Sorry Wats, thought you knew. Melee detection is crap because of things like this. Why it takes priority on allies instead of enemies, I have zero idea. It's on the reasons Degroot is so brain dead. You can attack someone, but if an ally is nearby, it defaults to him. I've seen times there where there's one Red defending the last point with 3 BLUs attacking, but they can't hit anything since they're so bunched up.
@IrregularToaster Nope. I always play against great players, and I myself plus the enemy team use the Axtinguisher. It's not a bad weapon if you know how to use it. But if you are using the Axtinguisher, you go less as an Engy pocket, and more of a killer.
@HiImSuan Actually the flare gun maybe a better option for the combo,as it can crit enemies mid-air without having to wait them fall down to your melee range,and flare gun is the only weapon that can damage enemies from far distance(detonator and the other new weapon is actually the same,but they simply cant crit lit up enemies).However,if you want to use those 2 shotgun as your secondary or dont have other preferred melee weapons,the axtinguisher is not a bad option.
@HiImSuan Meh, I guess it's probably because I'm a huge Pybro, but in all the lobbies and ETF2L I've done I've never really seen opportunities where Axtinguishing would have been better than shotgunning or burning them.
It gets REALLY stupid when there isn't a teammate, you hit him once, and the second/third hit magically doesn't register even though you hear the Axe smacking his fat face.
@watsyurdeal You can melee enemies through friends, but you need about three hits in a row to kill an overheald, burning heavy with axtinguiser. I can see a total of three hits, but they aren't in a row... As conclusion; You couldn't hit a burning heavy who were shooting in an other direction trying to kill a spy?
@watsyurdeal I also noticed that you missed your manmelter shot in the first half of the video when the demoman jumped in front of it. On a Side note: you only hit the heavy once while he was on fire, the spy jumped in front of all the others. Actually, you hit him again while he wasn't on fire, but got torn to shreds the next second
@watsyurdeal I must say that argument is invalid. At the end of the video, you can see the heavy being backstabed by the same spy (deadringer) who, according to you; Prevented your kill. The backstab didn't make the crit noise either. I personaly sugest that you remove this video (or change the name and description) because this isn't in any way the spys mistake
@JLEpiphone pretty sure backstabs don't make noises, and unless he already changed the name and description, neither one say it was the spys fault (which is debatable)
@watsyurdeal I hate this too when I am spy and such they know I am there but they go towards where I am so its like they want me not to get the stab which I was about to get or if I was pyro too.
@JLEpiphone No, if two allies are practically in the same spot, the engine will assume you mean to hit your ally instead of the enemy. By all means, the attacks should have landed and also been full crits. It's just one of the most nonsensical quirks of the Source engine. See Fithnail's description of Degroot Keep a little farther down in the comments.
lollllllllllllll
pinkrabbithappiness 1 month ago
SO MUCH FEEL.
But seriously, I know that feel bro.
Okay. Actually... Not Okay.
Go spy on his ass! Also, remember to never go full retard and you'll be good.
^Oh god so much meme it felt wrong.^
IsaaCrafter 1 month ago
WHAT IS THAT WITCHCRAFT?
zxcvbnm54111 1 month ago
I also like when i airblast a rocket and a mate takes it in the face and kill me.
etherealwtf 1 month ago
Ouch, This happens way too often to me :(
PiippoJr 1 month ago
Hey, that almost saved my life once (enemy medic blocked two enemies ^^)
Bighomer5 1 month ago
Am I the only one who is so used to a very quick Puff'N'Sting that sometimes the fire doesn't even ignite the enemy? That's awkward...
Scrabblet2 1 month ago
Shit i thought im only raging from such situations, Also when scouts on fire the usually running to spy
Daelerados 1 month ago
Sorry Wats, thought you knew. Melee detection is crap because of things like this. Why it takes priority on allies instead of enemies, I have zero idea. It's on the reasons Degroot is so brain dead. You can attack someone, but if an ally is nearby, it defaults to him. I've seen times there where there's one Red defending the last point with 3 BLUs attacking, but they can't hit anything since they're so bunched up.
Filthnails 1 month ago
and here I thought walking in and getting riddled with bullets was the pyro version of failstab :p
jesternario 1 month ago
LOL
BackfallGenius 1 month ago
Cough axtinguisher karma cough
IrregularToaster 1 month ago
@IrregularToaster karma? for using a good weapon? "but of course"
HiImSuan 1 month ago
@HiImSuan Only a good weapon if you're either bad or playing against bad players.
