One word: Disgaea. Disgaea has seriously taken over almost every game I play. Consider the fact I've racked up 2300 hours of play on Disgaea 1 and 2 combined in only 22 months. That's an average of 3 1/2 hours per day for about 670 days. No other game has ever come close to that in my life and this streak still continues.
Technically, it's only about 60% of the way into space. Space starts 100 km (62 miles) above the ground and this only gets to 60 km, given debug mode's stats.
You can still do it without cheats, but the time will run out while still going up at over 1000 mph. I had to disable the clock in order to show you what the 4500 mph is really like. I didn't use any position-adjusting cheats like hover or moon jump.
@Joducus Considering Aiai's more than content with slamming his future son in the head with a Hammer after winning Rock Paper Sissors...I don't think they were thinking about Morals when making this series.
There are annoying invisible walls that cause it - touch them and fallout occurs, even if going exactly straight up (straight up only in certain levels).
After 999, you're otherwise left having to guess. Making matters even less predictable is a bug with the controls - gravity weakens as you move the ball using the joystick. Spin around in circles going up at 800 mph or something until the top then just let the ball drop without touching the joystick and note the speed difference - 800 going up, but 880 going down? That's a huge difference!
Not quite. The display stops at 999 but the acceleration still continues. There's a noticeable difference in the approach speed after the minute-long fall than on approach after the second bounce and the display still shows 999.
This is because, hidden to the player, there are invisible walls surrounding levels. If you touch them, fallout occurs. They're actually quite annoying though. I've known about the invisible walls not long after playing this game, from such stunts and there are indirect clues to their existence. Years later, through discovering the Action Replay code for debug mode on AR Central, I have seen proof of these walls' existence.
Hey, I tried this, and I got the perfect launch and was cruising up at around 450 mph, but then I got fallout. How'd you get so high and not get a fallout?
If you did this exactly as I had in the video, getting over to where the goal is and activated the fast forward switch, you should be getting tossed at 4500 mph, not 450. The closer you are to the starting point, the slower the "boards" are. With fast forward active, each board further adds up to 180 mph to the speed (depending on how far out you hit the board). I didn't get fallout as I played the theme park version (the only one you can do it with) and I went exactly straight up.
I've explained this numerous times in other replies - timing (78.9 mph/s constant acceleration), bounces (speed cut by 49%), and relative motion with known speeds (it appears about 5 times faster than the known 900 mph (as with "organic form")).
On Master EX 9 (Dizzy System), I had unexpectedly been thrown out of the stage for a reason I don't know. I had reached 999 mph from this, but I didn't record it as I was just playing the challenge mode. If I can do this again while recording it, I can post a video response. Unfortunately, I don't have Action Replay.
ulillillia climbing glitched mountains in Bubsy, finding ways to scale tall glitched areas in Spyro, smacking your monkey into the sky. I can tell you really like to get high.
High in height. Height in return leads to speed and it's the speed that I like the most. The game I'm making sort of revolves around that. You won't get much in the way of high heights early on, but in some worlds, Carnivalesta being one, you'll be able to get up quite high. With the height comes great speeds in a massive fall, especially with the bounce ability which makes 200 mph quite easy to get.
You can do this without stopping the clock either - you just won't see the ground coming up so fast, only the sky dome coming in close. There isn't enough time to even just see the ground again - that's about 2 minutes in!
I believe the video description explains - it'll take not a few dozen tries, but hundreds. Before I got this video, I was wanting it for several days, likely even longer, but I couldn't get it to happen. It takes some serious luck to happen. Bead screen provides the fastest speeds, but it's entirely luck-driven. For easy speed, there's inchworms (theme park version only - 1350 mph) and organic form (either version - 900 mph). I have old videos in a playlist showing these and others.
@ulillillia aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!! i tryed to do it and i did it! but I SAVED A REPLAY AND WHEN I VIEWED THE REPLAY IT MADE A FREAKY SOUND... HELP!!!
Unfortunately, there's a bug with replays in that they don't save properly. You may have experienced 4500 mph, but the replay only shows about 800. Why this is, I don't know. I get the same thing with inchworms and even organic form.
That'll happen, a lot. It's not unusual if it takes over 100 tries to finally get it without fallout. It is, however, possible to be going mostly straight across at extreme speed. This case will be much more common than going exactly straight across. You'll at least get a taste as to what 4500 mph is like, only not as directly as this video shows.
There's 3 ways - time from the 0 point (79.5 mph/s acceleration), bounces (speed is cut by slightly more than half each), and the relative rate of objects "growing" or "shrinking" compared to known speeds. Textures also work, but this method can't be used in this situation.
Funny how at first the money whimpers when it gets hit up the air but after a minute of getting smashed against it's ball it goes quiet. I presume it died from massive body trauma.
When the camera starts tilting to point downward (you'll see the lighting change), the sounds stop. Upon impact at the 4500 speed, going back up at 2250 mph, the sounds return. By using the monkey's actions correctly, you can tell whether or not you're over something solid. It's how I make this look easier than it seems.
I pick the character purely at random. They all have the same effect and mechanics in terms of movement through the stages, so it doesn't matter. They only differ in the various minigames (bowling is one such case). In my older 2400 mph video, I use Meemee, if I recall.
