I suggest you take it easy on the camera shaking. I assume you are trying to make it look like someone is holding a camera. Make it very subtle (but still noticeable). Right now it reminds me of the GTA4 drunk cam.
@NikeTao I don't remember the exact render times, but it wasn't that long. It's just simple AO with the internal rendering engine, so each frame probably took a minute or so.
Hey, nice physics simulation. But how do you Make hold your tower before the impact ? Every time i try to make a tower with rigid body, when i launch the game engine, all collapse. Nevertheless, my tower is Is piled well ... Thanks :)
@stanbwonderful but when i do that, since it's copy and pasted, it's the "same" block and when Keyed in frames, it takes on the same pos/rot/sca as the orignal... help?
@temudjin1155 Sorry if this is a bit late, but go to the top where it says "game" and do "record to IPO"or whatever it says, and then play your animation, then switch back to blender render and press play! oh, and change your frame rate in the game engine to 25 instead of 60 or else it will look slowed down
@I8DEAN8I i believe that this script gives the handheld camera effect: h ttp:// mke3.net/projects/bpython/Constraint_Noise-1.0.py , i found the link on cgtuts. com
@I8DEAN8I indeed, most of the time it can be very long, in most 3d softwares.
The rendertime depends on your light settings, anti aliasing, polycount and of course your renderer. I suggest you try Yafaray (it's fast), or Luxrender ( i haven't tried this one yet) wich are external renderers, pretty neat for blender.
But the camera shake is extremely annoying. It looks like the cameraman is drunk. No camera in real life shakes that much, you should really tone that down.
HELP! I have alot of pretty large physics tests of my own, but they always get cutoff because I can not find out how to make an animtaion go longer than 250 frames, It always stops on 250!
The thought occurred to me halfway through that the person filming needs to get a steadier hand on the camera, and then I realised that it was all fake! I mean that's really good, realistic with the camera movements
@PivotGodof09 I start by making the first layer, just copying the bricks. Then I make the second layer, with the bricks moved over so they interlock. Then, I highlight all the bricks in both layers and start copying them upwards. Hope that makes sense. All done with copy/paste :o)
this was really good. How did you get the camera to move like that? and is there a way to speed up the simulation or increase the gravity so that the objects fall quicker? thanks
@stanbwonderful the easiest way to make it fall slower is by decreasing the frames per second (FPS), and you can change the gravity in the world settings (F5 then world buttons)
@ryanthewallaby all you can do is make the render animation 'step' forward 2 or 3 frames. if you have other things moving then just make them slower, or try to step forward the simulation. i wouldnt know how to do that.
I really love this animation! 5/5 stars easily! I've build seeveral buildings but i can't get them to work as physics demos, can anyone reply to me with a link to a good tutorial please? :D
Start by making one rigid body brick, then copy it to build the first layer. Then make a second layer with the same brick. Then you can copy those two layers together to build the tower.
The camera was done with the Camera Jitter script. You can find it by doing a Google search for 'Blender Camera Jitter Script'
12 people got killed from the falling bricks
BucketofEpicness 1 day ago
MINECRAFT!!!!!!!!!!!!!!
SchneeAufmKopf 1 month ago
How do you render physics?
BjarkeDuDe 1 month ago
@BjarkeDuDe You have to click on Game/Record to Animation, hit "p" to start the simulation, stop it with Esc and go back to Blender Render
samnudel 1 month ago
thats really cool! I like the music as well, it lightens up the whole thing.
how did you get the camera to shake naturally?
knoblauchtv 2 months ago
I suggest you take it easy on the camera shaking. I assume you are trying to make it look like someone is holding a camera. Make it very subtle (but still noticeable). Right now it reminds me of the GTA4 drunk cam.
tammamn 2 months ago
I think you forgot the stuff that goes on the bricks... I forgot the name
wolfeandwilona 2 months ago
Sooo much camera shake.
rand0m4productions 2 months ago
camera is drunk
bestplugins 2 months ago
It's a good year to be alive.
warvad 2 months ago
it looks so cool when the structures collapse in this. nice job
BrokeStringGuitarist 2 months ago
that was amazing, now all you need to do is add textures
garfert 2 months ago
are their tutorials for this
PaleRiderOnTheStorm 3 months ago
"all rendered with simple ambient occlusion" what's ambient occlusion buddy?
Margalus89 3 months ago
How do u do this with blender someone help
neefly21 3 months ago
this is like.. destruction 3.5 XD
TheLemon360 3 months ago
this is why you put mortar between the bricks in real life.
dvoraj20 3 months ago
That... WAS AWESOME! Have a cookie!
