My thinking is that if you placed the small portal on the ceiling directly over the large one, you would get a recursion error eventually. This would happen when the object falling through ceased to exist due to shrinking out of existence.
Think about it; every time the object goes through the portals, it changes size relative to the surface area of the portal. In other words, thing goes in big and comes out small. That means it would get smaller every time it came out of the little portal.
Actually, changing the size of the character could really work for if there were any enemies in game. Getting bigger could scare them, and getting smaller could let you hide. Either that, or if the game got REALLY complicated, you could climb the enemies and poke there eyes or something. XD
Wait, did you say "Lua?" Does that mean this could potentially be an addon in Garry's Mod? There's yet to be a decent Portal addon for Gmod 10, so this would be beyond awesome.
What would be cool is if they went in the small portal small, and came out the big one giant =3. Not suggesting anything, just saying that would be interesting. Nice peice of work here.
Are you getting hired by VALVe? Allso WHEN IS THIS RELEEASED!
Any form of demo, though am ap editor and the enability to use models and skins/materials/sounds. Allso is this getting its own Singleplayer(Co-Op?) Campagin, That would be the coolest, teaching lpayers how to conitnue and thinking completely out of box ulnike "P0rtal" ! YOU NEEEEED TO GET HIRED BY VALVE
That is very awesome. I had an idea like that a long time ago, following the logical thread of evolution too, but never got around to even making a simple portal in my engine. Keep up these efforts :D BTW, you could naturally limit a player from shrinking too much by putting the big portal on a step which the player can't pass anymore if he is too small!
Valve will shit bricks when they see this... Though they probably already have... This is intense. I can't wait for an ultra-debugged version! :D Great work, to everyone who worked on this
hm... Well, it a portal is halfway through a portal, the program would either crash, or both would disappear, as the portal would try to come out itself.
Because both portals exist in the same universe, and only travel to a different spot within the same area, i would assume it wouldn't change the environment but what was changing the environment itself. The only thing I didnt get, was how the smaller portal came out of the medium portal, when all three are connected. Unless I'm mistaken and the medium is on a seperate channel with the large.
...This is a remix. A shitty remix. Search here on youtube for the user 'daftpunkalive'. Look at the version on that channel. It's the original version and it's not this.
Omg this is amazing. Can u give me the info on this game, As in is it gonna be a multiplayer thingy, or offline. I love the way that when things go through different portals they change size, but If it was multiplayer CFT for egample, you could just keep runnin through the portals so noone can see you with the flag xDD Greate idea and Can't wait for it to be released (If it even does) :) Subscribed :DD
When the player looked trough the portal at about 5:40 my head couldn't understand it any longer =P Pretty weird stuff, portals... I'm very impressed that you actually made this.
That is why he didnt do that, he knows his system is horribly flawed...putting the portal inside the other should actually cause a hypercube to form, and thus project into a seperate dimension. According to quantum physics, which this 14-year-old probably doesnt know, that is what would happen :)
Actually, the linked portal just gets "flung" backwards and you see an explosion. There's no reason for the game to crash - I can special-case this however I like (because the normal path won't work for a portal going through its linked portal).
marked last post myself, realized that it needed revizing.
@diepretty555: portal vortex, it goes through itself infinatly creating something that looks like tiedye, but in the game it's deleted after the first few portals to keep from crashing.
well I think it better and that would create in therory infinity clones because for each new scaled portal there will be another portal coming out of it.
i think the portal would attept go into itself, therefore it would either become infinatly small, or self terminate which is inevitable in the other case anyway
Is there an upper limit to how big a portal can be? For example, can you take a cube so it goes through a small portal and out through a 20 mile wide portal and smash a city with a giant cube? :)
No. The only problem is that no physics engine can accurate simulate a 20-mile wide object. That's about 40 km, which is about 40 000 meters wide - no possible way for any engine to simulate that right.
The little portal becomes a big portal and the world equalizes and harmony finally reaches all people of the entire earth, signalling the coming of the anti-christ.
I can't help but see that the smaller your camera view gets and the larger the world gets, also increases the lag. I don't 'spose it is a bug, but being as small as a mite isn't feasible. And what a coincidence! I just emailed Lionhead Studios About "The Room". Portalized to have a room just like "The Room" would be fantastic. Especially the
opening the tomb, with the ceiling lamp and all. Happy Portalizing!
