Epic and emotional. "Stricken along thousands of years. the UEF, Cybran and the Aeons locked in a never-ending war with no hope of victory". (Cybrans ftw ^_^)
Very true, the UI and build commands are very smooth in Sup Com. That said, I find ariel combat's "circle until the other guy's dead with maybe shooting in between", shield stacking, rediculous level up bonus (peewees weren't 100% useless the moment you hit T2 in TA, but they did eventually stop being made, while that here you stop making T1 units basically the moment you hit T2, and so on for T3), and how damn powerful base defences were (TA artillery defences countered artillery units, etc)
1) Go listen to the TA soundtrack if you like this music (total annihilation music). It's soule's on the predecessor to SupCom. The music was a lot better, probably best music in any game ever (though this music is good).
2) SC2 is SC1 with like 5 new units. It's basically a 10 year old game with no advancement done to gaming, the game, or anything. Get over it, TA was better then, SC is nothing special now.
3)Supcom's story was great, but I couldn't get into the multiplayer. Experimentals = (
@GADefence (talking about Forged Alliance) The GUI improvements alone are a big step up from TA, as is the refreshing change from having to babysit construction queues\manual rebuilds to base templates and fully adjustable waypoints\build queues. That's only one aspect, I could explain the rest but the character limit makes it awkward.
It's a game....... and seriously if you make a point *cough TyriaelSoban stick to your point and don't go back on yourself when you know you are wrong admit it and for god sake move on :D remember we only live once :D
you obviously didnt read the original unit blurb for Neptune, that and if you build them your an idiot because a battleship has more ship-to-ship firepower than several Neptune in light of its range.
game set and match cooper sucks balls 20 Dm/round torpedoes ... sure it will facerape t1 subs 1v1 but pile up a few cost v cost and cooper starts to take punishment, oh, and good luck using it against tech 2 subs, they'll rape it hands down.
hopefully they make a supreme commander 3 with supcom1 style and bigger experimentals and a good physik engine, so that you can blow the whole fuck map up
I don't know, for some reason SupCom2 seemed to lose the huge strategic depth the original SupCom had. IMHO it looked a lot like StarCraft (Can't say SC2 because Supreme Commander 2 and StarCraft 2 share the same acronym ;D) and I never like StarCraft because it was too micro-intensive.
I just enjoy the original SupCom + FA series immensely =)
And don't you dare get me started on Total Annihilation =D
@OverchargedTeslaCoil lol if you ask me, you can blame the xbox 360 for sup com 2's failure. most console gamers just want instant action and dont care for spending the time carefully planning your next attack. So there for, the game was simplified to your average RTS game, but with better graphics (after all they have to have something to show off in the trailer if they have ruined everything else.) And dont forget how crappy console hardware is, the 360 would fail at 1000 units per player.
@OverchargedTeslaCoil I thought it was great, and it wasn`t too badly nulled down. There was no difference in scale of battles, its just it was possible to do more damage with less units.
The problem?
It is the buggiest game i ever played.
First launch on christmas day, neverending loading screen. 30 minutes later of searching for a solution to no avail and it works, and i complete the UEF campaign in one night flawlessly, then i lose all progress next morning.
@OfficialFearClan haha i got this i just ingore the campaign after re-installing twice. There is a file in the SupCom 2 folder you need to re-name for it to work just play online or skirmish ignore the campaigns.
Wow good times. I loved watching that trailer over and over waiting for supcom to come out. A great RTS. Although i think supcom 2 is not as good as Supcom FA
supcom ive found genrally revolves around blunt zerging, which is kinda boring.
ill admit, it has some things TA didnt, like shields and supermassives for all sides, but it lacks tactical depth, and the games can be won too easily.
Lacks tactical depth?! Dude, you've got 3 kinds of defense turrets by default, tactical missile launchers, more kinds of artillery than a teenage girl has shoes, nukes, GIANT SURRENDER BOT super weapons, infinite range experimental artillery strikes, Orbital weaponry, radar, sonar, a plethora of robotic minions that can be mass produced, and a tank with 12 gauss cannons, AA guns, and a self-contained factory on its ass! Trust me. There's tactical depth there.
