Added: 4 years ago
From: cubex55
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  • Great version of Guile's theme. They should have used that for the C64 version, rather than the character select theme.

  • Love Sagats  Theme

  • I'm glad the music is good.You really don't have anything else to listen to in this game.

  • awfully slow on the Amiga

  • Played on WinUAE similar animation to my old A-1200 plus 030cpu 8MB Fast, on standard 020cpu 2mb superslow chip was almost unplayable

  • I like the music and the graphics when still look beautiful (if a bit chunky). Besides that total bab, stick with the US Gold version even though it looks like shiza...

  • I've just noticed somthnig about this lump of sh*te conversion. This has to be one of the laziest ports ever. No wonder there was rampant piracy on the Amiga when publishers released half finsihed games like this. Utter tripe!

  • So-so gameplay and choppy animations, but the music is GREAT.

  • You should do a longplay of SSF2 The New Challengers on Amiga 500: I still remember with horror Ryu's BROWN hadoukens...

  • @kidofthecentury77

    Done and uploaded.

  • 1:04 whoops that wrong theme

  • 1:04 RYU GO HOME & BE FAMLY MAN

  • You must have wanted to kill yourself with the loading.

  • Sounds aweosome

  • THE PROBLEM OF THE AMIGA ISNT THE AMOUNT OF RAM.THE PROBLEM OF THE AMIGA IS THE SHITTY PORTS

    NEARLY ALL THE COMPANIES ARE PORTED VERY AWFUL GAMES.ON SEGA MEGADRIVE STREETFIGHTER WAS MADE BY CAPCOM.BUT FOR THE AMIGA THE PORTERS ARE "GAMETECH" VERY BAD PORTERS (LIKE BATMAN RETURNS)

    SHAME ON ALL THESE COMPANIES LIKE DOUBLE DRAGON PORT (SHITTY MELBOURNE HOUSE ETC).MONEY IS EVERYTHING ALTHOUGH AMIGA HAS THE POWER.THE POWER OF "HER" GAMES.THOUSANDS OF GAMES WITH A BIG NUMBER BRILLIANT PERFECT GAMES.

  • Damn! Ryu's theme is pretty funky.

  • Ken's loss portrait for some reason here looks more scarier than in the original arcade version.

  • The problem of the Amiga versions of Street Fighters II and other beat´em ups is that by default the Amigas had too few RAM: so the programmers were always forced to renounce to animation frames and/or sound effects. Unfortunately, the Street Fighter "experience" is almost all about animation and sound effects...

    Consoles like the SEGA Genesis/MegaDrive did not have this problem because they used cartdriges, and could have a potentially infinite amount of graphical data without loadings...

  • lol The Amiga version suck soo much, the MS-DOS is way better.

  • Why is vega before balrog?

  • the music is good :D

  • Well,the music is pretty good,graphics aren't bad,everything else NYEH!

  • minimal vocals, crappy music and no announcer, not good also the m bission theme is dreadfull

  • @meowistforlife How can you call this music crappy? Most people say this is one of the best remixes of Street Fighter ever. It was on the PC version first.

  • minimal vocals, crappy music and no announcer, not good

  • Lazy programmers... they could do better. Or maybe they didn't have enough time, dunno. But A1200 could definitely do better.

  • @Skystacker00

    So you are saying that Microsoft DOS was better than SSF2T? Wow!

    I always thought MSDOS had boring gameplay....

  • @cubex55 DIR-HOKAN !

  • @Skystacker00 nice clean dos, how M$ CLEANED UP ON THAT LITTLE RIPOFF.

  • @Skystacker00 Nothing like making a tool of yourself ;)

  • wow amiga is terrible with fighting games, all of them ironically

  • I'm sorry, but I'm diggin Zangief's theme. It's classic Capcom meets Amiga uniqueness.

  • @kalebparham This music actually was on the PC version first, nothing to do with Amiga! The Amiga version came afterwards with the same CD audio.

  • I love the way your character glows doing his super move!

  • no parallax scrolling,horrible music,weird screen ratio...i could go on...

  • @fazares uhm, there is loads of parallax scrolling.. check the floors.

  • @rvounik I think he means parallax scrolling in the backgrounds is missing.

