I like the music and the graphics when still look beautiful (if a bit chunky). Besides that total bab, stick with the US Gold version even though it looks like shiza...
I've just noticed somthnig about this lump of sh*te conversion. This has to be one of the laziest ports ever. No wonder there was rampant piracy on the Amiga when publishers released half finsihed games like this. Utter tripe!
THE PROBLEM OF THE AMIGA ISNT THE AMOUNT OF RAM.THE PROBLEM OF THE AMIGA IS THE SHITTY PORTS
NEARLY ALL THE COMPANIES ARE PORTED VERY AWFUL GAMES.ON SEGA MEGADRIVE STREETFIGHTER WAS MADE BY CAPCOM.BUT FOR THE AMIGA THE PORTERS ARE "GAMETECH" VERY BAD PORTERS (LIKE BATMAN RETURNS)
SHAME ON ALL THESE COMPANIES LIKE DOUBLE DRAGON PORT (SHITTY MELBOURNE HOUSE ETC).MONEY IS EVERYTHING ALTHOUGH AMIGA HAS THE POWER.THE POWER OF "HER" GAMES.THOUSANDS OF GAMES WITH A BIG NUMBER BRILLIANT PERFECT GAMES.
The problem of the Amiga versions of Street Fighters II and other beat´em ups is that by default the Amigas had too few RAM: so the programmers were always forced to renounce to animation frames and/or sound effects. Unfortunately, the Street Fighter "experience" is almost all about animation and sound effects...
Consoles like the SEGA Genesis/MegaDrive did not have this problem because they used cartdriges, and could have a potentially infinite amount of graphical data without loadings...
@meowistforlife How can you call this music crappy? Most people say this is one of the best remixes of Street Fighter ever. It was on the PC version first.
@fazares hm okay. I always thought people refered to the floor when they mentioned parallax scrolling in this game. still, isnt it the same trick as in, say, shadow of the beast / kid chaos / lionheart etc?
i had the 3 version of amiga , STF2 , SSTF2 , STTF2 turbo , the bst gfx was STTF2 turbo , but the butter game play SO FAR was SSFT2 , perfect as arcade .. sstf2 turbo sux ... too bad :)
Wow. this is weird. Compared to the SNES/Genesis version, I can see that it has arcade sprites, but seems to have less animation than those versions. Gameplay on the lesser systems also seems to be better.
Obviously the SNES's voices are better, since it has any at all. The Genesis version has poor voices, so its a tie there, lol.
Music, while remixed has much more quality than SNES, although SNES emulates the CPS2 arcade music better, and Genesis has poor music, so meh.
I know it's my third post in a row but the 3 easiest rapid firing moves in the game must be hard to pull off with a single button that does both punches and kicks. lol.
The cps 2 board has something like ~400 frames per character. This version should have been good if they had locked the game to use at least 16 mb of RAM. The engine comes from the PC version, so guess it's not how it should be....
The 1200/4000 even with a boosted CPU like a 68030 @ 50 mhz should level at the level of the original CPS-2 board in capable hands.
I got this game on Capcom Classics Collection Volume 2, but it's hard so I set it on easiest, but it's still hard so I would like to know, WHYYYYY can't I win even on easiest?
This is Super Street Fighter II Turbo and it's not what I can handle. Only the original three Street Fighter II games are what I can play on. On Super Turbo, I tried and tried and tried but it's too hard.
This version had very interesting music, I had never heard theese versions before but they certenly did the originals justice. Some where even better than the original tunes! Are they available for download somewhere?
i do think that some of the music is better than the arcade as with alot of amiga games but well this is 100% better than us golds sf2 but has anyone else seen they got the boss order mixed up vega before balrog wtf
no-one seems to mention what the controls are for this game.. is there simply one fire button in place of all punches and kicks as the original amiga sf2 was. if so that is fucking sickening
I SWEAR AT THE BEGINNING I SAW KEN DO THE SUPERMAN!!! what a joke conversion.. poor amiga.. my was mad expensive.. (AMIGA 1500) with 80megabyte harddive! 2 floppy drives, and some kinda video HAL AVG graphics card or something
Well, yeah. The SNES-Version is so much more impressive. Especially the music and the sound effects were so much better on the SNES... Sorry, but you must be joking....
Couldn't agree more! The programmers on all Amiga versions of SF2 were abysmal. I'll forgive the people behind "The World Warrior" because U.S Gold left them up sh&t creek.