@darthbandon10 ah yes. Unfortunately, I only have 500 characters to work with. FAR too few to accurately describe the variety of units and buildings in the game. And that's not even getting into the various mods that can be downloaded too. Bless you, Blackops mod team....
@Zataku The fact is that Supreme Commander is much more about overall strategy, long-term plans, and itself is more comparable to chess than Starcraft 2. Even it pushed starcraft 2 somewhat towards macro: bigger queues, group-selecting buildings. And nothing beats the fact that the SCraft2 modding community actually made a supreme commander map/mod (which is pretty nice, although there are still buggy features), and another modder implemented something like The strategic zoom.
wow, necrotrolling - seriously, my initial comment is over a year old.
regardless of what depth the game has or does not have, half of its never damn well used because the devs fucked its versatility - TA was still better because at least everything worked and could actually be used without being laughed at - dont get me wrong, i like alot of the concepts in supcom but if GPfail hadnt concentrated on making a pretty game and made a functional game (ie no sim lag) then it'd be better
@TyriaelSoban :o Calm down, it wasn't meant to be insulting or anything. The only reason there's any sim lag is because the Moho engine that SupCom uses is horrifically inefficient. And I certainly use everything available to me in the game. How have they fucked over the versatility?
i never see people use t1 defenses, i rarely see anyone pull out non mobile t4, ive never seen anyone use t1 mAA units, torpedo defenses suck unless your a megalith, cooper is a sub killer but cant scratch the backside of a t1 sub, neptune is also a dedicated sub hunter and cant kill anything abouve a t1 sub.
and dont even get me started on how badly they raped supcom with sc2 ... if i wanted to play command and conquer id go pull my C&C Generals box back out of the attic.
@TyriaelSoban Seriously, what game are you playing? First of all, in ranked 1v1, T1 mobile AA has saved my arse several times from early bombers, and the same is true for point defence holding an area. Torpedo defences absolutely rape face, especially if you have 2 or 3, and the Cooper will annihilate a T1 sub. You aren't supposed to just build one of them and expect it to win you the game. And the Neptune isn't a sub-killer, it's a ship-killer. 2 or 3 will tear through T1 and 2 navy like paper.
@TyriaelSoban You don't have a clue what you're on about do you? First, the Neptune that I'm talking about is the UEF's T3 Battlecruiser. Just double-check that you're thinking of the right unit there. It has twin beam cannons that are ANTI-NAVY, not anti-sub. Second, Battleships are crap for naval warfare because they have such a slow rate of fire, and if your micro is good you can run rings around them with a handful of T2 destroyers because their turrets turn quite slowly, too.
@TyriaelSoban Second, again, check which unit you're calling the Cooper, because the Coopers that I use are UEF T2 torpedo boats which have over twice the DPS of a single T1 submarine for just under twice the cost. And on top of that, they have one of the fastest anti-torpedo systems in the whole game, which makes it survivability such that 1 Cooper can defeat 3 T1 submarines at once.
well, i must of misread the cost of the cooper, but the t3 battle-cruiser still be beaten by a battleship - and if youve had a result otherwise, it was just luck, like i said - also pay attention TO THE OLD unit blurb for Neptune, it highlights the unit as a hybrid ship to ship and anti submarine unit, but lets not get hung up on particulars shall we?
it cant hit half of the cybran navy, beams go through ships and do no damage at all, cant hit sera shipyards, if your microing into weapons range of a battleship with Neptune then you really need to find better ways to spend your time, that and its recharge time is woefully long for a "ship killer" i see them get raped so hard by t2 destros
but you know what man, i really dont give a fuck who the bigger nerd is, so im going to let you see what you want to see, you won, now piss off.
@TyriaelSoban The glitch where the beams miss ships is fixed in the community bugfix mod anyway. And I said microing with T2 navy, like destroyers, which are probably the best all-round naval units anyway. If a game reaches the point where Neptunes are even being used, there'll probably be 4 or 5 of them out at once anyway. Don't be rude. ;P
There was Aeon who untied with seraphim and aeon who united with UEF ... QAI also leaded the cybrans on Seraphim side . And the Cybrain father leaded the cybrans on the UEF side , thats why you fighting them !
