@henry2450 Macromedia was the company that created Flash and produced updates of it - all the way up to Flash 8. Afterwards, Adobe assimilated Macromedia into its being and absorbed most of its software; so now, instead of Macromedia Flash, you have Adobe Flash. There isn't a typical number that follows "Flash" as well. What would have been Flash 9 is now Flash CS3: Creative Suite 3.
what? about working with a 24 fps do you have to make
12 drawings with in between to perform a movement each time
like a walking cycle or a quick punch or kick. wait i think i just figure out my own question. but answer it anyway.
my answer is that i could just extend my in between to make 24fps so that the human eye or brain can capture it. sense we can only capture 12 fps it then double. i think you explain it in this video but not quiet what i was looking for close enough i think i got it
@toonyfatninjas I think I got what you were asking in the first paragraph, but the second paragraph kind of lost me. "extend my in between" felt a bit vague for me. "sense we can only capture 12 fps it then double" got me wondering if you meant that the human eye could capture only 12 fps (more like 30).
With 24 fps, triple-framing is possible for a pseudo-rate of 8 fps, double-framing for pseudo-12 fps, and single framing for 24 full frames per second.
@HDibbles Yeah. Flash can import many sorts of image files. Once you scan 'em and toss 'em onto the Flash interface, you can basically do whatever you want. If you want to use the Onion Skin to its maximum proficiency, though, I recommend tracing over your drawn images with very precise vectors...but maybe you already knew to do that.
Well I don't have a scanner or this program so I normally draw 3 key frames on one page side by side, they usually come out crappy but I'm still getting vital practive for when I upgrade to the equipment you're using
Yo, Good stuff Hito. NIce tut, i believe people will understand the essence and point of In-Betweening from this. Its Jones from psuda =P. I'm not dead, I recently started to draw again. I had quit(Again!), so Ive made an oath to mehself not to animate until a month has past. Ive gotten alot better at drawing the human figure since the last 4 days I restarted. Things I have left to work on is legs, the head, hand and feet. After that I should be good. Im Looking forward to seeing you animations
@HereToFav I also look forward to seeing your improved strength, Mr. Jones.
Maybe in the years to come that are down the line, I can create a more effective and more explanatory tutorial. This one was created about eight months ago. :P
@MBGamingLegends The differences in the inbetweening method and the "straight ahead" method will become more evident as you animate more complex subjects.
Inbetweening helps to keep line consistency and helps build timing (among other things). It'd help to do some separate reasearch on that. Both the "straight ahead" and the inbetweening method have their own pros and cons, but the beauty comes in integrating the two in your animation style.
thanks man.
jacobmenden 2 weeks ago
what program did you use?
TheKlassicGuy 4 months ago
@TheKlassicGuy Macromedia Flash 8.
rioshu 4 months ago
@rioshu Your Macromedia Flash is similar to Adobe Flash CS3 Profisional
henry2450 3 months ago
@henry2450 It looks similar because CS3 is the next version of it.
rioshu 3 months ago
@rioshu oh, you mean Macromedia Flash is Adobe?
henry2450 3 months ago
@henry2450 Macromedia was the company that created Flash and produced updates of it - all the way up to Flash 8. Afterwards, Adobe assimilated Macromedia into its being and absorbed most of its software; so now, instead of Macromedia Flash, you have Adobe Flash. There isn't a typical number that follows "Flash" as well. What would have been Flash 9 is now Flash CS3: Creative Suite 3.
rioshu 3 months ago
very helpful, this totally gave me an idea of the basics of animating (i am a total noob to this)
cracknaddicker 5 months ago
hand looks like a bell end at 3:07
LUKEPENRY 6 months ago
@LUKEPENRY fag
MatthewAllenGD 4 months ago
@MatthewAllenGD ass burglar
LUKEPENRY 4 months ago
what? about working with a 24 fps do you have to make
12 drawings with in between to perform a movement each time
like a walking cycle or a quick punch or kick. wait i think i just figure out my own question. but answer it anyway.
my answer is that i could just extend my in between to make 24fps so that the human eye or brain can capture it. sense we can only capture 12 fps it then double. i think you explain it in this video but not quiet what i was looking for close enough i think i got it
toonyfatninjas 1 year ago
@toonyfatninjas I think I got what you were asking in the first paragraph, but the second paragraph kind of lost me. "extend my in between" felt a bit vague for me. "sense we can only capture 12 fps it then double" got me wondering if you meant that the human eye could capture only 12 fps (more like 30).
With 24 fps, triple-framing is possible for a pseudo-rate of 8 fps, double-framing for pseudo-12 fps, and single framing for 24 full frames per second.
rioshu 1 year ago
I wonder what program he's using
HDibbles 1 year ago
@HDibbles I used Flash 8 for that tutorial.
rioshu 1 year ago
@rioshu If you had a scanner, could you draw those on paper and upload them into that program?
HDibbles 1 year ago
@HDibbles Yeah. Flash can import many sorts of image files. Once you scan 'em and toss 'em onto the Flash interface, you can basically do whatever you want. If you want to use the Onion Skin to its maximum proficiency, though, I recommend tracing over your drawn images with very precise vectors...but maybe you already knew to do that.
rioshu 1 year ago
Well I don't have a scanner or this program so I normally draw 3 key frames on one page side by side, they usually come out crappy but I'm still getting vital practive for when I upgrade to the equipment you're using
HDibbles 1 year ago
Very nice tutorial, i always end p watching this for some more inspiration
de8struction 1 year ago
I think youtube needs more tutorials like this instead of the over-posted "How to use Motion Tween and Shape Tween" Tutorials... :)
Great Tut. :) This actually makes it look smoother.
kmde666 1 year ago 2
Yo, Good stuff Hito. NIce tut, i believe people will understand the essence and point of In-Betweening from this. Its Jones from psuda =P. I'm not dead, I recently started to draw again. I had quit(Again!), so Ive made an oath to mehself not to animate until a month has past. Ive gotten alot better at drawing the human figure since the last 4 days I restarted. Things I have left to work on is legs, the head, hand and feet. After that I should be good. Im Looking forward to seeing you animations
HereToFav 1 year ago
@HereToFav I also look forward to seeing your improved strength, Mr. Jones.
Maybe in the years to come that are down the line, I can create a more effective and more explanatory tutorial. This one was created about eight months ago. :P
rioshu 1 year ago
Yeah I know the human body's mad tricky to draw, I've been drawing every figure on every page inside my Marvel comics and it's been improving slowly
HDibbles 1 year ago
what is the point in inbetweening? why not just make it smooth from start to finish
MBGamingLegends 1 year ago
@MBGamingLegends The differences in the inbetweening method and the "straight ahead" method will become more evident as you animate more complex subjects.
Inbetweening helps to keep line consistency and helps build timing (among other things). It'd help to do some separate reasearch on that. Both the "straight ahead" and the inbetweening method have their own pros and cons, but the beauty comes in integrating the two in your animation style.
rioshu 1 year ago
Nah not bad mate especially with a cell phone you got the point across thats the main thing.
maybe mount the phone next time if you can't get you're hands on a video camera
thou dont ask me how to mount a phone.
thanks
TGHunterLord 2 years ago 3