Added: 5 years ago
From: teddygage
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  • That song! I can dig it. Trippy video too haha

  • I love Blender because it allows people who can't afford to purchase the "big" software's to still create amazing creations. As for the people who torrent. Just because you can doesn't mean you should, not everything in life will be given to you for free. I'm glad I've learnt that at 15 and not 30.

  • Physics: because cups can float on top of each other.

  • Blender is a decent tool, but it has too many flaws that other free programs lack.

  • @IQbrew Flaws that other programs lack? Explain please.

  • @Frostfeera I lied.

  • I have all the leading 3d softwares and still prefer blender.

  • @bnewton81 Really? Blender is a good free software but the learning curve of it isn't easy and the interface can be inconvenient. I haven't used many leading softwares, only Blender and Cinema 4D and I have to say Cinema 4D is much easier and more satisfying to use although I do like the partical system in Blender, however I haven't really used or seen the potential of Cinema 4D's partical system.

  • @Frostfeera No matter what program you use, it is going to be a bitch to learn. Blender recently came out with 2.57 which was a complete overhaul of the entire program. It now looks and acts completely different. Much more intuitive. Also there are like a bazillion tuts out for the new version already. Blender is easily worth $3000 like 3dsMax or Cinema 4D, but it is free =)

  • does the floating wineglass involved in the physic???

  • What's the song name man

  • To all you trying to diss this, let's see you do it back in '06. Oh right, most of you were still in diapers back then.

    Nice job. I like the textures. Was the wood an image or generated in Blender?

  • how long did this take to be ready?

  • Song name?

  • what's the song? it was really cool

  • Ok so go to the game engine tab, click advanced and lower the margin. Will help with the collision detection thing. But looks awesome! Also what's the song?

  • lol 15 hours to render. wth

  • dude this is awesome! i also really dig the song, who is this?

  • did u try using a triangle mesh bounds box?

  • the only critisism i have is that in the beginning you can see the wine glasses stacked are not touching

  • Read the description you nutsack

  • @dudewithweirdhair wHY CRITICE THAT, OPEN YOUR MIND TO NEW SENSORY DATA?

  • Doing this is what I want to do. How did you learn to make this and work with animation?

  • very nice but the music is ... heuuu .....

  • woo hoo! prefuse 73! choking you beeotch! (before you give me a thumbs down, thats the name of the track, aight. )

  • I dont understand how to get keyframe animating and physics to work together, its either one or the other for me. and i really dont understand how to export the final to an HD quicktime compatible file. im getting the hang of blender besides these few problems, can anyone help?

    I've watched dozens of tutorial on how to export animations, but none of them work for me (Mac OSX)

  • well just use the cemera in blender to recor all the shots you want in the buttons window click on render or press f10 then to the right you see it says jpeg in a little box. click that and go to quicktime. to the left click on the top folder and select where you want it to put the rendered clip i suggest making a folder in you documents for it. then just render each clip and put them all together in windows movie meaker or something

  • The physics engine puts the output into keyframes, which are then used in the final animation. That way the physics isn't re-calculated every time you render it.

    Quicktime is horrible, don't use it.

  • to answer shefshofabsehr. As far as I know, keyframing and physics do not work together. What you can do is go to the GAME drop down menu at the top and select Record Game Physics to IPO. When you select this, play your physics animation Pkey and then stop the physics animation when you feel it is completed Esc. make sure you are at frame one. Now, when you select Render animation in the render drop down menu, it will render the physics test you just did.(it takes a while)

  • Answer for shefshofabsehr. Your second question is a little more complicated to explain. To save your rendered animation to a quicktime compatible file, go to the Scene buttons or F10 and under the Output tab. There should be 2 little grey bars. The first should have /tmp/ already typed in. This is what you use to tell where you want your saved files to go. Click on the little folder icon to the left of it to browse and find where you want your animation to be stored on your computer.

  • Final answer to shefshofabsehr. This continues your second question. When you have selected your destination, go to the far right under the format tab. There should be a little bar with jpeg written in it. click on it to bring up the drop down menu. selct quicktime. (not important but BMP makes HQ pictures)A menu should appear on the screen. At the top of that menu under compression type, select H.264. Click OK. Now render the animation and it should go to where you told it to earlier.

  • Comment removed

  • how do you log onto blendor?someone plz tell me....

  • what the hell do you mean "log onto blendor" first off its blender, and try to make more sence next time.

