Added: 4 years ago
From: detheli
Views: 42,559
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  • DONT READ THIS! TOMORROW WILL BE THE BEST DAY OF YOUR LIFE AND YOU WILL GET A KISS FROM THE LOVE OF YOUR LIFE. BUT IF YOU DONT POST THIS ON 10 VIDEOS IN 2 HOURS YOU WILL DIE IN 2 DAYS. NOW THAT YOUR READING THIS DONT STOP! AFTER YOU POST THIS ON 10 VIDEOS PRESS F6 AND YOU CRUSHES NAME WILL APPPEAR ON THE SCREEN. ITS FREAKY CAUSE ITS TRUE

  • um ... wow

  • ...I am jealous :3

  • Comment removed

  • This is awesome!!! very nice!

  • lol it's that game from real programming 4 kids XD

  • i wanna play this game very inovative

  • Ugh, I can only dream of being able to make something like this. I can do basic 2D shapes and stuff, but as far as controlling the camera at all goes, I'm clueless.

  • This is pretty amazing man, C++ I'm assuming. What I/O did you use?

  • Dude very nice work :D

    I'm also an enthusiast of OpenGL and well currently I'm on a project for PSP and it has a port called PSPGL... anyhoo I was wondering if you could answer this for me, which is faster in the situation of rendering a cube than translate and draw, translate and draw (repeat this process to fill the world), is it vertex array with indexing or VBO with/without indexing?

  • it's fantastic *_*

  • Respect dude, awesome rendering and physics

    im trying to learn OpenGL and C++ after pure Java, id be well happy if anything turns out like this

    Keep it up mate

  • DO WANT

    download plz

  • another openGL game engine watch?v=6l0HM0VvPSM

  • How can you dislike this to the 3atm who disliked it.

    This shows a great job and work of Open GL and C++.

  • Hey, man, I thought the lights in opengl were all preset (GL_LIGHT0-7). So, How do you get that many lights at all, and how at a reasonable framerate? Did you write your own lighting engine?

  • impresive

  • just amazing... really. congratz. By far the best opengl video I've seen :)

  • I'm currently studying point of view, moving objects through space(circularly,in a line and on a surface) and all that jazz. Do you get your point of view making a vector on your ship and saying well my point of view will be at another vector with the coordinates of the first one + some numbers. Or do you make your scene move and the ship stands still ??? just asking cuz I'm a newbie :)... and OH great graphics for 10 weeks RESPECT! :P. probably gonna ask more newbie questions :) pls reply 10x

  • @putzmitt3l You have virtual cameras, which you handle intuitively, & then the API does the appropriate transformations (that's if you have simple objects). So in the given example I place/orient all my objects in the world (ship included), & then place/orient my virtual camera to follow the ship from up/back & look where it's facing.

  • That was... beautiful.

  • hey, what song is playing in the background?

  • @zaigex Public Symphony - It's You (Instrumental)

  • wow this is on one hand amazing :10 weeks!!! wow... did u have previous experience in opengl before doing this game?

    i am a beginner and have a project to do soon, but i don't think i ll be close enough of what u've done:P

    if you dont mind i have a question, if you don't want to use the nvidia kit, how do u draw fire going out of a dragon's mouth?( just the fire )

  • @jaglouse Thanks, I had a bit of experience with OpenGL before this. Fire would be a particle system, you can check out relevant examples in Rendermonkey to see how you can render it. Good luck with your project!

  • Someone was obviously a Decent fan

  • @radicalgarbage02 Descent LOL

  • Nice, very impressive, reminds me of crash bandicoot 2 lol

  • I'm guessing that just creating the basic design was fairly easy, creating all the levels, that must've been a bitch, especially for one person.

  • What OpenGl version where you using?

  • *Very* nice work. Only 10 weeks -- even more impressive.

    Can I ask, what is it the cause of the 3-digit limitation on the amount of lights? My deferred shader's theoretical limit is infinite (although of course that's unreasonable because of the obvious cost of complexity).

  • @bikutorusan Thanks! There's no theoretical limitation, I guess I should have just said 'hundreds' which doesn't sound as defined :)

  • @detheli Hah okay. :) Cool, cool. Again, nice work! Take care. :)

  • How would I even start to create things with OpenGL? Like what programs would I use?

