just wondering, what are your specs? I've never used mental ray before (and was on the trial of 3ds max 9 awhile back) and wanted to know how good it was time-wise.
veeery nice! realistic... I was wondering, how would you apply some physics to this scene - for example a boat riding accross or an occasional submarine emerging =D
try putting an image (hdr will be nice) into the haze input on the mental ray sky n just make sure its kinda high on contrast, coz the image actually blends with the MR sky n only the contrasting parts in the image will show up !
well, what you are viewing here is preciously the Daylight System itself !! just that the time n place is set in such a way that its not actually appearing to be in an arc !
Your version of max must be much older then because usually if you are using the latest mrsun and mrsky via the compass and daylight system as a position modifier then the arc is a much more realistic one in that it follows the correct sunrise path.
Renderray is an online render artists community to download, view, and share free mentalray tutorials and 3D max scenes and templates with thousands of mentalray users(who would like to know your work and tutorials)
to battlestarvfx: mental ray just give you to setup most settings by yourself. That's giving a lot of freedom but makes some things more complex to do. This is a rendering engine for professionals, not enthusiasts.
well thats good, ill stick with maya for now mainly cause im still learning and ive got heaps and heaps of dvd tutorials on it, but from what im seeing everyone is using 3Dmax now so i guess down the track ill get it
You cant say that maya is more capable as they were made with different targets in mind. If you are trying to make something for a game, then 3ds max is the way you should go (ask any professional). However, if your interest is in making things for film then maya is where you should go. Saying that, they are both capable at doing both, but are stronger in their own fields.
New generation games are made in Maya. Assasin's creed is the best example for this. But as you know 3dsmax was so famous and coz of this so many people focused on 3dsmax. Anyway they are both developing by Autodesk. So you are right a little bit.
In the end, the artist is what makes the program good or not, I've seen crappy artists from both packages. ;) Both programs are top notch and are industry standards.
You dont have to "write" shaders in Mental Ray. There are pre-set shaders or materials that you can use also. What have you been reading and can I slap the blogger who told you that?
Well views n reviews are precisely what I am looking forward to in here. Everybody's views are welcome indeed, n for u "kamihakai" u can check the earlier posts here for some idea, n if still required, message me :)
Beutiful! But, how did you made that fog in the background, when I activate the fog, I see only color of the fog. I don't see the envoirment any more, can you give me some advise???
this was amazing..i've been trying to render scences like this but still im an amatuer :P i would really appreciate if u can lead me to tutorials were these stuff are tought.
well there are lots of site were u can learn all these(cgarena,3dtotal) but remember they'll never teach u each n everything, rather u gotta do a lot of Research in all these things, I haven't learnt all this in one go, but rather combined all this knowledge in one !
your animation is really nice, after 2 week of research, i still don't manage to have the same result, can you give some help to manage to have a scene like this, what is the size of your polygon ? what are the data of your sea ? how do you manage to make a so quick rendering ? (less than one hour, one bad test take me 3 days...). which map do you use in the displacement to make the wave ? thanks a lot
Really-really sorry for late reply n also really-really thanks for the appreciation, about time taken to render, its just 320x240 pixels rendered @ draft quality as a test render, the polygon is 5000 feet by 5000 feet, the best practice is to keep the sizes as per the real world, the camera is just 5-6 feet from ocean, also there is no such displacement map other then Mental Ray's own ocean shader, The shader itself generates the waves. Please feel free to have further comments n queries. Thanks
Nice one, was that ocean done with the Maya ocean shader or just a procedural based texture in Max? The way the waves moved probably needed a little work, ;)
Well thats Ocean done with 3ds Max Ocean Shader, the idea was of a very silent ocean so the waver made were not really turbulant in nature, n thanks a lot for the comments :) keep them coming !
how do u imput clouds into a mental ray sky? I tried putting an hdr image into the haze input on the mental ray sky and cranked the gain to max0rz but still nothing:z Looks like u got clouds to work in this, any help would be awsome, thx
well, what u had done is right, just make sure the image u use should have a high contrast, coz the image actually blends with the MR sky n only the contrasting parts in the image will show !
well i think i gotta agree with that, as few more of my friends are commenting the same !! will surely keep that in mind next time, thanks a lot for the comment
Well the render time was really low, around 60sec/frame @ 800*600 with 4/16 sampling. Also FG was not really required in the scene; as the scene didn't have any objects to cast n receive FG. n yeah the glare shader is really cool, but in this case i had used post processing techniques to control the ambiance of the scene n the glare of the sun. As this is not the final version, this is the very raw video I had rendered in max n directly uploaded on here.
