@TheFXGuy I think I did this pre-particles or at least pre-my understanding of-particles. I think if I did it again, though, I would use particles and I most likely did use subdivision.
@liorgo97 Well the next version of Blender will have particle fluids so that particular wish may come true! (I assume you meant such rather than suck lol)
@xmarkus111 Oh, I can't remember that. It was 3 years ago. All I can tell you is, render time was quite enormous. But I wasn't exactly aiming for a speedy render.
Do you have or know of a tutorial of how to make water clear like you did? Also, one on how to control the movement of the water? This is a very well done project and shows your skills greatly. 5 stars and faved! Thank you.
@Frenchchikn He used the Fluid Simulation features in the physics buttons panel. For a water material you will want high specularity, a bit of Ray Mirroring and lots of Ray Transparency.
@Frenchchikn I might make a tutorial. Possibly. I don't know where to find one off the top of my head though. Sorry. Thanks for the rating and faving. :D
@0gnaws0 There are two ways I know of to acheive this. One is to turn the velocity of the inflow down to zero using keyframes. The other is to move the inflow out of the domain. Or a combination of the two.
Sadly this is a limitation of the blender fluid simulator. I could have 'added' bubbles but I was actually very happy with the result I acheived anyway.
you have to render the animation first by pressing ANIM
When you press PLAY it just plays the images it has for the animation, when you animate something, the frames are replaced with the new ones you rendered.
in 1820 a man named fredrick osloft one day he was working in his lab until a ghost came by and killed him the next morning fredrick was nowhere to be seen 100 years later two boys went in the lab as a dare the boys where never seen again where aparently murdered now that u have read this comment tonight when u go to sleep the two boys and fredrick will come and murder you but you can stop this by posting this comment on 5 other videos by midnight im sorry i relly hate these things :'(
if it's blocky, try this (beware, you might need a decent computer, idk how urs is)
under the fluid settings of the domain, set the resolution up (like, around 80... i bet this guy has it over 100 for it to be like that)
also, under the edit tab [the one with a square and four corners] in the left bottom side, there is something that says ''set smooth'' try that. if you have a REALLY nice comp, apply a subsurf... but that might lag it; idk, i have a dumpy one lol... if you're confident
Btw, I wonder - and would be extremely glab if somebody would tell me how to do it - how to make the water pouring all the time... I can make some water getting down and splashing, but that's all. I have no idea how to fill (fully) an object. I will appreciate any hints...
Oh, coolio! You even got the whole light refraction thing so it looked like there were 2 red boxes from our angle! XD dunno if that made sense to anyone... ^^;
Get blender from www.blender3d.org. Get yafray (links to it on the blender site). install them both. Get Edit Studio (or use your favourite editing suite) and we shall begin :D
im new to blender.. and im having a problem . when i try to play my rendered animation it tells me that blender 2.59 doesnt support play back
how do i fix this - all i want to do is watch my animation fully rendered
discipleofhoudini 6 months ago
Tutorial plsssss
kimi450 6 months ago
ask me, damn good, and even better for being 5 years old
danpat 6 months ago 2
@danpat you're very kind. thank you.
dodgydavec 6 months ago
@dodgydavec YOUR 5 YEARS OLD???? No way. Are you?
MrCodywt 1 week ago
@MrCodywt I certainly feel a lot older than five. I've had a hard life, I tell you.
dodgydavec 1 week ago
@dodgydavec So... thats a no?
MrCodywt 1 week ago
@MrCodywt It's a no. I was 5 once. 35 years ago.
dodgydavec 1 week ago
not real water the 2011 graphics is real water !
tete1445 7 months ago
@tete1445 Thank you for your (incorrect) observation on my FIVE YEAR OLD video.
dodgydavec 7 months ago 16
@dodgydavec
urwelcome maan :)
!
tete1445 7 months ago
ew
oddicmelod 7 months ago
it looks like Fiji water!
oniondeluxe 11 months ago
This is realistic enough to make me pee
10cmsub 11 months ago 2
exellent
valzei 1 year ago
Garrys mod in the future :D
infera1 1 year ago
it's too thick and heavy-ish water is thinner
buyneee 1 year ago
@buyneee I agree
MrBebopChamploo 1 year ago
@buyneee its a fluid simulation, where does it say "WATER"???
nightmare4eVerr1 1 year ago
@nightmare4eVerr1 aahh woops i assumed it was water
buyneee 1 year ago
When it comes to animation, I prefer Lightwave 3D, but MAN, Blender has the sexiest water simulation ever.
pacrat90 1 year ago
how did you make it pour I just make a drop out of a sphere
ArchieCGM 1 year ago
It flows more like Mercury than water. :/
mankyman6 1 year ago
@mankyman6
"Blender Fluid Simulation part 2 " -> "Fluid Simulation" -> "Fluid"
Fluid, he does not specify what it is.
pacrat90 1 year ago
man..blender is the shit and so are u..5/5
Daniyoyo 1 year ago
how many months did you need to render this file??
