Man, thanks for this video, really helped me out. But i have really problem when i start modeling. The image planes are not really line it up, and for example, when i try to model a car from the side view, and when i want to switch, let's say in the front view, all my curve modeling are not on the car, but they are above the car, and when i take them and put it on the car, now the side view is mess up. What shall i do :(
@Bakachuify I'm glad it helpt u. Actually car blueprints ar quite incorrect by themself usually Front and Back blueprints. but if the offset is too big, then my option would be create poly cube and align/scale/move its vertecies to match ONLY SIDE and TOP view (idea is to create bounding box for car) and then go to Front view, unreference your Display Layer for blueprints and select front pPlane and move it around to match your cars poly bounding box. I hope u could understand.
Not really sure, if i understood you well. But i will try. If you have time, i would like to see, tutorial for modeling car. Does only car are incorrect? What about, ships, Motorcycles, planes.
@Bakachuify I have noticed only in car blueprints,but in my case they have very small incorrections, and you have to relay moastly on your reference images -photos of that car.
btw, if you did everything like I showed in this tutorial, than you should be ready to model. Maybie you missed something. Yes I have few modeling tutorials in mind.
Thanks for the response. I have one more question. How to set up camera in Maya for the back side of the car? I have side,front and top view. How to set up and see the back side, when modeling?
I really need some help here.Why when you made a new documents in PS, you made them 1024 with 1024? And in the Maya, you made the poly plane in size of 30?
@Bo3082 Those are easy to divade. You can use larger PS document size if u need. Just keep in mind - front & back view has to be half the size from side/top view. And IMPORTANT -keep them square. For example if u make larger PS document like 2048x2048 for the side/top view, than remember for the front & back view PS document size will be 1024x1024. And in Maya, that 30 is just random number. Only one thing important is to keep size ratio between PS and Maya. Hope it helped.
I am extremely new to Maya and I couldn't quite understand some shortcuts you used. When you were assigning the new material lambert, you then selected file and after selecting your jpg, it suddenly appeared on your plane. For me, I select the plane and press select and nothing happens. I even tried Load Attribute and nothing happened as well. Sorry for my stupid question :D
@terkinstein the down side is if you rutn Xray mode , textured planes also gets transpareny, that way I use custom script, that turns Xray per selected object :)
Man, thanks for this video, really helped me out. But i have really problem when i start modeling. The image planes are not really line it up, and for example, when i try to model a car from the side view, and when i want to switch, let's say in the front view, all my curve modeling are not on the car, but they are above the car, and when i take them and put it on the car, now the side view is mess up. What shall i do :(
Bakachuify 5 days ago
@Bakachuify I'm glad it helpt u. Actually car blueprints ar quite incorrect by themself usually Front and Back blueprints. but if the offset is too big, then my option would be create poly cube and align/scale/move its vertecies to match ONLY SIDE and TOP view (idea is to create bounding box for car) and then go to Front view, unreference your Display Layer for blueprints and select front pPlane and move it around to match your cars poly bounding box. I hope u could understand.
muktinsh 5 days ago
@muktinsh
Not really sure, if i understood you well. But i will try. If you have time, i would like to see, tutorial for modeling car. Does only car are incorrect? What about, ships, Motorcycles, planes.
Bakachuify 4 days ago
@Bakachuify I have noticed only in car blueprints,but in my case they have very small incorrections, and you have to relay moastly on your reference images -photos of that car.
btw, if you did everything like I showed in this tutorial, than you should be ready to model. Maybie you missed something. Yes I have few modeling tutorials in mind.
muktinsh 4 days ago
Thanks for the response. I have one more question. How to set up camera in Maya for the back side of the car? I have side,front and top view. How to set up and see the back side, when modeling?
Bo3082 2 weeks ago
@Bo3082 I just created short vid tut for you to answer your question. Check Maya back camera creation tip video in my chanel.
muktinsh 2 weeks ago
I really need some help here.Why when you made a new documents in PS, you made them 1024 with 1024? And in the Maya, you made the poly plane in size of 30?
Bo3082 3 weeks ago
@Bo3082 Those are easy to divade. You can use larger PS document size if u need. Just keep in mind - front & back view has to be half the size from side/top view. And IMPORTANT -keep them square. For example if u make larger PS document like 2048x2048 for the side/top view, than remember for the front & back view PS document size will be 1024x1024. And in Maya, that 30 is just random number. Only one thing important is to keep size ratio between PS and Maya. Hope it helped.
muktinsh 3 weeks ago
@muktinsh
Thanks man, that makes sense:D How can i fix it when my images are not very line up each other. I always end up with very funny weird model.
Bo3082 3 weeks ago
I am extremely new to Maya and I couldn't quite understand some shortcuts you used. When you were assigning the new material lambert, you then selected file and after selecting your jpg, it suddenly appeared on your plane. For me, I select the plane and press select and nothing happens. I even tried Load Attribute and nothing happened as well. Sorry for my stupid question :D
Xemptuous 1 month ago
@Xemptuous Hi, just press 6 on your keyboard.(textured viewport mode) Sorry for not showing that in menus.
muktinsh 1 month ago
I cant see the picture from the other side only from erspective view :(
atotjiapoa 3 months ago
@atotjiapoa Try to press 6 on your keyboard while you are in Side/Top/Front View. Let me know if it helps.
muktinsh 3 months ago
where can i get BLUEPRINTS for cars gadgets cellphones people character..etc.
nysONE 6 months ago
I'm with maya 2011. On 2:39 it should be turning into picture but it remains gray..?
dmdbrv 7 months ago
@dmdbrv just press '5' on your keyboard. (it turns on textured preview) sorry for not showing where to find it manualy.
muktinsh 7 months ago
@dmdbrv correction, u have to press 6 on keyboard.
muktinsh 7 months ago
@muktinsh thanks a lot !
dmdbrv 7 months ago
this is very old maya tutorial
but it is works on 2012 v
MultiMegaSpeed 9 months ago
@MultiMegaSpeed Yea, @ that time I used Maya 7 :D yes, princips are the same.
muktinsh 9 months ago
how do you get rid of the blueprint?
xXtUrTlEsXx 1 year ago
@xXtUrTlEsXx select all polygon planes and create a new display layer,then turn the visibility for that off :)
muktinsh 1 year ago
Wow I gotta try your method in 2011 and props on how fluid your setup was.
terkinstein 1 year ago
@terkinstein Yeah, try it ,then let me know :)
muktinsh 1 year ago
@terkinstein the down side is if you rutn Xray mode , textured planes also gets transpareny, that way I use custom script, that turns Xray per selected object :)
muktinsh 1 year ago
great thanks
SHUBINNN 1 year ago