Two ways: action replay's "infinite time" code, or debug's "time stop" option (AR is required for debug). See the first segment of the "SMB1 World Tours" video for the jungle - the codes for debug and others are given there).
380 miles isn't even close, try something like 105. Basically, I average about 2250 mph throughout this for the initial fast launch, 5/8 of a mile per second. It goes on for 56 seconds upwards then downwards. Each bounce halves the speed and takes half as long, halving the time needed. This means it should total 56 seconds. It's about 168 seconds for the whole cycle. This means 840/8 or 105 miles. This is a close estimate.
Well, I kinda got bored at the beginning, so I skipped through the first part and got to where you went really fast, then quickly multiplied the 4500MPH to the 8:00 minutes of the video.
The video consists of 3 parts. The first and shortest is what one of the attempts is like. The second is the actual stunt itself. The third and longest is what kind of effort it takes just to get it to work - do this kind of thing about 500 times and you get it, based on my experiences.
See the video description for ways to prove the speed. Don't trust displayed values. With programming quirks, it's possible to display a false value even though the real value is the one taking effect. Final Fantasy Tactics' CT is one example - CT goes over 100, but the displayed value doesn't. The same goes for the speed in this game.
I don't expect anyone to reach 100 trillion points in my game, but I have the limit set clear out to 9 2/9 quintillion, over 92,000 times higher. I don't expect anyone to get more than 100,000 lives, but the limit is nearly 4.3 billion, 43,000 times higher. I don't expect speeds to go beyond 9999 mph, but the limit is into the millions. Just because it isn't expected, doesn't mean it has to be done.
This comment has received too many negative votesshow
thank you for making 8 and a half minutes of a monkey falling. also thank you for making up numbers, i'm pretty sure it takes some kind of mensa genius or a computer to calculate that, plus the fact that your figures came out to exact round numbers. you can't even do algebra
Pretty much nothing in the background scenery has collision detection. You can see this in my "world tours" video. Some BG scenery, however, does have collision, but it's always the closest parts of it.
I know for certain the cave with the giant fish in the underwater scenery has collision, as I've managed to land in there before, so I figured since those airplanes are closer it might be possible that you could hit them as well.
Have you ever played Neverball? I think it'd be in your tastes for gaming.
... and I have a video that proves that you can get into the fish cave - I actually land firmly there (and by rolling along, "fallout" happens.... I never heard of "Neverball", however.
The gameplay mechanics are basically identical to Super Monkey Ball, but with different levels and more preservation of momentum in the movement -- it's easy to get going really fast and get bounced up really high. The full version is free software, too. I'd link, but I'm sure you wouldn't have trouble finding it if you were interested in trying it out.
If it's for the computer, the chances go out the window. If it's on a console system (like the PS2 or Gamecube), then that would be a different subject.
It is for the computer, but I doubt your chances are out the window! The game will run on virtually any machine; the graphics are simplistic enough that even my system from 10 years ago does fairly well with it.
They are. I'm hardly into computer games at all. I'm only into consoles and only non-handheld type (like the Gamecube, NES, PS1, etc.). Sure I'm making games that's only for the computer, it's the only system I can develop for....
So, why exactly is it that you don't like PC (computer) games? Is it the comparative lack of cheat devices? Or the instability of the platform? I'm really curious to know.
Three things actually (in order from having the strongest effect to the weakest): control is awkward, copy protection schemes (some of these are too intrusive and bothersome), and instability due to background tasks (virus definition updates, etc.). Although Platform Masters and TSO are intended for the computer, this is because I can only develop for this system (I have no idea how it can be set up for the Gamecube, PS2, etc. without ultra expensive licenses and stuff (I've heard $50,000)).
This comment has received too many negative votesshow
YOU ARE OUT OF CONTROL IT'S 999mph, JESUS CRISUS (CRISE FOR SHORT) >:( Ignore That Part Except "YOU ARE OUT OF CONTROL IT'S 999mph" And ">:(" But seriously!
Actually, I am in control. All that speed is going practically straight up. You can maneuver the ball while in mid-air. By using the minimap and the way the monkey acts, you can more easily land.
No I didn't. Read the description again. This is not a video on completing the stage, instead, it's about extreme speed and an extreme stunt. The video description also explains why I had to stop the clock.
I've explained in the video description various methods you can use to determine the speed with remarkable accuracy. There's the time-in-air method, the bounce method, and how things move relative to other known speeds. The time-in-air method is the best followed closely by the bounce method.
Have you ever experienced a glitch on Dizzy System where you get launched into space for no apparent reason, it's very similar to this video where it sends you out of the boundary and you can see everything. I have a replay video of it on my file.
I have a replay video from 2003 or 2004 (not exactly sure) where I do have this. Trouble is, I can't get this to happen at will. I got tossed up at 1300 mph. At the time, I didn't know how to land back in the stage or anything so I have no reliable way to get this data. As you can tell from watching this video, I have the know-how.
That happens at 20,000 meters distance. This knocks you up about 55 kilometers, a little more than halfway to space (given the 100 km scientific standard boundary).