QAI was a piece of seraphim tech, it was his plan all along to bring them back. There was a rogue Aeon commander trying to work with the seraphim, though never did actually ally with them.
Sorry but your wrong, one of the Cybran missions has you getting Seraphim tech to MAKE QAI, who was always intended to aid the Seraphim. basically the Cybran part of QAI is just an interface, the actual technology part was Seraphim all along.
QAI was both Cybran and Seraphim tech, even before Cybran mission 2 in SupCom. The reason he 'rebelled' was because the seraphim reprogrammed him. Able to do that because QAI was 'operating in the quantum realm'
@RoflTHEfox Haha really late answer... but QAI was not a piece of seraphim tech? he was constructed by Brackman, and there were several aeon commanders that allied with the seraphim, but some of them switched back when Princess Rhianne Burke returned.
@AscendedGam1ng He was constructed by Brackman from a piece of seraphim tech, that the player gets quite early on in the campaign if i remember correctly. I can't remember what my original comment was xD but i was probably talking about FA.
If you're talking about Forged Alliance, some Cybrans and some Aeons side with the Seraphim, the 'good' Cybrans and Aeons that remain team up with the entire UEF to fight the Seraphim. If you're talking about SupCom2, I don't have a clue. xP
In Forged Alliance, the UEF, the Cybran, and the generals who are very loyal to the Princess side with the UEF. It follows the UEFs victory storyline (From the first one where they fire Black sun and force the Cybran and aeon to surrender). The firing of black sun creates a quantum rift and the Seraphim invasion begins. A majority of the aeon form a new group called the Order of the Illuminate, and worship the Seraphim, while the Princess and her Aeon fight against them with the UEF and Cybran.
I remember playing the final mission of the UEF campaign, when both the Cybrans and the Aeon hit your base with everything they've got. Artillery guns are going off, aircraft are filling the sky, and in the chaos my assistant commander gets taken down. And then, right at 2:53 of the song, right before she explodes, she desperately pleads at me:
@DarkNova50 I wish i could of completed it, but my computer needed a reformat when i saved halfway through the mission. I always thought that the UEF was underpowered though. The fatboy didn`t appeal to me like the monkeylord or CZAR did. The aircraft carrier was meh and the artillery i never really tried.
@OfficialFearClan UEF has the most powerful experimentals and has the most power naval unit in the game and the best Artillery.
Try making a line of fatboys to block of an area and pump out AA tanks Missile launchers and Armoured seige bots to protect them and you have an army within minute and your fatboys will dish out damage like a hot knife through butter
Strategic Launch detected
Strategic Launch detected
Strategic Launch detected
You just got pwned noob
PaperAirplaneDude 1 month ago
Strategic Launch detected
MageofDarkness1984 1 month ago
@MageofDarkness1984 = game over
CSSZombieVideos 1 month ago
Fucking awesome music. greetings from Russia.
warpreacher1 2 months ago
Epic and emotional. "Stricken along thousands of years. the UEF, Cybran and the Aeons locked in a never-ending war with no hope of victory". (Cybrans ftw ^_^)
HomingRocket1 2 months ago in playlist Favourite Tunes 2
stratigic bombers FTW
Scorpian4908 2 months ago 8
Very true, the UI and build commands are very smooth in Sup Com. That said, I find ariel combat's "circle until the other guy's dead with maybe shooting in between", shield stacking, rediculous level up bonus (peewees weren't 100% useless the moment you hit T2 in TA, but they did eventually stop being made, while that here you stop making T1 units basically the moment you hit T2, and so on for T3), and how damn powerful base defences were (TA artillery defences countered artillery units, etc)
GADefence 3 months ago
1) Go listen to the TA soundtrack if you like this music (total annihilation music). It's soule's on the predecessor to SupCom. The music was a lot better, probably best music in any game ever (though this music is good).