The guys who coded SSF2 (not Turbo) said they were struggling to keep the 1200 version up to the level of the Megadrive!
What does that tell you about their ability? There's no excuse for that, the 1200 was superior to the SNES, let alone the MD!
If the licence had gone to Ocean, It would've been a different story
I suppose there was at least "one" bonus to this version of SF for the Amiga was that the floors this time around had parallax :)
Other than that, YES the Amiga could have shit this game in! US Gold never did great conversions anyway! Just look at Turbo Outrun.. Fucking terrible!
Tell me about it! I had Outrun on the A500 and i bought the original to Chase HQ when it came out and what a disappointed they both were! :( although Chase HQ wasn't quite as bad as Outrun.
One of the BIGGEST wastes of money for me though was buying Stun Runner for the Amiga with its absolutely ABYSMAL polygon routines with it running at something like 8 frames a second!
I of course didn't buy ALL the Amiga games that i had, very few actually as most of us got them in other ways :)
Yes, they say 'piracy' is bad nowadays. But back then, I knew about 10 friends with amiga 500's and I don't think any of them owned any games that weren't copied.
@JayArgonaut Yeah, did ya ever play Shadow Fighter? That rocked even on the A500. Not as good as Streetfighter 2 but still ace. Elfmania certainly looked the business, and was quite fun, but unfortunately didn't come close to SF2. It was really nice to watch and hear though. That was A500 too amazingly
@neomedia74 I think the problem it isnt the coders. You have $100k, pay 90k for licensing the game and spend 10k with programmers to do the job in 1 month... this is the result.
Agree! A1200 had enough power to kick any 2D game to Disney-like level of smooth and dynamic animation but coders fucked up a lot of conversions from arcades and Amiga-connected gamemakers were too lazy to make a good game using all A1200's capabilities.
At least this port is better than the awful Street Fighter II World Warrior port, the graphics are arcade quality but missing major frames of animation, love the Ken Knee bashing lol.
Yeah, but this is running on a computer that came out in 1985! Most people didn't even own the original NES until probably 1989, not to mention a Super NES or Dreamcast that didn't exist until the 90s that where made with technology years ahead.
The NES was released in 1985 as well in Japan. Do you think a NES port would look this good?
At 03:11,I wonder if anyone notices when Ryu was knocked-out in the air he was crossing his nuts with his two hands as he was falling to the ground? It was so funny. It was like he was saying dammit Ken you hit me in the nuts with that Dragon punch! ohhhhhhhh my poor nuts!!!!!!!!!!!!!!!!!!!!!!!
To be fair the framerate is better than what you see here - YouTube converts these videos to a low framerate like 15 fps or so - i fyou want to see the 50fps version, download the original video from our website - check my profile :)
The amiga frame rate as you call it... (i call it character frames per animation) was poor due to the amiga's storage capacity. Many frames were removed from character animations in comparison to the SNES versions. The back drops move smoothly as they are set, linear traced models and do not require frames of animation.
because Snes had like a million other Street Fighter 2 games and people said that if they got one more fighting game on the Super Nintendo they will puke
@happyrichter There was an SNES version. It had better framerate but much smaller sprites. Anyway, this Amiga port was horrible, the difficulty was outlandish and it had many technical shortcomings. The Normal Street Fighter 2 for Amiga was uglier (ECS graphics) but was overall a much better game. I wonder why they switched porting teams.
i dont like this game at all.i thought it was going to be good because of the super moves and the ability to do combos.but with the game being so fuckin difficult, it doesnt make wanna play at all anymore.i hopes its better when it comes out on ps3
thats your opinion and there is no practice at the arcade so there is no way imma get better at the game playin against fuckin difficult cpu players.i heard the 360 version is also hard even on the lowest difficulty.thats why im waitin for the ps3 version(which i think is a good system)
I have to say I never much liked SSF2T -- they made it overly complicated with the finishing combos (which as this video shows, get blocked 3 quarters of the time, when you did manage to pull them off!) and the difficulty was notched up an insane amount.
After SF2T I lost interest in the series really -- Capcom basically re-released the same game for over 10 years, just adding a couple of new characters and changing the colour of everyone's skin lol.
"As WinUAE doesn't support recording the audio tracks from CD32 games, I had to manually add them afterwards (easy, took about 10 mins). Hope most or all of them are in the correct place. All stage tracks had 2 tracks in one, one slow and one fast."
