I seriously doubt that this was actually used for Alan Wake. The facial animations in AW are nearly non existant. If they did use this tech, then something went horribly wrong.
You've probably been asked this before, but can you take that capture data and put a Jules Winnfield mask on it so it looks like he's saying the line, but in that guy's voice and mannerisms? That would probably be a pretty impressive demo, and a pretty popular video.
Its pretty good but I'm always slightly disappointed by this kind of thing. The gestalt just isn't convincing which lends the piece a 'game' quality. Nothing wrong with that but its hardly revolutionary - i think the point or the goal is to get to a stage where the lines with reality are completely blurred.
Looks great, not sure all of the performance is being transfered to 3d. Still great tech would have fantastic applications in in games etc. What was motion captured on? Vicon? or a different system?
It wsa captured on our own proprietary system called Embody, utilizing 1179 markers. Most Vicon system aren't functional above about 200-300 markers. So what you see is 100% motion capture, there are no key frames or blend shapes.
The short answer is we aren't animators, we are a motion capture company and tongues (when done, which is seldom) are done manually by an art team. That being said, we are working on some super secret technology that may or may not have something to do with the tongue.
wow. i wonder if we'll ever get past this whole uncanny valley where instead of making people feel weird because of the realistic resemblance to humans they'll just fool people to think that it was video taped.
I miss the tongue.
Odesinformante 3 months ago
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This might be the best movie quote ever
manrayer88 4 months ago
how much money is the full version please ?
catbeingsick 9 months ago
Fuckin Love this Shit, LA Noire man cant wait!!!!!!!!!!!
dogydog01 10 months ago
@24Xero no it's not. This tech fits into a helmet and doesn't require an enormous, bright white room with cameras everywhere
HappyRogueStatus 1 year ago
Is this the technique they use in L.A. Noire?
24Xero 1 year ago
Isn't this similar to the technique used in Avatar?
mapflu 1 year ago
Gooooooooooooooood!
kennethfukusaki 1 year ago
I seriously doubt that this was actually used for Alan Wake. The facial animations in AW are nearly non existant. If they did use this tech, then something went horribly wrong.
andymoogle 1 year ago
@andymoogle
this is a high poly face with a very sophisticated rig.
and it was used only for the cutscenes not for ingame.
thereisnospace 1 year ago
Oh Jules, you gotta love Ezequiel 25:17. Awesome stuff, CaptiveMotion is really impressive.
RidleyWHayes 1 year ago
Very cool but the dude talks out of one side of his mouth a lot.
Kreuger 1 year ago
acojonante!!!!
pelazos2002 1 year ago
Asi se vera Alan Wake??????????????
GAMEMETAL666 1 year ago
is it real time?
dashmaul 1 year ago
This looks awesome! And even better: This technology is used in Alan Wake, coming for the Xbox 360! Can't wait!
thklinge 1 year ago 6
Somehow they made it into the deepest point of uncanny valley.
lgolem09l 1 year ago
i hate your voice.
ltgmaddog 2 years ago
Watched the video on TED, full body tracking and replication, incredible work, looking forward to seeing it in games
joshsslade 2 years ago
You've probably been asked this before, but can you take that capture data and put a Jules Winnfield mask on it so it looks like he's saying the line, but in that guy's voice and mannerisms? That would probably be a pretty impressive demo, and a pretty popular video.
PatrickSauncy 2 years ago 2
Pulp Fiction :D
zorin333 2 years ago 5
@zorin333 no bible
iceberg2006 1 year ago
Its pretty good but I'm always slightly disappointed by this kind of thing. The gestalt just isn't convincing which lends the piece a 'game' quality. Nothing wrong with that but its hardly revolutionary - i think the point or the goal is to get to a stage where the lines with reality are completely blurred.
rotwart 2 years ago
Looks great, not sure all of the performance is being transfered to 3d. Still great tech would have fantastic applications in in games etc. What was motion captured on? Vicon? or a different system?
daveandgoliathstudio 2 years ago
It wsa captured on our own proprietary system called Embody, utilizing 1179 markers. Most Vicon system aren't functional above about 200-300 markers. So what you see is 100% motion capture, there are no key frames or blend shapes.
CaptiveMotionDev 2 years ago
I love what you guys are doing but what is up with not having a tongue?
cabrita309 2 years ago
The short answer is we aren't animators, we are a motion capture company and tongues (when done, which is seldom) are done manually by an art team. That being said, we are working on some super secret technology that may or may not have something to do with the tongue.
CaptiveMotionDev 2 years ago
samuel l jackson did this more adequate. but nice technology
lubosz 2 years ago
wow. i wonder if we'll ever get past this whole uncanny valley where instead of making people feel weird because of the realistic resemblance to humans they'll just fool people to think that it was video taped.
onemyke 2 years ago 2
nice. i would also like to know when/where i can expect to see this on the market
SimulacrumKnight 2 years ago
We are working on that right now so hopefully we have some news on a major title in the next few weeks.
CaptiveMotionDev 2 years ago
Pretty Awesome. Any future games I should look out for using this?
Shelby69 2 years ago