@STRIMIX Hi, thanks for the question. I know this is a problem a few people have come across with modular objects. There is some discussion of this on the venerable Polycount forums that may help you out.
Best tutorial. I have a problem though. After creating the first piece of road, when I held shift and dragged the faces (around 6:43), it did make a new copy but the "moving thing" (you know the Up, Sideways, Free moving direction arrows in Blue, Red and Green color) stayed at the same place as for the first piece. So whenever I moved it it kept the same amount of distance as it had (it didn't stay in the center of the object), how can I have the thing stay with the models I select? Please help.
excuse me for asking but i use maya 3d and i have a problem with my 3d models., they get really ugly shadows on them ones i put the in udk and i have only 5 weeks left to finish my project other wise i fail on college.
What is the propper way to lay out an custom lightmap uv for modular pieces, so that i won't get ugly shadows?
Holy Crap! I have used Max for a LONG time. I nealry spit my drink out when I saw you do "Hinge From Edge". I had NO idea that was a thing. Thank you so much. I have been wondering how to do 90degree sidewalk bends (where you would stand on the corner) for ever. Hope these texture well.
"I have used Max for a LONG time. I nealry spit my drink out when I saw you do "Hinge From Edge"."
SAME HERE I FREAKED OUT! I've been using max since R3 and I never made a road. I've been using udk and had some questions about the process and omg I saw that and jaw hit the desk.
Thank you, I spent much of my time looking for a tutorial that teaches the truth that he was looking for! score of 10!
silvaboysgirls 1 month ago
Thanks, really good tutorial!
ncshuriken 2 months ago
What is "Modular Modeling"?
Sodisna 8 months ago
@STRIMIX Hi, thanks for the question. I know this is a problem a few people have come across with modular objects. There is some discussion of this on the venerable Polycount forums that may help you out.
polycount[dot]com/forum/archive/index.php/t-76476[dot]html
Good luck with your project.
lonelymonk 8 months ago
Best tutorial. I have a problem though. After creating the first piece of road, when I held shift and dragged the faces (around 6:43), it did make a new copy but the "moving thing" (you know the Up, Sideways, Free moving direction arrows in Blue, Red and Green color) stayed at the same place as for the first piece. So whenever I moved it it kept the same amount of distance as it had (it didn't stay in the center of the object), how can I have the thing stay with the models I select? Please help.
GTAKingpin 7 months ago
excuse me for asking but i use maya 3d and i have a problem with my 3d models., they get really ugly shadows on them ones i put the in udk and i have only 5 weeks left to finish my project other wise i fail on college.
What is the propper way to lay out an custom lightmap uv for modular pieces, so that i won't get ugly shadows?
STRIMIX 8 months ago
Yeah I would greatly appreciate a texturing tutorial for it aswell especially on how to get it into UDK and layered nicely.
Psywearebabylon 9 months ago
Comment removed
Psywearebabylon 9 months ago
Thank you so much! I never thought of doing it this way. I had a road in under twenty minutes, and that just blows my mind.
artbyjcm 10 months ago
Holy Crap! I have used Max for a LONG time. I nealry spit my drink out when I saw you do "Hinge From Edge". I had NO idea that was a thing. Thank you so much. I have been wondering how to do 90degree sidewalk bends (where you would stand on the corner) for ever. Hope these texture well.
Kry8ter 1 year ago
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@Kry8ter
"I have used Max for a LONG time. I nealry spit my drink out when I saw you do "Hinge From Edge"."
SAME HERE I FREAKED OUT! I've been using max since R3 and I never made a road. I've been using udk and had some questions about the process and omg I saw that and jaw hit the desk.
UDKoder 3 months ago
Are you gonna show us how to UV and texture it?
Raikick90 1 year ago