  • @rvounik thats line scrolling not parallax scrolling:D

  • @fazares hm okay. I always thought people refered to the floor when they mentioned parallax scrolling in this game. still, isnt it the same trick as in, say, shadow of the beast / kid chaos / lionheart etc?

  • Epic music

  • This is revolting, The amiga line were not made to support game like this

  • Is that lag i'm seeing, or is that how it played?

  • it be good if the Music be off

  • is that how it played

  • why are there no voices on amiga? o0

  • this ver. may be pretty terrible, but i gotta say, i like the music

  • Comment removed

  • It seems fine until 1:07, after which the entire game just falls apart :)

    I love this music. I'm so glad the PC CD version used the same stuff. Ahh, the PC CD. Now -that- was a damn good conversion.

  • The music is from the PC version isn't it?

  • @Gizi64

    No, Amiga CD32 CD Audio, as its stated in the video info ;)

  • @cubex55 This is news to me! I thought only the PC version had this CD audio track.

  • @Gizi64 Yes it's the same on the PC, I never knew the Amiga CD32 had the same music.

  • mk rox

  • This shows graphics isn't everything. You can look like the arcade all day with big sprites. but hows your controls and gameplay?

  • This looks better than wat I was expecting.

  • i had the 3 version of amiga , STF2 , SSTF2 , STTF2 turbo , the bst gfx was STTF2 turbo , but the butter game play SO FAR was SSFT2 , perfect as arcade .. sstf2 turbo sux ... too bad :)

  • LOL at 18:45 WTF

  • Gmeplay is more important than graphics.This would have been better if the graphics werent as good but it played smoothly.

  • damn, what a great soundtrack. i thought that was probably the best rendition of ken's theme that i've ever heard.

    it;s too bad all that effort was wasted on such a terrible port that hardly anyone would play.

  • was cd32 version of Super Street Fighter 2: The New Challengers ever released?

  • Wow. this is weird. Compared to the SNES/Genesis version, I can see that it has arcade sprites, but seems to have less animation than those versions. Gameplay on the lesser systems also seems to be better.

    Obviously the SNES's voices are better, since it has any at all. The Genesis version has poor voices, so its a tie there, lol.

    Music, while remixed has much more quality than SNES, although SNES emulates the CPS2 arcade music better, and Genesis has poor music, so meh.

    Obviously 3D0>

  • I think the music was the best (if a little out of sync)

  • @diegoaccord There is no SNES/Genesis version

    This is Super Turbo, not Super or Turbo.

    Super Turbo came after Super

    It's confusing, I know

  • I know. I was comparing them because in the arcade, Super, and Super Turbo, are both CPS2 games, with the same graphics, music, ect.

  • Oh okay, sorry

  • @diegoaccord The PC version is almost identical to this including the exact same CD music, but with perfect animation and all the sound effects.

  • is this on the A500 or th 1200?

  • 1200 I think (aga)

  • Hahaha! Looked like it was going to be OK, until they started fighting.

  • lmaooo I thought the exact same thing!

  • love the music

  • I like the cheesy 70's style guitar in Ryu's and Cammy's stage.

  • I know it's my third post in a row but the 3 easiest rapid firing moves in the game must be hard to pull off with a single button that does both punches and kicks. lol.

  • So are you saying WiUAE doesn't play CD32 at all with sound or does it just not record music?

    I guess this is a re-record on Windows Media Encoder jobby.

    Make sure you move the tick off the WinUAE Window after you drawn it and started recording though and remember to set the picture and sound to HD.

    Just Kidding

  • Street Fighter was the worst Street Fighter for AMIGA.

  • Even though its hella jerky this is pretty well done for the Amiga

  • Damn The Music Kicks Ass! Bitchin! :)

  • for the amiga CD32 nice graphics but sorry the 3DO version pwns this

  • Dreamcast pwns both.

  • The cps 2 board has something like ~400 frames per character. This version should have been good if they had locked the game to use at least 16 mb of RAM. The engine comes from the PC version, so guess it's not how it should be....

    The 1200/4000 even with a boosted CPU like a 68030 @ 50 mhz should level at the level of the original CPS-2 board in capable hands.

  • blanka is scary looking!