2) SC2 is SC1 with like 5 new units. It's basically a 10 year old game with no advancement done to gaming, the game, or anything. Get over it, TA was better then, SC is nothing special now.
3)Supcom's story was great, but I couldn't get into the multiplayer. Experimentals = (
GADefence 4 months ago
@GADefence (talking about Forged Alliance) The GUI improvements alone are a big step up from TA, as is the refreshing change from having to babysit construction queues\manual rebuilds to base templates and fully adjustable waypoints\build queues. That's only one aspect, I could explain the rest but the character limit makes it awkward.
darthbandon10 3 months ago
If you think the Supreme Commander games lack tactical depth you're quite bluntly an ignorant moron.
warguy58 5 months ago
@warguy58 dont forget strategic too. The games stresses a major difference in them lol the nuke dont lie >:)
DaDeathProject 4 months ago
@DaDeathProject Yeah, I couldn't imagine playing SC2 online cause of all the people that sit on their asses all day and play it.
warguy58 4 months ago
@warguy58 SC2 online is insaine!!! They play it online like you play Star Craft. Skill respect and dont suck.
DaDeathProject 4 months ago
@DaDeathProject Why would you just assume I play Star Craft?
warguy58 4 months ago
@warguy58 idk. :P i keep forgeting not everyone trys everything but it can still be taken in contex of thats how ppl act in game. :P
DaDeathProject 4 months ago
The music is epic, love the cybrans u gotta know. Sneak through the water undetected and they'll never know the microwave laser sweeping their ass
HomingRocket1 5 months ago
1:31 Epic music starts btw.
TheTrollIsYou 6 months ago
I love this music. Best ever.
TheTrollIsYou 6 months ago
"Oh noo, squadrons of Monkeylords are approaching on our base. Defend it HURRY!!!!!!!!!!!!!!!!!!!!"
MageofDarkness1984 7 months ago
It's a game....... and seriously if you make a point *cough TyriaelSoban stick to your point and don't go back on yourself when you know you are wrong admit it and for god sake move on :D remember we only live once :D
MrGlobalcarrot 9 months ago
This has been flagged as spam show
you obviously didnt read the original unit blurb for Neptune, that and if you build them your an idiot because a battleship has more ship-to-ship firepower than several Neptune in light of its range.
game set and match cooper sucks balls 20 Dm/round torpedoes ... sure it will facerape t1 subs 1v1 but pile up a few cost v cost and cooper starts to take punishment, oh, and good luck using it against tech 2 subs, they'll rape it hands down.
TyriaelSoban 9 months ago
hopefully they make a supreme commander 3 with supcom1 style and bigger experimentals and a good physik engine, so that you can blow the whole fuck map up
PhonierDeluxe 10 months ago
Also you are gay if you think Sup Com (all games in general) are not good games.
DaDeathProject 10 months ago
I still dont know if 2 is better than 1/ FA
DaDeathProject 10 months ago
cyban!
ThePrime2100 10 months ago
1 person lost an army of 40 monkey lords. :(
tm64x9 1 year ago
Follow behind me, together we will rise to victory! UEF all the way!
vykkheralden 1 year ago
Jeremy Soule is a god. Check his other musics out like oblivion or baldur's gate or...
nedlee1 1 year ago 4
I don't know, for some reason SupCom2 seemed to lose the huge strategic depth the original SupCom had. IMHO it looked a lot like StarCraft (Can't say SC2 because Supreme Commander 2 and StarCraft 2 share the same acronym ;D) and I never like StarCraft because it was too micro-intensive.
I just enjoy the original SupCom + FA series immensely =)
And don't you dare get me started on Total Annihilation =D
OverchargedTeslaCoil 1 year ago
@OverchargedTeslaCoil lol if you ask me, you can blame the xbox 360 for sup com 2's failure. most console gamers just want instant action and dont care for spending the time carefully planning your next attack. So there for, the game was simplified to your average RTS game, but with better graphics (after all they have to have something to show off in the trailer if they have ruined everything else.) And dont forget how crappy console hardware is, the 360 would fail at 1000 units per player.
liamdudeeee 1 year ago
@OverchargedTeslaCoil I thought it was great, and it wasn`t too badly nulled down. There was no difference in scale of battles, its just it was possible to do more damage with less units.