Physics is my second-favorite field of science, a close second to that of astronomy which is my top favorite. In SMB1, 500 is impossible. The fastest I've reached is 390, using floor 50 of expert to do it. You can get 730 with enough skill in gravity slider (730 during the replays, not beforehand). There are 4 stages where you can go supersonic in SMB2, only one of which hypersonic.
Well auctually I did get pretty close to 300 in Smb1. I think it's floor E40, it's a banana level. Just go near the edge of the platfrom and jam the joystick forward. I pretty sure there is a video on youtube about it.
Anyway, I could never get into astronomy, don't get me wrong, I love formations and other such stuff. I just could never get into the calculations of how far away stuff is.
With E40, it's actually pretty easy to get 200... if you do it right. Astronomy isn't just calculations. There's also gazing at stars, learning about the supermassive black hole in the center of essentially every galaxy, gamma ray bursts, and the technological advances toward finding an Earth-like planet around another star. There isn't any math you need to know there, especially if you're after the news. Everything in the universe has some mathematical relationships or properties.
With fast forward active, each step further out adds about 150 mph to the launch speed (increasing linearly toward the edges). The ball's speed before impact also plays a role - hit the boards when going straight down at 100 mph and the ball goes 50 mph straight up plus however fast the board is moving at that point.
It actually is existent, but not in challenge mode. In races, it happens around 400 mph. Target caps at 300 mph, but only 110 upon landing. Boat seems to have 200. I'm not sure what golf has, but it's also present there as well.
Prove it. With replays, the fastest I've reached is only around 730 mph (I don't recall the exact value). You fall out due to invisible barriers before you can get a chance to get any faster.
This took me about 5 hours worth of attempts, if I recall. That's about 500 attempts in all! By scientific standards, you're not high enough to get into outer space. Outer space starts at 100 km (about 62.1 miles), but this is only 60 km (about 37 2/3 miles (mentally converted)).
Whether or not they have is actually dependent on the mode. With races, it appears that about 400 mph is terminal velocity. With target before flight, it's about 320 mph but after flight, it's just 115 mph. Upon failing to close the ball upon landing with target, there is no terminal velocity, just like challenge mode. Why this is, I don't know - it seems rather odd.
Of course. It would definetly take extreme luck getting the goal in. The highest I've seen is about 400mph going up and landing right in the goal. (Going almost straight up. Not like Gravity Slider.)
There's probably 8 stages where you can reach that kind of speed (before fallout happens). There are 5 stages where you can go supersonic and only 1 where you can go hypersonic (and this video is the one for hypersonic). I have a playlist available that shows all of them (with some other fast ones). In my game, TSO as I often abbreviate it, these kinds of speeds are entirely possible - there's actually no limit (unless you consider 1E308 as a limit (SMB is 3.4E38)).
(And I'm pretty sure the 4 of the stages are Organic Form, Pendulums, Bead Screen, Inchworms. Those are the only ones I can name if you are mainly talking about straight up)
Good, except you're missing dizzy system. It cannot be reproduced at will for dizzy system, but in the one case I had it, I got 1300 mph. I consider the speed of sound as 762 mph (though it varies). Are you confused on what 1E308 means? It's the limit of the double. I know the 308 part, but not the mantiff (the part before the E). It'll be hard enough to get 2500 mph on the horizontal without insta-teleport (that's 9000), but 100,000 mph is still entirely possible if you figure out how.
I've explained it in the video description: bounces (speed is halved each time), timing (79 mph per second), and debug mode answer it (the latter requires Action Replay). Just do the math from there.
Hmm, I've been an admirer of yours as well. I am a cute petite Vietnamese girl eager to offer myself, body and mind, to an eccentric and charming connoisseur like yourself. Your penetrating mind and sultry voice are definitely a plus. Please tell me you're not REALLY asexual, I would love to watch you play video games all day, in bed.
I think the picture at the beginning is inaccurate, because the point at which the monkey's falling at about 4500 mph is just before the impact from the fall.
I mean the image at the beginning of the video with 999 crossed out and 4500 written above it in red is of the wrong point in the video. The point in the video you should've used was the point just before you hit the ground from that fall.
I'm using frame 5365 because it has the best view. In addition to that, there's also a flaw in the game where, by holding the joystick at the most extreme diagonal possible (usually back left or back right for best results), the acceleration downward is reduced by about 10 to 15% which can cause errors. In addition, the impact is at frame 5446, 81 frames, or 2.7 seconds later. In that time, given the movement, there's only a 200 mph increase. It's just to demonstrate the concept.
fallout? more like flyout! thats what I think
Yoshi451ful 2 weeks ago
Man I regret buying SMB Deluxe instead of this. :(
TehSkullKrusher 3 weeks ago
what the heck its just plain white
gamer3000ization 1 month ago
Ulillillia,
Why did you stop playing SMB2?
It is a great game, and i would be really happy if you did at least one more vid.
TY
mrdudeguy1324 3 months ago
One word: Disgaea. Disgaea has seriously taken over almost every game I play. Consider the fact I've racked up 2300 hours of play on Disgaea 1 and 2 combined in only 22 months. That's an average of 3 1/2 hours per day for about 670 days. No other game has ever come close to that in my life and this streak still continues.
ulillillia 3 months ago
baby went to space with wheatly and spacecore
bpomatto 4 months ago
Technically, it's only about 60% of the way into space. Space starts 100 km (62 miles) above the ground and this only gets to 60 km, given debug mode's stats.
ulillillia 4 months ago 15
y is the time glitched?
wolfgurl990 6 months ago
fall out because jump very speed??
cristopherneville 6 months ago
poor baby monkey :(
Xx1stbladereverxX 6 months ago
how do you get the cheats to stop the clock and others like hover and moon jump?
