Added: 2 years ago
From: Nayrman214
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  • Dude your wii remote must be screwed up because for everyone i know, it works perfectly when you get what you want it to be...

  • huh... O_o" WHy is my coverart diffrent?

  • @badspeller101 he has the special edition (pre ordered)

  • lol i like your review

  • are u new to fps for the wii? i dont understand why u have trouble moving and aiming at the same time cuz i got the hang right away

  • How am anyone not new to fps's for the Wii? there are only two or three that don't control like ass (Red Steel) as far as I can tell. It's mostly the deadzone being a finnicky bitch and the two step control (compared to the dual analog perfect one step) just being inferior. It's just one of those games that proves motion controls don't work and are frankly unnecessary outside the gimmick crowd.

  • um ok that was an interesting response if u have trouble with the controls then u have trouble and this game is gonna suck for you but from what ive seen online many people are able to handle the settings flawlessly

  • and also u said how can anyone not be new to fps for the wii (not sure if thats what u meant u had a bit of a fragmented sentence) well cod waw wii was a wii fps so i think that counts?

  • It's just a terrible system when you compare it to the standard dual analog system on every other system. As used to it as you can get, the game will always control worse than the PC and the 360/PS3 fps's. They're still lousy and still have terrible moments that just shouldn't be. As far as the other comment, I meant in sarcasm how there are pretty much none on the system. WAW doesn't even count since there is zero reason to ever buy the Wii version X_X;;

  • I can get a grip on the controls, and they work very well. Did you try to adjust your dead zones? Believe me it works. So its a bad game because you cant get the controls? come on man. I think your review is...meh.

  • wow

    that my friend is all i can say about your video

    ( thats a bad wow ) o and bu the way if you were getting shot at ya it would be tough to aim.

    the wii makes it harder ( more real)

  • AMEN! ...finally the truth...this game is way overhyped...allthough I think the controls and A.I. are good. Rent this game and buy COD:WAW if you want a REALLY GOOD online shooter for the Wii.

  • yo this game is the bomb wat the hell is wrong with you puttin down the game like that and the wii, you can doodoo then eat it maybe knock some sense into you

  • Oh yea and another thing is hes probably pissed cuz his mother moved out and wont give him the cash any more too buy every fuckin game and console!!!!

  • U know what I say. I say this guy is just a wii hater who is too used to picking his nose while playing a game with two analogs. Or is just too fucking lazy to recognize the fact that the idea of actually aiming is fuckin amazing.

    So in regards:

    FUCK YOU ASSWAD!!!!!

  • you are ass

  • if you think the controls are.... how did you put it "meh"? then you can customize them anyway you want

  • I WOULD say I don't agree with you at all, but haven't played the game yet so.... yeah.. will be released end/next week over here in Germany, hope I'll enjoy it a lot

    However, nice review, I kinda like listening to you... your gestures work pretty well. Just one thing: You should try not touching your nose on camera :)

    Regards

    Fungy

  • I know I scratch my nose too much. Problem is that allergies, bad skin conditions (you don't need to know X_X ), and extreme heat mean a very upset nose.

    If all you want is a competent FPS, then you'll get it. Don't expect anything spectacular or anything on the PS3/360 level.

  • I don't have a 360 or PS3, so I'll definitely get that game., thanks for your recommendation.

    Haven't played any 1st-person-shooter since... I guess FarCry or TimeSplitters 2 were the last ones. TS2 was really enjoyable. FarCry was alright, just got it cause I had a new PC at that time.

    Also played the Metroid Prime series, but don't count these games, focus is more on adventure/exploring

    Regards

    Fungy

  • I'm glad you're being honest here. I got the feeling, even before the game was released, that the game would be very stereotypical compared to the other consoles. However, if you only have a Wii, it's pretty much all you've got.

  • exactly

  • yep this is exactly why i bought a 360. i got fed up with nintendos bullshit. they keep throwing out mediocre games. ooo the big thing was suppose to be voice chat!!! ooo....wait, what? u can only talk to friends? after u enter that fucking huge number code?...wow that is shitty. 360 is so much better. give me a fucking break. i was once a pure nintendo fanboy, but i thankfully have converted. people, stop settling for nintendos shit.

  • ...Well done, great points on both positive and negative...Though maybe a should be a Meh.5...