Goudrits 1 year ago 8
@Goudrits from what I can remember I just let it render over night. It was 4 years ago though. :S
dodgydavec 1 year ago 6
@dodgydavec when i bake it creates files in this folder i made, should i delete them? I never done this. HELP!
gunhugger16 1 year ago
wow... wather...
DarkMetroid96 1 year ago
what computer u have ;o i bet it is monster...infinity ? ;D
lepszy92 1 year ago
@lepszy92 It's nothing special. AMD athlon 64 with 2GB RAM and, at the time, a very basic agp graphics card. Building a new one soon though :)
dodgydavec 1 year ago
its like mercury!
dubmywub 1 year ago
looks heavier than water but cool anyways
IcelandicPsycho 1 year ago
dyu remember what res u used?
TheFXGuy 1 year ago
@TheFXGuy Noooo. It was a long time ago. Most probably 150 though. That's about as far as I used to be able to go.
dodgydavec 1 year ago
@dodgydavec Did u use tracer particles and surface subdivision? Because it looks a LOT better than vanilla 150...
TheFXGuy 1 year ago
@TheFXGuy I think I did this pre-particles or at least pre-my understanding of-particles. I think if I did it again, though, I would use particles and I most likely did use subdivision.
dodgydavec 1 year ago
this is cool but i think without vector blur it would have looked better./watch?v=18UB2690m4w pease check out my water simulation.
MattGraeme 1 year ago
whats rendering mean?
supradude2jzgte 1 year ago
i lould LOVE if suck physic fluid was in games! (ofcource without rendering!)
liorgo97 1 year ago
@liorgo97 Well the next version of Blender will have particle fluids so that particular wish may come true! (I assume you meant such rather than suck lol)
dodgydavec 1 year ago
@dodgydavec yeah sorry about that its dark and i didnt turn the lights on and i got messed up xD
liorgo97 1 year ago
And just how long did that take to bake lmao ?
anthoney987654321 1 year ago
@anthoney987654321 funny 'nuff can't remember that either! lol.
dodgydavec 1 year ago
whats the render-time?
xmarkus111 1 year ago
@xmarkus111 Oh, I can't remember that. It was 3 years ago. All I can tell you is, render time was quite enormous. But I wasn't exactly aiming for a speedy render.
dodgydavec 1 year ago
Do you have or know of a tutorial of how to make water clear like you did? Also, one on how to control the movement of the water? This is a very well done project and shows your skills greatly. 5 stars and faved! Thank you.
Frenchchikn 2 years ago
@Frenchchikn He used the Fluid Simulation features in the physics buttons panel. For a water material you will want high specularity, a bit of Ray Mirroring and lots of Ray Transparency.
HelC001 2 years ago 2
@Frenchchikn I might make a tutorial. Possibly. I don't know where to find one off the top of my head though. Sorry. Thanks for the rating and faving. :D
dodgydavec 1 year ago
Pretty impressive.
Lemoncode 2 years ago
@Lemoncode Thanks :)
dodgydavec 1 year ago
how do you get the water to keep pouring like that?
Enjuaguese 2 years ago
You add an object to the simulation, set it to 'inflow' and give it an initial velocity. The velocity sets the speed of the pouring.
dodgydavec 2 years ago
How long did this take to Render, or Bake I mean, tell me in an Email and on here xD
MyAccountman 2 years ago
what if you were simulating a defined amount (bucketful) of water? How do you make the incoming water stop?
Thx
0gnaws0 2 years ago
Yeah I am having this same problem i am trying to pour my fluid into a coffee mug that i modeled and i want it to stop just before it over flows.
Drag0n42 2 years ago 2
@0gnaws0 There are two ways I know of to acheive this. One is to turn the velocity of the inflow down to zero using keyframes. The other is to move the inflow out of the domain. Or a combination of the two.
dodgydavec 2 years ago
Thanks dodgy -- I'll give that a try. =]
0gnaws0 2 years ago
the really that i concern is what about air?
air should go up and make some bubbles in the water but it just disappears in this video...