  • hells ya Prefuse73 kicks ass

  • lol they never touched anything.. the ball even hovered above ground

  • i would help you, and i thought i knew how, but i can't even stack them and the go flying so now i need to solve my own problem. lol

  • Awsome video, I love how nowadays people can make simulations that look clearer than real life.

  • Did you make the music? If not what is it?

    Did you reverse the video in Blender? How?

    Thanks,

  • cool bumpmap shaders on the glasses...

    however, made me think they were made of stone, as they also didn't break into fractures...

  • hey man what beat is that u used?

  • Cool, but how'd you reverse the video?

  • will "personal supercomputing" be as popular in the future as "personal computing" today?

  • music???

  • All blender users! Let's unite and show that free isn't worse than commercial!

  • i agree

  • YEEEEEEEEEEEEEAAAAAAAA!!!! I tried Maya first and it discouraged me because of the hard to learn interface... Blender is waaaay better imo for a free product :D .

  • If you learnt to use Maya you wouldn't say that.

    Maya costs 7k for a reason you know.

  • One thing can be cheaper than another and still have a feature that the more expensive one lacks, you know. Blender is pushing down the price of Maya, and Blender and Bullet are being used fairly widely in the industry now, including by Disney. For instance the new movie Bolt uses both. Also Linux, too.

  • not true what so ever. you probably just dont spend as much time to look at all the features available in blender. even so, it still has the capability to make a full length CGI movie. and it's all about opinion and it doesn't matter what someone else thinks of the program you use, because if you're looking for work, and you make a model/render as good or better in a program that you prefer, employers won't mind because they're getting paid. also, blender is free and non profit, so think of that

  • Exactly. Blender is free...

  • free has nothing to do with it, there are plenty of good programs that are free including blender. Audacity, GIMP, G-snap(free version of autotune), Celtx, Ccleaner, camstudio. free means nothing to the abilities of a program. that is something you still need to figure out. Ya, the expensive versions may have some more or even better features, but that doesn't mean anything compared to cost. and i can't believe you own maya- $7000 3d studio- $3000, and c4d- around 3000. i think you pirated them.

  • ^^ im talking about ||jazzy||

  • sure they have better features, but blender is the best free program i have ever seen and if you have ever seen some of the still images that it can do, they look completly life like.

    you just need to know how to use it

  • Oh yeah?

    What about Elephant Dream? and erm... Peach?

    If you tell me they ain't good, do something better than what they've done.

    Walk the walk, don't just talk the talk...

  • IIJazzyII: pffffft

  • I agree, Blender rulez!!!

  • @niewiemcotuwpisac1 hells yeah im with ya!

  • @niewiemcotuwpisac1 I agree! I can do everything in blender what my friends can do in 3ds.

  • @niewiemcotuwpisac1 The Blendr Co-op Project!

  • @niewiemcotuwpisac1 I've used Blender before, much prefer my pirated copy of 3ds max tbh

  • @niewiemcotuwpisac1 YES LETS

    

  • This is very nice haha.. but one thing the goblest are lightly floating over each other..

    But this one took a while i guess

  • Other than the goblets floating, this is an awesome job :D

  • I think it looks blob

  • So cool! I also found this other animation, Plythora Particle Animation (maybe by the same guy?)

    You should check it out!

    God Bless

  • dude wow blenders renderer is too slow say what 15 hours thats a shocker damn thats a freakin nightmare pc cpu rendering at 90-100 percent for 15 hour straight scary shit (but hay at least its free)

  • its really not that bad considering his settings, notice that he has reflection on enabled for everything, even the wood, and he probably had anti aliasing too. that alone would drastically increase the render time, for any app. blender isnt the fastest, but its not the worst. max' built in one is pretty bad. final render could probably do this a bit faster though.

  • yup.

    thats some shiny wood lol

  • lol

    Yh the time for rendering is Crazy!

    better to pc farm and get it all done in minutes =3

  • You could render that with a game engine in 30 seconds, why does Blender take so long?

  • The particle/physics/geometry/deta­il/lightning of this scene is much more precise like in most 3D non-game animations. Physics and graphics in games are made for speed, not detail so they render much faster

  • But you can't really see a difference. It's not really worth the long render time.

  • At full resolution you can see the difference - but at 'youtube' resolution maybe not...

    I did a 'simple' fly around using fairly high settings and it took 4hours 22minutes to render.

  • Awesome video. If I knew any scripting at all, I would work all night with stuff like this. I liked the bumpmaps you used on the walls

  • The dampening was a bit high, but overall very nice.