  • oh god, don't even remind me.

    out of all the amiga ports of sf2, not one of them was even semi-decent.

  • Graphics were so jerky!!!

  • wait isn´t Vega supposed to be the 2nd boss and Balrog the 1st?why the heck is Vega the 1st and Balrog the 2nd?

  • I got this game on Capcom Classics Collection Volume 2, but it's hard so I set it on easiest, but it's still hard so I would like to know, WHYYYYY can't I win even on easiest?

  • cant win on easiest maybe cause you shit at it lol

    i can do it on hardest

    ive been playing street fighter since it came out

  • This is Super Street Fighter II Turbo and it's not what I can handle. Only the original three Street Fighter II games are what I can play on. On Super Turbo, I tried and tried and tried but it's too hard.

  • Hardy har har

  • was this a one button joystick games like all the other computer conversions (with space as an additional button)?

  • I like Kens holding knee strike =D

  • They couldn't have made that any cheaper even if they busted their ass to do so.

  • yes plx tell me how to do the super move when the "super" is flashing on the screen on my side or a link where i can find them all thanx!

  • good music and nice details, but looks glitchy and I red it was very slow on a basic 1200.

    the backgrounds are pretty dead too and the characters make no voices

  • This version had very interesting music, I had never heard theese versions before but they certenly did the originals justice. Some where even better than the original tunes! Are they available for download somewhere?

  • It's the arranged music from the PC MS-DOS CD version of this game. They're pretty easy to find.

  • Allow me to chime in: lazy-ass conversion. Sadly, this particular trend continues to this day.

  • i do think that some of the music is better than the arcade as with alot of amiga games but well this is 100% better than us golds sf2 but has anyone else seen they got the boss order mixed up vega before balrog wtf

  • Ah, this is the same music from the DOS version. This had some interesting theme mixes.

    In particular, Chun-Li and Balrog's are of note.

  • LOL!

  • no-one seems to mention what the controls are for this game.. is there simply one fire button in place of all punches and kicks as the original amiga sf2 was. if so that is fucking sickening

  • I SWEAR AT THE BEGINNING I SAW KEN DO THE SUPERMAN!!! what a joke conversion.. poor amiga.. my was mad expensive.. (AMIGA 1500) with 80megabyte harddive! 2 floppy drives, and some kinda video HAL AVG graphics card or something

  • if i remember rite gametek did'nt finish off the amiga version leaveing frames of anamation incomplete and character voices but released it anyway.

  • did us gold do this?

  • i have just played this on friends machine,and yes it is bad,but strangely a technical marvel considering the cd32 only had 2mb of ram

  • SNES had only 64kb of video ram, 64kb of sound ram and only 128kb of main ram. The SNES version is even more impressive.

    The CD32 had a HUGE memory compared to the SNES.

  • Well, yeah. The SNES-Version is so much more impressive. Especially the music and the sound effects were so much better on the SNES... Sorry, but you must be joking....

  • The SNES version is impressive considered the little memory avialable.

    All Amiga versions sucks, not because the limitation of the machine, but thanks to POOOR coders.

    They couldn´t even get the line scrolling right on a machine with a dedicated chip (copper) for such things, LOL.

  • You speak the truth! The Amiga had the hardware to produce killer versions of SFII, but the coders sucked.

  • Couldn't agree more! The programmers on all Amiga versions of SF2 were abysmal. I'll forgive the people behind "The World Warrior" because U.S Gold left them up sh&t creek.

    The guys who coded SSF2 (not Turbo) said they were struggling to keep the 1200 version up to the level of the Megadrive!

    What does that tell you about their ability? There's no excuse for that, the 1200 was superior to the SNES, let alone the MD!

    If the licence had gone to Ocean, It would've been a different story

  • I suppose there was at least "one" bonus to this version of SF for the Amiga was that the floors this time around had parallax :)

    Other than that, YES the Amiga could have shit this game in! US Gold never did great conversions anyway! Just look at Turbo Outrun.. Fucking terrible!

  • Outrun is even worse, and Chase HQ looks terrible from Ocean too!

  • Tell me about it! I had Outrun on the A500 and i bought the original to Chase HQ when it came out and what a disappointed they both were! :( although Chase HQ wasn't quite as bad as Outrun.

