Also muta with queen would be a good one too. Ensnare basically forces marines to use steam pack, and some fake moves will drain medic's energy. Also, when you have 11 mutas(cause that's how you control them) 5~6 shots on a command center, Queen can quickly infest it. I guess it takes a lot of gas to make queens, but utilizing magic units became the key to victory in many cases.
Using Queen was very impressive, and I think this build could be perfected if usage of defilers were added and getting rid of too many Ultralisks. Dark Swarm + Ensnare will be very devastating for marines.. and all you lose would be cheap zerglings. Then you can Infest a command center with few zerglings and a queen when Terran forces are engaged. Terran then has to break the command center and rebuild it.
Flash was maxed at this point...the reason you add more production facilities when you are maxed is because your resources WILL start to pile up and you need to spend them even faster when you do lose troops. This is normal practice and all it means is that Flash could replenish his army faster.
The reason Flash won slowly is because he decided to play safe...he knew if he could take the game late his better multitask and macro would win.
wasn't hyvaa sick and tired of losing his 8 o'clock expansion so many times to one dropship? I really thought he'd wise up the first time it got wiped out and place 2 scourges to intercept any new dropship attempts... On a side note the queen during mid game is interesting and could have been devestating with a proper surround, but that didn't happen. A bit too conditional if you catch my draft
it must be in the zerg handbook to build unprotected hatcheries. i thought it was obvious how flash wasn't pushing tanks, even if it delays the terran for just a few seconds so reinforcements arrive, i think a sunken is a worthy investment. especially if it can solve the marine drops which require little on the terran but cause devastating damage to the zerg.
Tech as fast as possible with three gas at least and get cows/defilers.
Meanwhile, delay the ran with muta harass and lurkers, and try to save your third.
Then the only thing which matter is your eceonomy and to keep killing his vessels with scourge cuz they really fuck your late game up if they are too many.
Today the standard is usually play very defensive early- and maybe (on this map) even mid-game, expanding after one rax, getting upgrades, and defending muta harass. There is a timing for Terran to attack just before Z has tier 2 units out (this attack is usually a sunken break attempt).
Usually the first time the T moves out, it is to deny the Z's 3rd.
Lategame, Flash went SK Terran which means 2port vessels and MnM upgrades rather than tanks. Irradiate subs for tank splash to deal with swarm
Wow, "HQ", they're not kidding. This is the best looking VOD I've seen on youtube.
TerrorBlack 2 years ago
nah he probably did
jjay75 3 years ago
Also muta with queen would be a good one too. Ensnare basically forces marines to use steam pack, and some fake moves will drain medic's energy. Also, when you have 11 mutas(cause that's how you control them) 5~6 shots on a command center, Queen can quickly infest it. I guess it takes a lot of gas to make queens, but utilizing magic units became the key to victory in many cases.
modenkid 3 years ago
Using Queen was very impressive, and I think this build could be perfected if usage of defilers were added and getting rid of too many Ultralisks. Dark Swarm + Ensnare will be very devastating for marines.. and all you lose would be cheap zerglings. Then you can Infest a command center with few zerglings and a queen when Terran forces are engaged. Terran then has to break the command center and rebuild it.
modenkid 3 years ago
I can't believe how good they are... it's just A M A Z I G !...
GOStarcraft 3 years ago
flash's macro is unreal, wave after wave of gigatic army of mnm and vessels
garan82 3 years ago 2
Also, on Andromeda with cross positions going straight to hive tech is quite standard....not a desperate move.
JWD241224 3 years ago
Flash was maxed at this point...the reason you add more production facilities when you are maxed is because your resources WILL start to pile up and you need to spend them even faster when you do lose troops. This is normal practice and all it means is that Flash could replenish his army faster.
The reason Flash won slowly is because he decided to play safe...he knew if he could take the game late his better multitask and macro would win.
JWD241224 3 years ago
wasn't hyvaa sick and tired of losing his 8 o'clock expansion so many times to one dropship? I really thought he'd wise up the first time it got wiped out and place 2 scourges to intercept any new dropship attempts... On a side note the queen during mid game is interesting and could have been devestating with a proper surround, but that didn't happen. A bit too conditional if you catch my draft
aldar98 3 years ago
it must be in the zerg handbook to build unprotected hatcheries. i thought it was obvious how flash wasn't pushing tanks, even if it delays the terran for just a few seconds so reinforcements arrive, i think a sunken is a worthy investment. especially if it can solve the marine drops which require little on the terran but cause devastating damage to the zerg.
xr4v3rx 3 years ago
What? Adding more rax is just a way to spend resources faster (produce more units faster, i.e. have better macro).
JWD241224 3 years ago
great queen play but the rest was just bad...
loved how he QQ'ed at the end
leeoku 3 years ago
good game! lol @ bottom left base.. i give hyvaa props for using queens.. his mid/late game just isn't up to par vs flash
Spanxxx 3 years ago
What the tactic when vsing zerg as Tarren?
VoidRifter 3 years ago
Tech as fast as possible with three gas at least and get cows/defilers.
Meanwhile, delay the ran with muta harass and lurkers, and try to save your third.
Then the only thing which matter is your eceonomy and to keep killing his vessels with scourge cuz they really fuck your late game up if they are too many.
BiffTheUnderstudy 3 years ago
No, I mean what can ran do to zerg when its TvZ.
VoidRifter 3 years ago
Today the standard is usually play very defensive early- and maybe (on this map) even mid-game, expanding after one rax, getting upgrades, and defending muta harass. There is a timing for Terran to attack just before Z has tier 2 units out (this attack is usually a sunken break attempt).
Usually the first time the T moves out, it is to deny the Z's 3rd.
Lategame, Flash went SK Terran which means 2port vessels and MnM upgrades rather than tanks. Irradiate subs for tank splash to deal with swarm
JWD241224 3 years ago
Alright thanks mate =D
VoidRifter 3 years ago
The contrary:
Build a good 2 bases macro, deny his third and timing attacks. One before muta pop, one before hive tech is complete.
Then, shut down his expos as much as you can, and keep killing his gas units with vessels.
BiffTheUnderstudy 3 years ago
Wow effective use of queens.
Wonder if Flash ever got restoration or if he just did "aggressive scouting" with each unit with parasite.
BlackMagister 3 years ago
wow, Flash's macro is so monstrous...sooo many rax and legions and legions of MnM
SK Terran is so fun to watch on this map IMO
hyvaa was totally outclassed, I really liked his queen play but it wasn't enough to make up the difference in macro.
JWD241224 3 years ago
How many times did the base at bottom left fail?
jmlew 3 years ago 4
Queens!!
SKalou 3 years ago
vgg
livewireum 3 years ago
Thanks!
SKalou 3 years ago