I don't know what a preorder is, but no one will be able to play it until public betas are released (and at first, only for the demo). No public beta will be released any time soon though - I've got a long way to go before I'm done, a a whole year even. Once the full version is released, the price will be something from $24.95 to $40 for 95% certainty. $34.95 is where the peak is (most likely) though these may change.
Uli, did you make the music that was playing in the background. If so, can I get a copy of the file so I can listen to it on repeat for days? If not, who made it?
Great job Uli! The backgrounds are fantastic, however the animations for the character could use some work for smoother transition between rolling/flying/walking/running.
Also, have you considered going into game design and working as a professional developer?
Lake Keveran is a good candidate for including in the demo - beautiful and it has water. I'm working on Carnivalesta now - 7 of 10 layers of hills done and the 3 previously available barker and food stands have been redone (slightly, outside a few things).
I've got the closest of the barker and food stands done and also 4 of 10 layers of hills and mountains. There's still plenty to do before Carnivalesta's remake is finished, about a 30% chance for Friday. I need to get the ground decals system added as well - it's pretty much the same as the clouds, only using small parts. The fade from light to dark beyond the carnival grounds is one example of the use, along with an extra pavement section for an 8-story hotel.
The trees are horrible - they have no texture at all. Trouble is, I don't have any base image for trees so it's quite difficult to get it. There will be nearly 40 total layers of trees though, once I get that far. I do have an idea on how to go about making trees: form the tree trunk, the branches, bounds of the leaves, then throw textures. I just don't have the motive right now (Carnivalesta is next, outside story stuff (of which can wait)).
There are a lot of things you can do once the story is done. See the "story" section on the PM site for details. In short, there's treasure hunting (400 treasure chests are available), the jumbo and supersize levels, raising stats to the extreme (jump a mile high or run at supersonic speeds if you can), looking for differences in the scenery, trying difficulty 7 or 8, performing stunts, and a few others.
The platforms, aside from deciding which slopes to use for sloped platforms, are otherwise final. Icons on the platforms may be added to tell the different types of platforms apart, such as a vanishing platform being different from a static platform (since they look the same at first glance, until you step on a vanishing platform where they disappear line by line).
WOW this looks good. i'd like to place a pre-order for $15 please.
limshNoobHater 7 months ago
I don't know what a preorder is, but no one will be able to play it until public betas are released (and at first, only for the demo). No public beta will be released any time soon though - I've got a long way to go before I'm done, a a whole year even. Once the full version is released, the price will be something from $24.95 to $40 for 95% certainty. $34.95 is where the peak is (most likely) though these may change.
ulillillia 7 months ago
Comment removed
limshNoobHater 7 months ago
I look forward to playing this game someday. Hurry! haha
TriforceSD 8 months ago
This video brings back memories of "A Boy and his Blob", only it doesn't take place at night or in the sewers. Good job with the video BTW.
TriforceSD 8 months ago
Your game looks beautiful and a ton of fun, I can't wait to try it out.
Ashleytb 8 months ago
Amazing!
TheParagonify 9 months ago
Man, this guy puts my own mental problems into perspective, thank FSM for the internet!
Gargantou 10 months ago
Uli, did you make the music that was playing in the background. If so, can I get a copy of the file so I can listen to it on repeat for days? If not, who made it?
adoseofpain 10 months ago
someone will never get laid lol
warhawklive 10 months ago
This comment has received too many negative votes show
lol, what is this crap?
programmedcelldeath 11 months ago
Great job Uli! The backgrounds are fantastic, however the animations for the character could use some work for smoother transition between rolling/flying/walking/running.
Also, have you considered going into game design and working as a professional developer?
LatestUFOSightings 11 months ago
Updates to the character are needed as there are several omissions. It's just low on my priorities list right now.
ulillillia 11 months ago
Very impressive work!
pokemaughan 11 months ago
Lake Keveran is a good candidate for including in the demo - beautiful and it has water. I'm working on Carnivalesta now - 7 of 10 layers of hills done and the 3 previously available barker and food stands have been redone (slightly, outside a few things).
ulillillia 11 months ago
Who dislike this game. I will smack Them
beautifulopusoflove 11 months ago
Azure Lake
skwirl3014 11 months ago
Nice work, it looks great! Can't wait to see the upcoming changes to Carnivalesta.
Maldunn 11 months ago
I've got the closest of the barker and food stands done and also 4 of 10 layers of hills and mountains. There's still plenty to do before Carnivalesta's remake is finished, about a 30% chance for Friday. I need to get the ground decals system added as well - it's pretty much the same as the clouds, only using small parts. The fade from light to dark beyond the carnival grounds is one example of the use, along with an extra pavement section for an 8-story hotel.
ulillillia 11 months ago
So what kind of enemies will the game have?
MrRaui 11 months ago
See the PM Web site for details on this, the levels page covers it in section 3.5.
ulillillia 11 months ago
@MrRaui Smooth snakes.
ForcedToSignUp 11 months ago
Stunning progress!
lneh 11 months ago
i love ur voice.
sanewave 11 months ago
I'm excited to see the forest at 6:05 be finished. Those trees look good, and they'll look even better when layered!
drdos4 11 months ago
The trees are horrible - they have no texture at all. Trouble is, I don't have any base image for trees so it's quite difficult to get it. There will be nearly 40 total layers of trees though, once I get that far. I do have an idea on how to go about making trees: form the tree trunk, the branches, bounds of the leaves, then throw textures. I just don't have the motive right now (Carnivalesta is next, outside story stuff (of which can wait)).
ulillillia 11 months ago
no money in the world can pay you for all the devotion you put into this
GThanatos 11 months ago
Are you going to add in anything that adds replay value?
theNuclearscooby 11 months ago
There are a lot of things you can do once the story is done. See the "story" section on the PM site for details. In short, there's treasure hunting (400 treasure chests are available), the jumbo and supersize levels, raising stats to the extreme (jump a mile high or run at supersonic speeds if you can), looking for differences in the scenery, trying difficulty 7 or 8, performing stunts, and a few others.
ulillillia 11 months ago
It's been really interesting to watch the development of this game... thanks for posting all of these videos, uli.
When do you think it'll be done?
surfingelectrode 11 months ago
Are the platforms going to look like that in the final version? just curious
KoRL12 11 months ago
The platforms, aside from deciding which slopes to use for sloped platforms, are otherwise final. Icons on the platforms may be added to tell the different types of platforms apart, such as a vanishing platform being different from a static platform (since they look the same at first glance, until you step on a vanishing platform where they disappear line by line).
ulillillia 11 months ago
cant wait to buy this game
IknowWhatImherefor 11 months ago
great job with this uli
looks fantastic
symnzXx 11 months ago