Yeah, I just modified the flying camera's speed. Otherwise there's a speed jump when going through the portal, since the world itself isn't modified (if it was, obviously you'll be slower in a big world than in a small world).
No, they can, but on a per-object basics. Think about it - the main scene would be normal, then what you see through a portal would need to be scaled. However, you're seeing the normal world - so you'd need to just stretch it graphically. But then the physics won't be correct, since something that is stretched is not the same as something that is not.
Thus, there'd need to be a seperate physics simulation for _each_ portal iterations (as each portal iterations would scale the world more and more). Not going to happen ;)
only the size and shape of the objects, and the way people that went thru the portals see the world would change, if the person throws a crate on an portal with different aspect ratio, once the object came out of the exit portal, it would be just like if it was an object with different shape than what got in the portal
while it is going thru the portals, it's shape would be constantly changing on the outside of the exit if it rotates to make it look like it still has the same shape if seen thru the entering portal
as for the player coming out to a distorted world, would it be too hard to simply have the player moving faster (if moving by themselves, not by forces on the world) on the axis that was squeezed or slower on the axis that was stretched?
No. If stuff is stretched, its simulated differently. Thus, if its stretched on the other side of a portal, it'd need to be simulated different (a rectangle != a square, for example). But you're seeing the "same" world - it can't be simulated in two ways. (We're talking about the physics here.)
how about portals with different aspect ratios? (for example, e rectangular portal, and a square portal, if you push a a crate thru the square portal, it would come out deformed ont he other, if you go thru the square protal, you come out on a squeezed version of the map
(continuing on another comment due to char count limit)
(the aspect ratio difference wouldn't be noticeable on the crate if you went thru the portal with it, or while looking thru the portal tot he deformed crate, cause the image would be undeformed when seen thru the portal (the crate would still look like a cube when it goes from the square to the rectangular portal as seen thru the square portal (till the crate or one of the portals was rotated)
also, it would be interesting to have mirror portals, going thru it you would come out on a flipped version of the level, flipped on an specific axis depending on the rotation of the portals
Differently-scaled portals work, except the see-through is messed up (sort of). I can fix it visually, but then the physics would be messed up. Think about it - make a box wider, it'd require different physics processing.
Online? Like, networked? Like I mentioned on face punch, I'll make an attempt to network it. Might not turn out too well, but then I can say "at least I tried".
So, every first person shooter game must be a rip off, by your terms ;). Portal is then a rip off of Narbacular Drop, which is a rip off of Prey (which is a rip off of its 1996 version).
Besides, Portalized portals are used in a different manner. Not just get from point A to point B with 2 portals.
If it was a portal rip off then it would "try" to be like portal. Null's portal system is FAR superiour than portals. Portals implementation is very basic compaired to his(Portal can't have portals on physics objects that you can throw etc).
This is by far the coolest Portalized video I've seen so far. Imagine the puzzles you could have in a game with different sized portals. My hat goes off to you, nullsquared.
Send me a message when portalized is released.
RHVids100 5 months ago
For those wondering the remix is called
Techno Remix - Harder, Better, Faster, Stronger.
rawraslkdj 7 months ago
this is so fucking awesome
BLCaptainCrazy 9 months ago
song sucks
mariomario8888 10 months ago
Thumbs up for daft punk
SickHedgehog777 11 months ago
What remix is this? I know the song name, but what's this particular remix called?
SylvieNe 1 year ago
My thinking is that if you placed the small portal on the ceiling directly over the large one, you would get a recursion error eventually. This would happen when the object falling through ceased to exist due to shrinking out of existence.
Think about it; every time the object goes through the portals, it changes size relative to the surface area of the portal. In other words, thing goes in big and comes out small. That means it would get smaller every time it came out of the little portal.
protoborg 1 year ago
holy shit.
flashrman 1 year ago
Actually, changing the size of the character could really work for if there were any enemies in game. Getting bigger could scare them, and getting smaller could let you hide. Either that, or if the game got REALLY complicated, you could climb the enemies and poke there eyes or something. XD
qwertyqeys 1 year ago
what happens when you get so small you end up microscopic?
qwertyqeys 1 year ago
hei i have a question...where can i download this?^^
ScOrPiOnE905 1 year ago
It's really incredible that how you did the portal connected dimensions, how is the method anyway?
kei1010101010 1 year ago
put a portal through a portal and i will be running
jackmanlol 1 year ago
Wait, did you say "Lua?" Does that mean this could potentially be an addon in Garry's Mod? There's yet to be a decent Portal addon for Gmod 10, so this would be beyond awesome.
