyper voxels. No cloth, and no plugins. Look at "Flamethrower - Lightwave FX - wireframe" on YouTube. Stick and friction values used on truck collision object to make particles semi-stick but also partly slide off.
Look up 'fire smoke fx with voxels' on the Newtek forum to see better examples and advice on dealing with LW FX from my years of experience. More PFX and HV advice and examples in 'LW 9.3 Flame Thrower Flames' and 'tornado' threads.
I'd love to know how you set it up. I'm the primary FX guy working on a tv show in production. a setup like that would come in handy for a few shots I have.
is this with a plugin or just lightwave?
pokealong1227 5 months ago
@pokealong1227 in description
Xurgonic 5 months ago
@Xurgonic it takes longer to type "in description" than "no plugins"
pokealong1227 5 months ago
@pokealong1227 Theres more info.
Xurgonic 5 months ago
@Xurgonic didn't care about the more info, was just curious if there was a plugin or not because i got sent here from a fumeFX video
pokealong1227 5 months ago
@pokealong1227 So glad for you! Is there anything else I can help you with?
Xurgonic 4 months ago
i am going to do this. Just you watch! i am obsessed with lightwave. Very nice scene. very very nice!
caveman357 10 months ago
sick
caveman357 1 year ago
that's Allstate stands... r u n good hands?
dronbdabest23 1 year ago
Thank you for pointing me and the info
KDArtz 1 year ago
you wouldn't have a tut floating around somewhere would ya?
KDArtz 1 year ago
@KDArtz Will PM some links to you. A child emitter emits particles from particles emitted by the a parent emitter. Your 1st emitter is the fuel that squirts a narrow spray over a distance, & has no HVs. The fire is your 2nd emitter, parented to the 1st, with Nozzle set to Parent Emitter. The 2nd emitter is cloned for separate smoke HVs. Search 'fire', 'flamethrower' topics on Newtek forum. There are tips from me and others, & a fire tut by Karlieman.
Xurgonic 1 year ago
can you make a tutorial please, i cant find any flame thrower tutorials
MiiikeeeHuuunt 1 year ago
Cars probably thinking, "Fuck this I'm outta here"
KisameSouth 1 year ago
wow with not plugins! Bad ass. I could of sworn you used a plugin.
HANGER187 1 year ago
great effect....what was the render time?
napalmparty 1 year ago
I dont recall back then. Right now, the fire and smoke are rendering in 6 seconds per frame on a 3.2gh, 8-thread.
Xurgonic 1 year ago
:OOO
silmetria32 1 year ago
amazing!!!!
velocidad22 2 years ago
Man you inspired me to do something like that! Your video helped alot. Thanks.
I must say not alot of people do give credit to Lightwave's already powerful hypervoxels.
gabman6 2 years ago
What program did you use?
VidPro95 2 years ago
Very impressive! A tutorial would be appreciated =)
Vissepisse11 2 years ago
Nice effects, all you need now is have someone who is a physics person to help direct you. 5/5
xaviorist 2 years ago
thats a freaking good effect!!!!!!
WheezyMasta 2 years ago
ok how did you get the particles to emit light?
carm3d 2 years ago
Lightwave can use the luminosity of the voxels as a light source by enabling the tracing of Radiosity (Global Illumination).
Xurgonic 2 years ago
Wow I never knew it was that simple.. Thanks!
carm3d 2 years ago
In the old days, I would use FX_Link to parent point lights to all the particles. :-)
Xurgonic 2 years ago
Trying to get my particles to emit light but no go.
carm3d 2 years ago
Enable 'Volumetric Radiosity' in the Global Illum tab. For some reason, this defaults to disabled in LW96.
Xurgonic 2 years ago
Ahhh.. Thanks so much.
carm3d 2 years ago
You should make that car explode at the end.
snipperbes 2 years ago
talk about burning rubber!
SomeFunkyDude79 2 years ago
really nice flames!
llllbserkllll 3 years ago
Pretty impressive! I didn't know you could get that kind of effect out of hypervoxels.
frogspasm2000 3 years ago
damn thats some smexy looking cg fire nice work man
hamsterhill 3 years ago
Do you have a tutorial?
IceCreamRefrosen 3 years ago
WOW! great job!
b0rks 3 years ago
just amazing! this boosted my confidence since i just started learning it
robinmitra1 3 years ago
That's dope. I had no idea Lightwave
had that realistic of a particle system.
Well...I don't know much about Lightwave
period. That looks pretty sweet.
ShaneNewville 3 years ago
wow thats hot!!!!! lol
sipinhennessey23 3 years ago
Very cool. Lightwave's come a long way since I stopped using it and switched to Max. :P
iSOBigD 3 years ago
iSOBigD i think lightwave is just as good as 3ds max at the moment....
bubbaUK 2 years ago
very nice, looks like a mix of cloth and hv though I can't figure out how you would get it to break up and stick to the truck.
Kajico 3 years ago
This is done with Lightwave's native particles and hyper voxels. No cloth, and no plugins. Look at "Flamethrower - Lightwave FX - wireframe" on YouTube. Stick and friction values used on truck collision object to make particles semi-stick but also partly slide off.
Xurgonic 3 years ago
nice! very realistic
cloudownage666 3 years ago
Your flamethrower effect is extremely amazing. The most realistic one I've seen done in LW.
I would love to know how you did that XP
or at least some tips on how i can go about acheiving something like this :D
nassersays 4 years ago
Look up 'fire smoke fx with voxels' on the Newtek forum to see better examples and advice on dealing with LW FX from my years of experience. More PFX and HV advice and examples in 'LW 9.3 Flame Thrower Flames' and 'tornado' threads.
Xurgonic 4 years ago
Good job on the fire! Probably the best I've seen using native LW!
jorxster 4 years ago
no plugins
Xurgonic 4 years ago
I'd love to know how you set it up. I'm the primary FX guy working on a tv show in production. a setup like that would come in handy for a few shots I have.
DiphonFX 4 years ago
really cool. was it all native particles? or did you use a plug in. if it was native I'd love to see the particle setup, and voxel settings.
DiphonFX 4 years ago
no plugins
Xurgonic 4 years ago