Added: 3 years ago
From: DalekSam
Views: 14,668
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  • thumbs up!

  • Flash hill zone

  • Drums are a bit loud and you might want to shake up the instruments. Well-covered, though!

  • Wily Fortress Zone:

    Act 1

  • Dark egg zone.But seriosly could you imagine the light switchis and ghosts from sandopolis in this level music idea.

  • PLEASE SOMEONE tell me how to make trackers sound like genesis or super nintendo or at least lead me to one that does.

  • Sonic. :3

  • What did you use to make Sega 16 bit music? Midi or something else?

  • This is more of an FM-synthesis mix. 16-bit would be more in the range of QSound in my opinion.

  • It's on the Genesis, though. You can hear the PSG and DAC samples, can you not? I'm considering redoing this to live up with my other standards though, since it is a year and a bit old. ;P

  • @DalekSam The remix is still good (I've a soft spot for FM sound much like Yuzo Koshiro) so don't get the idea I said otherwise ^^; Yes, that Genesis is considered to be 16-bit after all *nod*

  • Look like Megaman dr wily wars in genesis !

  • Some odd notes but otherwise, very nice! MD FTW! ;)

  • Someone should make a remake of Mega Man 9 with Wily Wars graphics. Heck, someone made a remake of Mega Man 7 with 8-bit graphics and that same person is working on a remake of Mega Man 8 with 8-bit graphics. Of course you can't make a remake of Mega Man 9 with 8-bit graphics. Mega Man 9 is already made 8-bit.

  • There already is a mega man 7 with 8bit graphics. It's in the form of an .exe file, not a rom or anything.

  • Isn't that what I said? I'm pretty sure I said something about an 8-bit Mega Man 7 being made already in my comment.

  • Oops, sorry about that, read it wrong xd.

  • hahaha that sandy shaker sou nd is 4 times to loud:D Funny one though!

  • With Sonic The Hedgehog samples! (drums)

  • This sounds really sexy.

    The PSG noise overpowers everything else

  • what was the tracker you used?

  • I didn't use a tracker: this is directly off the Mega Drive. I can't use TFM. :S

    But I did use XM3SMPS, though.

  • Then what was the program that you used on the Mega Drive?

  • I used ModPlug, which is a tracker, but that was for the base song, which I grabbed off the net. All I did was use XM3SMPS and convert it to be used in Sonic 1.

  • @DalekSam can you please make a we're the robots(wily stage 2) cover, the most epic song in the game and no one has made it yet :(

  • @Rumikumatora OHOHOHOHOHHOHO

    Go check my sonicthrash account and see the Egg Nucleus Zone video - you'll have seen that I've done it ages ago!

  • what do you use to make this?

  • Why? It is. The Genesis produces 16-bit sound, proving it. If you're saying that due to the lead and PSG, well it was made to sound identical to the Wily Wars arrangements. Think if of a Wily Wars upgrade, not a full blown Genesis song.

  • I don't know but, when you listen to Genesis music then SNES music you'll feel that they both give off a different sound. Even though both of them are 16-bit. Listen to Wily Wars then to MM7 on the SNES & I think you might agree because since this version started I knew it was SEGA, it gave off a Sonic feeling to me. Pretty good remix though.

  • I might as well give an explaination for this.

    The Sega Mega Drive uses a PSG and FM soundchip, and the songs contain the instrument data. Meaning, that each song in the game can use a different voice bank. However this uses alot of ROM space. The SNES, however uses WAV samples, and is limited to 8 channels. What's worse, is that each channel is a different instrument. On the MD, each channel can have a variety of instruments, and the drums are even in the same channel, like a midi (EO P1)

  • The SNES also has a forced instrument set, so each song sounds the same. Like, the exact same. Thus, my song may sound weird, but it's sound driver (Sonic 1 SMPS) is superior than the SNES sound driver. If only I could have 12 FM, 6 PSG and two DAC. That would ROCK.

  • In short, they both have different sound cards.

  • stfu, I was being smart.

  • lol, you sounded smart to me

  • this doesnt sound 16-bit

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