JATskier 6 months ago
See the "jungle tour" video for SMB1's world tours video - various codes are displayed first thing in the video.
ulillillia 6 months ago
He's spazing out! call a doctor!!
dandoom007 7 months ago
Without the need of cheats? There are only 60 seconds on the clock, so this is only possible with cheats!?!?
Blitzer25512 8 months ago
You can still do it without cheats, but the time will run out while still going up at over 1000 mph. I had to disable the clock in order to show you what the 4500 mph is really like. I didn't use any position-adjusting cheats like hover or moon jump.
ulillillia 8 months ago
@ulillillia oh, ok
Blitzer25512 8 months ago
Raymond went sideways out of the field and somehow or another he stumbled across a Class 1 Bug. Bumping the REAL wall outside the field.
Guiyii2 9 months ago
This is how babies should be treated
Joducus 9 months ago
@Joducus Considering Aiai's more than content with slamming his future son in the head with a Hammer after winning Rock Paper Sissors...I don't think they were thinking about Morals when making this series.
MarioMastar 9 months ago
How did you fall out, and you were meters above the finish, not below?
315Cyndaquil 10 months ago
There are annoying invisible walls that cause it - touch them and fallout occurs, even if going exactly straight up (straight up only in certain levels).
ulillillia 10 months ago
how could a game be more boring?
StBarthelemy1572 10 months ago
I did the math and I got that you were going 4625.5mph
Help?!
ConkerMaster3737 10 months ago
After 999, you're otherwise left having to guess. Making matters even less predictable is a bug with the controls - gravity weakens as you move the ball using the joystick. Spin around in circles going up at 800 mph or something until the top then just let the ball drop without touching the joystick and note the speed difference - 800 going up, but 880 going down? That's a huge difference!
ulillillia 10 months ago
Walls? What walls?
ulillillia 11 months ago
@ulillillia LOL
renjidude97 9 months ago
wait so 999 is 4500
MrCODforME 11 months ago
Not quite. The display stops at 999 but the acceleration still continues. There's a noticeable difference in the approach speed after the minute-long fall than on approach after the second bounce and the display still shows 999.
ulillillia 11 months ago 7
SO wierd 1st time he tryed
OMG fallout in the sky?!?!?!
finalformriku123 1 year ago
This is because, hidden to the player, there are invisible walls surrounding levels. If you touch them, fallout occurs. They're actually quite annoying though. I've known about the invisible walls not long after playing this game, from such stunts and there are indirect clues to their existence. Years later, through discovering the Action Replay code for debug mode on AR Central, I have seen proof of these walls' existence.
ulillillia 1 year ago
Hey, I tried this, and I got the perfect launch and was cruising up at around 450 mph, but then I got fallout. How'd you get so high and not get a fallout?
Coolio597 1 year ago
If you did this exactly as I had in the video, getting over to where the goal is and activated the fast forward switch, you should be getting tossed at 4500 mph, not 450. The closer you are to the starting point, the slower the "boards" are. With fast forward active, each board further adds up to 180 mph to the speed (depending on how far out you hit the board). I didn't get fallout as I played the theme park version (the only one you can do it with) and I went exactly straight up.
ulillillia 1 year ago
lol poor monkey
wangtang32000 1 year ago
this is crazy. But how do you get the timer frozen?
1311ReyMysterio1311 1 year ago
Wow that's high and fast!
Coonsfamilyvideos 1 year ago
@ulillillia wow youre really clever ;)
MrSpEeDrUn 1 year ago
@ulillillia how did you know thaat you reached 4500mph?
MrSpEeDrUn 1 year ago
I've explained this numerous times in other replies - timing (78.9 mph/s constant acceleration), bounces (speed cut by 49%), and relative motion with known speeds (it appears about 5 times faster than the known 900 mph (as with "organic form")).
ulillillia 1 year ago
@MrSpEeDrUn
He doesn't.
Foranzan 1 year ago
On Master EX 9 (Dizzy System), I had unexpectedly been thrown out of the stage for a reason I don't know. I had reached 999 mph from this, but I didn't record it as I was just playing the challenge mode. If I can do this again while recording it, I can post a video response. Unfortunately, I don't have Action Replay.
