or how about you create your own and use that? since this is a guide I think you are expecting experienced programmers to see this and understand what happens etc or something like that. I personally am creating a game and I created my own screen manager :)
@ClaytC If everybody would think like that, why would anybody release any sort of framework or API? Like I said there will be full documentation when I release the full version.
@ClaytC personally, I prefer to do my own screen manager as you can actually control all the outcomes of the screens etc... Unless you do another thing, menu to game loading screen etc, then that will be interesting as most people who start don't have a clue about that :P
Would you ever consider doing a somewhat quick tutorial on the game state manager proved by the xna team?
altfclansing 1 month ago
@altfclansing Probably not, I would have to get their approval to go over it in great detail.
Whiplashx86 1 month ago
nice
PnNarcis96 4 months ago
ice
PnNarcis96 4 months ago
or how about you create your own and use that? since this is a guide I think you are expecting experienced programmers to see this and understand what happens etc or something like that. I personally am creating a game and I created my own screen manager :)
but good thing you did here :P
ClaytC 1 year ago
@ClaytC If everybody would think like that, why would anybody release any sort of framework or API? Like I said there will be full documentation when I release the full version.
Whiplashx86 1 year ago
@ClaytC personally, I prefer to do my own screen manager as you can actually control all the outcomes of the screens etc... Unless you do another thing, menu to game loading screen etc, then that will be interesting as most people who start don't have a clue about that :P
ClaytC 1 year ago