Added: 2 years ago
From: rioshu
Views: 6,569
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  • thanks man.

  • what program did you use?

    

  • @TheKlassicGuy Macromedia Flash 8.

  • @rioshu Your Macromedia Flash is similar to Adobe Flash CS3 Profisional

  • @henry2450 It looks similar because CS3 is the next version of it.

  • @rioshu oh, you mean Macromedia Flash is Adobe?

  • @henry2450 Macromedia was the company that created Flash and produced updates of it - all the way up to Flash 8. Afterwards, Adobe assimilated Macromedia into its being and absorbed most of its software; so now, instead of Macromedia Flash, you have Adobe Flash. There isn't a typical number that follows "Flash" as well. What would have been Flash 9 is now Flash CS3: Creative Suite 3.

  • very helpful, this totally gave me an idea of the basics of animating (i am a total noob to this)

  • hand looks like a bell end at 3:07

  • @LUKEPENRY fag

  • @MatthewAllenGD ass burglar

  • what? about working with a 24 fps do you have to make

    12 drawings with in between to perform a movement each time

    like a walking cycle or a quick punch or kick. wait i think i just figure out my own question. but answer it anyway.

    my answer is that i could just extend my in between to make 24fps so that the human eye or brain can capture it. sense we can only capture 12 fps it then double. i think you explain it in this video but not quiet what i was looking for close enough i think i got it

  • @toonyfatninjas I think I got what you were asking in the first paragraph, but the second paragraph kind of lost me. "extend my in between" felt a bit vague for me. "sense we can only capture 12 fps it then double" got me wondering if you meant that the human eye could capture only 12 fps (more like 30).

    With 24 fps, triple-framing is possible for a pseudo-rate of 8 fps, double-framing for pseudo-12 fps, and single framing for 24 full frames per second.

  • I wonder what program he's using

  • @HDibbles I used Flash 8 for that tutorial.

  • @rioshu If you had a scanner, could you draw those on paper and upload them into that program?

  • @HDibbles Yeah. Flash can import many sorts of image files. Once you scan 'em and toss 'em onto the Flash interface, you can basically do whatever you want. If you want to use the Onion Skin to its maximum proficiency, though, I recommend tracing over your drawn images with very precise vectors...but maybe you already knew to do that.

  • Well I don't have a scanner or this program so I normally draw 3 key frames on one page side by side, they usually come out crappy but I'm still getting vital practive for when I upgrade to the equipment you're using

  • Very nice tutorial, i always end p watching this for some more inspiration

  • I think youtube needs more tutorials like this instead of the over-posted "How to use Motion Tween and Shape Tween" Tutorials... :)

    Great Tut. :) This actually makes it look smoother.

  • Yo, Good stuff Hito. NIce tut, i believe people will understand the essence and point of In-Betweening from this. Its Jones from psuda =P. I'm not dead, I recently started to draw again. I had quit(Again!), so Ive made an oath to mehself not to animate until a month has past. Ive gotten alot better at drawing the human figure since the last 4 days I restarted. Things I have left to work on is legs, the head, hand and feet. After that I should be good. Im Looking forward to seeing you animations

  • @HereToFav I also look forward to seeing your improved strength, Mr. Jones.

    Maybe in the years to come that are down the line, I can create a more effective and more explanatory tutorial. This one was created about eight months ago. :P

  • Yeah I know the human body's mad tricky to draw, I've been drawing every figure on every page inside my Marvel comics and it's been improving slowly

  • what is the point in inbetweening? why not just make it smooth from start to finish

  • @MBGamingLegends The differences in the inbetweening method and the "straight ahead" method will become more evident as you animate more complex subjects.

    Inbetweening helps to keep line consistency and helps build timing (among other things). It'd help to do some separate reasearch on that. Both the "straight ahead" and the inbetweening method have their own pros and cons, but the beauty comes in integrating the two in your animation style.

  • Nah not bad mate especially with a cell phone you got the point across thats the main thing.

    maybe mount the phone next time if you can't get you're hands on a video camera

    thou dont ask me how to mount a phone.

    thanks

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