Added: 4 years ago
From: EliotGangstaz
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  • мая я люблю мая

  • is that milk

    

  • Прикольна, но я не люблю гудю

  • @LexAlexPerspective a chto ti lybisch ?

  • @sh4dow83

    is houdini less troubled? I have never tried it, I think they have a test version I need to check it out.

  • @JohnWelsch i don't yet know about that, have tried it out two days ago for the first time and without reading/watching any tutorials or such - just playing around for 10 minutes. but even then, i already noticed something that might be a major advantage over maya - the node-based system. it's basically what i've always wanted from maya's construction history - to be able to bypass or delete e.g. an extrusion node without fucking up the whole model.

  • people, oh, people,

    it is the artist that is the most important. Look at Warcraft 3 cinematics, they were done with 3Ds Max 3 with Max built-in Renderer. The first orc-human fight scene was done in max 2!!! Those programs are 10 years old and they were able to pull off such a performance.

    Today, houdini max and maya are more than enough to suit your needs.

  • @JohnWelsch but an artist should be able to focus on creating instead of having to deal with overly complicated interfaces, bugs, crashes and so on. often, incredibly simple changes could streamline workflow a lot - especially with maya, which with i've been battling these last years... i don't care how powerful it is, the default interface leaves a lot to be desired and it's annoying to have to install dozens of plugins and scripts every time the maya gets fucked up and has to be reinstalled.

  • @sh4dow83 nothing in me that contradicts you

  • @JohnWelsch well... you say that the tools that we have are "more than enough" because incredible things could be done even with max 2 already... but i would argue that the tools we have now still have a long way to go until artists have the comfort they need to be able to concentrate on just their creative work. and especially considering the price point of these packages, one would think that a lot more customers would criticize them instead of mostly talk about how great they are...

  • @sh4dow83 yes, they are not perfect and probably will never be. You add win7 problems and there you go.

    But my point in the first post was that it matters less how stuff looks than what is being shown. Look how much crappier warhammer online cinematics look (btw you can watch the making of somewhere online) than those 10y old from wc3. It is not the extra plug in that make hair more realistic that make a good final product. People still play StarCraft 1, yet everyone forgot Fallout 3 already.

  • @JohnWelsch well... it all depends, i guess. of course great technical aspects aren't everything but depending on what you're trying to create, they still might be vital - just take e.g. the visual effects of cheap tv movies...

    and i think people still playing starcraft 1 is mainly south korea's fault ;) (also, i don't think art direction has anything to do with that but simply that fallout 3 doesn't even have multiplayer and once the story is finished, you're basically simply done...)

  • the best i think is maya.. the price of theese programmes is very very high!!

  • Blender 3D (free) can do everything in this video

  • @FrankRizzo6662 Although it's not used by industry.

  • @scott like hell it isnt used noob, wtf do you know?

  • But it takes a lot more time and effort just to reach anywhere near the quality of this.

  • and now with 2.5 its even better!

  • blender is awful free program. it's a piece of crap . if not using an external render , the renders of blender look worse than the viewport of maya...

  • @flashfith Clearly you are clueless and have no 3D background, I've been in the industry to 20+ years my boy.

  • wow the soft bodies on the dough at the end, top notch

  • 1:33 blew me away, nice one

  • I LOVE THIS PROGRAM!

    and it was free 0_0

    REALLY complicated though

  • where did you get it for free

  • the site i guess. i downloaded like 8 months ago...

    now i use 3ds max

  • is 3d max better

  • i would say so...

    its alot easier to use in my opinion

  • but what if you just wanna make 3d pictures, is houdini better than 3ds max or maya?

  • depends more on the user, how u like to work and stuff. All major 3d apps are 'basicly' the same with a different user interface.

    There are downloadable demos available for max, maya and housini so why not try it out yourself ;)

  • okay thanks. what do you think about 3ds max?

  • 3sa max i great couse it can work with so many other 3d programs like, realflow, vue, maya, etc.

  • is it just for animation or does it do modeling?

  • yo at 1:36 that shit is tight

  • Sugoi....I have never heard of this Houdini 9 program...It looks wonderful...wow.

  • i have this program but its really difficult.

  • all node based programs take time to understand, But industry uses mostly node based programs, Because they are extreamely tweakable!