Search the net for "Galbadia Hotel", go to the mp3 section and check out "Super Street Fighter Turbo PC CD". If you want to thank me check out my videos ;)
Whateva man .. I've played both, Super Street Fighter II and Super Street Fighter II, and I think Super Street Fighter II is just the better game in so many terms. If Capcom would've put more work into the game it maybe would've turned out better than SSF II. But since they didn't, I think SSF II is a lot better.
This game owns, espically the CD version with a CD32 controller, since it has all the buttons to do the attacks properly, and managed to stand on it's own two feet against the Megadrive and SNES versions of SSF2:T
Great version of Guile's theme. They should have used that for the C64 version, rather than the character select theme.
jazzygeofferz 6 days ago
Love Sagats Theme
leonard316 2 months ago
I'm glad the music is good.You really don't have anything else to listen to in this game.
leonard316 2 months ago
awfully slow on the Amiga
jackjude 3 months ago
Played on WinUAE similar animation to my old A-1200 plus 030cpu 8MB Fast, on standard 020cpu 2mb superslow chip was almost unplayable
Sc0tsman33 3 months ago
I like the music and the graphics when still look beautiful (if a bit chunky). Besides that total bab, stick with the US Gold version even though it looks like shiza...
madcapoperator 3 months ago
I've just noticed somthnig about this lump of sh*te conversion. This has to be one of the laziest ports ever. No wonder there was rampant piracy on the Amiga when publishers released half finsihed games like this. Utter tripe!
trydowave 3 months ago
So-so gameplay and choppy animations, but the music is GREAT.
Holothurion 3 months ago
You should do a longplay of SSF2 The New Challengers on Amiga 500: I still remember with horror Ryu's BROWN hadoukens...
kidofthecentury77 3 months ago
@kidofthecentury77
Done and uploaded.
cubex55 3 months ago
1:04 whoops that wrong theme
kido146 4 months ago
1:04 RYU GO HOME & BE FAMLY MAN
kido146 4 months ago
You must have wanted to kill yourself with the loading.
THENAMEISQUICKMAN 4 months ago
Sounds aweosome
blazegriz 5 months ago
THE PROBLEM OF THE AMIGA ISNT THE AMOUNT OF RAM.THE PROBLEM OF THE AMIGA IS THE SHITTY PORTS
NEARLY ALL THE COMPANIES ARE PORTED VERY AWFUL GAMES.ON SEGA MEGADRIVE STREETFIGHTER WAS MADE BY CAPCOM.BUT FOR THE AMIGA THE PORTERS ARE "GAMETECH" VERY BAD PORTERS (LIKE BATMAN RETURNS)
SHAME ON ALL THESE COMPANIES LIKE DOUBLE DRAGON PORT (SHITTY MELBOURNE HOUSE ETC).MONEY IS EVERYTHING ALTHOUGH AMIGA HAS THE POWER.THE POWER OF "HER" GAMES.THOUSANDS OF GAMES WITH A BIG NUMBER BRILLIANT PERFECT GAMES.
petsasjim1 5 months ago
Damn! Ryu's theme is pretty funky.
wingedyoshi 6 months ago
Ken's loss portrait for some reason here looks more scarier than in the original arcade version.
UglyBitchK6969 7 months ago
The problem of the Amiga versions of Street Fighters II and other beat´em ups is that by default the Amigas had too few RAM: so the programmers were always forced to renounce to animation frames and/or sound effects. Unfortunately, the Street Fighter "experience" is almost all about animation and sound effects...
Consoles like the SEGA Genesis/MegaDrive did not have this problem because they used cartdriges, and could have a potentially infinite amount of graphical data without loadings...
borealis8uno 7 months ago
lol The Amiga version suck soo much, the MS-DOS is way better.
SuperDave341 7 months ago
Why is vega before balrog?
grgmj1980 8 months ago
the music is good :D
squirralicious 10 months ago
Well,the music is pretty good,graphics aren't bad,everything else NYEH!
JackieHoute 10 months ago
minimal vocals, crappy music and no announcer, not good also the m bission theme is dreadfull
meowistforlife 10 months ago
@meowistforlife How can you call this music crappy? Most people say this is one of the best remixes of Street Fighter ever. It was on the PC version first.
ojideagu 9 months ago
minimal vocals, crappy music and no announcer, not good
meowistforlife 10 months ago
Lazy programmers... they could do better. Or maybe they didn't have enough time, dunno. But A1200 could definitely do better.