GalaxyAwesome 1 year ago
@GalaxyAwesome LUA =/= Gmod Sourcecode....
MagnitudePerson 1 year ago
forget my last comment. It's really late here and I was barely paying attention.
TheDreadedLOLShark 1 year ago
What would be cool is if they went in the small portal small, and came out the big one giant =3. Not suggesting anything, just saying that would be interesting. Nice peice of work here.
TheDreadedLOLShark 1 year ago 2
@TheDreadedLOLShark Ofc, it SHOULD be like there, as it makes sense.
MagnitudePerson 1 year ago
Lol you can put portals through portals XD
StephenLeeSmith 1 year ago 2
Are you getting hired by VALVe? Allso WHEN IS THIS RELEEASED!
Any form of demo, though am ap editor and the enability to use models and skins/materials/sounds. Allso is this getting its own Singleplayer(Co-Op?) Campagin, That would be the coolest, teaching lpayers how to conitnue and thinking completely out of box ulnike "P0rtal" ! YOU NEEEEED TO GET HIRED BY VALVE
MagnitudePerson 1 year ago
u could kiss your own ass
if you tok a run up
edstercw 1 year ago
sweet
dgreen002 2 years ago
what if he put the portal in a portal what would happen?
h3freak09 2 years ago
That is very awesome. I had an idea like that a long time ago, following the logical thread of evolution too, but never got around to even making a simple portal in my engine. Keep up these efforts :D BTW, you could naturally limit a player from shrinking too much by putting the big portal on a step which the player can't pass anymore if he is too small!
Shrinker42 2 years ago
inevitable seams because of texturing..
conradhw 2 years ago
Whoa... wait... what? This is messing with my head... That must have taken a long time to program.
VillainousOperative 2 years ago
it´s a remixed version of harder better faster stronger by daft punk.!
Hasdasas 2 years ago
u have just made valve jealous xD
B1N4RY1 2 years ago 4
Valve will shit bricks when they see this... Though they probably already have... This is intense. I can't wait for an ultra-debugged version! :D Great work, to everyone who worked on this
xxRazorJadexx 2 years ago 4
I want it!!
can I play with it please??
johnny141093 2 years ago
Woah... that confused my head.
Awesome
JoeTheWiltshire 2 years ago
well is this going to be a game kind of like portal.
SuperKindle 2 years ago
mindf**k
epicness
tencupsofwater 2 years ago
my head hurts...this is awesome!
Vlad88667 2 years ago
Mind = blown, everything known about physics = crumble
sonik67 2 years ago 2
What song is this?
FattDaddyInc 2 years ago
Harder Better Faster Stronger
TheDirector999 2 years ago
Put the small portal in the big one :o
BTingles1 2 years ago 4
He did.
It mindraped me.
NakedCreep 2 years ago
:O Mind Melting
JoeTheWiltshire 2 years ago
This comment has received too many negative votes show
download Portalized Hello DOWNLOAD
Mimmi121 2 years ago
How Download :,( DOWNLOAD NOW!!!
Mimmi121 2 years ago
this game is going to be soooooooooooo cool^_^
ascoffield 2 years ago 2
fucking sweet.
ADeadRock 2 years ago
I can not WAIT FOR THIS GAME!!!!!!!! I hope you two get the first release out son! <3!!!
calculatorboyqwe 2 years ago
it's so physcal impossibly cool!
SamDavid11 2 years ago
THIS - IS - AWESOME !