  • This looks awesome, I'm gonna have to try this program out.

    Also, what is the music in the background? Is that original to the studio or is it something composed that I could find?

  • thats cool

  • Hey rothorax, go and play with your wounderful Blender instead of posting your comments on how Blender is the future and Blender is better.

    You have posted 23 comments on the last 4 pages on how Blender is better and extremly unconvincing arguments such as "FUCK THE EXPENSIVE 3D APP SNOBS".

    I personally think you're just dragging dirt over the Blender community as the n00b users, not supporting it.

    You can talk about Blender in the comments of a Blender video, but get away from here!!!

  • I started using blender 1.18.. in 98, two years after Alias/Wavefront dropped Wavefront TAV support. Maya took two years to release.. Softimage has the worst texturing support, I own Foundation 4. Houdini, Maya and Softimage have yet to offer static installs without the use of a license server, my biggest complaint about commercial 3D apps.

    The reason blender is better, its open source, and it will continue to get better.. I'm way too familiar with 3D snobs, just attend a SIGGRAPH conf.

  • What makes the difference, isn't the package, it's the person.

  • BTW it would be so much cheaper to hire some math major with computer science experience to implement a feature into blender than to purchase Houdini hoping to get the same functionality. At least I'd know I'd have blender regardless.

    BTW, if you think purchasing software or learning a new package gives you an unfair advantage, remember this was Bill Gates tactic in selling software. Sell the same package to everyone, tell them they'll have the upper hand. The reality is everyone has it. so?

  • Can't we just buy a package without being restricted to what machine we can use it on, how we can use it, and how long we can use it, and if we can count on it being there.. Must we pirate software in order to keep it?

    The people who buy the software are the ones who get screwed.

    Pirates are just the scape goat, really License Servers are the culprits, to keep the owners paying indefinitely..

    Well I'd rather have something legally that doesn't disappear, than pay for one that does.

  • Commercial licenses, are how you get fucked.. You have them today, gone tommorow. They can just decide to stop making a package if they feel they want to do something without consulting their user base..

    Well A/W did it to me, and I pushed blender since 1998, and I encouraged Ton Roosendall.. He knows me, ask about Kiernan.

    I wouldn't say I was why blender is here today, but I was the cheerleader with a 3rd of his user support, my motivation, to point out that license servers are the enemy.

  • Why not just permit people to use 3D packages like AREXX in the days of the amiga, as tools to be integrated and augmented.. Because every software companies pipe dream is dominance of the market, and all we end up with a disjoint pile of obsolete rubish.

    Unless you prefer learning all the 3D applications to get something done.

    I learned a fantastic suite of packages from Wavefront, and SGI bought Alias and fucked the future. And ripped my tool out of my hand.

    Blender's my vengeance.

  • BTW, Houdini is a nice program, I give it maybe 5 years.. But its days are numbered.. There has never been an open sourced 3D application, and you can see what Microsoft is scrambling to do with Vista, namely its got Phoenix making BIOS that only runs Vista.. Because Windows is toast..

    Apache is puting IIS to shame..

    MySQL is gaining on Oracle..

    BTW Oracle's revenue dwarfs many studios, and probably Autodesk as well.

    I'd say 99% of 3D users are hobbyists, 1% actually make money.

  • FUCK THE EXPENSIVE 3D APP SNOBS

  • I've been using blender since 1998, I was taught firsthand by Ton Roosendaal before there was a manual for blender.

    Blender is programmed entirely in C, and has the smallest memory footprint and is the fastest 3D application I've used.

    Regardless of what is said about the highend 3D packages here, and it has forever to perfect.

    Who will win?

    I'm betting on blender, it has longevity.

    BTW, You could probably make a thinking particle in blender by associating a python script with an object.

  • Create a multidimensional array (based on need), associate with each index a "message board". Have each object creating messages for other objects to digest. Give messages a lifetime, like 10 iterations. Write into python scripts associated with each object code to determine what to do based upon messages in the index. This is how to create automated objects with behaviour. It's just a simple programming problem.

  • I'm sure there is more efficient ways of doing this, but this is the most intuitive for me.