MortallicA91 2 years ago
Sadly this is a limitation of the blender fluid simulator. I could have 'added' bubbles but I was actually very happy with the result I acheived anyway.
dodgydavec 2 years ago
indeed it is a very good result
i dont think any fluid simulation has air features...
MortallicA91 2 years ago
is it possible to animate 2 fluids with different density?
beatokko 2 years ago
i'm not sure, maybe in realflow can get best results
MortallicA91 2 years ago
very good point, but you should be happy you're seeing this: it takes ages for this to render/bake..
Very well spotted though
botobotoboto 2 years ago
and it looks like baby oil.....so baby oil doesnt make much bubbles lol
munchie127 2 years ago
still not perfect on the water splashing
loblegonst 2 years ago
how can i render an animation?
milita96 2 years ago
wow that must hav taken like 10 thousand hundred billion years to render.. unless ur comp is half decent..
QuantumTechno 2 years ago
how do I view my final animation like this? When I render animation in blender it goes at about 1 frame a second. Help me someone D:
tennisforkarl 2 years ago
Not sure I understand. If you've rendered it out as an animation, it should playback at 24 or 25 frames per second.
dodgydavec 2 years ago
you have to render the animation first by pressing ANIM
When you press PLAY it just plays the images it has for the animation, when you animate something, the frames are replaced with the new ones you rendered.
SebAlva 2 years ago
keep up good work
mugenschool 2 years ago
Check the name of the output animation
hellotoyouandmeandyo 2 years ago
tutorial please
brandonmath 2 years ago
This has been flagged as spam show
in 1820 a man named fredrick osloft one day he was working in his lab until a ghost came by and killed him the next morning fredrick was nowhere to be seen 100 years later two boys went in the lab as a dare the boys where never seen again where aparently murdered now that u have read this comment tonight when u go to sleep the two boys and fredrick will come and murder you but you can stop this by posting this comment on 5 other videos by midnight im sorry i relly hate these things :'(
ForTehNubs 2 years ago
This is the best water simulation i have ever seen.
54spiritedwill54 2 years ago
how many simulation have u seen?
Fedest3dcreative 2 years ago 17
Set an object as an InFlow.
MongooseRoadkill 2 years ago
TUTORIAL PLEASE
Baximo 2 years ago 20
there should be some bubbles and foam, then it would be even more realistic
multimolti 3 years ago
if it was possible in to do realistically in blender im sure he would =P
trigg3r14 2 years ago
Holy shit that's stunning!
I don't even believe that blender do job like this..
The most stunning is that blender is free!
haxbox7 3 years ago 3
that is so cool!!
how do you make your liquid that smooth?
Everytime i try to make my own liquid sim, it is always blocky. What settings did you use?
tlarson91119 3 years ago
if it's blocky, try this (beware, you might need a decent computer, idk how urs is)
under the fluid settings of the domain, set the resolution up (like, around 80... i bet this guy has it over 100 for it to be like that)
also, under the edit tab [the one with a square and four corners] in the left bottom side, there is something that says ''set smooth'' try that. if you have a REALLY nice comp, apply a subsurf... but that might lag it; idk, i have a dumpy one lol... if you're confident
FlareDancer 2 years ago
he uses blender
flashmate99 3 years ago
please make tutorial man plzzzzzzz
AIRampage 3 years ago
there is enough tutorials about this already..
theLichKing1 3 years ago
this is the best fluid effect ever made in blender! O: great job
Snipaaz 3 years ago 3
This has been flagged as spam show
very cool stuff
quarksource 3 years ago 2
holy crap. thats nuts. awesome job dude
JMtheCONQUERER 3 years ago
This looks great!!
Btw, I wonder - and would be extremely glab if somebody would tell me how to do it - how to make the water pouring all the time... I can make some water getting down and splashing, but that's all. I have no idea how to fill (fully) an object. I will appreciate any hints...
anpaw76 3 years ago
You need to choose the INFLOW option.
Pavcioo 3 years ago
Thanks. In meantime I found out that I need to use "Inflow" :)
anpaw76 3 years ago
It is not a bad idea, but using INFLOW is better than using "inflow" ;)
thekilon 3 years ago
how much time tooked the render? are you using some kind of rendering cluster? ;)
harvestarr 3 years ago
lol u can put fish in there
jtlol619 3 years ago 2
Will it blend? That is the question
Danebrogen 3 years ago 4
Have you seen: "Will it Blend? - iPhone"? LOL it's funny
TomboFry 3 years ago
Oh, coolio! You even got the whole light refraction thing so it looked like there were 2 red boxes from our angle! XD dunno if that made sense to anyone... ^^;
PrincessAirionna565 3 years ago
makes sense to me.