Care to share any of the technical details of it? Such as what your render times were looking like? Also, check out the glare shader. It can look really cool with a sunrise type situation.
wow. very nice man
videogamefreak1120 10 months ago
This has been flagged as spam show
the waves are kinda fast but really nice animation
bulal 11 months ago
the waves sre kinda fast but really nice animation
bulal 11 months ago
Fucking great dude :D
theworldisabaddon 1 year ago
Are you sure you didn't go to the ocean and film a sunrise?
TheFamine123 1 year ago 4
@TheFamine123...
hahaha that was one of the best comment... thanks a lot... :)
xevolutionyou 1 year ago
Very realistic!! Wonderful!
Mixamo3DAnimation 1 year ago
tutorial plz
FULLPLUS 1 year ago
Sweet!
Fireball9392 1 year ago
just wondering, what are your specs? I've never used mental ray before (and was on the trial of 3ds max 9 awhile back) and wanted to know how good it was time-wise.
TheFXGuy 1 year ago
how do you make your sun viewable like that?
thanks
psyduck90 2 years ago
Why those ships shooting each other?
BasilaPPP 2 years ago
Fiat Lux... :)
ZavarBrasil 2 years ago
Fiat Lux ;)
xevolutionyou 2 years ago
thanks... THANKS A LOT guys... can try physics too ;) u work on the scene i'l render it ;)
xevolutionyou 2 years ago
veeery nice! realistic... I was wondering, how would you apply some physics to this scene - for example a boat riding accross or an occasional submarine emerging =D
marinpira 2 years ago
wow very nice mine did not look like this lol
fineone1987 2 years ago
was that done using dreamscape? Or animated bump map within max? Either way its good
videofxuniverse 2 years ago
Niether dreamscape nor animated bump map, purely ocean shader !!
xevolutionyou 2 years ago
leago
wdcvbn1 2 years ago
Nicely done!!!
walteralfonzo 2 years ago
oh cool! can u tell me how u do that. plzz make a video tut so we all can lears something from u!!!
maxmusavi 2 years ago
how do you reflect the sunlight on the water? and how do you mkae the sun glare highlight?
AtlantiXYL 3 years ago
Try the Glare shader in Camera Shaders > Output for the glare. And the reflecting sunlight on the water is natural due to reflections
xevolutionyou 3 years ago
H-how? how do u do it? I've been looking for tutorials but i cant find any good ones. You water is perfect!
Gonamez 3 years ago 2
try putting an image (hdr will be nice) into the haze input on the mental ray sky n just make sure its kinda high on contrast, coz the image actually blends with the MR sky n only the contrasting parts in the image will show up !
xevolutionyou 3 years ago
what you mean by saying 'daylight shader'? u sad yo uwere using glare camera shader
rifleman0007 3 years ago
Daylight Shader is used for the Day-light lighting n Glare for the glare in sun n reflections in water !!
xevolutionyou 3 years ago
2 shaders at once?
rifleman0007 3 years ago
well use the mr Physical sky shader in Enviorment & the glare shader in Output
xevolutionyou 3 years ago
argh, yeah, i didint think about this.thanks
rifleman0007 3 years ago
the haze output huh? Cool tip!
HECTROLOSIS 2 years ago
Wow pretty nice dude! It doesnt matter if the damn sun go straight up xD it looks pretty good.
Just a Question! How you add the clodus to the MR Physical Sky, Im using Maya 2009. Thanx!
darthst 3 years ago
the sun doesn't go straight up, it goes in an arc.
duophonix 3 years ago
Use your mouse cursor to stay at the rising point of the sun, you'll clearly notice that the sun is moving towards right!!
xevolutionyou 3 years ago
The sun moves in a much more defined arc. Use the max daylight and compass tool to get the perfect arc.
duophonix 3 years ago
well, what you are viewing here is preciously the Daylight System itself !! just that the time n place is set in such a way that its not actually appearing to be in an arc !
xevolutionyou 3 years ago
Your version of max must be much older then because usually if you are using the latest mrsun and mrsky via the compass and daylight system as a position modifier then the arc is a much more realistic one in that it follows the correct sunrise path.
duophonix 3 years ago
depending on the time of year and gobal location it can get quite close to vertical
milapse 3 years ago
Exactly !!
xevolutionyou 3 years ago
Is there a tutorial for making this scene ?!
taveraq 3 years ago
How do you make that sun bigger?