    One of the BIGGEST wastes of money for me though was buying Stun Runner for the Amiga with its absolutely ABYSMAL polygon routines with it running at something like 8 frames a second!

    I of course didn't buy ALL the Amiga games that i had, very few actually as most of us got them in other ways :)

  • Yes, they say 'piracy' is bad nowadays. But back then, I knew about 10 friends with amiga 500's and I don't think any of them owned any games that weren't copied.

  • But of course, Stun Runner didn't come from US Gold or Ocean but from Domark :)

  • @JayArgonaut That is so fackin true!

  • @JayArgonaut Yeah, did ya ever play Shadow Fighter? That rocked even on the A500. Not as good as Streetfighter 2 but still ace. Elfmania certainly looked the business, and was quite fun, but unfortunately didn't come close to SF2. It was really nice to watch and hear though. That was A500 too amazingly

  • @neomedia74 I think the problem it isnt the coders. You have $100k, pay 90k for licensing the game and spend 10k with programmers to do the job in 1 month... this is the result.

  • not to talk about the problem at the end of the round you have to change disk just to show you one simple grafic... omg.... coders suck like hell!!

  • @Ahle2 you r right , but the chip for scrolling is not copper (blitter):)

  • Agree! A1200 had enough power to kick any 2D game to Disney-like level of smooth and dynamic animation but coders fucked up a lot of conversions from arcades and Amiga-connected gamemakers were too lazy to make a good game using all A1200's capabilities.

  • this makes ssfII on the sega genesis look good

  • anyone know were i can get the cd32 version,pm if you know!

  • Fucked up port as usual! I hope the ones who converted it will be beaten up badly

  • At least this port is better than the awful Street Fighter II World Warrior port, the graphics are arcade quality but missing major frames of animation, love the Ken Knee bashing lol.

  • T.Hawk's song is the best

  • the songs are different but good to hear!

  • better than the other version but that aint saying its good

  • the musics good

  • i'd love to see a good fight!!!

  • show us u can beat shin akuma

  • Whoever were responsible for this bad port need rounded up and shot!

  • the painful days when amiga did not have a good street fighter of its own

  • I hate this version's music!

  • T Hawk's song sounds great in this.

  • No sound during the fights ? Only musics ? That's really bad... But graphics are quiet good....

  • there are beating sounds but no voice samples like 'hadoken' 'shoryuken'

  • Whatta shitty port! The PC conversion rock all over, but also suffer from bad frame rate, but butter than this port

  • The dreamcast port was great.

  • Yeah, but this is running on a computer that came out in 1985! Most people didn't even own the original NES until probably 1989, not to mention a Super NES or Dreamcast that didn't exist until the 90s that where made with technology years ahead.

    The NES was released in 1985 as well in Japan. Do you think a NES port would look this good?

  • At 03:11,I wonder if anyone notices when Ryu was knocked-out in the air he was crossing his nuts with his two hands as he was falling to the ground? It was so funny. It was like he was saying dammit Ken you hit me in the nuts with that Dragon punch! ohhhhhhhh my poor nuts!!!!!!!!!!!!!!!!!!!!!!!

  • the music of ken's stage can be also heard from SNES Dragon Ball Z game.

  • brings back the memories, Street Fighter was very popular, first saw & it played in SNES back in 1990s.

  • If I'm not mistaken SSF2T came out on the Amiga 1200 and the CD32, am I right?

    The difference between the 1200 and CD32 version is CD32 has music whereas the 1200 doesn't.

    Google Amiga CD32 if your not sure what the CD32 is about.

  • The CD32 is an Amiga1200 in a games console with a CDROM, you could attach a floppy & harddrives, mouse & keyboard to it.

  • shouldnt u fight akuma instead of bison??

  • You can only fight Akuma IF you make it to Bison without losing ever.

  • wow, that's some bad frame rate on the amiga, so little sprites used. Why couldn't this game be ported to the super nintendo

  • To be fair the framerate is better than what you see here - YouTube converts these videos to a low framerate like 15 fps or so - i fyou want to see the 50fps version, download the original video from our website - check my profile :)

  • well a 50 fps framerate doesn't apply for a real amiga (even if it's expanded with a 060)... more like 12 fps or so there :P

  • The amiga frame rate as you call it... (i call it character frames per animation) was poor due to the amiga's storage capacity. Many frames were removed from character animations in comparison to the SNES versions. The back drops move smoothly as they are set, linear traced models and do not require frames of animation.