FlareDancer 2 years ago
It should have took years to bake/render
riccier1 3 years ago
how did you make the liquid so clear like water
Da1MadSkillz 3 years ago
turn ray transparency on in the materials buttons, then turn the alpha value down
lilrichman 3 years ago
Awesome! How'd you make it?
Dalamr 3 years ago
is blender free?
JustAnotherDoood 3 years ago
yes
M4771 3 years ago
blender is under GPL-2 license
synechris 3 years ago
Pretty nice
peabnuts123 3 years ago
perfect
Fu3r82 3 years ago 3
For it to look like water it needs to have a bit higher resolution and higher play speed.
dahwan3D 3 years ago
*tear* This... is... EPIC!!!
killguta 3 years ago 3
Amazing. I'm learning blender right now! Its a great program. I actually just learned how to do this fluid thing. 5/5
GamEXTension 3 years ago
now thats unreal!. check out some of my videos. i made my logo with blender
schm147 3 years ago
This is the best water simulation i have ever seen.
Rawr454 3 years ago
ok, how do you make continuous water?!?!?
airsoftkid97 3 years ago
Add an object to your simulation, set it to be an inflow and give it an initial velocity. Blender does the rest ;)
dodgydavec 3 years ago
wow thats the most realistic one ive seen yet. 5/5
BurningWizardX5 3 years ago 2
omfg this Owns!!!!!
MegaByteHUN 3 years ago
very convincing!
Peter5k 3 years ago
:--------O
Ma'Gad!
stokmarknes 3 years ago
there is something that would be cool to do...actually mix two liquids together.. like blood and water
slocher 3 years ago
whoa! I have to try that!
Dudes124 3 years ago
It looks so real!
Pelikoira 3 years ago 2
that would of taken ages to render right?
was it in yafray?
Jackmyster99 4 years ago
Yes, it did take ages to render. But it was so long ago now, I can't remember how long! And, no. It's not yafray. It's blender internal! :D
dodgydavec 4 years ago
thats aweosme!!
alexchrisccc 4 years ago
What is the resolution?
kick52 4 years ago
is that hard to make?
charliec201 4 years ago
Not really. Look on the wikibook "Noob to Pro" and there is a simple tutorial.
kick52 4 years ago
its easy but takes a very long time to bake and render..
this might have taken like a day or more? idk
gyrfalcon23 4 years ago
wtf.... wow!!! just think: in some years, we'll be able to render such thngs in real time and see that in games...
the life is sooo cooool
masterxilo 4 years ago
There is actually a game called hydrophobia coming out with water as detailed as this. Set to release in 2008. Look it up on google.
liquos 4 years ago
Wow... very nice! Especially the vector blur. The motion blur doesn't do anything to liquids, thanks for the idea!
agent47crows 4 years ago
how do you figure twice as long? oh, it fills up more
masterchief3k 4 years ago
Much better then first one!!
Slance1 4 years ago
Beautiful job. One question though. Why does it look like it's distorting BEFORE it hits the block?
SEspider 5 years ago
Looking really nice, man! No worse than major hollywood 3d simulation stuff. Wish I could have stayed this devoted to blender :P
DarkHumorProductions 5 years ago
i just downloaded blender but i cant figur out how to open it
hitchcockwannabe 5 years ago
nice work. what were the render times? do you have any other work?
keep it up! Mazzel...
Thomasvanblijswijk 5 years ago
Render times? I cannot remember. I let it go overnight! As for other work, sure. Check my profile.
dodgydavec 5 years ago
what resolution did u use for the liquid? and what initial velocity?
smills29 5 years ago
plz teach me too!!
jeff1steinburg 5 years ago
No. No tutorials involved. All my own imagination put into creation.
dodgydavec 5 years ago
You've got to shown me how to do this!!!!
leftyamazed 5 years ago
Get blender from www.blender3d.org. Get yafray (links to it on the blender site). install them both. Get Edit Studio (or use your favourite editing suite) and we shall begin :D
dodgydavec 5 years ago
TEACH ME TO I HAVE BOTH : D
EggYolk 5 years ago
Man!!!Thats great!The underwater effects works realy fine! Good to know blender can do that.
macord 5 years ago