  • hey, I finally got shaders working :) for the lighting. now Im trying to implement shadow mapping, now my shadow map will be a square made up of little squares , then I will "project" the squares forward (how do I do this?)once they hit a surface I will save the dist from the light. then to test a pixel, I will first find out what square its being "covered" by (square from the depth map)(how do I do this, also?) compare the value stored in the square with the dist from light of the pixel. done

  • It looks really nice. I'd say professional quality :) good work.

  • what do you use allong with opengl

    glut

    sdl

    allegro

    and where did you learn

  • even tho a code monster, as long as its organized and reches its goal,its good enough, well done.

  • how did you make each particle a light source when gl can only have 8 lights? please reply

  • @meming4 8 lights were the limitation back then, when using the API for lighting. Using shaders you can have as many as you like.

  • @detheli do i have to download openSL or something?

  • @meming4 No, you can download NVIDIA's OpenGL SDK to see examples.

  • @detheli ok im confused, I dont have to download anything? i can use them right now?

  • @detheli ok well thnx for the help, but I couldnt get it to work, im just guna make my own matrixes and multiply them by my own vertexes, then i should be calculate lighting :)

  • Awesome !

  • Nice, this is cool, I've been playin with opengl api for the past few months. I'm shock of what opengl can produce, quite Impressive. Keep at it dude.

  • that was beautiful and well done

  • Hi,

    this is awesome. I really like the concept and the features. Great job!

  • lookes great ;)

  • what do you study to create that kind of prowork?

  • amazing vid ;)

  • Lembra o jogo Decent!

  • damn nice work, light, texture, models look awesome

  • the 3d model was made in.....?

  • Looks like Lylat Wars ;D

    5*****

    very good job!

  • Nice, I'm still working on my engine, I'm taking every detour possible it seems.

  • how long did this take wholy crap!

  • That's beautiful :D

  • Got to love the music, still don't know how to find it. Anyone?

  • good times.......trying to find the exit while shit was about to blow up

  • Is that all OpenGL or did you use another Programming language with it?

  • OpenGL isnt a programming language, its a graphics API. Like, oh my god.

  • Absolutely amazing, bud. Keep up the good work.

  • If, you did that; thats amazing. It looks astonishing.

  • Great vid and great song! What's the name of the song?

  • looks like Forsaken for N64

  • Realy nice! btw do you have to sort each particle and triangle in terms of depth from the camera, to be able to use alpha textures? if so is this not realy demanding.

  • In a simple situation where you're using the depth buffer you can get away with drawing all the non-alpha parts of the scene first, then drawing the alpha parts in a second pass.

    If you organise your code with that in mind, you can avoid any extra sorting.

  • This is just awesome!

    And the song is lovely too, anyone know the title of the song?

  • Very nice work. Reminds me of Descent. How come you use more than OpenGL's 8 lights?

  • Oh, it's the deferred shading. I feel so stupid now... :)

  • Nice! I loved that wireframe scaner in the bottom of screen! :)

  • I'm so impressed!!!!!!!!!!!!!!!

  • This is absolutely fabulous!

  • wow, very well done

  • great use of deferred shading :)

  • now I really want to learn openGL!

  • Could you tell the name of the song cause it's amazing!!!

    Btw nice job with the game. Looks awesome!!!

  • dude I have seen games like this before but the graphics are amazing!

  • i am from greece where game programming is really rare.Can you tell me what exactly doyou study?(great great....great game by the way)Thanks in advance!!!

  • Looks like Descent.

  • Was just thinking the same thing

  • Heh, i'm currently getting started with OpenGL aswell. And until now, i totally failed at trying to figure out a way to check for collisions (I'm pretty sure that collision checks aren't included in OpenGL, so i would have to figure that out on my own right?)... I am also having troubles understanding the display concept (like "when the projection matrix is this, the model matrix this, where would that triangle be displayed on the screen?"---HEADACHE)

  • Oh and by the way, awesome song as well.

  • Looks awesome, can someone tell me which is better? Which should I start with, openGL or DirectX?

  • OpenGL is easier, due to the fact that they dont release a new version every time a new feature is added to a new card. Also opengl is cross platform where as DirectX is not. Its harder to program in DirectX than OpenGL as a result of constant updating. I was unsure of which language to use as well and will be going with OpenGL due to the vasat array of support out threre.