KingMysion 3 months ago
lol @ the music
mawns 3 months ago
nice camera work :) my favorite so far.
SpeakerFrequer 3 months ago
*dramatic music*
AniCator 4 months ago
its... so... beautiful O.O
MrMelonMonkey 4 months ago 8
@MrMelonMonkey Aww thanks :)
stanbwonderful 4 months ago
@stanbwonderful
how long did it take to render this? It's meant to take like 3-4 days, right?
NikeTao 4 months ago
@NikeTao I don't remember the exact render times, but it wasn't that long. It's just simple AO with the internal rendering engine, so each frame probably took a minute or so.
stanbwonderful 4 months ago
JENGA!!!
ParanoidPumba 4 months ago
Someone, somewhere, asked "what would happen is I put a ball on top of a Chinese handcuffs?" now you know.
joey97007 4 months ago
its... Beautiful ;_;
TinyBigNoob 5 months ago
Nice music really adds to the tone
multipoly210 5 months ago
tuturial?
DrawingForMe 5 months ago
0:02
u see all these cubes just falling by themselves without anyone touching it
is there a way to make sure all of the cubes are packed tightly in place ?
y512516 6 months ago
yea your minecraft house is pretty nice
LPMinecraftDenny 6 months ago
were these part of the CIA preparation for the WTC demolitions?
DanFrederiksen 6 months ago
1st one=taking a dump FAIL lol
juangomeztwodamax 6 months ago
Hey, nice physics simulation. But how do you Make hold your tower before the impact ? Every time i try to make a tower with rigid body, when i launch the game engine, all collapse. Nevertheless, my tower is Is piled well ... Thanks :)
gKvic 6 months ago
LOVE the music, what is it?
birthnight 7 months ago
nice vid and nice song who made it and what's the name of it???
BASKETBALLJEZUS 7 months ago
how did you get the camera to do that?
justin6532 7 months ago
How did you animate it
rootbeerdude96 10 months ago
great video but the music... :D
FuckinFreakFelix 10 months ago
holy shit im going to be sick from that shaky camera... its like im watching Cloverfield or something D:
presbarkeep 10 months ago 2
0:44 epic implosion
-AJ
railfanatic844 10 months ago
Very cool. But .. SOMEONE GIVE THAT VIRTUAL CAMERAMAN A PEE BREAK!! XD
MrStimpy77 10 months ago 94
@MrStimpy77 Okay, the virtual cameraman I hired for this shoot has some 'issues', but he was the best I could get at short notice.
stanbwonderful 10 months ago 51
is it realtime? how many FPS
BassScavenger 11 months ago
@BassScavenger It's not realtime, all pre-rendered.
stanbwonderful 11 months ago
@stanbwonderful lol real time
KutaPuta 8 months ago
@stanbwonderful lol real time
And i like the shaky camera well done
KutaPuta 8 months ago
how did you stack all those cubes???? like is there an easier way than to click them to place???(hahhaha doing that would take like.... forever)
kyutboi123 11 months ago
@kyutboi123 Start off by making on layer of bricks, then copy and paste :)
stanbwonderful 11 months ago
@stanbwonderful but when i do that, since it's copy and pasted, it's the "same" block and when Keyed in frames, it takes on the same pos/rot/sca as the orignal... help?
Vrud2601 7 months ago
@stanbwonderful myn always fall a litle bit down and then there mostly unstable :s
rollhunter 6 months ago
Nice "handheld" camera effect. It might be just a little too much, though.
alexander256 11 months ago 2
wow, watching the first one gave me chills... very INCEPTION...
veggiet2009 11 months ago
how do i connect my blender to my computer?
21leftcenter 1 year ago 17
@21leftcenter With a USB 2 cable. You can use USB 1 and it will work but it won't be fast enough to blend anything.
stanbwonderful 1 year ago 19
@stanbwonderful You'd better wait a couple of month for the wi-fi blender dongle! Awesome!
dag729 11 months ago
@stanbwonderful You'd better wait a couple of month for the wi-fi blender dongle! Awesome!
dag729 11 months ago
@stanbwonderful you'd better wait a couple of month for the wi-fi dongle. That's the real awesomeness!
dag729 11 months ago
When in earthquake run to stairwell.
WisenedGnome 1 year ago
YES, now i can break things without being arrested!
AkamuSlayer 1 year ago
conclusion: works
Scoutboe 1 year ago
This has been flagged as spam show
this proves that 911 was an inside job.
RubriaRose 1 year ago
Comment removed
SporeFan01234 3 months ago
How long was the render?
