@EslamEgyptianPro I will add music to my videos eventually. Thanks! It is amazing that I am up to 37,777 views today for such a simple animation. I did not expect so much interest.
DID THAT INCLUDE CAUSTICS!? SHEESH THAT WAS AWSOME! I try to do a lot of similar stuff on my channel using Blender, but more with liquid and smoke and stuff.
@zmallic I added a link to a mini-tutorial. I'll try and create a full step by step graphically rich tutorial later on. Feel free to email me with any questions.
@Lyniex Plexiglass, Acrylic, call it what you like to make it believable, although it is a slightly absurd comment, considering the scene literally only took me 10 minutes to set up, as it was just a test. After I started rendering it, it looked so cool I had to share. You can nit-pick or critique it as you like, but realize this is far from being a polished piece, hence the word "demo" in the title. Thanks to all those who enjoyed the piece!
@TheSquatchmen - Assuming you are using mental ray as your renderer, you just use an Arch & Design Material and use the Solid Glass Preset. It's that easy. Make sure your Max Refractions under trace/bounce limits are set to at least 6, otherwise you might end up with some black spots. I think I might haved used a setting of 8, but can't remember (6 is the Default).
Probably easier to do this in rayfire if you ask me. with the rig you have, could make some nice simulations. Rayfire 1.55 has no limitations really, even if its a demo copy, you can use it for an unlimited amount of time, and all of its features.
@Lilbluemine haha well when i say all of its features.. i havent encountered 1 you couldn't use yet, but you used to be able to choose between physx or reactor engine in the older versions of rayfire.. oh well in 1.55 it relies mainly on PhysX
@bassie1995 literally all you have to do is download it and install. You know how Winrar always come up with a message saying its a trial every time you use it, but it never actually stops you using it. Same concept. When you open rayfire interface, the demo message pops up every time, but never disallows use... If i were wrong i would have had to crack my copy by now.. But no. I have it installed in 3ds max 2011 (both x86 and x64) as well as max 2012 (x64 bit).
@o0wasd0o Most of the work is done by the MassFX engine automatically. All I did was animate the Green blocks and everything else was calculated by MassFX. The green blocks were set to Kinematic Rigid Bodies, and animated (set key frames, making them move). The Clear Blue blocks were set to Dynamic rigid bodies. The third type of rigid body I didn't use is called Static. Static Rigid Bodies are similar to Kinematic, except that they cannot be animated (unlike Dynamic they can be concave).
JINGA!!
ZeeCraft 3 weeks ago
Good Job Bro!!!
Just Try To Add Music Or Sound Effects To Your Videos To Make Them Vital ! :)
EslamEgyptianPro 1 month ago
@EslamEgyptianPro I will add music to my videos eventually. Thanks! It is amazing that I am up to 37,777 views today for such a simple animation. I did not expect so much interest.
derekabentley 1 month ago
@derekabentley
You're Welcome...
I'm sure all of your videos will be good like this one ;)
I will try to watch them and say my honest opinion and notes ^_^
EslamEgyptianPro 1 month ago
In some shots this looks real, nice work!
just4commentsDOT 1 month ago
Finally, someone tool the time to render more than just 3 seconds.
I hate those "test" teasing rendered videos.
Nice job man.
Skateout88 1 month ago
@Skateout88 Thanks! Also for anyone that needs a really good Tutorial, the Winter Issue of 3D World #150 has a feature tutorial on MassFX.
derekabentley 1 month ago
DID THAT INCLUDE CAUSTICS!? SHEESH THAT WAS AWSOME! I try to do a lot of similar stuff on my channel using Blender, but more with liquid and smoke and stuff.
TechnoStickmen 2 months ago
nice work bro
zmallic 2 months ago
@zmallic I added a link to a mini-tutorial. I'll try and create a full step by step graphically rich tutorial later on. Feel free to email me with any questions.
derekabentley 2 months ago
oh god >.< i did something like that but with 40blocks took me an hour to do that
MrROTCnazi 2 months ago
Man the physics here are pretty much perfect o.o
BLinDaTbESt 3 months ago
Last time I checked, glass used to break. It's still a good physics simulator, though.