The problem?
It is the buggiest game i ever played.
First launch on christmas day, neverending loading screen. 30 minutes later of searching for a solution to no avail and it works, and i complete the UEF campaign in one night flawlessly, then i lose all progress next morning.
Then the load bug again.
OfficialFearClan 1 year ago
@OfficialFearClan haha i got this i just ingore the campaign after re-installing twice. There is a file in the SupCom 2 folder you need to re-name for it to work just play online or skirmish ignore the campaigns.
ViDeOMaStErPaUl 1 year ago
@ViDeOMaStErPaUl Yeah campaing sucks
Arongomar 1 year ago
@ViDeOMaStErPaUl Yeah campaing sucks oh and game play too :(
Arongomar 1 year ago
Wow good times. I loved watching that trailer over and over waiting for supcom to come out. A great RTS. Although i think supcom 2 is not as good as Supcom FA
Vort3x815 1 year ago
where can i download this?
bioniclesean 1 year ago
Easily one the best pieces of music in a game.
E1025 2 years ago 14
Agreed although the opening to the fighting is good to the dun dun dun da dun dun dun If you can figure that out xD;
Fish98030 2 years ago
its a good game, but for me it lacked some of the things that Total Annihilation possessed.
TyriaelSoban 2 years ago
such as?
Zataku 2 years ago
@Zataku
supcom ive found genrally revolves around blunt zerging, which is kinda boring.
ill admit, it has some things TA didnt, like shields and supermassives for all sides, but it lacks tactical depth, and the games can be won too easily.
TyriaelSoban 2 years ago
@TyriaelSoban
Lacks tactical depth?! Dude, you've got 3 kinds of defense turrets by default, tactical missile launchers, more kinds of artillery than a teenage girl has shoes, nukes, GIANT SURRENDER BOT super weapons, infinite range experimental artillery strikes, Orbital weaponry, radar, sonar, a plethora of robotic minions that can be mass produced, and a tank with 12 gauss cannons, AA guns, and a self-contained factory on its ass! Trust me. There's tactical depth there.
Zataku 2 years ago 117
@Zataku
which ammounts to a huge slab of overkill if you use any one of them.
id rather have to think about my game instead of build the giant gun of doom.
see my point?
TyriaelSoban 2 years ago
@Zataku especially the factory part!
incinerator327 2 years ago
@Zataku You forgot the air repair pads and torpedoes\sonar.
darthbandon10 1 year ago
@darthbandon10 ah yes. Unfortunately, I only have 500 characters to work with. FAR too few to accurately describe the variety of units and buildings in the game. And that's not even getting into the various mods that can be downloaded too. Bless you, Blackops mod team....
Zataku 1 year ago
@Zataku No only that, this is the one game where you can use aircav tactics and true pinzer moves and if all fails the acu will go nuclear XD
Idrasag0n 1 year ago
@Zataku The fact is that Supreme Commander is much more about overall strategy, long-term plans, and itself is more comparable to chess than Starcraft 2. Even it pushed starcraft 2 somewhat towards macro: bigger queues, group-selecting buildings. And nothing beats the fact that the SCraft2 modding community actually made a supreme commander map/mod (which is pretty nice, although there are still buggy features), and another modder implemented something like The strategic zoom.
BoroMonokli 1 year ago
@Zataku Ah, so you've so you've also noticed that the Fatboy shits units out of it's ass. It's basically the best factory ever.
hyperdude144 7 months ago
@Zataku
add to that Blackops and Total Mayhem and you got even more depth ;P
Flakita3O5 2 months ago
@Flakita3O5 I was about to punch you until I remembered which "Blackops" you were talking about.
Now I want to hug you.
thegameenforcer 1 month ago
TA was just about Vamp\Hawk spam and micro-ing late game - SC eliminated interceptors being able to attack ground units.
Unintelligently zerging lots of cheap tanks only works against unprepared opponents, same as in TA actually...weaker PDs yes, but SC has shields.