DrxSlump 11 months ago
This comment has received too many negative votes show
MS-DOS Was way better compared to this shit
Skystacker00 11 months ago
@Skystacker00
So you are saying that Microsoft DOS was better than SSF2T? Wow!
I always thought MSDOS had boring gameplay....
cubex55 11 months ago 18
@cubex55 DIR-HOKAN !
janmansde3dede 6 months ago
@Skystacker00 nice clean dos, how M$ CLEANED UP ON THAT LITTLE RIPOFF.
indydaisy1 4 months ago
@Skystacker00 Nothing like making a tool of yourself ;)
madcapoperator 3 months ago
wow amiga is terrible with fighting games, all of them ironically
halodoomhpf15 11 months ago
I'm sorry, but I'm diggin Zangief's theme. It's classic Capcom meets Amiga uniqueness.
kalebparham 1 year ago
@kalebparham This music actually was on the PC version first, nothing to do with Amiga! The Amiga version came afterwards with the same CD audio.
ojideagu 9 months ago
I love the way your character glows doing his super move!
advancedtotal 1 year ago
no parallax scrolling,horrible music,weird screen ratio...i could go on...
fazares 1 year ago
@fazares uhm, there is loads of parallax scrolling.. check the floors.
rvounik 1 year ago
@rvounik I think he means parallax scrolling in the backgrounds is missing.
BudzMcgr33n 1 year ago
@rvounik thats line scrolling not parallax scrolling:D
fazares 1 year ago
@fazares hm okay. I always thought people refered to the floor when they mentioned parallax scrolling in this game. still, isnt it the same trick as in, say, shadow of the beast / kid chaos / lionheart etc?
rvounik 10 months ago
Epic music
mygodiswithin 1 year ago
This is revolting, The amiga line were not made to support game like this
SuperDave341 1 year ago
Is that lag i'm seeing, or is that how it played?
Baz0kable 1 year ago
it be good if the Music be off
bobyard123 1 year ago
is that how it played
bobyard123 1 year ago
why are there no voices on amiga? o0
vyyn 1 year ago
this ver. may be pretty terrible, but i gotta say, i like the music
artnandez 1 year ago
Comment removed
nicholasthetaylor 1 year ago
It seems fine until 1:07, after which the entire game just falls apart :)
I love this music. I'm so glad the PC CD version used the same stuff. Ahh, the PC CD. Now -that- was a damn good conversion.
bilalsheikh 1 year ago
The music is from the PC version isn't it?
Gizi64 1 year ago
@Gizi64
No, Amiga CD32 CD Audio, as its stated in the video info ;)
cubex55 1 year ago
@cubex55 This is news to me! I thought only the PC version had this CD audio track.
ojideagu 9 months ago
@Gizi64 Yes it's the same on the PC, I never knew the Amiga CD32 had the same music.
ojideagu 9 months ago
mk rox
ciawares 1 year ago
This shows graphics isn't everything. You can look like the arcade all day with big sprites. but hows your controls and gameplay?
clinch44 1 year ago
This looks better than wat I was expecting.
stufaman 1 year ago
i had the 3 version of amiga , STF2 , SSTF2 , STTF2 turbo , the bst gfx was STTF2 turbo , but the butter game play SO FAR was SSFT2 , perfect as arcade .. sstf2 turbo sux ... too bad :)
Marcus30011979 1 year ago
LOL at 18:45 WTF
zachthezombie 1 year ago
Gmeplay is more important than graphics.This would have been better if the graphics werent as good but it played smoothly.
Carbon657 1 year ago
damn, what a great soundtrack. i thought that was probably the best rendition of ken's theme that i've ever heard.
it;s too bad all that effort was wasted on such a terrible port that hardly anyone would play.
cesiumrane 1 year ago
was cd32 version of Super Street Fighter 2: The New Challengers ever released?
tiger5455 2 years ago
Wow. this is weird. Compared to the SNES/Genesis version, I can see that it has arcade sprites, but seems to have less animation than those versions. Gameplay on the lesser systems also seems to be better.
Obviously the SNES's voices are better, since it has any at all. The Genesis version has poor voices, so its a tie there, lol.
Music, while remixed has much more quality than SNES, although SNES emulates the CPS2 arcade music better, and Genesis has poor music, so meh.
Obviously 3D0>
diegoaccord 2 years ago
I think the music was the best (if a little out of sync)
nooblet911 2 years ago
@diegoaccord There is no SNES/Genesis version
This is Super Turbo, not Super or Turbo.