Skyrodude 3 years ago
check MR Physical Sky for sun size & Intensity
xevolutionyou 3 years ago
:D i am waiting for the tutorial
youmasora 3 years ago
Is it a 3d ocean? Uau!!
SLeanderS 3 years ago
Thanks once again, & ya I will surely try to submit a tutorial for the same, as soon as I'll be able to get some time off my schedule.
xevolutionyou 3 years ago
good job man... looks great
bumbumzao132 3 years ago
thx great work.
Can you submit this tutorial to renderray(dot)com
Renderray is an online render artists community to download, view, and share free mentalray tutorials and 3D max scenes and templates with thousands of mentalray users(who would like to know your work and tutorials)
vraylife 3 years ago
well i guess its 3dsmax for Assasin's creed !!
xevolutionyou 3 years ago
woaw...
RainMan52 3 years ago
The water shader is like in Half Life 2 :P
darkange911 4 years ago 2
i'll put give vray more stars on any given day...
magart77 4 years ago
"put" is extra.. sorry people...
magart77 4 years ago
to battlestarvfx: mental ray just give you to setup most settings by yourself. That's giving a lot of freedom but makes some things more complex to do. This is a rendering engine for professionals, not enthusiasts.
ghostflys3d 4 years ago 3
It seems that mental ray is cracked up to be more than what it is.
Of course there are presets you can use, reality is that this is much easier to do in LW. Look at the work on SG:Atlantis...
Need I say more?
battlestarvfx 4 years ago
if i were to move from maya to 3dmax would it be difficuilt to learn?
dreadfear1 4 years ago
Nope, not atall, all the 3d packages are very similar, both got very similar commands.
xevolutionyou 4 years ago
well thats good, ill stick with maya for now mainly cause im still learning and ive got heaps and heaps of dvd tutorials on it, but from what im seeing everyone is using 3Dmax now so i guess down the track ill get it
dreadfear1 4 years ago
Actually Maya is more difficult to learn then Max but they are very similar
narutolrd 4 years ago
maya is much more capable than max
nfguler 3 years ago
You cant say that maya is more capable as they were made with different targets in mind. If you are trying to make something for a game, then 3ds max is the way you should go (ask any professional). However, if your interest is in making things for film then maya is where you should go. Saying that, they are both capable at doing both, but are stronger in their own fields.
whoelseisbored 3 years ago 5
New generation games are made in Maya. Assasin's creed is the best example for this. But as you know 3dsmax was so famous and coz of this so many people focused on 3dsmax. Anyway they are both developing by Autodesk. So you are right a little bit.
nfguler 3 years ago
Modeling tools in 3ds max is much better than Maya's (for example Poly tools) ... The interface is more intuitive! and much more...
spider853 3 years ago
AC2 was made in XSI, whis is also owned by Autodesk.
koolzombie 2 years ago
preciesly !!
xevolutionyou 3 years ago
Texturing in maya is somewhat ummm a pain, max is the shit for gaming. Seems rendering in 2009 has fixed a ton of memory issues also weeeeeee.....
shagr14 3 years ago
In the end, the artist is what makes the program good or not, I've seen crappy artists from both packages. ;) Both programs are top notch and are industry standards.
tenshibuta 3 years ago 2
@whoelseisbored this comment is so 2008 :D
plasmax 6 months ago
so cool dude, its beautifull, so peacefull, tell me 'bout the mentalray options used to render T_T
kamihakai 4 years ago
You can do this out of the box with Lightwave, no special plugs required, no shader writing etc. I am not impressed with MentalRay at all.
battlestarvfx 4 years ago
You dont have to "write" shaders in Mental Ray. There are pre-set shaders or materials that you can use also. What have you been reading and can I slap the blogger who told you that?
syndicate5 4 years ago
Well views n reviews are precisely what I am looking forward to in here. Everybody's views are welcome indeed, n for u "kamihakai" u can check the earlier posts here for some idea, n if still required, message me :)
xevolutionyou 4 years ago
Beutiful! But, how did you made that fog in the background, when I activate the fog, I see only color of the fog. I don't see the envoirment any more, can you give me some advise???