There's still the same need to go out and grab mass points, especially in Forged Alliance where mass fabricators have been nerfed substantially.
darthbandon10 2 years ago
@TyriaelSoban Seriously, if you think Supreme Commander lacks tactical depth, you aren't playing Supreme Commander.
ShamusZ3R0 9 months ago
@ShamusZ3R0
wow, necrotrolling - seriously, my initial comment is over a year old.
regardless of what depth the game has or does not have, half of its never damn well used because the devs fucked its versatility - TA was still better because at least everything worked and could actually be used without being laughed at - dont get me wrong, i like alot of the concepts in supcom but if GPfail hadnt concentrated on making a pretty game and made a functional game (ie no sim lag) then it'd be better
TyriaelSoban 9 months ago
@TyriaelSoban :o Calm down, it wasn't meant to be insulting or anything. The only reason there's any sim lag is because the Moho engine that SupCom uses is horrifically inefficient. And I certainly use everything available to me in the game. How have they fucked over the versatility?
ShamusZ3R0 9 months ago
@ShamusZ3R0
i never see people use t1 defenses, i rarely see anyone pull out non mobile t4, ive never seen anyone use t1 mAA units, torpedo defenses suck unless your a megalith, cooper is a sub killer but cant scratch the backside of a t1 sub, neptune is also a dedicated sub hunter and cant kill anything abouve a t1 sub.
and dont even get me started on how badly they raped supcom with sc2 ... if i wanted to play command and conquer id go pull my C&C Generals box back out of the attic.
TyriaelSoban 9 months ago
@TyriaelSoban Seriously, what game are you playing? First of all, in ranked 1v1, T1 mobile AA has saved my arse several times from early bombers, and the same is true for point defence holding an area. Torpedo defences absolutely rape face, especially if you have 2 or 3, and the Cooper will annihilate a T1 sub. You aren't supposed to just build one of them and expect it to win you the game. And the Neptune isn't a sub-killer, it's a ship-killer. 2 or 3 will tear through T1 and 2 navy like paper.
ShamusZ3R0 9 months ago
Comment removed
TyriaelSoban 9 months ago
Comment removed
TyriaelSoban 9 months ago
@TyriaelSoban You don't have a clue what you're on about do you? First, the Neptune that I'm talking about is the UEF's T3 Battlecruiser. Just double-check that you're thinking of the right unit there. It has twin beam cannons that are ANTI-NAVY, not anti-sub. Second, Battleships are crap for naval warfare because they have such a slow rate of fire, and if your micro is good you can run rings around them with a handful of T2 destroyers because their turrets turn quite slowly, too.
ShamusZ3R0 9 months ago
@TyriaelSoban Second, again, check which unit you're calling the Cooper, because the Coopers that I use are UEF T2 torpedo boats which have over twice the DPS of a single T1 submarine for just under twice the cost. And on top of that, they have one of the fastest anti-torpedo systems in the whole game, which makes it survivability such that 1 Cooper can defeat 3 T1 submarines at once.
ShamusZ3R0 9 months ago
@ShamusZ3R0
well, i must of misread the cost of the cooper, but the t3 battle-cruiser still be beaten by a battleship - and if youve had a result otherwise, it was just luck, like i said - also pay attention TO THE OLD unit blurb for Neptune, it highlights the unit as a hybrid ship to ship and anti submarine unit, but lets not get hung up on particulars shall we?
TyriaelSoban 9 months ago
@ShamusZ3R0
it cant hit half of the cybran navy, beams go through ships and do no damage at all, cant hit sera shipyards, if your microing into weapons range of a battleship with Neptune then you really need to find better ways to spend your time, that and its recharge time is woefully long for a "ship killer" i see them get raped so hard by t2 destros
but you know what man, i really dont give a fuck who the bigger nerd is, so im going to let you see what you want to see, you won, now piss off.