  • Looking back at this I think I was a little too critical, but I stand by my points. At least you didn't freak out and yell "lol Wii biased fag" like everyone else. Thanks.

  • ...Well, you accomplished what a review is supposed to accomplish: deliver an opinion and explain why you think so...

    ...I read your posts between Mack on the forums and can understand and do understand both sides of the argument; the key is to remember that it's all subjectivity...

    ...But I guess the majority just isn't as cynical as we, they should go make their own reviews...

  • Btw, the friend's code is something nintendo developed, not HVS, so that comment is really irrelevant. Just in case you call me stuff like a wii fanboy or something, I DO have a ps3 as well. I know what shooters on that system are like. I have played online as well. Then why am I defending this game? Maybe because I really enjoy it and like it (single mode and online). I'm surprised you had the BALLS to show your face on youtube and say all that crap.

  • Ya know, HVS could say "Screw you Nintendo, we're doing OUR online". I really don't care if Nintendo made it or not. If the developers grew some balls and basically abandoned Nintendo, they could get a better online. But no, they couldn't give a shit about that.

    @ the "had the balls" comment. Dude, because we ALL know the "internets r teh serious buziness". I just do these videos because I like it. Not to get famous. If I wanted that, I'd be busy sucking on Halo's dick 24/7

  • Now I see how ignorant you are. HVS wanted to avoid the FC all together, but nintendo is the one putting up the rules and that goes for Microsoft and Sony as well, so your comment is still irrelevant. Nintendo has always been known to restrict developers more harshly than Sony and MS. It doesn't matter what devs think; the ones with the final word are the creator of the products in which devs are putting their products on.

  • Then HVS should've told Nintendo they're being too strict and threatened to take their game elsewhere. Let's be honest here, HVS is taking a huge risk by putting this game on the Wii, something they aren't required to do.

    Sure, Nintendo makes the rules, but if the developers band together they can get their way. Look at the Gamecube, Nintendo had to pander to EA just to get anything from them because the third parties stopped caring about their console.

  • Well, that's Nintendo, not the developers' fault. HVS did ask Nintendo to let them remove the FC thing for this game, but they didn't have any luck at all. If this game had been on another system, I would've bought it. Despite the awful reviews, people go to youtube and watch walkthroughs of the game and still like it. In Metacritic, people who have bought and played the game have given it nothing but good reviews. Btw, the GCN sucked for a reason.

  • And like the sheep they are, they caved in. HVS should've taken all of their business elsewhere. Once the casual bubble bursts (and it will eventually), Nintendo will once again be forced to concede what they want to get third parties back on their side. Something they are NOT doing right now.

    Dude, does it look like I care about what other people think? After all, I'm the guy trying to get better at writing so I can make films in animation for adults instead of this kiddy-centric medium.

  • Well, it's called business for a reason. Even now, devs are tryong to get their games on the wii, (like EA and their wii exclusive, Dead Space: Extraction). With over way 50 million units out there and still going up, you can't deny that it's very tempting even if they have to go through with Nintendo's rules.

  • Sorry, I'm an indie-fag. I'd rather make my game for 1 million dollars the way I want to make it then edit/change it for a much bigger sum/sales. In other words I'm not one to care if they're a business trying to make money. Their first responsibility is to make good games.

    This is why I weep every time Madden sells a zillion copies even though it's the same game every fucking year.

    Yea, I know WHY the business does it, doesn't mean I have to like the way they conduct business.

  • Well, the business world is full of people that just want to make money. Remember Red Steel? That game sucked ass even though they called a "revolution" in the gaming world.

    Madden? I hate those games. It's the same s**t every year. They have the same features in every game. They just change the interface (I think).

    A so-so game with great profits, or a high budget game that will please gamers but will have low profit. Which do you think devs would choose? I'd say the second one.

  • That first line is why I hate the vast majority of humanity and have given up on people since my mid-teens. Oh god Red Steel was horrible. That game was when I knew the Wii would never be what I wanted it to be.

    Don't you mean a company would choose a so-so with good profits? Although I'd rather be like Tim Schaffer and make great games with bad/meh profits. I'd rather have the happiness of making a great game than please the dumbass madden maniacs.

  • "Like every wii game, it's meh!" WTF? And you're saying you're not bias? It's interesting that the people who say that the game sucks are the ones who suck ass at it. To use the wiimote as a pointer to shoot and turn around, that was the whole point of the game. People who are used to thumbsticks will trouble getting used to the wiimote. The pointer doesn't stay still? Well, if you held a weapon in real life, you wouldn't be able to keep the gun still.