Your portal are so real, I hope you'll release a game soon ;)
drytaffin 2 years ago
Comment removed
cristian2452 2 years ago
awesome!!
aldex123 2 years ago 4
Better than Mean Manny's portentions?
dowling1981 2 years ago 2
Portal in a portal!
iforgotaboutit 2 years ago 2
i wonder what would happen if the smaller portal went through the bigger one >_> (and the song is harder faster stronger better, by daft punk)
StrikerZero6 2 years ago 21
I was wondering the same :p
drytaffin 2 years ago
@StrikerZero6 its a remix of Harder better faster stronger
TheBaredor 1 year ago
@StrikerZero6 Apparently, it makes the smaller one even smaller. At least it does for a third portal dropped through the larger portal.
protoborg 1 year ago
@StrikerZero6 SPACE PARADOX
Lolsenstein 5 months ago
I'm playing the video again and again, only to hear the song
3serdna3 2 years ago
is this the open source version that they started after scrapping the origonal idea
123MATTYABC 2 years ago
wow! weird!!!
billytalentrocks345 2 years ago
wickedsick :D
virtualxip 2 years ago
bwhahaha very loopy
123MATTYABC 2 years ago
Interesting video.
ATROCIOUS TECH-POP MUSIC.
God.
AdamaeusDjinn 3 years ago
OMG where do we download???? PLZ TELL US!!!
armydude359 3 years ago
I want to see what happens if you move the small portal through the big one :D
Jojjelito 3 years ago
¡¡¡¡¡ǝɯɐƃ ʇɐɥʇ ʇuɐʍ ı ¡¡¡ɐʌǝ ʇsǝq ǝɥʇ sʇı ¡¡¡ǝɯosǝʍɐ ʎןǝʇnןosqɐ sı oǝpıʌ sıɥʇ
AWESOME!!! I WANT IT!!!
KaLul1 3 years ago
yeah that cool... but, what happens when you put one portal through the other portal?
Rathause 3 years ago
freakin' awesome mon :D
khaos07777 3 years ago
try throwing the small portal into the big one xD
dylannater2 3 years ago
I came
getoffmyfrigginlawn 3 years ago
hmm is it a game and can i download it from somewhere i know it is similiar to portal but i wonder is this a mod for portal??
simpsoncheat 3 years ago
What would happen if the small portal was thrown through the large one.
SkyNinja1 3 years ago
all i was thinking about, how about left sitting halfway through, then an item is dropped through
Edgehead1132 3 years ago
hm... Well, it a portal is halfway through a portal, the program would either crash, or both would disappear, as the portal would try to come out itself.
SkyNinja1 3 years ago
Or it expandes infinitely from coming out of itself.
KillerManxp 3 years ago
Sounds like an imminent crash. lol
SkyNinja1 3 years ago
any info about release date? demos? open betas?
GarryRat 3 years ago
Heh, awesome stuff. With this, you could maybe some really good puzzles.
SnakeManEXE 3 years ago
What happens if you throw the small portal into then big portal?
AdeonWriter 3 years ago 21
blackhole :P
antiRTFM 3 years ago
@AdeonWriter division by zero
KoldBloo 1 year ago
what is this game or engine, and where can i get it or the source code? is it something like hl2?
Z3r0XoL 3 years ago
no its nothing like hl2....this is a game that he made...i think...o.0...but its nothing like hl2
pikaboy409 3 years ago
dude,where can i get this song,pretty sweet
2d122 3 years ago
thats "harder better faster stronger" from daft punk
niceboy177 3 years ago 7
i know,this is a remix,i want to know where to get this remix
2d122 3 years ago
this happened in um... prey i think
liamspeed 3 years ago
what happens if the smaller portal goes through the bigger one?
Quackman24 3 years ago
-_- He already showed that. The portal itself got smaller.
SYTHE5 3 years ago
That would do some damage in the whole universe and time thing.
Quackman24 3 years ago 3
Because both portals exist in the same universe, and only travel to a different spot within the same area, i would assume it wouldn't change the environment but what was changing the environment itself. The only thing I didnt get, was how the smaller portal came out of the medium portal, when all three are connected. Unless I'm mistaken and the medium is on a seperate channel with the large.
SYTHE5 3 years ago
I think he means what happens when 1 portal goes through the other, when there was only 2 portals...