  • BTW, messages are hex codes of a variable length, defining the id of the object sending the message and the action being performed. Other objects can read this message to determine which object sent the message, and what action was performed. Based on the objects python script, it can use this information to determine the orientation of the object that sent the message, and how to behave in this situation. Such as if doing crowd control or traversing a 3D surface.

  • is that an $8000 program? Because it's used to make high class blockbuster movies and if it is commercial as well, then that rocks!

  • is this software better than 3d max?

  • This software predates 3dsmax I think..

  • The lightbulb one.. That's half Houdini, half image morphing (this can be done with a hack on UV texture blending and vertex interpolation).

    The glass on the light bulb is a render effect, it involves a normal-based halo on the shader, a cheap trick in Blender. Depth of field? Can be done with Z depth guided blur, or in a render-shader.. Blender can do this.

    Butterfly metamorphosis, relative vertex keying (also used for facial animation) and texture blending..Yep in blender..

  • blender isnt as good as houdini man. just accept it. any 3d professinal can tell you this. the fluids are so much better in hpudini and the particles kill blenders

  • The end effect of any animation can be done in most 3D packages, even blender.. And the time savings of using one package over another is not that much I'd expect. I've animated with vertex interpolation, but a normal user would rather learn lots of complex tools just to do the same sort of work. The question is can you use Houdini to make an entire movie.. Same goes for Softimage and the others.. The entire movie, compositing and all. No photoshop or premiere touch ups.. No image morphing!

  • If you want me to reproduce this kind of work in blender, I think I could do it. The hard ones would be the physics ones.. Like the shattering glass.. But, fluid dynamics is there, particle replication with refractive metaballs is there, L-systems (yes, in python scripts), soft body dynamics? Yes.. Chewy oatmeal slicing? Um isn't that just a tweak on fluid body dynamics? Why would you need it?

    The power in Houdini is in the OO/Inheritance.. Blender will never have that, but whatsit matter?

  • BTW, I purchased a 500 dollar license of Softimage Foundation. It will only run on windows, I can't run it on linux even though with my copy I got binaries for Linux and Windows.. XSI's customer support sucks rocks.

    The reason all the 3D package sales are sucking?

    - Unrealistic sales expectations.

    - Blender.

    - False advertising?

    - License Servers that lock people into dependence and lock (or the potential to lock) people out of selling their purchased copies to others.

    - Games don't needem?

  • Studios like Pixar have the money to make their own in-house software..

    BTW, Blender was first in-house software, Ton Roosendal made the decision to rewrite/combine 3D code he mafe, when pressed with this decision: Purchase 6 seats of Wavefront for my artists here at NeoGeo, or get a honking fast SGI Challenge.

    The reality is you can use any 3D package to do this kind of work now, and to do Pixar movies, you have to work at Pixar, because they write their own code.

  • Okay you buy a copy of Houdini Master, for 8000 dollars, and you want to sell it off to a friend, is it possible?

    Okay you buy a copy of Maya, same deal..

    Okay you buy XSI..

    Okay you get 3dsMax..

    ...

    If a tree falls on a mime in a forest, can you hear it?

    If you pirate a 3D package, do you think Autodesk, SideFX, etc.. Really cares? All they want to do is sue the schools that have pirated copies on their servers, because "clue" their only major clients are schools!!

  • Okay who would buy Houdini with the stuff in blender, but with the node based system, no license servers (no DRM), just a customer ID..

    And a requirement that if you make over 2000 dollars with Houdini, you must purchase a copy of Houdini Escape.

    For 200 dollars?

    ;)

    I know the reason they have to put that "NC" on there, they are afraid they will lose their existing clients. But I know why they use license servers, so they can keep people from selling it off if they don't make money off it.

  • Okay I'd have a challenge, how much of this could be done in blender.. I'd say about 75%..

    The parts like the growing flowers and trees (L-systems?) would require a python script, Houdini is known for particle rendering, that would be harder.

    Rigid body dynamics? check.

    Fluid dynamics? check.

    IK/FK? Yes but not so good IK.

    Node-based OO with inheritance? No.

    Ok, now my turn..

    Backward/Foreward file compatibility?

    Entire animation including post-compositing in one file?

    Low $'s/Free?

