@nottin10 The 3D shader and Bokeh DoF shader are contained in two different versions of the post effects group in Crysis's shaders pak. The problem is that one will override the other if you just throw the two paks into your Crysis/Game folder. To fix that I opened up the post effects group for each shader, took the section of code for the 3D and put it into the post effects group that contained the Bokeh DoF. So then the one pak file would contain both shaders.
that bird is dead:P
KompositMormor 5 months ago
Wow...
Thats incredible...
This would be an amazing dreamscene if it was loopable...
SantaRyan 1 year ago
Could you please tell me how you achieved this? Could you post the flowgraph on crymod or something.
Great work, the DoF is by far the best i've seen from a modder.
nottin10 1 year ago
@nottin10 The 3D shader and Bokeh DoF shader are contained in two different versions of the post effects group in Crysis's shaders pak. The problem is that one will override the other if you just throw the two paks into your Crysis/Game folder. To fix that I opened up the post effects group for each shader, took the section of code for the 3D and put it into the post effects group that contained the Bokeh DoF. So then the one pak file would contain both shaders.
chrome235 1 year ago
@chrome235 In flowgraph you just need to make 3 nodes.
Make a start node that connects to an Image:Grain node and an Image:DoF node.
Adjust the settings and enable the flowgraph. 12 seems good for the 3D. The DoF depends on the scene.
If this wasn't clear enough, send me a message and I'll explain it more in-depth.
chrome235 1 year ago
@chrome235 Thanks bro. I really needed to get that perfect TOD together with something like this.
nottin10 1 year ago
dude its awesome:P
Aryanpars 1 year ago