HTPtheFirst 1 year ago
I had it too but I can't reproduce it at will - the speed is about 1300 mph.
ulillillia 1 year ago
TAS
diddykong14 1 year ago
ulillillia climbing glitched mountains in Bubsy, finding ways to scale tall glitched areas in Spyro, smacking your monkey into the sky. I can tell you really like to get high.
pizza87760 1 year ago
High in height. Height in return leads to speed and it's the speed that I like the most. The game I'm making sort of revolves around that. You won't get much in the way of high heights early on, but in some worlds, Carnivalesta being one, you'll be able to get up quite high. With the height comes great speeds in a massive fall, especially with the bounce ability which makes 200 mph quite easy to get.
ulillillia 1 year ago
Comment removed
cdwc25 1 year ago
Comment removed
cdwc25 1 year ago
You can do this without stopping the clock either - you just won't see the ground coming up so fast, only the sky dome coming in close. There isn't enough time to even just see the ground again - that's about 2 minutes in!
ulillillia 1 year ago
Comment removed
cdwc25 1 year ago
I believe the video description explains - it'll take not a few dozen tries, but hundreds. Before I got this video, I was wanting it for several days, likely even longer, but I couldn't get it to happen. It takes some serious luck to happen. Bead screen provides the fastest speeds, but it's entirely luck-driven. For easy speed, there's inchworms (theme park version only - 1350 mph) and organic form (either version - 900 mph). I have old videos in a playlist showing these and others.
ulillillia 1 year ago
@ulillillia aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!! i tryed to do it and i did it! but I SAVED A REPLAY AND WHEN I VIEWED THE REPLAY IT MADE A FREAKY SOUND... HELP!!!
cdwc25 1 year ago
Unfortunately, there's a bug with replays in that they don't save properly. You may have experienced 4500 mph, but the replay only shows about 800. Why this is, I don't know. I get the same thing with inchworms and even organic form.
ulillillia 1 year ago
Comment removed
cdwc25 1 year ago
That'll happen, a lot. It's not unusual if it takes over 100 tries to finally get it without fallout. It is, however, possible to be going mostly straight across at extreme speed. This case will be much more common than going exactly straight across. You'll at least get a taste as to what 4500 mph is like, only not as directly as this video shows.
ulillillia 1 year ago
Comment removed
cdwc25 1 year ago
You can't hit the plane - it's passable, as if nothing is there.
ulillillia 1 year ago
The amusment park looks creepy from up there...
AwesomeMonkeyMaster 1 year ago
Phenomenal! How did you get the timer to freeze though without using a cheat?
bhbhbh01 1 year ago
if there are no cheats what about ur timer
geoffgoesgood 1 year ago
i dont understand how you determine the speed when the on-screen meter is stuck at 999 mph
Vipersniper11 1 year ago
There's 3 ways - time from the 0 point (79.5 mph/s acceleration), bounces (speed is cut by slightly more than half each), and the relative rate of objects "growing" or "shrinking" compared to known speeds. Textures also work, but this method can't be used in this situation.
ulillillia 1 year ago
"Hey I see the.." *Bounces* "Goal..."
ISayHiToStrangers 1 year ago
How do you get the clock to stop? It might come in handy......
12LiveandLetDie12 1 year ago
Funny how at first the money whimpers when it gets hit up the air but after a minute of getting smashed against it's ball it goes quiet. I presume it died from massive body trauma.
aimbotjesus 1 year ago
When the camera starts tilting to point downward (you'll see the lighting change), the sounds stop. Upon impact at the 4500 speed, going back up at 2250 mph, the sounds return. By using the monkey's actions correctly, you can tell whether or not you're over something solid. It's how I make this look easier than it seems.
ulillillia 1 year ago
They really render a large area for these levels. Is it possible to land around the outer areas without going through or failing?
BobDole1216 1 year ago
You, unfortunately, can't go rolling around on the outside scenery. I really wished you could though.
ulillillia 1 year ago
@ulillillia you can hit it though on some stages
fiarballrokz0397 1 year ago
Is this feat possible to do on SMBDX?
DDRandITGdontsuck 1 year ago
I don't have SMB Deluxe so I can't answer that question. All I can say is to simply try it.
ulillillia 1 year ago
this song reminds me of ape escape
Jokr6915 1 year ago
Poor Baby :( lol
frenxmf 1 year ago
@frenxmf
I know, right? Why did he have to pick Baby? :(
7chaoemerald 1 year ago
I pick the character purely at random. They all have the same effect and mechanics in terms of movement through the stages, so it doesn't matter. They only differ in the various minigames (bowling is one such case). In my older 2400 mph video, I use Meemee, if I recall.
ulillillia 1 year ago
im confused, how do you freeze the time?
unknown1035 1 year ago
Action Replay.
Dopplechu 1 year ago
@unknown1035 yea I REALLY wanna know how to do it!
frenxmf 1 year ago
Two ways: action replay's "infinite time" code, or debug's "time stop" option (AR is required for debug). See the first segment of the "SMB1 World Tours" video for the jungle - the codes for debug and others are given there).
ulillillia 1 year ago
pure rape to little baby monkey here XD
AzinBoyz17 2 years ago
Total, you would have travelled about 380 Miles O.O
xXTylerFTWXx 2 years ago
380 miles isn't even close, try something like 105. Basically, I average about 2250 mph throughout this for the initial fast launch, 5/8 of a mile per second. It goes on for 56 seconds upwards then downwards. Each bounce halves the speed and takes half as long, halving the time needed. This means it should total 56 seconds. It's about 168 seconds for the whole cycle. This means 840/8 or 105 miles. This is a close estimate.
ulillillia 2 years ago
Well, I kinda got bored at the beginning, so I skipped through the first part and got to where you went really fast, then quickly multiplied the 4500MPH to the 8:00 minutes of the video.
xXTylerFTWXx 2 years ago
The video consists of 3 parts. The first and shortest is what one of the attempts is like. The second is the actual stunt itself. The third and longest is what kind of effort it takes just to get it to work - do this kind of thing about 500 times and you get it, based on my experiences.
ulillillia 2 years ago
This comment has received too many negative votes show
wasn't 4200 mph all i (saw was) 999mph.... rape!
lol (saw = was backwards!!!!!!!)
