Added: 3 years ago
From: ulillillia
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  • fallout? more like flyout! thats what I think

  • Man I regret buying SMB Deluxe instead of this. :(

  • what the heck its just plain white

  • Ulillillia,

    Why did you stop playing SMB2?

    It is a great game, and i would be really happy if you did at least one more vid.

    TY

  • One word: Disgaea. Disgaea has seriously taken over almost every game I play. Consider the fact I've racked up 2300 hours of play on Disgaea 1 and 2 combined in only 22 months. That's an average of 3 1/2 hours per day for about 670 days. No other game has ever come close to that in my life and this streak still continues.

  • baby went to space with wheatly and spacecore

  • Technically, it's only about 60% of the way into space.  Space starts 100 km (62 miles) above the ground and this only gets to 60 km, given debug mode's stats.

  • y is the time glitched?

  • fall out because jump very speed??

  • poor baby monkey :(

  • how do you get the cheats to stop the clock and others like hover and moon jump?

  • See the "jungle tour" video for SMB1's world tours video - various codes are displayed first thing in the video.

  • He's spazing out! call a doctor!!

  • Without the need of cheats? There are only 60 seconds on the clock, so this is only possible with cheats!?!?

  • You can still do it without cheats, but the time will run out while still going up at over 1000 mph. I had to disable the clock in order to show you what the 4500 mph is really like. I didn't use any position-adjusting cheats like hover or moon jump.

  • @ulillillia oh, ok

  • Raymond went sideways out of the field and somehow or another he stumbled across a Class 1 Bug. Bumping the REAL wall outside the field.

  • This is how babies should be treated

  • @Joducus Considering Aiai's more than content with slamming his future son in the head with a Hammer after winning Rock Paper Sissors...I don't think they were thinking about Morals when making this series.

  • How did you fall out, and you were meters above the finish, not below?

  • There are annoying invisible walls that cause it - touch them and fallout occurs, even if going exactly straight up (straight up only in certain levels).

  • how could a game be more boring?

  • I did the math and I got that you were going 4625.5mph

    Help?!

  • After 999, you're otherwise left having to guess. Making matters even less predictable is a bug with the controls - gravity weakens as you move the ball using the joystick. Spin around in circles going up at 800 mph or something until the top then just let the ball drop without touching the joystick and note the speed difference - 800 going up, but 880 going down? That's a huge difference!

  • Walls? What walls?

  • @ulillillia LOL

  • wait so 999 is 4500

  • Not quite. The display stops at 999 but the acceleration still continues. There's a noticeable difference in the approach speed after the minute-long fall than on approach after the second bounce and the display still shows 999.

  • SO wierd 1st time he tryed

    OMG fallout in the sky?!?!?!

  • This is because, hidden to the player, there are invisible walls surrounding levels. If you touch them, fallout occurs. They're actually quite annoying though. I've known about the invisible walls not long after playing this game, from such stunts and there are indirect clues to their existence. Years later, through discovering the Action Replay code for debug mode on AR Central, I have seen proof of these walls' existence.

  • Hey, I tried this, and I got the perfect launch and was cruising up at around 450 mph, but then I got fallout. How'd you get so high and not get a fallout?

  • If you did this exactly as I had in the video, getting over to where the goal is and activated the fast forward switch, you should be getting tossed at 4500 mph, not 450. The closer you are to the starting point, the slower the "boards" are. With fast forward active, each board further adds up to 180 mph to the speed (depending on how far out you hit the board). I didn't get fallout as I played the theme park version (the only one you can do it with) and I went exactly straight up.

  • lol poor monkey

  • this is crazy. But how do you get the timer frozen?

  • Wow that's high and fast!

  • @ulillillia wow youre really clever ;)

  • @ulillillia how did you know thaat you reached 4500mph?

  • I've explained this numerous times in other replies - timing (78.9 mph/s constant acceleration), bounces (speed cut by 49%), and relative motion with known speeds (it appears about 5 times faster than the known 900 mph (as with "organic form")).

  • @MrSpEeDrUn

    He doesn't. 

  • On Master EX 9 (Dizzy System), I had unexpectedly been thrown out of the stage for a reason I don't know. I had reached 999 mph from this, but I didn't record it as I was just playing the challenge mode. If I can do this again while recording it, I can post a video response. Unfortunately, I don't have Action Replay.

