Added: 3 years ago
From: TheToast
Views: 1,349
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  • heh, just came across this. I'm curious how you went about your integration. I used OgreMax to export a .scene and then I wrote my own parser to convert that into my own format to match up with the bodies that are loaded in a hkpPhysicsSystem.

  • I just used Ogre entity names and Havok Physics rigid body names and that was sufficient for what I was doing.

  • I don't actually know. I picked some random one from YouTube's AudioSwap that was pretty quiet. I wanted to remove audio altogether but couldn't see any way to do that.

  • What's the song?

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