  • Hooray for quote mining. Starting with the controls, like all Wii games it's meh.

    BTW, you're talking to the guy who's lead his team in kills three times and won a free for all. X_X;; I'm perfectly fine at it, thanks very much.

    I know why it doesn't stay still, it's the way I sit. But I shouldn't be forced to alter my sitting and posture just to play a videogame. Not to mention my sensor bar rests about a foot higher than my chair, thus making it really difficult to balance it out. Not my fault

  • There you go again. You were comparing this game to MP3 and saying that Metroid was better. They both use the same aiming system, yet The Conduit is faulty? Also, getting good at the game by mastering the way you aim is the whole purpose of shooters on the wii. And about the sensor bar and all that stuff you said; it may not be your fault, but it's not the game's fault either.

  • MP3 had a lock on system that basically just had you aim towards the center and various right/left gestures. The game made up for the fact that the kill zone box is faulty. Conduit doesn't solve that problem at all, and thus suffers for it. If it's not my fault, and it's not the game's fault, then it's definitely the Wii's fault. Again, it just shows how inherently flawed motion controls really are and unless they're absolutely perfect, they're going to be faulty.

  • MP3 had a lock-on system, yet not many people really needed it. In fact, I didn't even use it and the same goes for The Conduit. Faulty controls? Killzone 2 has a similar problem. They tried to add a kind of realistic feeling to the movements of the character that actually made the pointer thing move around too much when walking or shooting. Did the game suck because of that? Of course not.

  • Bad control will kill ANY game, regardless. Something you clearly don't understand. Do you want to know why Killzone 2 didn't sell as well as Resistance or CoD or get as high of reviews? Because of that mess up in the control system.

    Like a said in a much older comment, developers stick with control systems because they work. Until something legitimately better comes around, there is zero reason to change something that is fundamentally sound.

  • Wow, now you make zero sense. You told me you did not hate the wii and that you like some of the games that are on it, now you are saying that "a bad console ruins any game"...now that's really contradicting yourself.

  • I do agree that bad controls can kill any game regardless of the genre. However, the aiming thing not staying still not part of the "bad controls" but rather, it's part of a different system. It actually feels better than just moving around with a "still" weapon.

  • crosschain apparently doesn't know how to read.

    The aiming not staying still is bad control. I like having a still weapon because it actually allows consistent aiming. The fact that it moves around basically forces you to just spam fire and aim relatively close and hope you get lucky.

    Like the demotivational poster says: Just because you are unique, doesn't mean you are useful. That's basically my stance on motion controls in general. Different doesn't mean good. It CAN be good, but not always

  • I do agree with you on crosschain.

    Anyways, you do have difficulties trying to aim your weapon in real life (I've practiced with those weapons that fire paint balls just in case you're wondering). The fact that they included that on those games add a good challenge. Otherwise, the gameplay would not be realistic enough and no challenge would be present.

    Yes, there are game with sucky gameplay, and I hate those really bad.

  • I know it's "realistic" (I've played paintball too, loads of fun if only insanely messy), but I never played a game for realism (or understood why ppl want realism. vg's are an escapist medium).

    I really don't think it's a challenge when it's something that tends to get in the way. Sure, giving Mario a more realistic jump would make it more challenging. Doesn't make it fun or better suited for the game.

  • Well, some people ask for some content to be put on a game. If that idea gets the support of a lot of people, they will put it in a game even if others don't like that. Plus, there are devs that like to try new things though they either pass or fail. Ubisoft is a good example. They're known for creating FPS's and RPG's, but they took a bold step into creating Assassin's Creed. And it sold like crazy! That's where I was going with the change thing.

  • Again, I know why businesses do things, doesn't mean I have to agree with them. The content because it's successful is one of them.

    I got no problems with a new idea selling well and being successful. Just saying I don't see the point of putting business decisions in front of quality/creative decisions.

    It's why I hate the film and television industries today. Gaming is the only industry with any sort of creativity left.

  • My thoughts the same. The movie industry is stuck with making movies based off old comics because they don't have any creativity anymore. That's why I like anime better since those japaneses sure know how to create a funny story, and they make me laugh like crazy!

