Some truly wonderful work Luke! Great ideas for creating blood and dust in Nuke to therefore avoid some of the heavy render times within the 3d applications. These are things that I have often wondered about. Again - great work from you and your team! Congratulations!
Hello @DanielManahan. We spoke to Luke and here's his response: "All modeling, rigging and animation was done in soft. We started rendering using max and brazil but moved back to soft and Arnold after the first four sequences to get quicker results." Hope it helps.
Was that dust from Action Essentials?
MaikForte 1 month ago
Hello @MaikForte I asked Luke and I'm afraid they came from Jellyfish's library so he's not sure. Sorry!
TheFoundryChannel 3 weeks ago
@TheFoundryChannel Thanks anyway! =) Keep up the good job! Please make more of this.
MaikForte 3 weeks ago
Just wondering how those deformations were done for ferns assets, was it bicubics?
vfxrahul 1 month ago in playlist Customer NUKE Demos
combover hairdos are groovy.
TheChriswk 1 month ago
The files workflow beetween CG and COMP was FBX and EXR?
10 Compers... i think that all done sequences, using what for Desktop?
Thanks TheFoundry, nice video.
trackerweb 1 month ago
that blood idea is freaking brilliant no need for real flow and all that rendering
k3anima 1 month ago
I love it !
This guys are the best
EDUNEWES 1 month ago
2 words: FUCKING AWESOME!
uta83 1 month ago
Great softimage work in there too.
LeonardLew 1 month ago
Some truly wonderful work Luke! Great ideas for creating blood and dust in Nuke to therefore avoid some of the heavy render times within the 3d applications. These are things that I have often wondered about. Again - great work from you and your team! Congratulations!
ianhit 1 month ago
very good
orlanduce 1 month ago in playlist Customer NUKE Demos
you guys post some of the most inspiring work on the web
skater74life 1 month ago
need to study nuke,, Thank you for providing this interview/tutorial
AndGz7 1 month ago
did you use 3ds max at all in the process for creating 3d models?
DanielManahan 1 month ago
Hello @DanielManahan. We spoke to Luke and here's his response: "All modeling, rigging and animation was done in soft. We started rendering using max and brazil but moved back to soft and Arnold after the first four sequences to get quicker results." Hope it helps.
TheFoundryChannel 1 month ago
@TheFoundryChannel soft ? what is this soft :p
an all in one soft ?
i searched the net nothing :(
roulamin 1 month ago
@roulamin Hi, "soft" is Softimage, well-known XSI here in Brazil :) all the best!
EDUNEWES 1 month ago in playlist Customer NUKE Demos
@EDUNEWES thanks :) i work with max, is xsi better than max ?
roulamin 1 month ago
Wow, that was awesome!
Synicade 1 month ago
Awesome Video is awesome.
lSairesl 1 month ago
Very nice explanation of the UV passes! Awesome!
infernoacid 1 month ago in playlist Customer NUKE Demos
Greeaaaat!!!!!
TuquitoFilms 1 month ago