TyriaelSoban 9 months ago
@TyriaelSoban The glitch where the beams miss ships is fixed in the community bugfix mod anyway. And I said microing with T2 navy, like destroyers, which are probably the best all-round naval units anyway. If a game reaches the point where Neptunes are even being used, there'll probably be 4 or 5 of them out at once anyway. Don't be rude. ;P
ShamusZ3R0 9 months ago
@ShamusZ3R0 so that's why my shards couldn't even take one out.
Thiefenz 6 months ago
Best strategy game that i have ever boughed!!
64xgamer 2 years ago 2
2:52
prinznrolle 2 years ago 6
HELL YES
Fish98030 2 years ago 4
There was Aeon who untied with seraphim and aeon who united with UEF ... QAI also leaded the cybrans on Seraphim side . And the Cybrain father leaded the cybrans on the UEF side , thats why you fighting them !
Iwillgetyou2 2 years ago
Comment removed
darthbandon10 2 years ago
QAI was a piece of seraphim tech, it was his plan all along to bring them back. There was a rogue Aeon commander trying to work with the seraphim, though never did actually ally with them.
RoflTHEfox 2 years ago
@RoflTHEfox
no, it was originally cybran tech, but rebelled to join the Seraphim at the beginning of forged alliance.
incinerator327 1 year ago
Sorry but your wrong, one of the Cybran missions has you getting Seraphim tech to MAKE QAI, who was always intended to aid the Seraphim. basically the Cybran part of QAI is just an interface, the actual technology part was Seraphim all along.
RoflTHEfox 1 year ago
@RoflTHEfox
I know that. its what I'm saying. Seraphim tech was used to make it, it rebelled against brackman, and thats that.
incinerator327 1 year ago
@RoflTHEfox
it was from seraphim tech, but mostly cybran and it rebelled when it knew the seraphim were coming.
incinerator327 1 year ago
@incinerator327 Oh ok, fair enough, but i'm saying that it didn't rebel, it was always intended to do that, just not by Brackman.
RoflTHEfox 1 year ago
@incinerator327 thats true.
bioniclesean 1 year ago
@incinerator327
QAI was both Cybran and Seraphim tech, even before Cybran mission 2 in SupCom. The reason he 'rebelled' was because the seraphim reprogrammed him. Able to do that because QAI was 'operating in the quantum realm'
Sources:
Official site
Wikipedia
Synapse27 1 year ago
@RoflTHEfox Haha really late answer... but QAI was not a piece of seraphim tech? he was constructed by Brackman, and there were several aeon commanders that allied with the seraphim, but some of them switched back when Princess Rhianne Burke returned.
I hope you were talking about forged alliance? :)
AscendedGam1ng 1 year ago
@AscendedGam1ng He was constructed by Brackman from a piece of seraphim tech, that the player gets quite early on in the campaign if i remember correctly. I can't remember what my original comment was xD but i was probably talking about FA.
RoflTHEfox 1 year ago
actually, ive heard cybran and UEF act as a team in the new game. Then i suppose its aeon and seriphim.
deltarayXZ20 2 years ago 7
If you're talking about Forged Alliance, some Cybrans and some Aeons side with the Seraphim, the 'good' Cybrans and Aeons that remain team up with the entire UEF to fight the Seraphim. If you're talking about SupCom2, I don't have a clue. xP
ShamusZ3R0 2 years ago 6
yes, i am talking about supcom2
deltarayXZ20 2 years ago 5
In Forged Alliance, the UEF, the Cybran, and the generals who are very loyal to the Princess side with the UEF. It follows the UEFs victory storyline (From the first one where they fire Black sun and force the Cybran and aeon to surrender). The firing of black sun creates a quantum rift and the Seraphim invasion begins. A majority of the aeon form a new group called the Order of the Illuminate, and worship the Seraphim, while the Princess and her Aeon fight against them with the UEF and Cybran.
BoydTheMilkmanX 2 years ago 7
Comment removed
darthbandon10 2 years ago
Not true in the E3 Demo UEF was clearly Fighting both Aeon and Cybran.
Seriphim was not featured
SmackPaste 2 years ago
i saw that. but i heard somewhere else. a friend told me X.x
he could be wrong.
deltarayXZ20 2 years ago
As someone who has Forged Alliance...