Jc8415 3 years ago
oh god this is the worst remix ever
jigglemaster7 3 years ago
This isnt a remix. this is the original song by Daft Punk.
byronpaulson 3 years ago
...This is a remix. A shitty remix. Search here on youtube for the user 'daftpunkalive'. Look at the version on that channel. It's the original version and it's not this.
hamsteralliance 3 years ago 2
where do i get the game?
gmod92 3 years ago
Omg this is amazing. Can u give me the info on this game, As in is it gonna be a multiplayer thingy, or offline. I love the way that when things go through different portals they change size, but If it was multiplayer CFT for egample, you could just keep runnin through the portals so noone can see you with the flag xDD Greate idea and Can't wait for it to be released (If it even does) :) Subscribed :DD
Quackman24 3 years ago
not an orginal idea but well done
poorip 3 years ago
wow! thats crazy!
davidsk8cat 3 years ago
crazy stuff, this give me some ideas!
Hell, i love that!
tatoforever 3 years ago
When the player looked trough the portal at about 5:40 my head couldn't understand it any longer =P Pretty weird stuff, portals... I'm very impressed that you actually made this.
Crapdaan 3 years ago
just awesome :P
synaps555 3 years ago
I love it.
Leadwerks 3 years ago
Nice, but what happens with just two portals after you put one of the portals in the other? that would be interesting... Game crash maybe?
IIGabeII 3 years ago
That is why he didnt do that, he knows his system is horribly flawed...putting the portal inside the other should actually cause a hypercube to form, and thus project into a seperate dimension. According to quantum physics, which this 14-year-old probably doesnt know, that is what would happen :)
blob202 3 years ago
Actually, the linked portal just gets "flung" backwards and you see an explosion. There's no reason for the game to crash - I can special-case this however I like (because the normal path won't work for a portal going through its linked portal).
nullsquared 3 years ago
my brain exploded.
wrongfire 3 years ago
marked last post myself, realized that it needed revizing.
@diepretty555: portal vortex, it goes through itself infinatly creating something that looks like tiedye, but in the game it's deleted after the first few portals to keep from crashing.
irksomesloth 3 years ago
Sorry guys, not much news in a while.
- Linux: yes
- beta in development: yes (self-collision through scaled portals, lighting and shadowing through portals, game-related stuff)
nullsquared 3 years ago
@nullsquared LIINNNUXX??? FUUUCKK
OverlyAmused 1 year ago
hope this will come to GNU/Linux, if not i will be pisst
GegoXaren 3 years ago
o.O
this is amazing... can't wait to try it on my own ;]
ezimir 3 years ago
Very Impressive, i've done a little work with portals myself, though you have far surpassed my efforts
Corscaria 3 years ago 2
I so love this! When this is realeased as a game i'll buy it, even if its windows only and i can't play it... Please don't make it windows only :(
AdsumModo 3 years ago
what happens if you throw a portal into a portal?
diepretty555 3 years ago 2
Most likely it would open a gate to the Astral Plane, sucking in any creature within a 10 foot radius and destroying both portals in the process.
Yumlemmingkebobs 3 years ago
why this comment had -x ? it's a very good question.
I think in that case maybe another portal needs to be created. The one that go throw the other may be cloned and scaled. am I right?
Please code it xD
Marc4Reg 3 years ago
well I think it better and that would create in therory infinity clones because for each new scaled portal there will be another portal coming out of it.
Marc4Reg 3 years ago
i think the portal would attept go into itself, therefore it would either become infinatly small, or self terminate which is inevitable in the other case anyway
irksomesloth 3 years ago
What. The. Fuck.
SirSmokeal0t 3 years ago
dman if my graphics were good enough i would definetly get and probably make my brain implode from confusiong lol
SuperKindle 3 years ago
portal being dropped into another portal?
*brain explodes*
DanielSmith604 3 years ago
Did you ever put a limit on the minimum size an object (in this exaple, a cube) can be when shrinking it using portals?
ptmc2112 3 years ago
I meant to say example, instead of exaple....
oops
ptmc2112 3 years ago
What mix of HBFS (the song) is this?
Futil1ty 3 years ago
whoever did that screwed up the chord changes
wongsmokesbong 3 years ago
Can you put the small portal through the large portal to increase the size of it, so you can put the bigger box through?
Kertgaferg 3 years ago
Can you throw a portal through a portal?
Or will that destroy the universe?