  • I had it too but I can't reproduce it at will - the speed is about 1300 mph.

  • TAS

  • ulillillia climbing glitched mountains in Bubsy, finding ways to scale tall glitched areas in Spyro, smacking your monkey into the sky. I can tell you really like to get high.

  • High in height. Height in return leads to speed and it's the speed that I like the most. The game I'm making sort of revolves around that. You won't get much in the way of high heights early on, but in some worlds, Carnivalesta being one, you'll be able to get up quite high. With the height comes great speeds in a massive fall, especially with the bounce ability which makes 200 mph quite easy to get.

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  • You can do this without stopping the clock either - you just won't see the ground coming up so fast, only the sky dome coming in close. There isn't enough time to even just see the ground again - that's about 2 minutes in!

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  • I believe the video description explains - it'll take not a few dozen tries, but hundreds. Before I got this video, I was wanting it for several days, likely even longer, but I couldn't get it to happen. It takes some serious luck to happen. Bead screen provides the fastest speeds, but it's entirely luck-driven. For easy speed, there's inchworms (theme park version only - 1350 mph) and organic form (either version - 900 mph). I have old videos in a playlist showing these and others.

  • @ulillillia aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa­aaaaaaaaaaaaaaaaaaaaaaaaaa!!!!­!! i tryed to do it and i did it! but I SAVED A REPLAY AND WHEN I VIEWED THE REPLAY IT MADE A FREAKY SOUND... HELP!!!

  • Unfortunately, there's a bug with replays in that they don't save properly. You may have experienced 4500 mph, but the replay only shows about 800. Why this is, I don't know. I get the same thing with inchworms and even organic form.

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  • That'll happen, a lot. It's not unusual if it takes over 100 tries to finally get it without fallout. It is, however, possible to be going mostly straight across at extreme speed. This case will be much more common than going exactly straight across. You'll at least get a taste as to what 4500 mph is like, only not as directly as this video shows.

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  • You can't hit the plane - it's passable, as if nothing is there.

  • The amusment park looks creepy from up there...

  • Phenomenal! How did you get the timer to freeze though without using a cheat?

  • if there are no cheats what about ur timer

  • i dont understand how you determine the speed when the on-screen meter is stuck at 999 mph

  • There's 3 ways - time from the 0 point (79.5 mph/s acceleration), bounces (speed is cut by slightly more than half each), and the relative rate of objects "growing" or "shrinking" compared to known speeds. Textures also work, but this method can't be used in this situation.

  • "Hey I see the.." *Bounces* "Goal..."

  • How do you get the clock to stop? It might come in handy......

  • Funny how at first the money whimpers when it gets hit up the air but after a minute of getting smashed against it's ball it goes quiet. I presume it died from massive body trauma.

  • When the camera starts tilting to point downward (you'll see the lighting change), the sounds stop. Upon impact at the 4500 speed, going back up at 2250 mph, the sounds return. By using the monkey's actions correctly, you can tell whether or not you're over something solid.  It's how I make this look easier than it seems.

  • They really render a large area for these levels. Is it possible to land around the outer areas without going through or failing?

  • You, unfortunately, can't go rolling around on the outside scenery. I really wished you could though.

  • @ulillillia you can hit it though on some stages

  • Is this feat possible to do on SMBDX?

  • I don't have SMB Deluxe so I can't answer that question. All I can say is to simply try it.

  • this song reminds me of ape escape

  • Poor Baby :( lol

  • @frenxmf

    I know, right? Why did he have to pick Baby? :(

  • I pick the character purely at random. They all have the same effect and mechanics in terms of movement through the stages, so it doesn't matter. They only differ in the various minigames (bowling is one such case). In my older 2400 mph video, I use Meemee, if I recall.

  • im confused, how do you freeze the time?

  • Action Replay.

  • @unknown1035 yea I REALLY wanna know how to do it!

  • Two ways: action replay's "infinite time" code, or debug's "time stop" option (AR is required for debug). See the first segment of the "SMB1 World Tours" video for the jungle - the codes for debug and others are given there).