Super Turbo came after Super
It's confusing, I know
Doom2Guy 1 year ago 2
I know. I was comparing them because in the arcade, Super, and Super Turbo, are both CPS2 games, with the same graphics, music, ect.
diegoaccord 1 year ago
Oh okay, sorry
Doom2Guy 1 year ago
@diegoaccord The PC version is almost identical to this including the exact same CD music, but with perfect animation and all the sound effects.
ojideagu 9 months ago
is this on the A500 or th 1200?
Rx78RN 2 years ago
1200 I think (aga)
nooblet911 2 years ago
Hahaha! Looked like it was going to be OK, until they started fighting.
wootlanter 2 years ago 2
lmaooo I thought the exact same thing!
RapidR9 1 year ago
love the music
Konsker 2 years ago 4
I like the cheesy 70's style guitar in Ryu's and Cammy's stage.
Gamewitzer 2 years ago
I know it's my third post in a row but the 3 easiest rapid firing moves in the game must be hard to pull off with a single button that does both punches and kicks. lol.
wrestletube1 2 years ago
So are you saying WiUAE doesn't play CD32 at all with sound or does it just not record music?
I guess this is a re-record on Windows Media Encoder jobby.
Make sure you move the tick off the WinUAE Window after you drawn it and started recording though and remember to set the picture and sound to HD.
Just Kidding
wrestletube1 2 years ago
Street Fighter was the worst Street Fighter for AMIGA.
wrestletube1 2 years ago
Even though its hella jerky this is pretty well done for the Amiga
TwighlightMist 2 years ago
Damn The Music Kicks Ass! Bitchin! :)
SuperSmashbroskid 2 years ago 3
for the amiga CD32 nice graphics but sorry the 3DO version pwns this
Jago666 2 years ago
Dreamcast pwns both.
stickmansteven 2 years ago
The cps 2 board has something like ~400 frames per character. This version should have been good if they had locked the game to use at least 16 mb of RAM. The engine comes from the PC version, so guess it's not how it should be....
The 1200/4000 even with a boosted CPU like a 68030 @ 50 mhz should level at the level of the original CPS-2 board in capable hands.
dlfrsilver 2 years ago
blanka is scary looking!
eyesforowls 2 years ago
oh god, don't even remind me.
out of all the amiga ports of sf2, not one of them was even semi-decent.
niggerinnis 2 years ago
Graphics were so jerky!!!
ilaludba 2 years ago
wait isn´t Vega supposed to be the 2nd boss and Balrog the 1st?why the heck is Vega the 1st and Balrog the 2nd?
NeoEveryhobby 2 years ago
I got this game on Capcom Classics Collection Volume 2, but it's hard so I set it on easiest, but it's still hard so I would like to know, WHYYYYY can't I win even on easiest?
lilwhiteboi339 2 years ago
cant win on easiest maybe cause you shit at it lol
i can do it on hardest
ive been playing street fighter since it came out
malc1976 2 years ago
This is Super Street Fighter II Turbo and it's not what I can handle. Only the original three Street Fighter II games are what I can play on. On Super Turbo, I tried and tried and tried but it's too hard.
lilwhiteboi339 2 years ago
Hardy har har
lilwhiteboi339 2 years ago
was this a one button joystick games like all the other computer conversions (with space as an additional button)?
coliecolie110 2 years ago
I like Kens holding knee strike =D
msimplay 2 years ago
They couldn't have made that any cheaper even if they busted their ass to do so.
johnnyraybosko 2 years ago
yes plx tell me how to do the super move when the "super" is flashing on the screen on my side or a link where i can find them all thanx!
ddshadowmage 2 years ago
good music and nice details, but looks glitchy and I red it was very slow on a basic 1200.
the backgrounds are pretty dead too and the characters make no voices
nooblet911 2 years ago
This version had very interesting music, I had never heard theese versions before but they certenly did the originals justice. Some where even better than the original tunes! Are they available for download somewhere?
narcissusmusic 2 years ago
It's the arranged music from the PC MS-DOS CD version of this game. They're pretty easy to find.
dschultz6072 2 years ago
Allow me to chime in: lazy-ass conversion. Sadly, this particular trend continues to this day.
SteppingWolf 2 years ago
i do think that some of the music is better than the arcade as with alot of amiga games but well this is 100% better than us golds sf2 but has anyone else seen they got the boss order mixed up vega before balrog wtf
malc1976 2 years ago
Ah, this is the same music from the DOS version. This had some interesting theme mixes.