Andrewiimovies 2 years ago
See the video description for ways to prove the speed. Don't trust displayed values. With programming quirks, it's possible to display a false value even though the real value is the one taking effect. Final Fantasy Tactics' CT is one example - CT goes over 100, but the displayed value doesn't. The same goes for the speed in this game.
ulillillia 2 years ago
That's because the game never expects you to go that fast, therefore, it doesn't track any faster than 999. . .
xXTylerFTWXx 2 years ago
I don't expect anyone to reach 100 trillion points in my game, but I have the limit set clear out to 9 2/9 quintillion, over 92,000 times higher. I don't expect anyone to get more than 100,000 lives, but the limit is nearly 4.3 billion, 43,000 times higher. I don't expect speeds to go beyond 9999 mph, but the limit is into the millions. Just because it isn't expected, doesn't mean it has to be done.
ulillillia 2 years ago
how is the timer not going
olafmydog 2 years ago
This comment has received too many negative votes show
thank you for making 8 and a half minutes of a monkey falling. also thank you for making up numbers, i'm pretty sure it takes some kind of mensa genius or a computer to calculate that, plus the fact that your figures came out to exact round numbers. you can't even do algebra
KingCheez 2 years ago
U just said u stoped the clock can u tell me how to stop the clock.
blasta007rox 2 years ago
I used Action Replay. It's the only way you can. If you had, say, 10 minutes to do the level, you wouldn't need AR to do this amazing stunt.
ulillillia 2 years ago
how do u make it so there is no time limet
blasta007rox 2 years ago
Read the video description. I've explained this in detail (or, at least, I should have).
ulillillia 2 years ago
notice the timer isnt going?
ggrgra 2 years ago 9
Read the video description....
ulillillia 2 years ago
Comment removed
SuperAnimefan11 11 months ago
Congratulations on your new book release! :)
phrexus 2 years ago
I've always wondered if those spinning airplanes have collision checking. Have you ever run into them on the way up/down?
CommodoreKulor 2 years ago
Pretty much nothing in the background scenery has collision detection. You can see this in my "world tours" video. Some BG scenery, however, does have collision, but it's always the closest parts of it.
ulillillia 2 years ago
I know for certain the cave with the giant fish in the underwater scenery has collision, as I've managed to land in there before, so I figured since those airplanes are closer it might be possible that you could hit them as well.
Have you ever played Neverball? I think it'd be in your tastes for gaming.
CommodoreKulor 2 years ago
... and I have a video that proves that you can get into the fish cave - I actually land firmly there (and by rolling along, "fallout" happens.... I never heard of "Neverball", however.
ulillillia 2 years ago
The gameplay mechanics are basically identical to Super Monkey Ball, but with different levels and more preservation of momentum in the movement -- it's easy to get going really fast and get bounced up really high. The full version is free software, too. I'd link, but I'm sure you wouldn't have trouble finding it if you were interested in trying it out.
CommodoreKulor 2 years ago
If it's for the computer, the chances go out the window. If it's on a console system (like the PS2 or Gamecube), then that would be a different subject.
ulillillia 2 years ago
It is for the computer, but I doubt your chances are out the window! The game will run on virtually any machine; the graphics are simplistic enough that even my system from 10 years ago does fairly well with it.
CommodoreKulor 2 years ago
They are. I'm hardly into computer games at all. I'm only into consoles and only non-handheld type (like the Gamecube, NES, PS1, etc.). Sure I'm making games that's only for the computer, it's the only system I can develop for....
ulillillia 2 years ago
So, why exactly is it that you don't like PC (computer) games? Is it the comparative lack of cheat devices? Or the instability of the platform? I'm really curious to know.
RABBIDGamfan 2 years ago
Three things actually (in order from having the strongest effect to the weakest): control is awkward, copy protection schemes (some of these are too intrusive and bothersome), and instability due to background tasks (virus definition updates, etc.). Although Platform Masters and TSO are intended for the computer, this is because I can only develop for this system (I have no idea how it can be set up for the Gamecube, PS2, etc. without ultra expensive licenses and stuff (I've heard $50,000)).
ulillillia 2 years ago
This comment has received too many negative votes show
YOU ARE OUT OF CONTROL IT'S 999mph, JESUS CRISUS (CRISE FOR SHORT) >:( Ignore That Part Except "YOU ARE OUT OF CONTROL IT'S 999mph" And ">:(" But seriously!
SuperBuffalo007 2 years ago
Actually, I am in control. All that speed is going practically straight up. You can maneuver the ball while in mid-air. By using the minimap and the way the monkey acts, you can more easily land.
ulillillia 2 years ago
think before you comment
JonFears 2 years ago
you used infinite time cheat you liar
tamagotchiboy002 2 years ago
Read the video description for the reason this was used.
ulillillia 2 years ago
Comment removed
SuperBuffalo007 2 years ago
tamagotchiboy002's right! I AGREE!