    The gaming industry is going to hell as well. Remember RE5. RE4 was great, but they moved away from the original, good franchise a little bit, but RE5 just destroyed it completely. It was a good action game, but not a RE anymore.

  • I absolutely loved the controls I thought they were amazing. But the game was just so bad. It was boring and just not fun. It felt generic. I hope the multiplayer saves it a little bit.

  • look at this faggots ugly face i bet he hasnt gotten laid yet

  • Stop being so biased agianst it, you can change every control possible, so why so there so bad

  • How am I being biased? And the biggest problem with the game is all the motion based controls. Something you CAN"T turn off or change.

  • You obvisosly are, and by he way atf are you on about the davinci code is a great film and book

  • Book yes, film no.

    And please, elaborate as to how I'm so biased. I didn't know not liking something meant I'm biased against it. XD

  • Your biased agianst it, becuase the motion controls in this game why do critics say da motion control are very good and your 'meh'

  • First off, paid critics/review staff are always the LAST place you should trust for opinions on final games. Second, since when am I required to go with everyone else's opinion? I didn't know it was illegal to have a different opinion. Good thing George Bush and Dick Cheney never knew that XD

  • true, but you could have made your review good by showing gameplay rather than rambling on

  • I'm not recording gameplay for a review that I don't feel the need to. It's a FPS everyone knows what it looks like and so forth. Besides, it's mostly a ramble in addition to reviewing it. But whatever. Not everyone has gameplay in their reviews.

  • What the hell, all decent reviews have gameplay so u suck

  • the controls were good, FUCK YOU...maybe try changing your settings...and try getting good at shooting at other people....it doesnt suck YOU SUCK

  • I wonder how many headshots I would get on you in Modern Warfare.

    And no, I don't suck. I've lead my team in kills three different times online, and won a free for all yesterday. Trust me, I've noticed EVERYONE having the same problems online. BTW, I forgot how fun it is doing some old fashion mini-trolling XD

  • I agree with everything you say, I'm subscribing. Thanks.

  • I stopped watching after you said dual analog is better. Analog is pathetic, sucks and it's less fun then wii fps control. And it's sooo last gen... :)

  • "Dood! Why shuld Mario jump wit teh A button? He shuld just flick teh wrist up evry time. Using teh A button is SOOO 1985"

    Sometimes developers stick with a control scheme because it freaking works. I really don't see the need to add motion controls to a control scheme that works just fine as is. Besides, even Goldeneye controls better than this game. You like the gimmick motion controls? Fine by me, but frankly I hate them.

  • I've played thid game and the singleplayer is nothing special, but I bought this game for online and it's loads of fun. The controls are perfect for the wii and this game barely uses motion and you can change the button lay out anyway. Seems to me ur confusing ir pointer with motion... The game controls better then metroid prime 3, so yeah....

  • How does having the Wiimote control aiming and turning, as well as melee attacks and grenade throwing count as "barely uses motion control". This game abuses motion control and it shows how the Wii can't work for games like this. It's more than simple pointing. Hell, Duck Hunt had simple pointing. MP3 controls better since the lock-on feature actually works, not to mention the turning range is much stricter thus making it easier to maneuver.

  • that's called ir pointer and not motion and you just suck at it if you think it's not good... It's very easy to use and I get headshots easily. You can remap ur melee attacks and throwing grenades is easy. Metroid prime 3 used the same thing for grapple beam.

  • It uses motion via a gravity sensor. It's meant to be used as motion. If it were mere pointing, we've had the tech to do that since the mid-70's. I know you can re-map but it can barely be used in any real use. MP3 used it better since the lock-on effect was a lot better and accurate than the Conduit.

  • Nope, it's just ir pointing... Motion is the grenade throwing and melee attack, but you can remap those to something you almost never use...why do u think wiimotion+ won't enhance fps games?

  • Oh that's what you mean. I misread your comment. Yes, the actual aiming is just IR, but the turning is still motion controls. I know the WM+ won't help FPS games. It still relies on motion to turn, and as I said. It's awkward having to physically move the cursor to the center when you want to stop. You get sort of used to it, but it's just a strange way of doing things. MP3 worked around this with a decent lock on system. the lock on does little to help in this game.

  • Yeah, but just adjust your deadzone then? Most pc games don't have one and u can do the same on the conduit. You also have to agree that a lock on in an online fps is pretty retarded.