DasJayell 1 year ago
PLEASE... A DOWNLOAD! PLEASE!
FRURMELLL 1 year ago
@FRURMELLL Blender is free, just google it
stanbwonderful 1 year ago
@FRURMELLL Blander is free, but it is so hard to make, don't even start on it!
robertdevald 1 year ago
very nicce but make it go faster so it looks more real because this is like in slow motion but other wise nice done
arsenal9124 1 year ago
How do you do to render the video from the game engine ?
temudjin1155 1 year ago
@temudjin1155 Sorry if this is a bit late, but go to the top where it says "game" and do "record to IPO"or whatever it says, and then play your animation, then switch back to blender render and press play! oh, and change your frame rate in the game engine to 25 instead of 60 or else it will look slowed down
spiceuvlife 1 year ago
@spiceuvlife Thanks for this response. I'm gonna try this :)
Thanks again !
temudjin1155 1 year ago
i must say, blender has superb physics for a free program
imnotstpid 1 year ago
wtf how is it possible to make that
chariwan 1 year ago
the structure at 0:39 was not build so well, might want to use a little cement on those bricks
Iguitar212 1 year ago 7
@Iguitar212 The first time I built it I built it too well and it didn't fall down :(
stanbwonderful 1 year ago 3
How do you make the camera do that? (note: I don't have blender)
I8DEAN8I 1 year ago
@I8DEAN8I The camera was being controlled with a script I found online so I can't take too much credit for that, I just love the effect.
stanbwonderful 1 year ago
@I8DEAN8I i believe that this script gives the handheld camera effect: h ttp:// mke3.net/projects/bpython/Constraint_Noise-1.0.py , i found the link on cgtuts. com
KiwimageArt 1 year ago
@KiwimageArt Thanks! I got blender the rendering is really slow even when I change the properties. Are all animation programs like that?
I8DEAN8I 1 year ago
@I8DEAN8I indeed, most of the time it can be very long, in most 3d softwares.
The rendertime depends on your light settings, anti aliasing, polycount and of course your renderer. I suggest you try Yafaray (it's fast), or Luxrender ( i haven't tried this one yet) wich are external renderers, pretty neat for blender.
KiwimageArt 1 year ago
@KiwimageArt Thanks you're a big help! I'll get back to work!
I8DEAN8I 1 year ago
@KiwimageArt Thanks you're a big help! I'll get back to work! If I have anymore questions I'll make sure to ask you. ;D
I8DEAN8I 1 year ago
@I8DEAN8I or u could use a real camera shake it and track the footage in voodoo!
SciFiMoviePro 1 year ago
Very cool animations!
But the camera shake is extremely annoying. It looks like the cameraman is drunk. No camera in real life shakes that much, you should really tone that down.
CaptainChaos 1 year ago
loving it more and more everytime i watch it!
pivotiano 1 year ago
Very nice. Music goes well.
MrsBlindStudios 1 year ago
How the hell did an amazing video like this get 5 dislikes? Trolls? Great job, nice camera animation too, very natural seeming.
EXCESSENTERTAINMENT 1 year ago
@EXCESSENTERTAINMENT Thank you :o)
stanbwonderful 1 year ago
can i dowload blender 3 ?
makaragirgirsamata 1 year ago
This has been flagged as spam show
HELP! I have alot of pretty large physics tests of my own, but they always get cutoff because I can not find out how to make an animtaion go longer than 250 frames, It always stops on 250!
Blendiv 1 year ago
how do you make the camera move around in the animation?
coolymichael 1 year ago
2012: DE BLOB >=O
Able2235 1 year ago
This seems so REAL! WOW... good work man!
0x00loller 1 year ago
@ Blendiv you need to change the ending frame value. It is located in the render settings.
BlendKraze 1 year ago
I have made a few physics test like yours, but I can never get them to render all the way because you can only render 250 frames! Please help!
Blendiv 1 year ago
haha very cool music xD
good work.keep it up
JJengineering 1 year ago
The thought occurred to me halfway through that the person filming needs to get a steadier hand on the camera, and then I realised that it was all fake! I mean that's really good, realistic with the camera movements
carbint2 1 year ago
There it is! There's the smoking gun!
This proves beyond a doubt that a LARGE RUBBER BALL, NOT two airliners, caused the collapse of the Twin Towers!
ironhorzmn 1 year ago
It must have taken you FOREVER to make those huge buildings! Is there a way to auto stack them or somthing? Please Reply
PivotGodof09 1 year ago
@PivotGodof09 I start by making the first layer, just copying the bricks. Then I make the second layer, with the bricks moved over so they interlock. Then, I highlight all the bricks in both layers and start copying them upwards. Hope that makes sense. All done with copy/paste :o)
stanbwonderful 1 year ago 6
@PivotGodof09 Copy and clone the objects
unicoleunderwater1 1 year ago
loved the video - very interesting.