YOU DID LIE!?
SuperBuffalo007 2 years ago
No I didn't. Read the description again. This is not a video on completing the stage, instead, it's about extreme speed and an extreme stunt. The video description also explains why I had to stop the clock.
ulillillia 2 years ago
I've done something like this with the << button pressed, but I don't think the monkey went flying at 4500mph. It did go over 999 mph, however.
ATM9318 2 years ago
I've explained in the video description various methods you can use to determine the speed with remarkable accuracy. There's the time-in-air method, the bounce method, and how things move relative to other known speeds. The time-in-air method is the best followed closely by the bounce method.
ulillillia 2 years ago
Have you ever experienced a glitch on Dizzy System where you get launched into space for no apparent reason, it's very similar to this video where it sends you out of the boundary and you can see everything. I have a replay video of it on my file.
pokesim 2 years ago
I have a replay video from 2003 or 2004 (not exactly sure) where I do have this. Trouble is, I can't get this to happen at will. I got tossed up at 1300 mph. At the time, I didn't know how to land back in the stage or anything so I have no reliable way to get this data. As you can tell from watching this video, I have the know-how.
ulillillia 2 years ago
Animal Abuse
tamagotchiboy002 2 years ago
i did
d4MLiVE1 2 years ago
lol this is ridiculous. I love how the background doesnt draw when youre too high up
LWSamlan 2 years ago
That happens at 20,000 meters distance. This knocks you up about 55 kilometers, a little more than halfway to space (given the 100 km scientific standard boundary).
ulillillia 2 years ago
Wow, to think I can barely reach 500 in Smb1.
Are you really into physics? Becuase I find how one object influences another to be quite facinating.
noobpug4 2 years ago 4
Physics is my second-favorite field of science, a close second to that of astronomy which is my top favorite. In SMB1, 500 is impossible. The fastest I've reached is 390, using floor 50 of expert to do it. You can get 730 with enough skill in gravity slider (730 during the replays, not beforehand). There are 4 stages where you can go supersonic in SMB2, only one of which hypersonic.
ulillillia 2 years ago
Well auctually I did get pretty close to 300 in Smb1. I think it's floor E40, it's a banana level. Just go near the edge of the platfrom and jam the joystick forward. I pretty sure there is a video on youtube about it.
Anyway, I could never get into astronomy, don't get me wrong, I love formations and other such stuff. I just could never get into the calculations of how far away stuff is.
noobpug4 2 years ago
With E40, it's actually pretty easy to get 200... if you do it right. Astronomy isn't just calculations. There's also gazing at stars, learning about the supermassive black hole in the center of essentially every galaxy, gamma ray bursts, and the technological advances toward finding an Earth-like planet around another star. There isn't any math you need to know there, especially if you're after the news. Everything in the universe has some mathematical relationships or properties.
ulillillia 2 years ago
i never thought that the last step would throw you THAT high!
mexfive 2 years ago
With fast forward active, each step further out adds about 150 mph to the launch speed (increasing linearly toward the edges). The ball's speed before impact also plays a role - hit the boards when going straight down at 100 mph and the ball goes 50 mph straight up plus however fast the board is moving at that point.
ulillillia 2 years ago
this is severe animal abuse and i have reported you to PETA
kharnifex 2 years ago
This is a video game, a fictional environment. PETA (whatever that is) won't act on it. The exception would be if real animals were involved.
ulillillia 2 years ago
I love how the whole concept of terminal velocity is nonexistant in this game
MajorGeek42 2 years ago 3
It actually is existent, but not in challenge mode. In races, it happens around 400 mph. Target caps at 300 mph, but only 110 upon landing. Boat seems to have 200. I'm not sure what golf has, but it's also present there as well.
ulillillia 2 years ago
Oh, ok. Pardon my ignorance, I haven't played this game.
MajorGeek42 2 years ago
i wonder if the monkey has 2 go through this every time u come on a stage lol
ChihuahuaLover9991 2 years ago
Animal abuse!
NegativeSquad 2 years ago 12
This is fictional so there isn't any legal concern about it. Besides, it's an E-rated game, so it's quite a "friendly" game.
ulillillia 2 years ago
NegativeSquad wasn't serious
XXXMASTERISEXXX 2 years ago
That is a mod.You don't even show how many continues there are.
xSCOPIXx 2 years ago
beautiful
CalmedNutHead 2 years ago
This comment has received too many negative votes show
ROFL the timer isn't even going!!!
tumblexpert09 2 years ago
Read the video description for why I stopped the clock.
ulillillia 2 years ago
So how did you turn it off..?
tumblexpert09 2 years ago
ReadVideoDescription(ThisVideo); // do this
ulillillia 2 years ago
lol XD
Erandros 2 years ago
Acually, I have gotten 800mph on gravity slider!!!!!!!!!!!!!
LeonsBark 2 years ago
Prove it. With replays, the fastest I've reached is only around 730 mph (I don't recall the exact value). You fall out due to invisible barriers before you can get a chance to get any faster.
ulillillia 2 years ago
You think outside the box (or more relatively, playing field), I see. Most people hit pause. You make the stage do the work for you.