  • Yes, lock on in online is pretty stupid. Which is why I have to hate the controls as it can't do either as good as other games, and when you add the human element you just see how flawed the controls can get.

    What needs to be done is that there needs to be a Wiimote with the D-pad replaced with an analog stick. Use that as the right analog stick and leave the pointing only for aiming, not turning. That would actually be fun.

  • I think you're just not used to it and more used to mouse and keyboard and dual analog. The controls take some time to getting used to.

  • I'm plenty used to it. The thing is High Voltage and Nintendo have just messed with a system that's been so firmly implanted in all gamer's head's it's just weird. It's like if they changed Mario's jump to B and attack on A. Sure we'd get used to it eventually, but it's messing with a system that doesn't need to be messed with.

  • That flick-the-wrist-to-jump... isn't there a game that actually does that? Something about a blob?

    Bought Klonoa, by the way.

  • I think it's called de Blob or something like that. I never played that game

    Klonoa is a pretty good game. Just prepare for a shitty story XD

  • THAT'S the one. "de Blob." Yeah, I remember reading the review in a shitty magazine called Game Informer. XD

  • I heard it was an okay game. Just too short and a little on the easy side.

  • Yeah, I'm thinking of checking it out when I finally run out of awesome games to play... and when I finally get around to finishing the .hack games I bought last month.

    I traded my Wii Fit and Balance Board (plus a couple of other games) for Klonoa, Dirge of Cerberus, and Heavenly Sword. Best fucking trade of my life, I feel like I got the better deal by about six thousand dollars. XD

  • It's good gameplay, shit story. I don't see the lasting appeal of the board/Wii Fit

    List of games in this order: Good, Shadow the Hedgehog except FF7, and Goddess of War.

  • I had fun with Dirge when I played it--even went so far as to collect and fully upgrade every piece of equipment and unlock all the cutscenes and crap. But yeah, mediocre. I'm just an FF7 fanboy at heart, y'know?

    Hey, if Heavenly Sword is even half as awesome as GoW, it'll be worth the $25 in store credit I paid for it. Although I have to admit, Bayonetta's gameplay is looking about twenty times as awesome from what I've seen.

  • Your review sucks!

  • Your comment sucks!

  • okay, I got the conduit, and it's not the best shooter, but it opens all doors for FPSs online in the future, (personally, i still want a metroid hunters for wii) but what you're saying is using an analogue stick is better? an analogue stick?! *sigh*...

  • An analog stick for camera control would have been nice, you know. If Nintendo had the smarts to design their controller like two halves of a regular console controller instead of one quarter of a controller and one... wonky little TV remote with a D-pad and six buttons... it would have been a much better system for FPS control. Awesome, in fact. Control the camera by analog stick and aim with the pointer. Simple. -_-'

    I'm a layabout nobody and even I thought of that. Why didn't Nintendo?

  • from a business side, because they made a lot more money!

    and from a design side, I don't know, I personally would have preferred the one controller splits into 2, but regardless, pointing at the screen is a lot faster than using a control stick. It's not like they didn't think of it, the classic controller/gc controller exists after all, with dual analogue

  • Pointing at the screen works for aiming and virtually nothing else. It certainly doesn't work for turning the camera, and that functionality guarantees that aiming at targets on the sides of the screen is an impossibility.

  • hahahah! so by doesn't work, do you mean that when you try to turn it doesn't? because last i checked, it works, and really well for that matter

  • By "doesn't work" I mean it sucks. It's clunky. It's unfun. I'm not even a fan of FPS games and I can tell you I'd much prefer analog control to that. And you completely ignored the point I made about not being able to aim at targets at the sides of the screen.

  • but i didn't ignore it, you don't aim at targets on the side of the screen in any other fps, why should you in this game, just raise the sensitivity and lower the deadzone, and you zip around corners like nothing. I just think it's better than a stick because you can maneuver very quickly, and shoot as quickly as you point. While the other way, you're limited by the speed of your tilt. However, the pc mouse seems to have the best of both worlds

  • You don't aim at targets at the sides of the screen in other FPS games because aiming works by moving the center of the screen to the target. When you're working with a system like Conduit's, aiming works by moving the aiming reticule to the side of the screen to turn the camera and then moving it back to the middle of the screen to aim at a target--a contant back-and-forth that makes the process clunkier than it needs to be. Analog may be unwieldy, but at least it's a one-step process.