  • you act like blender fluids are the same as houdini. THEY ARE NOT. Blender fluids are not up to par with houdini as well as other things. YES blender is great but fo feature films like the incredible hulk, houdini was used NOT BLENDER.

  • Blender will run on a R3000, I doubt Houdini will.. The thing that gets me is the people who are in support of Houdini, I really wonder how many actually use it, how many just toy around with it, and how many wishes they knew how to use it and just quote the info handed to them by the sales reps.

    I've used blender for animations.. It's not great, but hey, it's free, it runs, its fast, and people are doing things with it and not just spreading rumors.

    And furthermore blender is affordable.

  • N00B!! >:(

    Do you really think that Houdinis customers is Private Persons?

    No, that's right, it's preffesional Studios that's working with movies. It's nothing you just buy to have fun with, you buy it to be able to do the work much better and make more money.

  • Or well, I take back the n00b. I always get in trouble when I use that word.

  • Why did Microsoft dump Softimage.. Because it doesn't make siginificant income.. Why is the 3D graphics industry outsource to foriegn nations, because computers are cheap and anybody can really pickup and learn a 3D package.. Well now that there is Blender.

    I know the guy who invented the skin software for the cocacola polar bears, Marke Henne, and he didn't use houdini to do it.. He wrote it in c.

    Ask Ken Musgrave if he used Houdini to do the volcanic spew for Dante's Peak? He coded it.

  • In fact before there was houdini there were people coding these things by hand in c, and doing simulations, houdini just makes it easy for dope headed artists to do something that once required a math major and some computer science experience..

    Blender is in open source, Houdini isn't.. You think tommorows 3D software experts are going to do their first tests on Houdini? I bet they do it on blender! Because blender like spiders is always 3 feet from anyone..

  • lol I totally agree, ug I remember usning POV Ray one time, then combining it with a bit of c/c++ (or OOP if you will).

    Anyway, I like Maya, I am planning on getting the PLE edition because I am more familier with it.

    Plus as you said, I do love its MEL scripting abilities as well, because it reminds me of c++'s structure.

    As for hudini, the program is not too bad :).

    See yaz bye.

  • Good luck, Maya is the brainchild of Alias, a company that has trouble respect HCI guidelines, and prefers to put posters on walls depicting their lack of interface design skills. Maya is like someone getting off to C++ for the first time.

    MEL is a proprietary language that is only applicable to Maya. Now if they used python, like blender does, it might permit people to adapt it to real world stuff..

    I will not give Alias the time of day, they don't give a shit about their users.

  • Did you even read my comment?

    I said that this software is NOT for private persons or people in foreign countries, this is a software for money-making studios!

    And if you need more information, if you make money in the 3D business buying Houdini might give you the money back in the end as your results improved by using a better software.

    Houdini is not for Private Persons!! >:(

  • A. I bet it costs a fortune.

    B. i bet you need to be a genius and or a prodigious artist to use it.

    Damn, may as well just have a mess around on crysis if you like computer graphics.

  • A. Its free to use if you`re not selling your work and use it just for learning purpose (anyway, when you learn to use it, you get addicted and buy it! :D I dont remember how much did it cost.. 99 dollars?)

    B. Its relatively easy to use, they have many tutorials and community forum running if you have questions

  • A. free if you can stand a watermark, Maya the same thing. 99 dollars if you don't do any commercial work with it.

    B. Easy to use, plenty of documentation.. But don't expect to be reimbursed for trying to sell people on it.

    Me, I probably could have bought Houdini Master with the time I've spent pushing blender. But..

    -Alias bought by Autodesk.

    -Seeing 3D snobs squirm.

    Seeing an XSI employee ban me from a Forums for "discussing pirating" when I really only talked about blender.

    Priceless!

  • Houdini Master $7,995

  • It's 99 for the non profit, learning edition (no watermark, bigger renders)

  • It´s damn expensive anyways...

    1.999 $! :o

    But whatever,nowone except businesses actually buys expensive software. We private persons often downloads these kinds of software anyway.

    This really looks like a cool software, really nice stuff here!

    I especially like the glass that gets broken!

    But before I start use this software I would like to know if it´s also good for designing text effects and those stuff, not only realistic designing.

  • its good for text effects, yes. actually text effects were first thing I learned =)

  • very impressive! is this program hard to learn?

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