Added: 1 year ago
From: nathanronaldwebb
Views: 5,208
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  • Awesome. You explained more in 7 minutes than they did at school in months.

  • Is there a way to have the slider change the transparency?

  • @engelbv Hello.Yes. You can have the slider affect the transparency of a shader that you apply to an object. Select the slider as the driver, and the shader as the driven. You'll see Transparency RGB under the shader attributes. That will allow you to make it fade in and out.

  • @nathanronaldwebb Alright, Thank you so much!

  • I'm glad that you liked the tutorial elemkutuna. Yes, you can use Set Driven Key to make more complex facial animation rigs without using MEL, but if some things don't work or conflict with each other, you can't really "dig into" set driven key and fix it like you can with MEL.

  • Hey Nathan

    those tutorials are so intuitive . is there a chance to make more complex ones without using MEL ?

  • @elemekutuna Hello. Yes, you can make more complex setups without using expressions. But if you get to a case where multiple set driven key setups are controlling one thing, you can start to get conflicts. Just make sure that only 1 thing is controlling another, and you'll be okay using SDK.

  • how do you make sliders x.x

  • I can't believe it work for me thanks alot for such a understandable tutorials.

  • How did you make the locators for the eyelids etc.?

  • Hello. Those on screen controllers where from Jason Osipa's book "Stop Staring: Facial Modeling and Animation Done Right." You can make your own by creating a locator, parenting a polygon that is 1 unit wide by 1 unit tall and templated in it's display options (so it just shows up as an outline, and isn't selectable), then make a small nurbs circle for the control object, which you also parent to the locator. Scale up the locator to make it as large as you'd like it to be.

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