CheeseDeluxe 2 years ago
Comment removed
CheeseDeluxe 2 years ago
I did this first try after watching your video thanks!
youtub3cowman 2 years ago
FALL UP
out of the atmosphere! ^^
I managed 999mph for a measly second!
MusicalYoshi 2 years ago 4
This took me about 5 hours worth of attempts, if I recall. That's about 500 attempts in all! By scientific standards, you're not high enough to get into outer space. Outer space starts at 100 km (about 62.1 miles), but this is only 60 km (about 37 2/3 miles (mentally converted)).
ulillillia 2 years ago
is the a cheat to make it stuck on 60.60 and make u play a diffnert chartcher
masterphan12 2 years ago
Read the description.
ulillillia 2 years ago
I can see 2 babys
sonicdude456 2 years ago 8
wow the monkeys have no terminal velocity
it's like sky diving without any air resistance
tunkyhunk 2 years ago 2
Whether or not they have is actually dependent on the mode. With races, it appears that about 400 mph is terminal velocity. With target before flight, it's about 320 mph but after flight, it's just 115 mph. Upon failing to close the ball upon landing with target, there is no terminal velocity, just like challenge mode. Why this is, I don't know - it seems rather odd.
ulillillia 2 years ago
Homerun!!
Valckior 2 years ago 7
did you cheat or glitched it? because the time isnt going
wally0000000000 2 years ago
Read the video description for why I stopped the clock.
ulillillia 2 years ago
OMG o.O Don't try this at home!!! LoL
olip96 2 years ago 3
you emmbed the video so it doesn't play on youtube
slartibartphast 2 years ago
I would've loved to see you land right in the goal on the first bounce.
waffle12996 2 years ago
This is next to impossible. I have another comment that explains the mathematics behind it.
ulillillia 2 years ago
Of course. It would definetly take extreme luck getting the goal in. The highest I've seen is about 400mph going up and landing right in the goal. (Going almost straight up. Not like Gravity Slider.)
waffle12996 2 years ago
There's probably 8 stages where you can reach that kind of speed (before fallout happens). There are 5 stages where you can go supersonic and only 1 where you can go hypersonic (and this video is the one for hypersonic). I have a playlist available that shows all of them (with some other fast ones). In my game, TSO as I often abbreviate it, these kinds of speeds are entirely possible - there's actually no limit (unless you consider 1E308 as a limit (SMB is 3.4E38)).
ulillillia 2 years ago
1E308 O_o? Woah.
(And I'm pretty sure the 4 of the stages are Organic Form, Pendulums, Bead Screen, Inchworms. Those are the only ones I can name if you are mainly talking about straight up)
waffle12996 2 years ago
Good, except you're missing dizzy system. It cannot be reproduced at will for dizzy system, but in the one case I had it, I got 1300 mph. I consider the speed of sound as 762 mph (though it varies). Are you confused on what 1E308 means? It's the limit of the double. I know the 308 part, but not the mantiff (the part before the E). It'll be hard enough to get 2500 mph on the horizontal without insta-teleport (that's 9000), but 100,000 mph is still entirely possible if you figure out how.
ulillillia 2 years ago
How did you measure your speed?
stfunoobomghax 2 years ago
I've explained it in the video description: bounces (speed is halved each time), timing (79 mph per second), and debug mode answer it (the latter requires Action Replay). Just do the math from there.
ulillillia 2 years ago
Ah okay I see, thanks, that's pretty cool.
stfunoobomghax 2 years ago 2
Hmm, I've been an admirer of yours as well. I am a cute petite Vietnamese girl eager to offer myself, body and mind, to an eccentric and charming connoisseur like yourself. Your penetrating mind and sultry voice are definitely a plus. Please tell me you're not REALLY asexual, I would love to watch you play video games all day, in bed.
drossonvinyl 2 years ago 2
Will you make love to me? I find you irresistibly sexy, ullilliiallia. <3
aaasamaaa 2 years ago
I have practically zero interest in that kind of stuff so there's no chance - mid-quad-digit negative motive is very, very extreme.
ulillillia 2 years ago
Mid-quad-digit negative motive? How did you calculate that? What other subjects reach this magnitude of negative motive for you?
3131222 2 years ago
Read the video description and my other replies to similar comments.
ulillillia 2 years ago
poor monkey :(
Zapior27 2 years ago
I think the picture at the beginning is inaccurate, because the point at which the monkey's falling at about 4500 mph is just before the impact from the fall.
Pokechar2 3 years ago
The phrase "the picture at the beginning is inaccurate" is confusing. Could you explain what you're saying?
ulillillia 3 years ago
I mean the image at the beginning of the video with 999 crossed out and 4500 written above it in red is of the wrong point in the video. The point in the video you should've used was the point just before you hit the ground from that fall.
Pokechar2 3 years ago
I'm using frame 5365 because it has the best view. In addition to that, there's also a flaw in the game where, by holding the joystick at the most extreme diagonal possible (usually back left or back right for best results), the acceleration downward is reduced by about 10 to 15% which can cause errors. In addition, the impact is at frame 5446, 81 frames, or 2.7 seconds later. In that time, given the movement, there's only a 200 mph increase. It's just to demonstrate the concept.
ulillillia 3 years ago