  • SL is using some Blender ideas what i notic. i dont know a shit how to build and anim and scritp on blender tho :(

  • very very nice :D

  • WOOOOOOOOOOOOOOOOOOOOOOOOOW!!! I'm italian and I'd like to learn to use Blender...I download it but I understand only a little bit...

    great video...!! ^^

  • try the wikibooks or buy a copy of "the essential blender" frm Amazon or whereelse. Gr8 book :-)

  • tut. please

  • nice , but what's the name of that song ?

  • "Choking You" by Prefuse

  • i like this song

  • When the goblets fell you should have made them fall apart like dropping glass and then when they go up they get fixed that would be cool.

  • whats the song ?

  • "Choking You" by Prefuse

  • Personally, I would have poured fluid into the top goblet instead, but still cool.

  • good light and scene !

  • whats the name of the song?? i like it

  • "Choking You" by Prefuse

  • love it

  • apparently, so is spelling correctly

  • Damn, your a rude jack ass, he or she did spell correctly, and you called the person a tool just because they said they liked the song, DICKHEAD!

  • who the hell are you talking to? nobody called anyone a tool because they like a song...

  • what's the name of the song ?

    but cool vid tho :)

  • yeah who would want to educate themselves when they could just think of lame comebacks on youtube

  • kcik ass coment ^^

  • agreed ^

  • Very nice physics.

  • Kool.

  • umm the glasses are non touching eachother...work on that collision

  • why don't you work on not being a tool. this was posted over a year ago. obviously it was just a test

  • @teddygage taking critique is a major part of being an artist, your never going to make it if you cant handle bad comments

  • @KeyFilmation why not just torrent?

    

  • kick ass man, u just did one thing that really itches me, the reverse motion , sucks man, else everything is superb , chillao, nice nic nicenicenicenicnei

    fucking nice

  • just for anyone looking for it, the song is "Choking You" by Prefuse 73.

  • what was the music?

  • what game engine?

  • cool

  • What song was that from?

  • Hey, does bkender have a built in physics engine, or is it a plug-in or what?

  • its a built in game and physics engine

  • sorry about that question, never mind

  • teddygage: did you create the music, if not were can I get it, or something similar to it?

  • is this any easier or better than endorphin?

  • completely different than endorphin, can't really compare the two. endorphin is a high-end commercial char animation package. blender does everything, for free, but it can have a steep learning curve

  • does it support the same physics system, by that i mean does it have a stable, functioning one?

  • Very nice

  • hahah the glasses are floating above each other .....

    It"s all about the details in cgi graphics

    cheers

  • nice

    can you give somt tips about jhwo to use the fysics engin of blender,

  • wtf?

  • (music)

    Artist: Prefuse 73

    Album: One Work Extinguisher

    Track: Choking You

  • cool

  • This program is only 8 megabytes big? and it's free? what is the catch here guys? ;)

  • sever limitations =/

  • hahaha, it's not as packed together with extra things like textures, materials, and sample objects as other programs, maya PLE is free too :P, but I'd prefer blender any day, it rocks.

  • w0w, very nice!!!

  • ohh man

    I hate that kind of person who said "what is the name of song" fuck the song man watch the movie

  • good video but what is the name of the song?

  • nice, but the cups werent stacked on eachother there were spaces inbetween them.

  • It was the first thing I noticed too :)

  • yep, just google for it

  • how i get that program is it free ?

  • awesome. physics engines are so cool.

  • I suspect that the folating is produced by the subsurf: the collision detection bounds are the unbaked meshes.

    Possible solutions:

    -Add more polygons (maybe applying subsurf, but it would have too many polys)

    -Copy a cup modifying it so the bounds are similar to the subsurf'd one, use that as physic, and then make the subsurf'd one child of the other.

  • I forget to say that the physic cup should be invisible, although it sound obvious

  • thanks man, I never thought about that. your suggestion was a huge help...

  • dude you seem to know some what about this program can you teach me please

  • that is awesome, man. I just started learning game engine...

  • Wow, Amazing... That blender program, are they using havok? By the way, I loved the textures on the goblets,

    Awesome! :)

  • Looks good. I have the same problem with my physics renderings, with objects hovering a few units above the one beneath it. Nice camera work, too, and the music really sets the scene :)

  • really nice! nice music and good pov. Just speed it up a little

  • Excelent effects dude. At the beging I thougth it will have a water running throug all that goblets.

  • don't worry, it's coming... rendering as we speak

  • Lovely. Beatiful goblets and great animation. Any idea why all of the object are floating in mid-air?

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