And can I just say that your music choice was superb! Seriously!
socceroos123 1 year ago
Very nice - looks very believable.
CH3BURASHKA 1 year ago
this was really good. How did you get the camera to move like that? and is there a way to speed up the simulation or increase the gravity so that the objects fall quicker? thanks
ryanthewallaby 1 year ago
@ryanthewallaby The camera movement was done with a 'camera jitter' script. You can download it, just do a good search and you should find it.
As for slowing it down, I'm sure there's a way to tweak it but I've never tried, so I can't really tell you anything.
stanbwonderful 1 year ago
@stanbwonderful the easiest way to make it fall slower is by decreasing the frames per second (FPS), and you can change the gravity in the world settings (F5 then world buttons)
dirtcrusher95 1 year ago
@ryanthewallaby all you can do is make the render animation 'step' forward 2 or 3 frames. if you have other things moving then just make them slower, or try to step forward the simulation. i wouldnt know how to do that.
kerog6 1 year ago
how long did it takes to render ?
seffignoz 1 year ago
was the building bouncing? i don't get it
ishouldplayzelda 1 year ago
@ishouldplayzelda Yeah, that happens when you stack the bricks too high, a quirk of the physics engine.
stanbwonderful 1 year ago
@stanbwonderful
I have the same problem. Is it possible to avoid this?
Mutusen 1 year ago
be a good screensaver =D
mag3ownerz8 2 years ago
If it went on forever =)
SadisticGamerClan 2 years ago
i know right
CrisAndAirTwins 1 year ago
awesome man
netroy 2 years ago
I really love this animation! 5/5 stars easily! I've build seeveral buildings but i can't get them to work as physics demos, can anyone reply to me with a link to a good tutorial please? :D
Kalywonkas 2 years ago
Thanks :o)
I'll look into making a tutorial at some point in the future, I'll let you know.
stanbwonderful 2 years ago
ты человек?
aleksb1 2 years ago
the second on is really nice how did u do it? btw see with the camera movement do u just insert a key frame or is there other way?
MrKamilianuk 2 years ago
Start by making one rigid body brick, then copy it to build the first layer. Then make a second layer with the same brick. Then you can copy those two layers together to build the tower.
The camera was done with the Camera Jitter script. You can find it by doing a Google search for 'Blender Camera Jitter Script'
stanbwonderful 2 years ago
nice job. very cinematic. especially liked the second one. 5/5
wut's with the mexican music?
TheFXGuy 2 years ago
Thanks :)
The music's Amadigi di Gaula, HWV 11 (arr. for trumpet and organ) Sinfonia by Rosko, Kamil
stanbwonderful 2 years ago
Lol, the first one was like unzipping pants
nVidia6000 2 years ago
Comment removed
vodkahack 2 years ago
Looks fine and the Cam moves realistic 5 Stars and fav.
Greets Mathes
Mathesmatte 2 years ago
Thanks :)
stanbwonderful 2 years ago
Did you disable shadowing and just render with Ambient Occlusion?
Asdam12 2 years ago
I rendered with just Ambient Occlusion, there are no hard shadows because there are no light sources.
stanbwonderful 2 years ago
Ohhh, clever! :)
Asdam12 2 years ago
0:41 looked like wtc7 collapse
thedeadman1029 2 years ago
Very good effect!!! And your camera animation is great!
Congra.
joelgustof 2 years ago
Thanks :o)
stanbwonderful 2 years ago
First Seconds I thought these were PokerChips :P
bxxxxxxxxxxxx 2 years ago
Lol!!! wow that came down beautifully =]
and the camera movement is kwl too!
Johneysteel 2 years ago
Yeah, none of those were built to last :P
Thank you
stanbwonderful 2 years ago
I actually thought the shacky camera effect was quite good. It's so easy to make it move smoothly and we see it in most animations like this.
ydg2 2 years ago
Thank you :o)
stanbwonderful 2 years ago
shit how the camera is so all ova the shop, but a good video
zugzugzug1 2 years ago
Yeah, I probably over did the camera jitter a bit.
stanbwonderful 2 years ago
Cool !
What was the render time?
and machine specs ?
miguelaxa 2 years ago
Rendered on a Core2Duo with 4gb of ram. Render times were about 10 secs per frame. No lights in any of the scenes, just basic AO.
stanbwonderful 2 years ago