Added: 7 months ago
From: derekabentley
Views: 49,013
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (35)

Sign In or Sign Up now to post a comment!
  • JINGA!!

  • Good Job Bro!!!

    Just Try To Add Music Or Sound Effects To Your Videos To Make Them Vital ! :)

  • @EslamEgyptianPro I will add music to my videos eventually. Thanks! It is amazing that I am up to 37,777 views today for such a simple animation. I did not expect so much interest.

  • @derekabentley

    You're Welcome...

    I'm sure all of your videos will be good like this one ;)

    I will try to watch them and say my honest opinion and notes ^_^

  • In some shots this looks real, nice work!

  • Finally, someone tool the time to render more than just 3 seconds.

    I hate those "test" teasing rendered videos.

    Nice job man.

  • @Skateout88 Thanks! Also for anyone that needs a really good Tutorial, the Winter Issue of 3D World #150 has a feature tutorial on MassFX.

  • DID THAT INCLUDE CAUSTICS!? SHEESH THAT WAS AWSOME! I try to do a lot of similar stuff on my channel using Blender, but more with liquid and smoke and stuff.

  • nice work bro

  • @zmallic I added a link to a mini-tutorial. I'll try and create a full step by step graphically rich tutorial later on. Feel free to email me with any questions.

  • oh god >.< i did something like that but with 40blocks took me an hour to do that

  • Man the physics here are pretty much perfect o.o

  • Last time I checked, glass used to break. It's still a good physics simulator, though.

  • @Lyniex Pretty fun comment, but I actually don't think those cubes would break, at least not if they were solid as on the video.

  • @Lyniex Plexiglass, Acrylic, call it what you like to make it believable, although it is a slightly absurd comment, considering the scene literally only took me 10 minutes to set up, as it was just a test. After I started rendering it, it looked so cool I had to share. You can nit-pick or critique it as you like, but realize this is far from being a polished piece, hence the word "demo" in the title. Thanks to all those who enjoyed the piece!

  • @derekabentley- I have a question: how did you render the surfaces to look like glass?

    I'm trying to do that right now, but it takes a whole lot of details

  • @TheSquatchmen - Assuming you are using mental ray as your renderer, you just use an Arch & Design Material and use the Solid Glass Preset. It's that easy. Make sure your Max Refractions under trace/bounce limits are set to at least 6, otherwise you might end up with some black spots.  I think I might haved used a setting of 8, but can't remember (6 is the Default).

  • its really nice how long it take render ??? / Frame ?

  • @sardarj1 it took about 15 to 30 minutes per frame.

  • @derekabentley U had a lot of patience. Great work!!

  • @derekabentley jesus! this goes for over a minute! thats a very damn long time! amazing btw!

  • @derekabentley that's still quite fast, considering the quality and the amount of refractions and reflections for 720p frames

  • heavy**

  • incidentally the only thing i found wrong with this animation is that the blocks seem too heaving. Decrease the mass or lower the gravity a bit :)

  • Probably easier to do this in rayfire if you ask me. with the rig you have, could make some nice simulations. Rayfire 1.55 has no limitations really, even if its a demo copy, you can use it for an unlimited amount of time, and all of its features.

  • @Lilbluemine Rayfire 1.55 looks very impressive from watching the demo videos. Thanks for the tip, i'll have to check it out.

  • @derekabentley oh, lol, after watching the video I wanted to say "Try RAYFIRE!" but the other guy beat me to it xD

  • @Lilbluemine haha well when i say all of its features.. i havent encountered 1 you couldn't use yet, but you used to be able to choose between physx or reactor engine in the older versions of rayfire.. oh well in 1.55 it relies mainly on PhysX

  • @Lilbluemine RayFire didn't work properly for me...

    If it really does work in 3Ds Max 2012, do you have a link for a tutorial to set up a scene properly?

  • @bassie1995 literally all you have to do is download it and install. You know how Winrar always come up with a message saying its a trial every time you use it, but it never actually stops you using it. Same concept. When you open rayfire interface, the demo message pops up every time, but never disallows use... If i were wrong i would have had to crack my copy by now.. But no. I have it installed in 3ds max 2011 (both x86 and x64) as well as max 2012 (x64 bit).

  • @Lilbluemine I had trouble with getting it to work properly. It wouldn't simulate alright, if I remember correctly.

    Anyhow, now I know more of it and 3Ds Max, I'll try again someday :)

  • ракурс не удобный, прям раздражает!

  • those blocks look amazing!

  • Nice!! Did you make the movements one by one, or is there a plugin or something to do that easier? I'm a noob with 3ds max :P

  • @o0wasd0o actually, in 3ds max 2012 there is MassFx, which is powered by nVidia PhysX, if you don't have Max 2012, then google nVidia PhysX :D

  • @o0wasd0o

    MassFX is a physics engine that simalates the movement of objects like these Ice cubes

  • @o0wasd0o Most of the work is done by the MassFX engine automatically. All I did was animate the Green blocks and everything else was calculated by MassFX. The green blocks were set to Kinematic Rigid Bodies, and animated (set key frames, making them move). The Clear Blue blocks were set to Dynamic rigid bodies. The third type of rigid body I didn't use is called Static. Static Rigid Bodies are similar to Kinematic, except that they cannot be animated (unlike Dynamic they can be concave).

  • @derekabentley Awesome, thanks! ^^

  • Amazing

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more