Added: 3 years ago
From: ArcadeExtreme
Views: 5,154
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  • Beautiful visuals, but all this Ultra mode pimping defeats what was supposed to be the point of the games. It's cheeseball to have all these long invulnerable spells, slow time, bullet cancel, blah blah.

    Bring back the spirit of the first DoDonPachi.

  • Yeah, this is like Mushi with spaceships

  • Whatever happened to the good old days of skillful dodonpachi dodging instead of this shit.

  • I imagine getting a no miss/no bomb clear would still be hard, but getting a high score is basically "lolhyperz"

  • Actually, getting a high score means using hypers during the first part of the stage and then chaining the rest without (there is a multiplier when your hyper bar is full). Not to mention that missing/bombing is even a bigger penalty than before, thanks to the fact that chains carry all the way to bosses. Plus there is a second loop (and true last boss) with patterns equal in density and speed to those in Futari's Ultra mode.

  • Agreed. As of lately, I have the feeling that CAVE is purposefully reducing the difficulty of the first loop while increasing the second, all to appeal to a wider audience.

    Now, if they also ported their games Stateside...

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