  • because Snes had like a million other Street Fighter 2 games and people said that if they got one more fighting game on the Super Nintendo they will puke

  • @happyrichter There was an SNES version. It had better framerate but much smaller sprites. Anyway, this Amiga port was horrible, the difficulty was outlandish and it had many technical shortcomings. The Normal Street Fighter 2 for Amiga was uglier (ECS graphics) but was overall a much better game. I wonder why they switched porting teams.

  • it would look like a faster super sfII on the snes, so they probably thought its not worth it.

  • WHAT amiga was this released on ? if this was an amiga 500+/600 complient game - wow, but im gonna guess its a1200/4000 and cd32 heh

  • i dont like this game at all.i thought it was going to be good because of the super moves and the ability to do combos.but with the game being so fuckin difficult, it doesnt make wanna play at all anymore.i hopes its better when it comes out on ps3

  • ps3 suck and its easy practice

  • thats your opinion and there is no practice at the arcade so there is no way imma get better at the game playin against fuckin difficult cpu players.i heard the 360 version is also hard even on the lowest difficulty.thats why im waitin for the ps3 version(which i think is a good system)

  • I have to say I never much liked SSF2T -- they made it overly complicated with the finishing combos (which as this video shows, get blocked 3 quarters of the time, when you did manage to pull them off!) and the difficulty was notched up an insane amount.

    After SF2T I lost interest in the series really -- Capcom basically re-released the same game for over 10 years, just adding a couple of new characters and changing the colour of everyone's skin lol.

  • is it really the amiga version ? i'm nicely surprised ! graphics are same than on arcade.

    Parallax scrolling on the ground is good. but misses characters' voice and motion isnt smooth and fast.anyway, Better than SF2 version (from us gold).

  • Good point: You get to fight EVERYBODY in the game instead of just 12 people. Bad point: THERE'S NO AUDIO FOR THE VOICES, DAMMIT!

  • its better when u play street fighter on fast mode

  • isnt akuma suppost to beat up bison nd figt u

  • lying is bad

  • Not really. Look at the description:

    "As WinUAE doesn't support recording the audio tracks from CD32 games, I had to manually add them afterwards (easy, took about 10 mins). Hope most or all of them are in the correct place. All stage tracks had 2 tracks in one, one slow and one fast."

  • That musuc is not from the game, its from the street fighter 2 turbo LIVE! album

  • Where can you find the music at?

  • Search the net for "Galbadia Hotel", go to the mp3 section and check out "Super Street Fighter Turbo PC CD". If you want to thank me check out my videos ;)

  • The music is really cool. I like these arrangements.

  • ENGLISH DERIVES FROM NETHERLANDS

  • help:

    How can i DOwnload this game to my pc? need some software or else?

  • Interesting port this one. Not sure I like the remixed music but hell, looks like the machine just about managed the game anyway.

  • Wow. The music is actaully pretty nice.

  • Whateva man .. I've played both, Super Street Fighter II and Super Street Fighter II, and I think Super Street Fighter II is just the better game in so many terms. If Capcom would've put more work into the game it maybe would've turned out better than SSF II. But since they didn't, I think SSF II is a lot better.

  • wtf do u mean u played super street fighter 2 and super street fighter 2 u dun make sance

  • esse jogador e ruim d mais joga so very easy

  • The strange thing is Vega is actually the first of the 4 bosses he fought instead of Balrog.

  • Lol, was that the flaming Shoryuken from Ken? Why is there a dark flame instead of bright orange-red? o_o;

    Bah, the graphics on this sucks.

  • lol...awful. That kneeing movement! A true insult to what the Amiga was capable of. Defnitely belongs to the SNES.

  • The SNES version was MUCH better than this...

  • This game owns, espically the CD version with a CD32 controller, since it has all the buttons to do the attacks properly, and managed to stand on it's own two feet against the Megadrive and SNES versions of SSF2:T