  • raise the sensitivity, and you rarely need to have you reticule away from the middle and you turn a lot faster, well that's how I play, even with analogue I have it on max sensitivity, but it makes it harder to aim small doses.

    your milage may vary

  • Even with options like that available, it's still a two-step process that's ultimately just a more complicated replacement for something a little less awkward. It'd be perfect if there were a second analog stick to deal with the camera, but... bah, why am I bothering to argue the point? I know better than anyone that different people adapt differently to different control schemes. Some games that people complain about being unplayable are a snap for me. To each their own, I guess...

  • yeah, i just see holding a pointer for shooters is just awesome, but a pointer and a control stick would be too complicated and defeat the purpose. I just know every method does work out, it just takes getting used to

  • Actually, I see a pointer and a control stick as being simpler--it's easy enough to operate both at once. With just the pointer, though, you're doing a constant back-and-forth between aiming and turning the camera, and it's almost impossible to do both at once. That's the main problem.

  • eugh... Have you played this game yet? or metroid on the advanced settings (still my favourite control setting), it just tightens the deadzone and sensitivity so when you want to look at something, you naturally aim there, it's not like you move the cursor far from the center... and besides, you don't have to aim in the center to shoot, you just aim and the camera follows, that's why it works

  • *shrug* To each their own.

  • This game is awesome, WAY BETTER THAN HALO AND CALL OF DUTY..(THEY ARE COMPLETELY CRAPPY OVERRATED GAMES!)

    You can't compare wii graphics with xbox 360 and ps3, and say they are pretty average because if you compare them games with games like Crysis (on pc) they are pretty rank!

  • I can't compare with the PC obviously, but I can compare the Wii with the PS3/360. It's sharing the same market as the other two, and I refuse to lower my standards just because it's the Wii like every other review site. Fact of the matter is, you put the Conduit on the PS3/360 and it's a barely adequate FPS that does nothing to move the genre forward.

  • Its better than halo and that is suppose to be 360's top game. the graphics may be pretty average but the actual game itself is above

  • Please explain how this game is above average? It does nothing new, the control is barely functional at best, and it suffers from every cliche in the book. As I said in other posts and my video. Should this game have been released on the PS3/360, not a single person would care as it's a barely adequate game.

  • Well i/ most people like the controls, the storyline is good and the weapons are unique and fun to use, the music is good and online is kinda good aswell.

    Explain to me why halo, cod and resistance are good? (

  • The Storyline is crap. Outside of Modern Warfare, I don't think I've seen an FPS with a good storyline outside of Bioshock. The Weapons are hardly unique. Resistance has crazier weapons that are more fun to use. Online is good? Well, sure it's good*

    *Note: this is for the Wii.

    The second you compare this to other FPS's on other systems, the online is horribly flawed. And once again, I'm not lowering my standards just because it's the Wii. The Wii deserves the same games as the others.

  • Comment removed

  • The online on other systems and other FPS's. You really need to use asterisks when you say something is good on the Wii. Is the online good? Well, sure... FOR THE WII. The second you play CoD4, Resistance, or Halo online you realize how poor Conduit's online really is. Why do I have to keep repeating myself? I refuse to lower my standards for the Wii. It's a step in the right direction. But the Wii has a LOOOONG way to go before it's adequate enough to warrant buying core games for.

  • Too bad you don't lower your standards for HD fps control. It sucks compared to dual analog. The weapons hardly unique? Probably not, they remind me of quake 3 arena, but that's not a bad thing. Some weapons make good use of wiimote. I see nothing wrong with the online except 7 maps only. 16 players would have been nice as well, but more then 16 would ruin this game. The conduit is just a run and gun online shooter. It's ok if u don't like that, but I do.

  • If that's your cup of tea, fine by me. But this game really is a poor man's FPS. It really needs more players. 6 vs. 6 feels really small since we've been used to other games. It's not a bad game, it's just horribly adequate. It's like Werehog in Unleashed, or all the DMC rip-offs. It just makes want to play a much better game.

  • Well you are games are being biased in trying not to be biased your making out the 360/ ps3 are better than they actually are..

    what

  • Sorry, man, I'll have to watch this later. My Internet's being a bitch again, and I'm not even on wireless. Cable guy's been around a lot lately, guess I'm not the only one having problems.

  • The game does sound pretty "meh," although I'd hate it regardless since it's an FPS.

