Added: 4 years ago
From: dgl64
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  • Just insane to think that this technology was happening 50 years ago. 

  • Sorry to burst all your bubbles. Photoshop may not have these features, but any major CAD software since the 70's does. It was definitely groundbreaking for its time, but Photoshop is NOT CAD software, so stop comparing the two.

  • Is this world's first touchscreen?

  • Awesome. Adobe implemented freaking Eraser Tool in Illustrator CS as far as I can remember. Maybe in some CS34 we will see something like Spiro in Inkscape. They resell Illustrator over and over again without any significant changes. Damn, people had brains back in the days.

  • Google SketchUp in 1962!

  • I wonder where humanity would be right now if we invested our technology into things like this instead of nukes or Agent Orange.

  • Tell me this is a fake because my head its about to explode.

    What a genius!

  • Wow this looks pretty close to AutoCAD only difference is that its almost better lol unbelievable.

  • Saludos, Layla Hirsch

  • ...OMG...This was 1963...can you imagine what might be in the works today???......

  • ehehehheehehe, autocad é uma verdadeira bosta mermo

  • thank you.

  • Utter genius. A true visionary.

  • 2009 and AutoCad finally gets geometric constraints? Wow, talk about being before his time! I can hardly believe what I just saw. Heck, Inventor just got "sketch block" capability (though instances of it's native parts and sub-assemblies were par for the course). Parametrics in the early 60's. My mind is officially blown!

  • reminds me of autodesk inventor

  • "I didn't know it was hard" ...genius!! ...this puts everything we do with products like AutoCad etc these days, into perspective!

  • O.o

  • 1960ies? unbelievable.

  • @joder1979

    1963

  • how DID he do it?

    back then he had less proccesingpower than my calculator... Amazing

  • Comment removed

  • Amazing and humbling.

  • jeez

  • .... Amazing, such a complicated program, I didn't know they were that good back then.

  • thats awesome

  • Wow, this is just like the sketch editor in SolidWorks.

    I really miss those constraints, relations and smart dimensions in other vector drawing software.

  • Awesome.

  • From the sixties? For real? I make computer games for a living and some of the programs I use seem to be only a few versions better than this. That's really intense.

  • I think the demo was in the late 60s or very early 70s. I know I saw a tape of it back in '73. I read Sutherland's thesis, which described a lot of Sketchpad's internals. The internal architecture was instance oriented. He called it "hens and chicks". If you changed the master, all the instances changed. The constraint balancing stuff used RMS minimization, so it was unstable, but it worked for a lot of physics. All told, it was much more shophisticated that a lot of stuff on the market today.

  • Elegant! Reminds me of early experimental animations!

  • How the hell did the world ever get saddled with AutoCAD?

  • We ended up with shit like autoCAD because of the simple rule:

    Bad = cheap

    Good = expensive

  • Phenomenal. Of course, this was from the same decade smart people like this landed us on the moon. So, I guess I shouldn't be so surprised.

  • What possible motive could there be to fake something like this.

    This was top-of-the-line technology back then. What we have today is a descendent of that. It has to come from somewhere. There has to be a start at some point.

  • how the hell he was ABLE to do that in 1963??

  • 3D version was available in 1963.... blew my socks out.

  • oookay... das is schon ziemlich fortschrittlich xDDD das teil war ja auch nicht grad sehr billig: das kostete 1963 mehrere millionen!! und füllte 5 RÄUME!!

    und DAS highlight: alle 2 monate musste man für 50000 bis 1 million bezahlen, damit die abgenutzen röhren im rechner ausgewechselt werden !!!! ziemlich teuer, aber trotzdem: COOL !

  • One more confirmation of the observation that one person spending a LONG time on one program produces a better result than a large team spending half that time.

  • I wonder if Solidworks 2009 is reverse compatible with Sketchpad 1963?

  • I can't believe something like this already existed in the 60's

    Awesome

  • it also shows how few things progressed since then.

    If I look at some modern programs, I even think, we lost many ways of approaching certain problems, made them more complicated than needed.

  • Vector graphics - most impressive

  • AutoCAD are slower than this... awesome!

  • And we still can't have copy and paste on the iPhone.

  • LOL... im still laughing about that...

  • Wow, vector-based graphics in the 60s!

    It could do instances of symbols just like Flash! very impressive. Specially when he made the lines parallel with "one click". Neither Flash nor Illustrator can do that! :)

  • That's awesome. Better than any modern tools I've used.

  • Almost as good as photoshop! ;)

  • This program would have benefited from double buffering. On another note, I'm amazed this wasn't in high demand from architectural houses, design houses, etc.

  • 1. Double buffering takes huge amounts of memory, which would have been unthinkable back then.

    2. The display is actually drawing each line separately rather than putting pixels so double buffering doesn't apply. The limit is how fast the display can draw lines.

    3. Computers were too expensive back then for anyone to think about using them for something so frivolous as architecture.

  • re #2, I didn't realize that but now that you point it out I can see it. Its very clever.

  • Unbelievable what he could do back then. Just imagine what he could have accomplished today.

  • holy crap..

  • Solidworks 1963?

  • its one down from Solidworks 05.

  • incredible ... wow ....

  • I wonder how little RAM and storage space this consumed compared to MS Paint.

  • The amazing thing is, it looks like it's done with electronics, not with conventional hardware, processor, and software. Like, hardware registers and components replacing memory and programming. Input a coordinate, it gets stored as an analog value. To display on screen, the electron beam doesn't draw by pixels, it draws by lines. Now that's what I call a work of genius.

    Hence, why I am dying to see the underlying hardware.

  • No, this is running on a TX-2 computer

  • Holy crap.. The CINTIQ WACOM was around in 1963! :O

  • MS Paint on steroids

  • My jaw just made a hole in the floor.

    Incredible!

  • pure genius! just because it was beyond the standard academic judgment of the time, and not a commercial success, i'm guessing this guy never saw a penny for it...

  • I have absolutely got to see the physical hardware this was done on.

    Stunning.

  • @Volatus The physical hardware that was running Sketchpad:

    ed-thelen*org/comp-hist/BRL61-­0626*jpg

    (replace asterisks with dots)

  • @Volatus Search "BRL61-0626.jpg" on Google Images. Select the first image. That (all of it) is the physical hardware.

  • That's messed up, Illustrator CS3 doesn't have half these features.

  • @calaverius three years later and Photoshop CS5 still doesnt

  • truly impressive, indeed.

  • wow. WAY ahead of its time and even today impressive piece of software & hardware.

    A genius.

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