In particular, Chun-Li and Balrog's are of note.
HinataChan30 3 years ago
LOL!
Lawlz0rz 3 years ago
no-one seems to mention what the controls are for this game.. is there simply one fire button in place of all punches and kicks as the original amiga sf2 was. if so that is fucking sickening
HelloOtter 3 years ago
I SWEAR AT THE BEGINNING I SAW KEN DO THE SUPERMAN!!! what a joke conversion.. poor amiga.. my was mad expensive.. (AMIGA 1500) with 80megabyte harddive! 2 floppy drives, and some kinda video HAL AVG graphics card or something
Englishnamja 3 years ago
if i remember rite gametek did'nt finish off the amiga version leaveing frames of anamation incomplete and character voices but released it anyway.
colin419 3 years ago 4
did us gold do this?
malc1976 3 years ago
i have just played this on friends machine,and yes it is bad,but strangely a technical marvel considering the cd32 only had 2mb of ram
tiger5455 3 years ago
SNES had only 64kb of video ram, 64kb of sound ram and only 128kb of main ram. The SNES version is even more impressive.
The CD32 had a HUGE memory compared to the SNES.
Ahle2 3 years ago
Well, yeah. The SNES-Version is so much more impressive. Especially the music and the sound effects were so much better on the SNES... Sorry, but you must be joking....
Cyphox 3 years ago
The SNES version is impressive considered the little memory avialable.
All Amiga versions sucks, not because the limitation of the machine, but thanks to POOOR coders.
They couldn´t even get the line scrolling right on a machine with a dedicated chip (copper) for such things, LOL.
Ahle2 3 years ago 7
You speak the truth! The Amiga had the hardware to produce killer versions of SFII, but the coders sucked.
neomedia74 3 years ago 13
Couldn't agree more! The programmers on all Amiga versions of SF2 were abysmal. I'll forgive the people behind "The World Warrior" because U.S Gold left them up sh&t creek.
The guys who coded SSF2 (not Turbo) said they were struggling to keep the 1200 version up to the level of the Megadrive!
What does that tell you about their ability? There's no excuse for that, the 1200 was superior to the SNES, let alone the MD!
If the licence had gone to Ocean, It would've been a different story
JayArgonaut 3 years ago 12
I suppose there was at least "one" bonus to this version of SF for the Amiga was that the floors this time around had parallax :)
Other than that, YES the Amiga could have shit this game in! US Gold never did great conversions anyway! Just look at Turbo Outrun.. Fucking terrible!
blade004 2 years ago
Outrun is even worse, and Chase HQ looks terrible from Ocean too!
MadCommodore 2 years ago
Tell me about it! I had Outrun on the A500 and i bought the original to Chase HQ when it came out and what a disappointed they both were! :( although Chase HQ wasn't quite as bad as Outrun.
One of the BIGGEST wastes of money for me though was buying Stun Runner for the Amiga with its absolutely ABYSMAL polygon routines with it running at something like 8 frames a second!
I of course didn't buy ALL the Amiga games that i had, very few actually as most of us got them in other ways :)
blade004 2 years ago
Yes, they say 'piracy' is bad nowadays. But back then, I knew about 10 friends with amiga 500's and I don't think any of them owned any games that weren't copied.
wootlanter 2 years ago
But of course, Stun Runner didn't come from US Gold or Ocean but from Domark :)
blade004 2 years ago
@JayArgonaut That is so fackin true!
ChuTubeUK 1 year ago
@JayArgonaut Yeah, did ya ever play Shadow Fighter? That rocked even on the A500. Not as good as Streetfighter 2 but still ace. Elfmania certainly looked the business, and was quite fun, but unfortunately didn't come close to SF2. It was really nice to watch and hear though. That was A500 too amazingly
nicholasthetaylor 1 year ago
@neomedia74 I think the problem it isnt the coders. You have $100k, pay 90k for licensing the game and spend 10k with programmers to do the job in 1 month... this is the result.
decapattack 1 year ago
not to talk about the problem at the end of the round you have to change disk just to show you one simple grafic... omg.... coders suck like hell!!
tommyjones1978 3 years ago 3
@Ahle2 you r right , but the chip for scrolling is not copper (blitter):)
hankillo1 1 year ago
Agree! A1200 had enough power to kick any 2D game to Disney-like level of smooth and dynamic animation but coders fucked up a lot of conversions from arcades and Amiga-connected gamemakers were too lazy to make a good game using all A1200's capabilities.
