Added: 2 years ago
From: Burletonboy
Views: 2,615
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  • AWESOME

  • wait, 10,000? that model should normally just take up around 3,000, more or less.

  • what's your poly count? I can see a lot of unneeded polygons there, or at least many that can be merged. nevertheless, i find it easier to work that way when you're aiming for a model with a lot of detail, since you don't have to make insets, extrudes, etc.

  • now if only america went through with Hk's Plans, we would have a badass assault rifle.

  • @ipodplaya hk plans?

  • @Burletonboy Heckler & Koch was going to replace the M16A4 with the XM8 for our standard issue assault rifle. it is a shame it got discontinued though, due to the plastic melting after shooting it for a while...

  • @ipodplaya hmm it looks good but i like heckler & koch 416

  • I find this rather cool, but it'd be especially impressive if you could put it into a mod of an FPS, say Battlefield 2.

  • Extreme waste of polys man, what did you do, just make a model a turbosmooth it?

  • @ThePokemonSplicer yh i did but only for the lines on the side + y not?

  • whats the song

  • @ltsheffo hmmm duno its Easy boys in the hood remix i think. its audio swap

  • please tell me your recording program

  • @joealtair3000 camtasia

  • nice gun & nice music :)

  • This would have to be lower polygon count in order to make it into a game engine. Despite it's not textured.

  • yep but im not putting it in a game ;)

  • DAM Your very good at modeling guns!!!

  • thx man i started modeling guns for games tbh but now i cant be fucked with games so i just make them

  • Soo..? It's textured now? Or lower poly? How would a game engine handle this many polygons for just one 3d model? That game would have very few models and run slow.

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