IrregularToaster 1 month ago
@IrregularToaster
Or fighting Heavies
watsyurdeal 1 month ago
@IrregularToaster lolin'
thejimz1 1 month ago
@IrregularToaster Nope. I always play against great players, and I myself plus the enemy team use the Axtinguisher. It's not a bad weapon if you know how to use it. But if you are using the Axtinguisher, you go less as an Engy pocket, and more of a killer.
HiImSuan 1 month ago
@HiImSuan Actually the flare gun maybe a better option for the combo,as it can crit enemies mid-air without having to wait them fall down to your melee range,and flare gun is the only weapon that can damage enemies from far distance(detonator and the other new weapon is actually the same,but they simply cant crit lit up enemies).However,if you want to use those 2 shotgun as your secondary or dont have other preferred melee weapons,the axtinguisher is not a bad option.
N09357 1 month ago
@HiImSuan Meh, I guess it's probably because I'm a huge Pybro, but in all the lobbies and ETF2L I've done I've never really seen opportunities where Axtinguishing would have been better than shotgunning or burning them.
IrregularToaster 1 month ago
It gets REALLY stupid when there isn't a teammate, you hit him once, and the second/third hit magically doesn't register even though you hear the Axe smacking his fat face.
Galimag64 1 month ago
@Galimag64 Welcome to source engine. It's shittier in here.
Now Alcatraz Freeman will get us to CryEngine 3. Hopefully.
BoTuLoX 1 month ago
How to nerf the Heavy - put a cap on how fast they can turn while spun up. Instantly fixed!
MarsPhoenix63 1 month ago
@MarsPhoenix63 nope, you can change sensitivity upon pressing a button. in the heavy script, that would be M1, or M2.
helloimdavidL 1 month ago
@MarsPhoenix63 what hello said, it's not a hard fix.
XC11301991 1 month ago
Fucktard spy.
Ropeburnable 1 month ago 42
@Ropeburnable
Wait....you're telling me he was why my hits didn't connect?
.....so.....much.....fucking.....rage
watsyurdeal 1 month ago 19
@watsyurdeal You can melee enemies through friends, but you need about three hits in a row to kill an overheald, burning heavy with axtinguiser. I can see a total of three hits, but they aren't in a row... As conclusion; You couldn't hit a burning heavy who were shooting in an other direction trying to kill a spy?
JLEpiphone 1 month ago
@JLEpiphone
Notice how each hit didn't make the crit noise, that means that they didn't register properly.
Just.......I mad
watsyurdeal 1 month ago 8
@watsyurdeal I also noticed that you missed your manmelter shot in the first half of the video when the demoman jumped in front of it. On a Side note: you only hit the heavy once while he was on fire, the spy jumped in front of all the others. Actually, you hit him again while he wasn't on fire, but got torn to shreds the next second
Ropeburnable 1 month ago
@watsyurdeal I must say that argument is invalid. At the end of the video, you can see the heavy being backstabed by the same spy (deadringer) who, according to you; Prevented your kill. The backstab didn't make the crit noise either. I personaly sugest that you remove this video (or change the name and description) because this isn't in any way the spys mistake
JLEpiphone 1 month ago
@JLEpiphone pretty sure backstabs don't make noises, and unless he already changed the name and description, neither one say it was the spys fault (which is debatable)
iusemyM16A3 1 month ago
@watsyurdeal I hate this too when I am spy and such they know I am there but they go towards where I am so its like they want me not to get the stab which I was about to get or if I was pyro too.
IntoxxSteamed 1 month ago
@JLEpiphone
You're an idiot.
KarinMikazuki 1 month ago
@JLEpiphone No, if two allies are practically in the same spot, the engine will assume you mean to hit your ally instead of the enemy. By all means, the attacks should have landed and also been full crits. It's just one of the most nonsensical quirks of the Source engine. See Fithnail's description of Degroot Keep a little farther down in the comments.
MarsPhoenix63 1 month ago
@watsyurdeal i lol'd ;)
FainTx2 1 month ago
Been there.
Cronieock 1 month ago
Can't melee an enemy through a teammate
SOURCE ENGINE'D
Tiomasta 1 month ago 65
The tragic fate of the heavy...
N09357 1 month ago
Miss, miss, miss, miss, miss, hit without fire, ded.
ericpires9 1 month ago
umm...well....the spy got the heavy at least...
Phoenix386 1 month ago
The Heavy's like "OH GOD WHAT'S GOING ON FUUUUUCK"
CyanFunk 1 month ago
Happens to me all the time, pisses me the fuck off
Treflippin7s 1 month ago
So...much...turning...
13914214 1 month ago