Added: 5 years ago
From: dodgydavec
Views: 138,564
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  • im new to blender.. and im having a problem . when i try to play my rendered animation it tells me that blender 2.59 doesnt support play back

    how do i fix this - all i want to do is watch my animation fully rendered

  • Tutorial plsssss

  • ask me, damn good, and even better for being 5 years old

  • @danpat you're very kind. thank you.

  • @dodgydavec YOUR 5 YEARS OLD???? No way. Are you?

  • @MrCodywt I certainly feel a lot older than five. I've had a hard life, I tell you.

  • @dodgydavec So... thats a no?

  • @MrCodywt It's a no. I was 5 once. 35 years ago.

  • not real water the 2011 graphics is real water !

  • @tete1445 Thank you for your (incorrect) observation on my FIVE YEAR OLD video.

  • @dodgydavec

    urwelcome maan :)

    !

  • ew

    

  • it looks like Fiji water!

  • This is realistic enough to make me pee

  • exellent

  • Garrys mod in the future :D

  • it's too thick and heavy-ish water is thinner

  • @buyneee I agree

  • @buyneee its a fluid simulation, where does it say "WATER"???

  • @nightmare4eVerr1 aahh woops i assumed it was water

  • When it comes to animation, I prefer Lightwave 3D, but MAN, Blender has the sexiest water simulation ever.

  • how did you make it pour I just make a drop out of a sphere

  • It flows more like Mercury than water. :/

  • @mankyman6

    "Blender Fluid Simulation part 2 " -> "Fluid Simulation" -> "Fluid"

    Fluid, he does not specify what it is.

  • man..blender is the shit and so are u..5/5

  • how many months did you need to render this file??

  • @Goudrits from what I can remember I just let it render over night. It was 4 years ago though. :S

  • @dodgydavec when i bake it creates files in this folder i made, should i delete them? I never done this. HELP!

  • wow... wather...

  • what computer u have ;o i bet it is monster...infinity ? ;D

  • @lepszy92 It's nothing special. AMD athlon 64 with 2GB RAM and, at the time, a very basic agp graphics card. Building a new one soon though :)

  • its like mercury! 

  • looks heavier than water but cool anyways

  • dyu remember what res u used?

  • @TheFXGuy Noooo. It was a long time ago. Most probably 150 though. That's about as far as I used to be able to go.

  • @dodgydavec Did u use tracer particles and surface subdivision? Because it looks a LOT better than vanilla 150...

  • @TheFXGuy I think I did this pre-particles or at least pre-my understanding of-particles. I think if I did it again, though, I would use particles and I most likely did use subdivision.

  • this is cool but i think without vector blur it would have looked better./watch?v=18UB2690m4w pease check out my water simulation.

  • whats rendering mean?

  • i lould LOVE if suck physic fluid was in games! (ofcource without rendering!)

  • @liorgo97 Well the next version of Blender will have particle fluids so that particular wish may come true! (I assume you meant such rather than suck lol)

  • @dodgydavec yeah sorry about that its dark and i didnt turn the lights on and i got messed up xD

  • And just how long did that take to bake lmao ?

  • @anthoney987654321 funny 'nuff can't remember that either! lol.

  • whats the render-time?

  • @xmarkus111 Oh, I can't remember that. It was 3 years ago. All I can tell you is, render time was quite enormous. But I wasn't exactly aiming for a speedy render.

  • Do you have or know of a tutorial of how to make water clear like you did? Also, one on how to control the movement of the water? This is a very well done project and shows your skills greatly. 5 stars and faved! Thank you.

  • @Frenchchikn He used the Fluid Simulation features in the physics buttons panel. For a water material you will want high specularity, a bit of Ray Mirroring and lots of Ray Transparency.

  • @Frenchchikn I might make a tutorial. Possibly. I don't know where to find one off the top of my head though. Sorry. Thanks for the rating and faving. :D

  • Pretty impressive.

  • @Lemoncode Thanks :)

  • how do you get the water to keep pouring like that?

  • You add an object to the simulation, set it to 'inflow' and give it an initial velocity. The velocity sets the speed of the pouring.

  • How long did this take to Render, or Bake I mean, tell me in an Email and on here xD

  • what if you were simulating a defined amount (bucketful) of water? How do you make the incoming water stop?

    Thx

  • Yeah I am having this same problem i am trying to pour my fluid into a coffee mug that i modeled and i want it to stop just before it over flows.

  • @0gnaws0 There are two ways I know of to acheive this. One is to turn the velocity of the inflow down to zero using keyframes. The other is to move the inflow out of the domain. Or a combination of the two.

  • Thanks dodgy -- I'll give that a try. =]

  • the really that i concern is what about air?

    air should go up and make some bubbles in the water but it just disappears in this video...

  • Sadly this is a limitation of the blender fluid simulator. I could have 'added' bubbles but I was actually very happy with the result I acheived anyway.

  • indeed it is a very good result

    i dont think any fluid simulation has air features...

  • is it possible to animate 2 fluids with different density?

  • i'm not sure, maybe in realflow can get best results

  • very good point, but you should be happy you're seeing this: it takes ages for this to render/bake..

    Very well spotted though

  • and it looks like baby oil.....so baby oil doesnt make much bubbles lol

  • still not perfect on the water splashing

  • how can i render an animation?

  • wow that must hav taken like 10 thousand hundred billion years to render.. unless ur comp is half decent..