  • pure rape to little baby monkey here XD

  • Total, you would have travelled about 380 Miles O.O

  • 380 miles isn't even close, try something like 105. Basically, I average about 2250 mph throughout this for the initial fast launch, 5/8 of a mile per second. It goes on for 56 seconds upwards then downwards.  Each bounce halves the speed and takes half as long, halving the time needed. This means it should total 56 seconds. It's about 168 seconds for the whole cycle. This means 840/8 or 105 miles. This is a close estimate.

  • Well, I kinda got bored at the beginning, so I skipped through the first part and got to where you went really fast, then quickly multiplied the 4500MPH to the 8:00 minutes of the video.

  • The video consists of 3 parts. The first and shortest is what one of the attempts is like. The second is the actual stunt itself. The third and longest is what kind of effort it takes just to get it to work - do this kind of thing about 500 times and you get it, based on my experiences.

  • See the video description for ways to prove the speed. Don't trust displayed values. With programming quirks, it's possible to display a false value even though the real value is the one taking effect. Final Fantasy Tactics' CT is one example - CT goes over 100, but the displayed value doesn't. The same goes for the speed in this game.

  • That's because the game never expects you to go that fast, therefore, it doesn't track any faster than 999. . .

  • I don't expect anyone to reach 100 trillion points in my game, but I have the limit set clear out to 9 2/9 quintillion, over 92,000 times higher. I don't expect anyone to get more than 100,000 lives, but the limit is nearly 4.3 billion, 43,000 times higher. I don't expect speeds to go beyond 9999 mph, but the limit is into the millions. Just because it isn't expected, doesn't mean it has to be done.

  • how is the timer not going

  • U just said u stoped the clock can u tell me how to stop the clock.

  • I used Action Replay. It's the only way you can. If you had, say, 10 minutes to do the level, you wouldn't need AR to do this amazing stunt.

  • how do u make it so there is no time limet

  • Read the video description. I've explained this in detail (or, at least, I should have).

  • notice the timer isnt going?

  • Read the video description....

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  • Congratulations on your new book release! :)

  • I've always wondered if those spinning airplanes have collision checking. Have you ever run into them on the way up/down?

  • Pretty much nothing in the background scenery has collision detection. You can see this in my "world tours" video. Some BG scenery, however, does have collision, but it's always the closest parts of it.

  • I know for certain the cave with the giant fish in the underwater scenery has collision, as I've managed to land in there before, so I figured since those airplanes are closer it might be possible that you could hit them as well.

    Have you ever played Neverball? I think it'd be in your tastes for gaming.

  • ... and I have a video that proves that you can get into the fish cave - I actually land firmly there (and by rolling along, "fallout" happens.... I never heard of "Neverball", however.

  • The gameplay mechanics are basically identical to Super Monkey Ball, but with different levels and more preservation of momentum in the movement -- it's easy to get going really fast and get bounced up really high. The full version is free software, too. I'd link, but I'm sure you wouldn't have trouble finding it if you were interested in trying it out.

  • If it's for the computer, the chances go out the window. If it's on a console system (like the PS2 or Gamecube), then that would be a different subject.

  • It is for the computer, but I doubt your chances are out the window! The game will run on virtually any machine; the graphics are simplistic enough that even my system from 10 years ago does fairly well with it.

  • They are. I'm hardly into computer games at all.  I'm only into consoles and only non-handheld type (like the Gamecube, NES, PS1, etc.). Sure I'm making games that's only for the computer, it's the only system I can develop for....

  • So, why exactly is it that you don't like PC (computer) games? Is it the comparative lack of cheat devices? Or the instability of the platform? I'm really curious to know.

  • Three things actually (in order from having the strongest effect to the weakest): control is awkward, copy protection schemes (some of these are too intrusive and bothersome), and instability due to background tasks (virus definition updates, etc.). Although Platform Masters and TSO are intended for the computer, this is because I can only develop for this system (I have no idea how it can be set up for the Gamecube, PS2, etc. without ultra expensive licenses and stuff (I've heard $50,000)).

  • Actually, I am in control. All that speed is going practically straight up. You can maneuver the ball while in mid-air. By using the minimap and the way the monkey acts, you can more easily land.

  • think before you comment

  • you used infinite time cheat you liar

  • Read the video description for the reason this was used.