Enysvar 3 years ago
Yes, you can, and it's shown in this video, look what happens near 06:00.
PickyMsn 3 years ago
Yeah, but but that third portal isn't connected to the other two.
What'd happen if you threw the second portal - which items entering the first portal normally exit from - into the first portal?
Fuckyoubloodymoron 3 years ago
oh yea I didnt notice.... that is so mind boggling O.o
Enysvar 3 years ago
lol i wanted to see him do the same thing
ParkerKills 3 years ago
Is there an upper limit to how big a portal can be? For example, can you take a cube so it goes through a small portal and out through a 20 mile wide portal and smash a city with a giant cube? :)
SilverWingedOne 4 years ago 2
No. The only problem is that no physics engine can accurate simulate a 20-mile wide object. That's about 40 km, which is about 40 000 meters wide - no possible way for any engine to simulate that right.
nullsquared 4 years ago
stinkin awesome...
Ls777blended 4 years ago
What happens if you put the little portal into the big portal?
CrowsTurnOff 4 years ago 3
The little portal becomes a big portal and the world equalizes and harmony finally reaches all people of the entire earth, signalling the coming of the anti-christ.
Makron5 4 years ago
Very nice engine, it'd be neat if you had light traveling through portals though.
I imagine that it would be too hard for the amount improvement it would provide though.
seebee 4 years ago
It will be in the 0.4 version. Also, given the new rendering model I'm going to implement, it won't cause a speed impact, either.
nullsquared 4 years ago
Nice, it's good to see such care put into a project.
seebee 4 years ago
Brain... Pain...
ARGHH I WANT THIS JUST SO I CAN BLOW UP MY HEAD
*Searches for demo*
invertin 4 years ago
I just want to say congratulation this is very, very impressive work.
You improve the level of quality by leaps and bounds with each release.
JerezJulio 4 years ago
This is incredible, just as long as the quality is changeable I can play it when you release it.
Also, in the next video, can you go through the large or small portals a few times and move a round now that your really small or large.
gamerm4n 4 years ago 3
do want
badly
stgngts 4 years ago
I can't help but see that the smaller your camera view gets and the larger the world gets, also increases the lag. I don't 'spose it is a bug, but being as small as a mite isn't feasible. And what a coincidence! I just emailed Lionhead Studios About "The Room". Portalized to have a room just like "The Room" would be fantastic. Especially the
opening the tomb, with the ceiling lamp and all. Happy Portalizing!
Zalo10 4 years ago
Actaully, now That I review it, it could just be the camera speed being constant, at all sizes.
Disregard previous post.
Zalo10 4 years ago
Yeah, I just modified the flying camera's speed. Otherwise there's a speed jump when going through the portal, since the world itself isn't modified (if it was, obviously you'll be slower in a big world than in a small world).
nullsquared 4 years ago
How much would It cost to play this before 0.5 heh
Proxyvgtv 4 years ago
(continued)
It'd be impossible to mod the physics in real time in such a way. As for mirror portals... sounds interesting. I might do it.
nullsquared 4 years ago
the physics can handle uniform redimensioning but can't handle stretching on a single direction?
TiagoTiagoT 4 years ago
No, they can, but on a per-object basics. Think about it - the main scene would be normal, then what you see through a portal would need to be scaled. However, you're seeing the normal world - so you'd need to just stretch it graphically. But then the physics won't be correct, since something that is stretched is not the same as something that is not.
nullsquared 4 years ago
Thus, there'd need to be a seperate physics simulation for _each_ portal iterations (as each portal iterations would scale the world more and more). Not going to happen ;)
nullsquared 4 years ago
only the size and shape of the objects, and the way people that went thru the portals see the world would change, if the person throws a crate on an portal with different aspect ratio, once the object came out of the exit portal, it would be just like if it was an object with different shape than what got in the portal
(continuing on another comment)
TiagoTiagoT 4 years ago
while it is going thru the portals, it's shape would be constantly changing on the outside of the exit if it rotates to make it look like it still has the same shape if seen thru the entering portal
as for the player coming out to a distorted world, would it be too hard to simply have the player moving faster (if moving by themselves, not by forces on the world) on the axis that was squeezed or slower on the axis that was stretched?