Scumkill2 2 years ago 6
this makes ssfII on the sega genesis look good
shalpp 3 years ago
anyone know were i can get the cd32 version,pm if you know!
tiger5455 3 years ago
Fucked up port as usual! I hope the ones who converted it will be beaten up badly
rubberhoodie 3 years ago
At least this port is better than the awful Street Fighter II World Warrior port, the graphics are arcade quality but missing major frames of animation, love the Ken Knee bashing lol.
TwighlightMist 3 years ago
T.Hawk's song is the best
SUPERMEEEEEE 3 years ago
the songs are different but good to hear!
souzaef 3 years ago 2
better than the other version but that aint saying its good
malc1976 3 years ago
the musics good
malc1976 3 years ago
i'd love to see a good fight!!!
GeorgeNYer 3 years ago
show us u can beat shin akuma
GeorgeNYer 3 years ago
Whoever were responsible for this bad port need rounded up and shot!
Uberdude25 3 years ago
the painful days when amiga did not have a good street fighter of its own
MikeHammersmith 3 years ago
I hate this version's music!
UniversalTVfan1994 3 years ago
T Hawk's song sounds great in this.
arrogancy 3 years ago 4
No sound during the fights ? Only musics ? That's really bad... But graphics are quiet good....
Kelitydelapalestine 3 years ago
there are beating sounds but no voice samples like 'hadoken' 'shoryuken'
betamanATstage6 3 years ago
Whatta shitty port! The PC conversion rock all over, but also suffer from bad frame rate, but butter than this port
rubberhoodie 3 years ago
The dreamcast port was great.
Kelitydelapalestine 3 years ago 3
Yeah, but this is running on a computer that came out in 1985! Most people didn't even own the original NES until probably 1989, not to mention a Super NES or Dreamcast that didn't exist until the 90s that where made with technology years ahead.
The NES was released in 1985 as well in Japan. Do you think a NES port would look this good?
AmigaHeretic 3 years ago 4
At 03:11,I wonder if anyone notices when Ryu was knocked-out in the air he was crossing his nuts with his two hands as he was falling to the ground? It was so funny. It was like he was saying dammit Ken you hit me in the nuts with that Dragon punch! ohhhhhhhh my poor nuts!!!!!!!!!!!!!!!!!!!!!!!
RedIce2007 3 years ago
the music of ken's stage can be also heard from SNES Dragon Ball Z game.
ThunderHenshin32 3 years ago
brings back the memories, Street Fighter was very popular, first saw & it played in SNES back in 1990s.
ThunderHenshin32 3 years ago
If I'm not mistaken SSF2T came out on the Amiga 1200 and the CD32, am I right?
The difference between the 1200 and CD32 version is CD32 has music whereas the 1200 doesn't.
Google Amiga CD32 if your not sure what the CD32 is about.
TwighlightMist 3 years ago
The CD32 is an Amiga1200 in a games console with a CDROM, you could attach a floppy & harddrives, mouse & keyboard to it.
Daffyer2 3 years ago
shouldnt u fight akuma instead of bison??
GeorgeNYer 4 years ago
You can only fight Akuma IF you make it to Bison without losing ever.
Jac2Mac 3 years ago
wow, that's some bad frame rate on the amiga, so little sprites used. Why couldn't this game be ported to the super nintendo
happyrichter 4 years ago
To be fair the framerate is better than what you see here - YouTube converts these videos to a low framerate like 15 fps or so - i fyou want to see the 50fps version, download the original video from our website - check my profile :)
cubex55 4 years ago
well a 50 fps framerate doesn't apply for a real amiga (even if it's expanded with a 060)... more like 12 fps or so there :P
superturbo2 3 years ago
The amiga frame rate as you call it... (i call it character frames per animation) was poor due to the amiga's storage capacity. Many frames were removed from character animations in comparison to the SNES versions. The back drops move smoothly as they are set, linear traced models and do not require frames of animation.
