Added: 5 months ago
From: PackzUKCody
Views: 1,600
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  • cheap

  • @Shintroy haha lol :)

  • like vipers OS on C.LP, C.LP + C.FP. I still have trouble understanding the notation

    

  • @Igydigital This OS is different because Zonk is executed with the release of a button. So you just land a throw, immediately hold two buttons, hold up forward and use a jump normal of your choice and RELEASE the two buttons at the same time that you hit the opponent. The HK Ruffian after is simply me showing you what to do if Juri decides to use the absorb move.

  • hey man I main juri then jumped to cody good stuff. Much love for the effort from these vids. But yea I've been to a bunch of tourny's but still loose track to simple memorizing and learning simple OS. I come from tekken background so memorizing moves (juggles) is the easiest thing to do but doing OS on reaction sometimes complicates things. This game is so hard sometimes...whenever you can break it down even further it would be much help.

  • just a tip: show inputs to let the viewer know what option you are actually tryin.

  • @zukuu since he is doing this by himself, he has to put the option select on record to show all of the options it beats. its very hard to show the inputs of a option select unless you have a person to help you

  • @Tom03110 No I actually mean Juri's inputs, since the OS remains the same, but the actions of Juri change.

    also second tipp: write the input of the OS in the description or edit it into the video. (I know what you did, but not the average online player).

  • @zukuu It's an All in One OS.

    Anti backdash, "counter" EX Pin, Ultra of course, and anything else.

    OS is obviously a safe jump + "Daigo OS" EX Bingo> cl.MP HK Ruffian after cancel frames and before link frames.

    why'd your comment get +5

  • @Shintroy I know what that does, it's for the not as advanced players, hence "just a tip".

  • Also its not even neccesary to OS the expinwheel, timing the jump later will beat both that and backdash anyway, thats pretty universal.

  • @bluecheeseftw Timing the jump later will result in it not being a safe jump and Juri could probably use a normal to either; anti-air Cody or lower her hitbox. I know what you're talking about but a safe jump is used to ensure you ALWAYS block, timing it differently won't ensure that.

  • Juri loses to pretty much any invincible OS on a safe jump in this game, its the ex counter escape that counts really, just mix that in with actual blocking/teching.

  • Oh wow. Good knowledge, shame Juri is pretty damn rare.

  • Nice! Loving these videos man, great work.

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