The float idea is interesting. I've done a tiny bit with diagonal floats in a vertical plane, but floats in a plane 45 off of the horizon would be tricky. Your poi head would be trying to fall in a parabola and in a float you are passively moving with the head's momentum, so it would be a parabolic float rather than in-plane.
Concerning stalls. That is why G and I where playing with Loop-arc CAPS in diagonals: You can turn the loop into a stall and change planes. G was already integrating diagonal planes into is 3d stalls at EJC. If what he did before was stalling along a plus-sign [+] or 3d cross made of the 3 90deg planes, now he is using a 3d asterisk [*].
The diagonal plane seems or rather looks a bit strange at this point, it would be interesting to see how that could be incorporated into flow, and perhaps it may look better with fire, but for now I would be interested to see how you can turn that into a usable plane,
Ideally the diagonal planes are cleanly 45 degrees off of your sagittal plane (divides the body into left and right; your center line), and crossing through a point central to your chest at about shoulder level. To turn with this one, I turn my body 90deg so that the diagonal plane is away from my legs and over my head a little. At which point it is split-opp linear iso in-plane. I then continue on for another 90deg turn and I'm facing the other way.
makes sense in theory, what patterns could you achieve with this plane? What if you also used a diagonal plane where your arms are low and the points could cross somewhere around the waist? What about same-direct diagonals? We need a matrix camera trick to see all of these planes effectively
One of my aims for the diagonal stuff I'm playing is to present diagonal lines to the head-on viewer. I've already done some of this with plane bending. The diagonal loop-arc CAP is easy to stall at the loop points, which means you can plane change the stall to another diagonal.
Diagonal at the waist wouldn't have as effective a range of motion, but go for it.
that is what i had invisioned, and then if you made diagonal lines adjacent but waist level you could possibly make and "x" pattern, as for diagonal caps...mind boggling, please make vid =)
I understand them now. The Loop Arc Stall to plane bend. Got it. yay!
Insignia 2 years ago
Finally got the doubles trick all way through the sequence and back to start!!!
Thanks for brain wrinkles:)
1spunion 2 years ago
Excellent! It took me almost two months to get it down, so hat's off to you and post a vid when you get a chance :)
TaoAvatar20 2 years ago
how about trying to floating your poi (like diagonal floating)or maybe stall while you are doing the diagonal plane?
jeffersonbasso 2 years ago
The float idea is interesting. I've done a tiny bit with diagonal floats in a vertical plane, but floats in a plane 45 off of the horizon would be tricky. Your poi head would be trying to fall in a parabola and in a float you are passively moving with the head's momentum, so it would be a parabolic float rather than in-plane.
AlienJon 2 years ago
Concerning stalls. That is why G and I where playing with Loop-arc CAPS in diagonals: You can turn the loop into a stall and change planes. G was already integrating diagonal planes into is 3d stalls at EJC. If what he did before was stalling along a plus-sign [+] or 3d cross made of the 3 90deg planes, now he is using a 3d asterisk [*].
AlienJon 2 years ago
The diagonal plane seems or rather looks a bit strange at this point, it would be interesting to see how that could be incorporated into flow, and perhaps it may look better with fire, but for now I would be interested to see how you can turn that into a usable plane,
keep makin vids=)
PoiRsQuared 2 years ago
Ideally the diagonal planes are cleanly 45 degrees off of your sagittal plane (divides the body into left and right; your center line), and crossing through a point central to your chest at about shoulder level. To turn with this one, I turn my body 90deg so that the diagonal plane is away from my legs and over my head a little. At which point it is split-opp linear iso in-plane. I then continue on for another 90deg turn and I'm facing the other way.
AlienJon 2 years ago
makes sense in theory, what patterns could you achieve with this plane? What if you also used a diagonal plane where your arms are low and the points could cross somewhere around the waist? What about same-direct diagonals? We need a matrix camera trick to see all of these planes effectively
PoiRsQuared 2 years ago
One of my aims for the diagonal stuff I'm playing is to present diagonal lines to the head-on viewer. I've already done some of this with plane bending. The diagonal loop-arc CAP is easy to stall at the loop points, which means you can plane change the stall to another diagonal.
Diagonal at the waist wouldn't have as effective a range of motion, but go for it.
AlienJon 2 years ago
that is what i had invisioned, and then if you made diagonal lines adjacent but waist level you could possibly make and "x" pattern, as for diagonal caps...mind boggling, please make vid =)
PoiRsQuared 2 years ago
Thanks .. Doubles trick is one i havent seen yet. I will add this to my arsenal. Thanks...!
1spunion 2 years ago