AzumiRM 3 years ago
because Snes had like a million other Street Fighter 2 games and people said that if they got one more fighting game on the Super Nintendo they will puke
clownhorse 3 years ago
@happyrichter There was an SNES version. It had better framerate but much smaller sprites. Anyway, this Amiga port was horrible, the difficulty was outlandish and it had many technical shortcomings. The Normal Street Fighter 2 for Amiga was uglier (ECS graphics) but was overall a much better game. I wonder why they switched porting teams.
alizta 1 year ago
it would look like a faster super sfII on the snes, so they probably thought its not worth it.
nooblet911 1 year ago
WHAT amiga was this released on ? if this was an amiga 500+/600 complient game - wow, but im gonna guess its a1200/4000 and cd32 heh
t1cTacJ0e 4 years ago
i dont like this game at all.i thought it was going to be good because of the super moves and the ability to do combos.but with the game being so fuckin difficult, it doesnt make wanna play at all anymore.i hopes its better when it comes out on ps3
hasanodom 4 years ago
ps3 suck and its easy practice
suwoop187 4 years ago
thats your opinion and there is no practice at the arcade so there is no way imma get better at the game playin against fuckin difficult cpu players.i heard the 360 version is also hard even on the lowest difficulty.thats why im waitin for the ps3 version(which i think is a good system)
hasanodom 4 years ago
I have to say I never much liked SSF2T -- they made it overly complicated with the finishing combos (which as this video shows, get blocked 3 quarters of the time, when you did manage to pull them off!) and the difficulty was notched up an insane amount.
After SF2T I lost interest in the series really -- Capcom basically re-released the same game for over 10 years, just adding a couple of new characters and changing the colour of everyone's skin lol.
Dessan01 4 years ago
is it really the amiga version ? i'm nicely surprised ! graphics are same than on arcade.
Parallax scrolling on the ground is good. but misses characters' voice and motion isnt smooth and fast.anyway, Better than SF2 version (from us gold).
kensou13 4 years ago
Good point: You get to fight EVERYBODY in the game instead of just 12 people. Bad point: THERE'S NO AUDIO FOR THE VOICES, DAMMIT!
krizwatcher 4 years ago
its better when u play street fighter on fast mode
masterspring 4 years ago
isnt akuma suppost to beat up bison nd figt u
69thug69 4 years ago
lying is bad
horseboydx 4 years ago
Not really. Look at the description:
"As WinUAE doesn't support recording the audio tracks from CD32 games, I had to manually add them afterwards (easy, took about 10 mins). Hope most or all of them are in the correct place. All stage tracks had 2 tracks in one, one slow and one fast."
djdger1worldofanime 4 years ago
That musuc is not from the game, its from the street fighter 2 turbo LIVE! album
horseboydx 4 years ago
Where can you find the music at?
JOBIETRICE213 4 years ago
Search the net for "Galbadia Hotel", go to the mp3 section and check out "Super Street Fighter Turbo PC CD". If you want to thank me check out my videos ;)
retezacoverband 4 years ago
The music is really cool. I like these arrangements.
HinataChan30 4 years ago
ENGLISH DERIVES FROM NETHERLANDS
ZEROEVILDARKCOOL 4 years ago
help:
How can i DOwnload this game to my pc? need some software or else?
soymiguel 4 years ago
Interesting port this one. Not sure I like the remixed music but hell, looks like the machine just about managed the game anyway.
SweetStevieAaron 4 years ago
Wow. The music is actaully pretty nice.
MaxxTheSlash 4 years ago
Whateva man .. I've played both, Super Street Fighter II and Super Street Fighter II, and I think Super Street Fighter II is just the better game in so many terms. If Capcom would've put more work into the game it maybe would've turned out better than SSF II. But since they didn't, I think SSF II is a lot better.
RealistG 4 years ago
wtf do u mean u played super street fighter 2 and super street fighter 2 u dun make sance
69thug69 4 years ago
esse jogador e ruim d mais joga so very easy
saxvvc 4 years ago
The strange thing is Vega is actually the first of the 4 bosses he fought instead of Balrog.
goshogun 4 years ago 2
Lol, was that the flaming Shoryuken from Ken? Why is there a dark flame instead of bright orange-red? o_o;
Bah, the graphics on this sucks.
kyoakuhan2 4 years ago
lol...awful. That kneeing movement! A true insult to what the Amiga was capable of. Defnitely belongs to the SNES.
stevieu83 4 years ago
The SNES version was MUCH better than this...
Metalwario64 4 years ago
This game owns, espically the CD version with a CD32 controller, since it has all the buttons to do the attacks properly, and managed to stand on it's own two feet against the Megadrive and SNES versions of SSF2:T
NegativeCreep15 4 years ago