Added: 4 years ago
From: xevolutionyou
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  • wow. very nice man

    

  • the waves sre kinda fast but really nice animation

  • Fucking great dude :D

  • Are you sure you didn't go to the ocean and film a sunrise?

  • @TheFamine123...

    hahaha that was one of the best comment... thanks a lot... :)

  • Very realistic!! Wonderful!

  • tutorial plz

  • Sweet!

  • just wondering, what are your specs? I've never used mental ray before (and was on the trial of 3ds max 9 awhile back) and wanted to know how good it was time-wise.

  • how do you make your sun viewable like that?

    thanks

  • Why those ships shooting each other?

  • Fiat Lux... :)

  • Fiat Lux ;)

  • thanks... THANKS A LOT guys... can try physics too ;) u work on the scene i'l render it ;)

  • veeery nice! realistic... I was wondering, how would you apply some physics to this scene - for example a boat riding accross or an occasional submarine emerging =D

  • wow very nice mine did not look like this lol

  • was that done using dreamscape? Or animated bump map within max? Either way its good

  • Niether dreamscape nor animated bump map, purely ocean shader !!

  • leago

  • Nicely done!!!

  • oh cool! can u tell me how u do that. plzz make a video tut so we all can lears something from u!!!

  • how do you reflect the sunlight on the water? and how do you mkae the sun glare highlight?

  • Try the Glare shader in Camera Shaders > Output for the glare. And the reflecting sunlight on the water is natural due to reflections

  • H-how? how do u do it? I've been looking for tutorials but i cant find any good ones. You water is perfect!

  • try putting an image (hdr will be nice) into the haze input on the mental ray sky n just make sure its kinda high on contrast, coz the image actually blends with the MR sky n only the contrasting parts in the image will show up !

  • what you mean by saying 'daylight shader'? u sad yo uwere using glare camera shader

  • Daylight Shader is used for the Day-light lighting n Glare for the glare in sun n reflections in water !!

  • 2 shaders at once?

  • well use the mr Physical sky shader in Enviorment & the glare shader in Output

  • argh, yeah, i didint think about this.thanks

  • the haze output huh? Cool tip!

  • Wow pretty nice dude! It doesnt matter if the damn sun go straight up xD it looks pretty good.

    Just a Question! How you add the clodus to the MR Physical Sky, Im using Maya 2009. Thanx!

  • the sun doesn't go straight up, it goes in an arc.

  • Use your mouse cursor to stay at the rising point of the sun, you'll clearly notice that the sun is moving towards right!!

  • The sun moves in a much more defined arc. Use the max daylight and compass tool to get the perfect arc.

  • well, what you are viewing here is preciously the Daylight System itself !! just that the time n place is set in such a way that its not actually appearing to be in an arc !

  • Your version of max must be much older then because usually if you are using the latest mrsun and mrsky via the compass and daylight system as a position modifier then the arc is a much more realistic one in that it follows the correct sunrise path.

  • depending on the time of year and gobal location it can get quite close to vertical

  • Exactly !!

  • Is there a tutorial for making this scene ?!

  • How do you make that sun bigger?

  • check MR Physical Sky for sun size & Intensity

  • :D i am waiting for the tutorial

  • Is it a 3d ocean? Uau!!

  • Thanks once again, & ya I will surely try to submit a tutorial for the same, as soon as I'll be able to get some time off my schedule.

  • good job man... looks great

  • thx great work.

    Can you submit this tutorial to renderray(dot)com

    Renderray is an online render artists community to download, view, and share free mentalray tutorials and 3D max scenes and templates with thousands of mentalray users(who would like to know your work and tutorials)

  • well i guess its 3dsmax for Assasin's creed !!

  • woaw...

  • The water shader is like in Half Life 2 :P

  • i'll put give vray more stars on any given day...

  • "put" is extra.. sorry people...

  • to battlestarvfx: mental ray just give you to setup most settings by yourself. That's giving a lot of freedom but makes some things more complex to do. This is a rendering engine for professionals, not enthusiasts.

  • It seems that mental ray is cracked up to be more than what it is.

    Of course there are presets you can use, reality is that this is much easier to do in LW. Look at the work on SG:Atlantis...

    Need I say more?

  • if i were to move from maya to 3dmax would it be difficuilt to learn?

  • Nope, not atall, all the 3d packages are very similar, both got very similar commands.

  • well thats good, ill stick with maya for now mainly cause im still learning and ive got heaps and heaps of dvd tutorials on it, but from what im seeing everyone is using 3Dmax now so i guess down the track ill get it

  • Actually Maya is more difficult to learn then Max but they are very similar

  • maya is much more capable than max

  • You cant say that maya is more capable as they were made with different targets in mind. If you are trying to make something for a game, then 3ds max is the way you should go (ask any professional). However, if your interest is in making things for film then maya is where you should go. Saying that, they are both capable at doing both, but are stronger in their own fields.