  • You're gay.

  • What are you talking about?

    The controls are so easy.

    There are only 3 actions that make you move the controller...

    1. To Melee someone

    2. Throw a grenade

    3. Just aiming

    That simple...And if you hate the wii, why own it? Everyone knows the wi uses motion, if your not into that then why buy it?

    Don't bash it's controls/motions just because it is a console that is meant to have moving actions with the control scheme.

    You make know sense.

  • Why own it? For the few games on the console that are actually awesome, why else? Doesn't mean you have to like the Wii, or what developers are doing with it.

  • Omg, you obviously missed my point. My point was why complain about motion controls when the console is designed for motion and wireless movemont.

  • "Wireless?" Poor word choice, much? The other consoles have wireless controllers, too. =P

    The point isn't that the motion control is there, it's that the motion control isn't fun. That the controls turn your camera when you're aiming to the side of the screen, by the way, is a REALLY SHITTY design choice--there's a reason that was taken out of the Wii version of RE4, because it DOESN'T WORK.

  • And if that's you're point, say it. Don't use the bullshit "if you don't like it, don't own it" response. You don't have a chance to like it if you've never owned it. -_-'

  • Thanks Solaris. And yes, I bought my Wii for the same reason as every other core gamer. So I could get my Mario, Zelda, Metroid, Smash, Sonic, etc. fix. No More Heroes was also awesome. There ARE games I really like for the system. Thing is, the most motion heavy game I like is No More Heroes, and that barely uses the motion controls, and when it does it keeps it to the most basic of motions so it doesn't suck.

  • Ok, then if you're telling me right now that you like your wii, then why complain about the motion controls for the Wii and how you don't like them? You can't say one thing and then say another just cause I made you look stupid. Go watch your video and see just how bad you bash the Wii, and then you will see how bad you make the wi sound.

    Still waiting on that PSN...

  • I like the games that don't extensively use the motion controls. Honestly, they get in the way far more than they enhance the experience.

    Yes, the Wii is significantly worse when you compare it to the other two systems. It does casual games alright, but I'm a core gamer. I don't care for silly mini-game packages and shallow rhythm games. There simply is no balance between core and casual games. What about the PSN? It's as good as Xbox Live. Unless I misunderstood you completely. X_X;;

  • Yes, you did misunderstand me. I asked for it so I could beat you in a 1v1 since your a great "core gamer". Stop contradicting yourself about what you like and hate...

  • I don't see any contradictions. He likes some games and not others. He has issues with the system and a lot of the games on it. So what?

  • thanks solaris..why don't you go give him a blowjob since you seem to back him up so much...

    and how do you not see any? he says he hates the motion controls but then he says he likes them...you dont see the contradiction? contradicting yourself is very similar to being a hypocrite, but then again, i dobut you would know.

    so go ahead and reply back and tell me i dont know what the fuck im talking about.

  • No, you don't know what you're talking about. Nayrman was quite clear on what he does and doesn't like about the Wii and its games. At what point did you plug your ears and start humming? When he said "the most motion-heavy game I like is No More Heroes?" If you've played NMH, you know it's not altogether motion-heavy.

    Personally, the only game I've played where extensive motion-control has actually WORKED is MarioKart Wii. Everything else is just... bleagh...

  • Actually if you read more of the comments you see how he tells me he hates the wii and how it used motion, and then he tells another person he likes the wii and loves its motiom senses...so he is condradicting himself, or he is bi-polar, which is it?

  • I've been reading his comments--enough to notice the one where he says that Red Steel sucked and how that was when he knew the Wii was never going to be what he wanted it to. Maybe you just don't get the simple fact that although he--and I!--like the idea of motion control, but he--and I--don't like THIS motion control.

    So basically, he's the same as me... and a lot of other people who don't like the Wii.

  • Shut your bluddy mouth the wii does not suck when compared to the other two systems we have harcore games as well you know and i dnt care whether u dish em da fact is there still great games: Mario Kart Wii, Super Mario Gakaxy (2), The Conduit, Metoris Prime 3 Corruptiop and Metroid: Another M etc. the list goes on for ever

  • The list goes on forever, for about ten games or so, and then trails off into oblivion because there are only about ten games or so. And then there are the okay ones. And then there's the sea of bullshit they're all floating in.

    Thanks for the cup of eye rape, fanboys. ;)

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