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  • tamagotchiboy002's right! I AGREE!

    YOU DID LIE!?

  • No I didn't. Read the description again. This is not a video on completing the stage, instead, it's about extreme speed and an extreme stunt. The video description also explains why I had to stop the clock.

  • I've done something like this with the << button pressed, but I don't think the monkey went flying at 4500mph. It did go over 999 mph, however.

  • I've explained in the video description various methods you can use to determine the speed with remarkable accuracy. There's the time-in-air method, the bounce method, and how things move relative to other known speeds. The time-in-air method is the best followed closely by the bounce method.

  • Have you ever experienced a glitch on Dizzy System where you get launched into space for no apparent reason, it's very similar to this video where it sends you out of the boundary and you can see everything. I have a replay video of it on my file.

  • I have a replay video from 2003 or 2004 (not exactly sure) where I do have this. Trouble is, I can't get this to happen at will. I got tossed up at 1300 mph. At the time, I didn't know how to land back in the stage or anything so I have no reliable way to get this data. As you can tell from watching this video, I have the know-how.

  • Animal Abuse

  • i did

  • lol this is ridiculous. I love how the background doesnt draw when youre too high up

  • That happens at 20,000 meters distance. This knocks you up about 55 kilometers, a little more than halfway to space (given the 100 km scientific standard boundary).

  • Wow, to think I can barely reach 500 in Smb1.

    Are you really into physics? Becuase I find how one object influences another to be quite facinating.

  • Physics is my second-favorite field of science, a close second to that of astronomy which is my top favorite. In SMB1, 500 is impossible. The fastest I've reached is 390, using floor 50 of expert to do it. You can get 730 with enough skill in gravity slider (730 during the replays, not beforehand). There are 4 stages where you can go supersonic in SMB2, only one of which hypersonic.

  • Well auctually I did get pretty close to 300 in Smb1. I think it's floor E40, it's a banana level. Just go near the edge of the platfrom and jam the joystick forward. I pretty sure there is a video on youtube about it.

    Anyway, I could never get into astronomy, don't get me wrong, I love formations and other such stuff. I just could never get into the calculations of how far away stuff is.

  • With E40, it's actually pretty easy to get 200... if you do it right. Astronomy isn't just calculations. There's also gazing at stars, learning about the supermassive black hole in the center of essentially every galaxy, gamma ray bursts, and the technological advances toward finding an Earth-like planet around another star. There isn't any math you need to know there, especially if you're after the news. Everything in the universe has some mathematical relationships or properties.

  • i never thought that the last step would throw you THAT high!

  • With fast forward active, each step further out adds about 150 mph to the launch speed (increasing linearly toward the edges). The ball's speed before impact also plays a role - hit the boards when going straight down at 100 mph and the ball goes 50 mph straight up plus however fast the board is moving at that point.

  • this is severe animal abuse and i have reported you to PETA

  • This is a video game, a fictional environment. PETA (whatever that is) won't act on it. The exception would be if real animals were involved.

  • I love how the whole concept of terminal velocity is nonexistant in this game

  • It actually is existent, but not in challenge mode. In races, it happens around 400 mph. Target caps at 300 mph, but only 110 upon landing. Boat seems to have 200. I'm not sure what golf has, but it's also present there as well.

  • Oh, ok. Pardon my ignorance, I haven't played this game.

  • i wonder if the monkey has 2 go through this every time u come on a stage lol

  • Animal abuse!

  • This is fictional so there isn't any legal concern about it. Besides, it's an E-rated game, so it's quite a "friendly" game.

  • NegativeSquad wasn't serious

  • That is a mod.You don't even show how many continues there are.

  • beautiful

  • Read the video description for why I stopped the clock.

  • So how did you turn it off..?

  • ReadVideoDescription(ThisVideo­); // do this

  • lol XD

  • Acually, I have gotten 800mph on gravity slider!!!!!!!!!!!!!

  • Prove it. With replays, the fastest I've reached is only around 730 mph (I don't recall the exact value). You fall out due to invisible barriers before you can get a chance to get any faster.

  • You think outside the box (or more relatively, playing field), I see. Most people hit pause. You make the stage do the work for you.

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  • I did this first try after watching your video thanks!

