Added: 3 years ago
From: tarcal87
Views: 7,860
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  • assembly is not really needed anymore, and i doubt anyone uses it for demos these days, everything is hardware accelerated with DirectX or OpenGL. I used assembly for many years, but now everything is done in shader languages and C, thats the same for 4K and 64K intros. the DirectX library does'nt count as size, ergo, lots of "free" bytes saved

  • Yeah that's right. It's easier using shader functions. For demos, probably not many uses Assembly. I realize some teams have either written engines or own editors so they have a core they can use in their next projects.

    Basically the guy asked for advice, and although coders use DirectX etc, noone gets into programming by writing a demo like this right away, but by starting it at the basics. That's the only reason I even mentioned Assembly.

  • Awesome Detroit Techno inspired soundtrack. Keyframing. Top visuals. Effects. Everything fucking kicks ass.

  • i wonder if this was made to watch with 3d glasses?

  • wow!

    i liked!

  • wow this video is wierd man

  • But you know it's not actually a video but a recorded version of a demo hm? A "demo" is an own graphics software written by using high level programming skills

    Just in case you didn't know about demoscene

  • is it assembly that u used??

    and another question how do you start

    making a demoscene

    i just love these things and i would like to make one if it is possible

    thanks

  • First of all, I didn't make it, the groups in the title did.

    As far as I know, "Demo"-s like this are not necceserily written in Assembly, as the filesize is not limited so it's most likely C or such.

    Demos usually written by using an already written graphics engine the team has built, or using DirectX/OpenGL.

    For Intros such as "64k Intro" etc it is most likely Assembly.

  • As for how to get started, good question - I was going to get into it myself, I've been into programming so it wasn't too hard to get used to Assembly. I suggest you finding gfx tutorials in programming. To be honest, I learnt Assembl with Pascal's built-in Assembly capabilities - as it's easier to see the structure of your program unlike in Assembly which is codes&codes :)

    Then plant your knowledge to C, learn how to program with DirectX. It's a tough, long progress, I didn't go that far.

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