TiagoTiagoT 4 years ago
No. If stuff is stretched, its simulated differently. Thus, if its stretched on the other side of a portal, it'd need to be simulated different (a rectangle != a square, for example). But you're seeing the "same" world - it can't be simulated in two ways. (We're talking about the physics here.)
nullsquared 4 years ago
how about portals with different aspect ratios? (for example, e rectangular portal, and a square portal, if you push a a crate thru the square portal, it would come out deformed ont he other, if you go thru the square protal, you come out on a squeezed version of the map
(continuing on another comment due to char count limit)
TiagoTiagoT 4 years ago
(continuation)
(the aspect ratio difference wouldn't be noticeable on the crate if you went thru the portal with it, or while looking thru the portal tot he deformed crate, cause the image would be undeformed when seen thru the portal (the crate would still look like a cube when it goes from the square to the rectangular portal as seen thru the square portal (till the crate or one of the portals was rotated)
(still one more post to go)
TiagoTiagoT 4 years ago
(continuation pt. 2)
also, it would be interesting to have mirror portals, going thru it you would come out on a flipped version of the level, flipped on an specific axis depending on the rotation of the portals
TiagoTiagoT 4 years ago
Differently-scaled portals work, except the see-through is messed up (sort of). I can fix it visually, but then the physics would be messed up. Think about it - make a box wider, it'd require different physics processing.
nullsquared 4 years ago
Please for the love of god make it online after the release. For the love of god..
sonicssidekick 4 years ago
Online? Like, networked? Like I mentioned on face punch, I'll make an attempt to network it. Might not turn out too well, but then I can say "at least I tried".
nullsquared 4 years ago
Yeah like networked. Just add a few guns :D So DeathMatch will be badass
sonicssidekick 4 years ago
Seriously, this needs to be public asap!
Epic
NikoKun 4 years ago
That's pretty dang awesome there(saw it on FP, but had to comment here, too lazy to, ya know, post). Definately shows where technology is going
P.S. Nice choice of songs too
capgun2713 4 years ago
What happens if you throw one portal through the other? In theory the portal should come out of itself.
xmenmatt 4 years ago
if u watch all the way to the end he did just that. :) the ported portal scales as well!
britoca 4 years ago
No I mean throwing one of the portals into the portal that connects to the portal you threw in.
xmenmatt 4 years ago
I thought the same thing too, probably seg faults.
glinux 4 years ago
Amazing Null,looking awesome.
iamtechnoman 4 years ago
This is awesome. But it would look like a Portal ripoff.
iLoveEatingPie 4 years ago
So, every first person shooter game must be a rip off, by your terms ;). Portal is then a rip off of Narbacular Drop, which is a rip off of Prey (which is a rip off of its 1996 version).
Besides, Portalized portals are used in a different manner. Not just get from point A to point B with 2 portals.
nullsquared 4 years ago
I agree of course, but people are idiots, you know :/ Oh by the way could I know what song that is ?
iLoveEatingPie 4 years ago
Sounds like a remix of "Harder, better, faster, stronger" by Daft Punk.
wooterz 4 years ago
If it was a portal rip off then it would "try" to be like portal. Null's portal system is FAR superiour than portals. Portals implementation is very basic compaired to his(Portal can't have portals on physics objects that you can throw etc).
Stucuk2 4 years ago
alright, where do I get this to try it? Is it available?
britoca 4 years ago
This is by far the coolest Portalized video I've seen so far. Imagine the puzzles you could have in a game with different sized portals. My hat goes off to you, nullsquared.
lasp 4 years ago
wtf why are my comments gone?
Doomsday192 4 years ago
You were obviously only interested in the song, not the game. Period.
nullsquared 4 years ago
sorry its just when i heard it the first time it was awesome
also i want that game SO bad
Doomsday192 4 years ago
Hey, If you put the smaller portal in the bigger one, would the world explode :P
Gray223 4 years ago
=D
Also, someone just _had_ to give me less than five stars, eh? =P
nullsquared 4 years ago
One word; Jealousy
Jallenbah 4 years ago
Hey! I just noticed what your doing earlier today thanks too the Fun-Motion forums! ^^
Just want to say thumbs up! =D
Oh yeah... WANT!
H34d5h0t000 4 years ago