Lyniex 4 months ago
@Lyniex Pretty fun comment, but I actually don't think those cubes would break, at least not if they were solid as on the video.
mawns 3 months ago
@Lyniex Plexiglass, Acrylic, call it what you like to make it believable, although it is a slightly absurd comment, considering the scene literally only took me 10 minutes to set up, as it was just a test. After I started rendering it, it looked so cool I had to share. You can nit-pick or critique it as you like, but realize this is far from being a polished piece, hence the word "demo" in the title. Thanks to all those who enjoyed the piece!
derekabentley 3 months ago
@derekabentley- I have a question: how did you render the surfaces to look like glass?
I'm trying to do that right now, but it takes a whole lot of details
TheSquatchmen 2 months ago
@TheSquatchmen - Assuming you are using mental ray as your renderer, you just use an Arch & Design Material and use the Solid Glass Preset. It's that easy. Make sure your Max Refractions under trace/bounce limits are set to at least 6, otherwise you might end up with some black spots. I think I might haved used a setting of 8, but can't remember (6 is the Default).
derekabentley 2 months ago
its really nice how long it take render ??? / Frame ?
sardarj1 4 months ago
@sardarj1 it took about 15 to 30 minutes per frame.
derekabentley 4 months ago 10
@derekabentley U had a lot of patience. Great work!!
LuizAlbertoDesigner 4 months ago
@derekabentley jesus! this goes for over a minute! thats a very damn long time! amazing btw!
hilllbilllyjoe 3 months ago
@derekabentley that's still quite fast, considering the quality and the amount of refractions and reflections for 720p frames
QUATR00 3 months ago
heavy**
Lilbluemine 5 months ago
incidentally the only thing i found wrong with this animation is that the blocks seem too heaving. Decrease the mass or lower the gravity a bit :)
Lilbluemine 5 months ago
Probably easier to do this in rayfire if you ask me. with the rig you have, could make some nice simulations. Rayfire 1.55 has no limitations really, even if its a demo copy, you can use it for an unlimited amount of time, and all of its features.
Lilbluemine 5 months ago
@Lilbluemine Rayfire 1.55 looks very impressive from watching the demo videos. Thanks for the tip, i'll have to check it out.
derekabentley 5 months ago
@derekabentley oh, lol, after watching the video I wanted to say "Try RAYFIRE!" but the other guy beat me to it xD
QUATR00 4 months ago
@Lilbluemine haha well when i say all of its features.. i havent encountered 1 you couldn't use yet, but you used to be able to choose between physx or reactor engine in the older versions of rayfire.. oh well in 1.55 it relies mainly on PhysX
Lilbluemine 5 months ago
@Lilbluemine RayFire didn't work properly for me...
If it really does work in 3Ds Max 2012, do you have a link for a tutorial to set up a scene properly?
bassie1995 5 months ago
@bassie1995 literally all you have to do is download it and install. You know how Winrar always come up with a message saying its a trial every time you use it, but it never actually stops you using it. Same concept. When you open rayfire interface, the demo message pops up every time, but never disallows use... If i were wrong i would have had to crack my copy by now.. But no. I have it installed in 3ds max 2011 (both x86 and x64) as well as max 2012 (x64 bit).
Lilbluemine 5 months ago
@Lilbluemine I had trouble with getting it to work properly. It wouldn't simulate alright, if I remember correctly.
Anyhow, now I know more of it and 3Ds Max, I'll try again someday :)
bassie1995 5 months ago
ракурс не удобный, прям раздражает!
SemenKapitan 5 months ago
those blocks look amazing!
Examode 5 months ago
Nice!! Did you make the movements one by one, or is there a plugin or something to do that easier? I'm a noob with 3ds max :P
o0wasd0o 6 months ago
@o0wasd0o actually, in 3ds max 2012 there is MassFx, which is powered by nVidia PhysX, if you don't have Max 2012, then google nVidia PhysX :D
PixelDeBurner 5 months ago
@o0wasd0o
MassFX is a physics engine that simalates the movement of objects like these Ice cubes
EhsanGm81 5 months ago
@o0wasd0o Most of the work is done by the MassFX engine automatically. All I did was animate the Green blocks and everything else was calculated by MassFX. The green blocks were set to Kinematic Rigid Bodies, and animated (set key frames, making them move). The Clear Blue blocks were set to Dynamic rigid bodies. The third type of rigid body I didn't use is called Static. Static Rigid Bodies are similar to Kinematic, except that they cannot be animated (unlike Dynamic they can be concave).
derekabentley 5 months ago
@derekabentley Awesome, thanks! ^^
o0wasd0o 5 months ago
Amazing
spk3z 6 months ago