You pick UEF or Aeon or Cybran for the entire campaign, and it is clearly shown all three had to unite to fight off the Seraphim invasion.
darthbandon10 2 years ago 4
i havent played forged alliances buti do kw that all 3 factions team up to defeat the seriphim
swordman600 2 years ago 5
Jeremy Soule is, well, a legendary composer.
opalen903 2 years ago 6
yeah, he's about 3/4 as good as John Williams. and that is pretty damn good.
CRClark1138 2 years ago 4
Well I dunno about 3/4's, listen to Azurik, or TA, and man, I'll let you be the judge of how good he is.
starwarsguy9 2 years ago 3
My favorite theme, if theres a word to describe this it would be godly
Madguy101 2 years ago
This piece of music is a work of art. I get goosebumps every time.
E1025 2 years ago
Brilliant song, would do any film justice
lostprophet1984 2 years ago 3
I got goosebumps 2 :D
Iwillgetyou2 2 years ago 2
Amazing
firegarden90 2 years ago
I remember playing the final mission of the UEF campaign, when both the Cybrans and the Aeon hit your base with everything they've got. Artillery guns are going off, aircraft are filling the sky, and in the chaos my assistant commander gets taken down. And then, right at 2:53 of the song, right before she explodes, she desperately pleads at me:
"Save Earth!"
I still get goosebumps from it.
DarkNova50 3 years ago 73
I've got goosebumps when I saw you writing. Totally overwelming!
abigcapx 2 years ago 8
i get goosebumps just listing to this song ;P
Daco65 2 years ago 6
Me too ^^
Ossinerith 2 years ago
@DarkNova50 Then you must be the chosen 1.....The savior of Planet Earth.I am in your dept when i`m using this computer.
bioniclesean 1 year ago
@DarkNova50 EPICEST DEATH SCENE EVAAAAAAAAAAR!!!! *Explodes*
Joh447 1 year ago
@DarkNova50 I wish i could of completed it, but my computer needed a reformat when i saved halfway through the mission. I always thought that the UEF was underpowered though. The fatboy didn`t appeal to me like the monkeylord or CZAR did. The aircraft carrier was meh and the artillery i never really tried.
OfficialFearClan 1 year ago
@OfficialFearClan UEF has the most powerful experimentals and has the most power naval unit in the game and the best Artillery.
Try making a line of fatboys to block of an area and pump out AA tanks Missile launchers and Armoured seige bots to protect them and you have an army within minute and your fatboys will dish out damage like a hot knife through butter
ViDeOMaStErPaUl 1 year ago
@ViDeOMaStErPaUl
true fatboys are really heavy, played a game, enemie had 5-6 fatboys, i had more than 10 cybran exp. and he destroyed all of them
PhonierDeluxe 11 months ago
@PhonierDeluxe not that fatboys have much health, they have naval tier weapons mounted on them, so they hit for a fuckton of damage
Thremle 10 months ago
ultddave can u send this song to my email? message me and i will give u the email info!
Can anybody get me a free download for this song?
oathkeeperr 3 years ago
I like the SC menu music best, even though its only a 1 minute loop, just seems epic and perfect for the game.
darthbandon10 3 years ago
Comment removed
SimoCapasso88 3 years ago
wtf lol?
do you want to know how to make a playlist?
cheesychips4320 3 years ago
Comment removed
SimoCapasso88 3 years ago
what was it that you were asking
cheesychips4320 3 years ago
Borat???
DarthCannabis 2 years ago
love this, supcom is worth playing just to listen to this ;)
xFake21 3 years ago
I always think of the UEF for this track
looker999997 3 years ago 3
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CakeofWisdom 3 years ago
super trailer and super sound
Hmaster3 3 years ago
this song is teh pwnage.
This is the shortened version of "Risk and Relief" also on the soundtrack right?
madlarkin8 3 years ago
watch in high quality and it owns
just type this behind link
&fmt=18
TehIdiotOne 3 years ago
ohyeh , its cool.
octoslut 3 years ago
One of my favourite tunes.
Reg9500 3 years ago 2