  • how do I view my final animation like this? When I render animation in blender it goes at about 1 frame a second. Help me someone D:

  • Not sure I understand. If you've rendered it out as an animation, it should playback at 24 or 25 frames per second.

  • you have to render the animation first by pressing ANIM

    When you press PLAY it just plays the images it has for the animation, when you animate something, the frames are replaced with the new ones you rendered.

  • keep up good work

  • Check the name of the output animation

  • tutorial please

  • This is the best water simulation i have ever seen.

  • how many simulation have u seen?

  • Set an object as an InFlow.

  • TUTORIAL PLEASE

  • there should be some bubbles and foam, then it would be even more realistic

  • if it was possible in to do realistically in blender im sure he would =P

  • Holy shit that's stunning!

    I don't even believe that blender do job like this..

    The most stunning is that blender is free!

  • that is so cool!!

    how do you make your liquid that smooth?

    Everytime i try to make my own liquid sim, it is always blocky. What settings did you use?

  • if it's blocky, try this (beware, you might need a decent computer, idk how urs is)

    under the fluid settings of the domain, set the resolution up (like, around 80... i bet this guy has it over 100 for it to be like that)

    also, under the edit tab [the one with a square and four corners] in the left bottom side, there is something that says ''set smooth'' try that. if you have a REALLY nice comp, apply a subsurf... but that might lag it; idk, i have a dumpy one lol... if you're confident

  • he uses blender

  • please make tutorial man plzzzzzzz

  • there is enough tutorials about this already..

  • this is the best fluid effect ever made in blender! O: great job

  • holy crap. thats nuts.  awesome job dude

  • This looks great!!

    Btw, I wonder - and would be extremely glab if somebody would tell me how to do it - how to make the water pouring all the time... I can make some water getting down and splashing, but that's all. I have no idea how to fill (fully) an object. I will appreciate any hints...

  • You need to choose the INFLOW option.

  • Thanks. In meantime I found out that I need to use "Inflow" :)

  • It is not a bad idea, but using INFLOW is better than using "inflow" ;)

  • how much time tooked the render? are you using some kind of rendering cluster? ;)

  • lol u can put fish in there

  • Will it blend? That is the question

  • Have you seen: "Will it Blend? - iPhone"? LOL it's funny

  • Oh, coolio! You even got the whole light refraction thing so it looked like there were 2 red boxes from our angle! XD dunno if that made sense to anyone... ^^;

  • makes sense to me.

  • It should have took years to bake/render

  • how did you make the liquid so clear like water

  • turn ray transparency on in the materials buttons, then turn the alpha value down

  • Awesome! How'd you make it?

  • is blender free?

  • yes

  • blender is under GPL-2 license

  • Pretty nice

  • perfect

  • For it to look like water it needs to have a bit higher resolution and higher play speed.

  • *tear* This... is... EPIC!!!

  • Amazing. I'm learning blender right now! Its a great program. I actually just learned how to do this fluid thing. 5/5

  • now thats unreal!. check out some of my videos. i made my logo with blender

  • This is the best water simulation i have ever seen.

  • ok, how do you make continuous water?!?!?

  • Add an object to your simulation, set it to be an inflow and give it an initial velocity. Blender does the rest ;)

  • wow thats the most realistic one ive seen yet. 5/5

  • omfg this Owns!!!!!

  • very convincing!

  • :--------O

    Ma'Gad!

  • there is something that would be cool to do...actually mix two liquids together.. like blood and water

  • whoa! I have to try that!

  • It looks so real!

  • that would of taken ages to render right?

    was it in yafray?

  • Yes, it did take ages to render. But it was so long ago now, I can't remember how long! And, no. It's not yafray. It's blender internal! :D

  • thats aweosme!!

  • What is the resolution?

  • is that hard to make?

  • Not really. Look on the wikibook "Noob to Pro" and there is a simple tutorial.

  • its easy but takes a very long time to bake and render..

    this might have taken like a day or more? idk

  • wtf.... wow!!! just think: in some years, we'll be able to render such thngs in real time and see that in games...

    the life is sooo cooool

  • There is actually a game called hydrophobia coming out with water as detailed as this. Set to release in 2008. Look it up on google.

  • Wow... very nice! Especially the vector blur. The motion blur doesn't do anything to liquids, thanks for the idea!

  • how do you figure twice as long? oh, it fills up more

  • Much better then first one!!

  • Beautiful job. One question though. Why does it look like it's distorting BEFORE it hits the block?

  • Looking really nice, man! No worse than major hollywood 3d simulation stuff. Wish I could have stayed this devoted to blender :P

  • i just downloaded blender but i cant figur out how to open it

  • nice work. what were the render times? do you have any other work?

    keep it up! Mazzel...

  • Render times? I cannot remember. I let it go overnight! As for other work, sure. Check my profile.

  • what resolution did u use for the liquid? and what initial velocity?

  • plz teach me too!!

  • No. No tutorials involved. All my own imagination put into creation.

  • You've got to shown me how to do this!!!!

  • Get blender from www.blender3d.org. Get yafray (links to it on the blender site). install them both. Get Edit Studio (or use your favourite editing suite) and we shall begin :D

  • TEACH ME TO I HAVE BOTH : D

  • Man!!!Thats great!The underwater effects works realy fine! Good to know blender can do that.

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