Rancor27 4 years ago
thanks for the appreciation, well i havent used fog in the animation, its just physical sky shader that i have used do generate similar effect.
xevolutionyou 4 years ago
Awesome job! Very realistic and beautiful.
Gamerz22 4 years ago
awsome! I want to buy 3dsmax 9. The only map I have to simulate water is noise in 3ds max 6
keep07 4 years ago
Very nice .....good job
dheerajmoolya 4 years ago
Ok, never used Mental Ray, I always use VRay render & materials. Anyways - looks fantastic !
vedolino 4 years ago
Really nice, about the ocean - is it an animated bump map (noise) with reflection on?
5 stars from me ;)
vedolino 4 years ago
Thanks a real lot for the appreciation!! n no its not an animated bump map (noise), it is basically an Ocean Shader from Mental Ray in 3dsmax 9 !!
xevolutionyou 4 years ago
very nice....!!!!
d1mthe0 4 years ago
this was amazing..i've been trying to render scences like this but still im an amatuer :P i would really appreciate if u can lead me to tutorials were these stuff are tought.
desertdust2007 4 years ago
well there are lots of site were u can learn all these(cgarena,3dtotal) but remember they'll never teach u each n everything, rather u gotta do a lot of Research in all these things, I haven't learnt all this in one go, but rather combined all this knowledge in one !
xevolutionyou 4 years ago
your animation is really nice, after 2 week of research, i still don't manage to have the same result, can you give some help to manage to have a scene like this, what is the size of your polygon ? what are the data of your sea ? how do you manage to make a so quick rendering ? (less than one hour, one bad test take me 3 days...). which map do you use in the displacement to make the wave ? thanks a lot
olivterrisse 4 years ago
Really-really sorry for late reply n also really-really thanks for the appreciation, about time taken to render, its just 320x240 pixels rendered @ draft quality as a test render, the polygon is 5000 feet by 5000 feet, the best practice is to keep the sizes as per the real world, the camera is just 5-6 feet from ocean, also there is no such displacement map other then Mental Ray's own ocean shader, The shader itself generates the waves. Please feel free to have further comments n queries. Thanks
xevolutionyou 4 years ago
Nice one, was that ocean done with the Maya ocean shader or just a procedural based texture in Max? The way the waves moved probably needed a little work, ;)
JerryTheSquid 4 years ago
Well thats Ocean done with 3ds Max Ocean Shader, the idea was of a very silent ocean so the waver made were not really turbulant in nature, n thanks a lot for the comments :) keep them coming !
xevolutionyou 4 years ago
how do u imput clouds into a mental ray sky? I tried putting an hdr image into the haze input on the mental ray sky and cranked the gain to max0rz but still nothing:z Looks like u got clouds to work in this, any help would be awsome, thx
Ge0m3tRiC 4 years ago
well, what u had done is right, just make sure the image u use should have a high contrast, coz the image actually blends with the MR sky n only the contrasting parts in the image will show !
xevolutionyou 4 years ago
cool work!!!
shredheadterminal 4 years ago
Very nice!
keldererik 4 years ago
oh, yes, I forgot to tell you to check out my little "reel" of research in mental ray over the past 4 months.
thanks for the details, too.
cschoo 4 years ago
well i think i gotta agree with that, as few more of my friends are commenting the same !! will surely keep that in mind next time, thanks a lot for the comment
xevolutionyou 4 years ago
The only thing that strikes me is the sun is too small I think.
titlegum 4 years ago
Will upload the final version as soon as I get some time!! - thanks a lot for ur comments n more n more comments n queries are welcome
xevolutionyou 4 years ago
Well the render time was really low, around 60sec/frame @ 800*600 with 4/16 sampling. Also FG was not really required in the scene; as the scene didn't have any objects to cast n receive FG. n yeah the glare shader is really cool, but in this case i had used post processing techniques to control the ambiance of the scene n the glare of the sun. As this is not the final version, this is the very raw video I had rendered in max n directly uploaded on here.
xevolutionyou 4 years ago
Looks really nice...
Care to share any of the technical details of it? Such as what your render times were looking like? Also, check out the glare shader. It can look really cool with a sunrise type situation.
cschoo 4 years ago
plz do comment for this shader test animation people, as comments are always welcome !!
xevolutionyou 4 years ago