Added: 3 years ago
From: Madroms
Views: 11,555
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  • As usual, at Round 4 difficulty go nuts in VF1 and VF2. LoL.

    CPU maps and counters every movement you try to do at speed of light.

  • Oof! That's even glitchier than the American version. I love the game and all, but..ouch!

  • ahead of its time

  • @bruceleeC64 WAAAAY AHEAD!

  • im sure you werent ready for that HUGE KNEE TO THE FACE  at 4:20 huh? LOL

  • @irvrod lmao. and she did it again round 2. xD

  • @gm182

    HAHAHA YUP SHE DID!

  • ITS OVER 9000!!!

  • auuuuuuuuuuuuuu! XD

  • kage looks the most "human". others are more like wooden dolls. well animated, but the lack of poligons makes them look robotic

  • hey what can they do it was their first step to 3D gaming.

  • yes but virtua fighter remix had much nicer characters

  • have you seen tekken 3?

  • i played it a millions of times!!

  • you sad that it was the first step to 3d gaming or do you mean that, they didnt know how to code 3d game then?

  • i sad dat it was there 1st step.

  • the music in this version seems better

  • MEGAFAN1994 im talkin about arcade version i havent played for saturn before but yea the arcade version was just sooooooooooooooo cool..i wish i smoked weed back then..wouldve had some great memories that i wouldve probably forgotten lmfao..

  • good ol piano house music ^^

  • Why does this video make it look all pixelated and glitchy?

  • because this was an early 3d fighting game.

  • No, but it looks better when you actually play it.

  • That "get down" was also in Sonic CD.

  • boy this game was AWESOME..sure today's is better etc etc but still fun as hell..the guy playing wolf used the most boring ass character on that game..

  • I find this more fun than VF5.

  • wolf's grab looks like tina from DOA!

  • More or less true: the 3D roaming feature wasn't here because characters moved on a grid system but it was a new format of graphics. Before we had quirky hardware which never connected a virtual world and every other game was spirte-generated. Here was the first true example of arcade replicated for home use. Obviously Ridge Racer too, and we shouldn't dismiss the accomplishments of a 2D fighter like SF, but on raw ingenuity this was a milestone for gaming.

  • nobody could understand the value of virtua fighter 1. only can those who grown at the nineties. i was 14 years old when i saw vf on tv. of course, i bought it. it was 1995.

    any kid who plays ps3 or xbox 360 couldnt understant the sensation where we felt at that time. there is no game today who can generate the kind of expectation that those generated 15 years ago. today there is no pixel-perfect or arcade perfect issue. the chipset are the same, and the arcade salons are death.

  • The very first Sega Saturn game and it really shows us off. While it is good at its time, it now looks awful. Poor framerate, low polygon counts, and don't forget that Akira's foot is backwards during the intro (^v^). Needless to say, it still shones out any fighter on the Atari Jaguar. Heh, heh, heh.

  • when i look back at VF1, it really shows how far the game's animations have evolved from blocky polygons on VF1 to close to lifelike graphics in VF5

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