  • New generation games are made in Maya. Assasin's creed is the best example for this. But as you know 3dsmax was so famous and coz of this so many people focused on 3dsmax. Anyway they are both developing by Autodesk. So you are right a little bit.

  • Modeling tools in 3ds max is much better than Maya's (for example Poly tools) ... The interface is more intuitive! and much more...

  • AC2 was made in XSI, whis is also owned by Autodesk.

  • preciesly !!

  • Texturing in maya is somewhat ummm a pain, max is the shit for gaming. Seems rendering in 2009 has fixed a ton of memory issues also weeeeeee.....

  • In the end, the artist is what makes the program good or not, I've seen crappy artists from both packages. ;) Both programs are top notch and are industry standards.

  • @whoelseisbored this comment is so 2008 :D

  • so cool dude, its beautifull, so peacefull, tell me 'bout the mentalray options used to render T_T

  • You can do this out of the box with Lightwave, no special plugs required, no shader writing etc. I am not impressed with MentalRay at all.

  • You dont have to "write" shaders in Mental Ray. There are pre-set shaders or materials that you can use also. What have you been reading and can I slap the blogger who told you that?

  • Well views n reviews are precisely what I am looking forward to in here. Everybody's views are welcome indeed, n for u "kamihakai" u can check the earlier posts here for some idea, n if still required, message me :)

  • Beutiful! But, how did you made that fog in the background, when I activate the fog, I see only color of the fog. I don't see the envoirment any more, can you give me some advise???

  • thanks for the appreciation, well i havent used fog in the animation, its just physical sky shader that i have used do generate similar effect.

  • Awesome job! Very realistic and beautiful.

  • awsome! I want to buy 3dsmax 9. The only map I have to simulate water is noise in 3ds max 6

  • Very nice .....good job

  • Ok, never used Mental Ray, I always use VRay render & materials. Anyways - looks fantastic !

  • Really nice, about the ocean - is it an animated bump map (noise) with reflection on?

    5 stars from me ;)

  • Thanks a real lot for the appreciation!! n no its not an animated bump map (noise), it is basically an Ocean Shader from Mental Ray in 3dsmax 9 !!

  • very nice....!!!!

  • this was amazing..i've been trying to render scences like this but still im an amatuer :P i would really appreciate if u can lead me to tutorials were these stuff are tought.

  • well there are lots of site were u can learn all these(cgarena,3dtotal) but remember they'll never teach u each n everything, rather u gotta do a lot of Research in all these things, I haven't learnt all this in one go, but rather combined all this knowledge in one !

  • your animation is really nice, after 2 week of research, i still don't manage to have the same result, can you give some help to manage to have a scene like this, what is the size of your polygon ? what are the data of your sea ? how do you manage to make a so quick rendering ? (less than one hour, one bad test take me 3 days...). which map do you use in the displacement to make the wave ? thanks a lot

  • Really-really sorry for late reply n also really-really thanks for the appreciation, about time taken to render, its just 320x240 pixels rendered @ draft quality as a test render, the polygon is 5000 feet by 5000 feet, the best practice is to keep the sizes as per the real world, the camera is just 5-6 feet from ocean, also there is no such displacement map other then Mental Ray's own ocean shader, The shader itself generates the waves. Please feel free to have further comments n queries. Thanks

  • Nice one, was that ocean done with the Maya ocean shader or just a procedural based texture in Max? The way the waves moved probably needed a little work, ;)

  • Well thats Ocean done with 3ds Max Ocean Shader, the idea was of a very silent ocean so the waver made were not really turbulant in nature, n thanks a lot for the comments :) keep them coming !

  • how do u imput clouds into a mental ray sky? I tried putting an hdr image into the haze input on the mental ray sky and cranked the gain to max0rz but still nothing:z Looks like u got clouds to work in this, any help would be awsome, thx

  • well, what u had done is right, just make sure the image u use should have a high contrast, coz the image actually blends with the MR sky n only the contrasting parts in the image will show !

  • cool work!!!

  • Very nice!

  • oh, yes, I forgot to tell you to check out my little "reel" of research in mental ray over the past 4 months.

    thanks for the details, too.

  • well i think i gotta agree with that, as few more of my friends are commenting the same !! will surely keep that in mind next time, thanks a lot for the comment

  • The only thing that strikes me is the sun is too small I think.

  • Will upload the final version as soon as I get some time!! - thanks a lot for ur comments n more n more comments n queries are welcome 

  • Well the render time was really low, around 60sec/frame @ 800*600 with 4/16 sampling. Also FG was not really required in the scene; as the scene didn't have any objects to cast n receive FG. n yeah the glare shader is really cool, but in this case i had used post processing techniques to control the ambiance of the scene n the glare of the sun. As this is not the final version, this is the very raw video I had rendered in max n directly uploaded on here.

  • Looks really nice...

    Care to share any of the technical details of it? Such as what your render times were looking like? Also, check out the glare shader. It can look really cool with a sunrise type situation.

  • plz do comment for this shader test animation people, as comments are always welcome !!

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