  • Thanks man, really appreciate you answering. One last thing. I downloaded Microsoft`s Visual Studio 2008 C++ Express Edition and I also have Dev C++ cause I saw it suggested on a site. My question is, where do I get the SDK for OpenGL ? I`ve downloaded from ATi (cause I use radeon) but I can`t seem to work out how it works.

  • Awesome!!!!!!!!!

  • very nice job

  • nice... i am a total noob at programming and i am looking into opengl... any online resources u recommend?

  • This is totally awesome :) I'm just getting into OpenGL myself and using a number of online resources to learn including NeHe. I'm considering doing my post grad degree in game development though, which university did you attend and can you recommend any others or where I'd find out? I'm in Scotland but wouldn't necessarily mind moving abroad. Thanks!

  • Thanks!

    I attended the university of Hull's course, it was very nice and I'd recommend it, although I haven't seen other game courses to be honest.

  • Super pro!

  • very impressive. Are you a Descent 3 fan perchance?

  • Thanks, not me but probably our course lecturers -who actually made the specs- were :)

  • im not sure you got me, the space ship, levels and explosion in a tunnel are all reminiscent of D3, its a fantastic game, the official servers are dead but if you use Vortex the multiplayer is still unrivaled

  • wat is opengl, and wat is glut

  • GIYF.

  • lol

  • I wonder why the laser beams appear to cross each other if you pause at 1:48

    It looked like they were parallel until then

  • holy tits, your amazing! I might put some of my opengl videos up ! i'm only a beginner though! lol

  • Dude...You rock!!!

    Really cool!!!!!!!!!!!!

  • amazing demo, i bet you are working for a company

  • Wow, great lighting and effects! Looks very professional.

  • "The roof, the roof, is on fire....Burn motherfucker" nice song. :) Also nice job, i think it was very difficult to make...Great job.

  • ca you make a tutorial on light maps and normal maps?

  • little typo *used any graphics engine. :)

    And AI seems cool and i guess u have used a BSP map rit ?

  • Thanks! It's only my code, so yes you could say pure OpenGL/C++ (no external libs). No linux, but 99% of the code is portable, so that wouldn't be a problem. The AI is non-existent (the turrets just try to lock on you slowly), and no BSPs.

  • That's nice. I don't like using external libs that someone else already wrote... Not only can you not learn anything from it, I hate using code someone else wrote.

  • I don't like either, but for home projects. As soon as you get into something big, using external libs is necessary. But of course the interesting stuff can always be rewritten :)

  • Great stuff man...Is this pure OpenGL or have you used by graphics engine? Its written in C++ rit ? Does it run under Linux ?

    Anyway..great job...keep up the good work!

  • I think its sad how a video this good only gets 4,734 views but some video about a gay teenager complaining about Britney Spears gets 70 million, this is a very good video it must've taken alot of work very nice lighting to :) ill reccomend this to alot people :)homebrew or Team? very nice job 5/5

  • Thanks - to all. Not sad, it's just for a restricted audience; and better that way. It was just my take of an MSc coursework, no team.

  • Freaking amazing

  • Oh, i forgot! Nice effects!

  • outstanding graphics! Cannot be better! Much much better than directx!

  • a) What are the specs of the demo machine?

    b) Do you have any online references you could link? I'm working on an engine myself and am curious if we are looking at the same thing^^

    Thanks in advance!

  • a) GeForce 7800 GS, 1GB RAM, 3.2 GHz Northwood

    b) just look out for deferred shading papers, the particle systems are just moved in vertex shaders.

    And good luck!

  • a bit like decent ;)

    i mean the game... not the graphics xD

  • rrrrreally kewl

  • oxi pragmatika peite mou exete dei pio super demo?mpravo..sunexise th kalh douleia..

  • I have to say that is one of the coolest lighting demo's I have ever seen

  • Nice! This looked really good, I love the lighting effects of the lasers, and the shield looks good too. Good job!

  • paixnidara thee baby

  • Eisai theos. Teleia kai pavla. Oxi mono einai GAMATO to paixnidi, evales kai Buckethead! Agori mou, proskynaw! :D

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