  • FALL UP

    out of the atmosphere! ^^

    I managed 999mph for a measly second!

  • This took me about 5 hours worth of attempts, if I recall. That's about 500 attempts in all! By scientific standards, you're not high enough to get into outer space. Outer space starts at 100 km (about 62.1 miles), but this is only 60 km (about 37 2/3 miles (mentally converted)).

  • is the a cheat to make it stuck on 60.60 and make u play a diffnert chartcher

  • Read the description.

  • I can see 2 babys

  • wow the monkeys have no terminal velocity

    it's like sky diving without any air resistance

  • Whether or not they have is actually dependent on the mode. With races, it appears that about 400 mph is terminal velocity. With target before flight, it's about 320 mph but after flight, it's just 115 mph. Upon failing to close the ball upon landing with target, there is no terminal velocity, just like challenge mode. Why this is, I don't know - it seems rather odd.

  • Homerun!!

  • did you cheat or glitched it? because the time isnt going

  • Read the video description for why I stopped the clock.

  • OMG o.O Don't try this at home!!! LoL

  • you emmbed the video so it doesn't play on youtube

  • I would've loved to see you land right in the goal on the first bounce.

  • This is next to impossible. I have another comment that explains the mathematics behind it.

  • Of course. It would definetly take extreme luck getting the goal in. The highest I've seen is about 400mph going up and landing right in the goal. (Going almost straight up. Not like Gravity Slider.)

  • There's probably 8 stages where you can reach that kind of speed (before fallout happens). There are 5 stages where you can go supersonic and only 1 where you can go hypersonic (and this video is the one for hypersonic). I have a playlist available that shows all of them (with some other fast ones). In my game, TSO as I often abbreviate it, these kinds of speeds are entirely possible - there's actually no limit (unless you consider 1E308 as a limit (SMB is 3.4E38)).

  • 1E308 O_o? Woah.

    (And I'm pretty sure the 4 of the stages are Organic Form, Pendulums, Bead Screen, Inchworms. Those are the only ones I can name if you are mainly talking about straight up)

  • Good, except you're missing dizzy system. It cannot be reproduced at will for dizzy system, but in the one case I had it, I got 1300 mph. I consider the speed of sound as 762 mph (though it varies). Are you confused on what 1E308 means? It's the limit of the double.  I know the 308 part, but not the mantiff (the part before the E). It'll be hard enough to get 2500 mph on the horizontal without insta-teleport (that's 9000), but 100,000 mph is still entirely possible if you figure out how.

  • How did you measure your speed?

  • I've explained it in the video description: bounces (speed is halved each time), timing (79 mph per second), and debug mode answer it (the latter requires Action Replay). Just do the math from there.

  • Ah okay I see, thanks, that's pretty cool.

  • Hmm, I've been an admirer of yours as well. I am a cute petite Vietnamese girl eager to offer myself, body and mind, to an eccentric and charming connoisseur like yourself. Your penetrating mind and sultry voice are definitely a plus. Please tell me you're not REALLY asexual, I would love to watch you play video games all day, in bed.

  • Will you make love to me? I find you irresistibly sexy, ullilliiallia. <3

  • I have practically zero interest in that kind of stuff so there's no chance - mid-quad-digit negative motive is very, very extreme.

  • Mid-quad-digit negative motive? How did you calculate that? What other subjects reach this magnitude of negative motive for you?

  • Read the video description and my other replies to similar comments.

  • poor monkey :(

  • I think the picture at the beginning is inaccurate, because the point at which the monkey's falling at about 4500 mph is just before the impact from the fall.

  • The phrase "the picture at the beginning is inaccurate" is confusing. Could you explain what you're saying?

  • I mean the image at the beginning of the video with 999 crossed out and 4500 written above it in red is of the wrong point in the video. The point in the video you should've used was the point just before you hit the ground from that fall.

  • I'm using frame 5365 because it has the best view. In addition to that, there's also a flaw in the game where, by holding the joystick at the most extreme diagonal possible (usually back left or back right for best results), the acceleration downward is reduced by about 10 to 15% which can cause errors. In addition, the impact is at frame 5446, 81 frames, or 2.7 seconds later. In that time, given the movement, there's only a 200 mph increase. It's just to demonstrate the concept.