Damn 3 hrs on a quad for just a preview? I fucking hate our current state of rendering. It completely ruins the creative process and stops us all from achieving quality FX.
There is no setting that change the big blobs that blender makes as droplets. You can use particles, like in this video. But It is not even close to be as real as droplets within the simulator that interact with the fluid, like in realflow.
@guismoale If you had the fucking patience, you can set the resolution on blender up to like 300 and that problem is FIXED and it would look 10 times better then fagflow.
@guismoalethis video is pointless cause the programs uses 2 completely different ways of solving fluids , blender uses if i'm correct free surface fluid which has it's advantages ad disadvantages , and realfow uses SPH ( which is now implemented on blender , and it'll get soon a mesher for it )
So what's your personal verdict? Do the two compare equally well with each other? How about ease of use, is one easier than the other? Thanks for making the video and your response, it makes it easier to see the comparisons.
One is not better than the other. What one does easily the other could not do. Blender is terribly limited with very big simulations (bigger then 10 meters) and/or with many droplets. Realflow is terribly limited with viscous simulations. Both to the point of being almost impossible in those limitations.
But all in all, considering that blender is free and is capable of delivering results no proprietary software can, I would say that it impresses me more.
and for the easiest... knowing your way around in blender you can get quite good results in your first half hour. the whole world is there, air, gravity, drag, viscosity, templates... while in realflow you have to set every single thing and anything you add makes the simulation time worst. so blender would be easier. but realflow is very phisical and understandable. while in blender, like everything in that software, is very alien. I would say that solving eventual problems in blender is harder
how do you get the realflow plugin for blender for linux?
blendernation 2 years ago
@blendernation
as far as I know there is no realflow plugin for blender.
there might be some way to do it but it would probably be too complicated to be worthy
guismoale 2 years ago
Damn 3 hrs on a quad for just a preview? I fucking hate our current state of rendering. It completely ruins the creative process and stops us all from achieving quality FX.
WTB realflow GPU support
ChimeraProd 2 years ago
well in my opinion blender is better but you got a point there body thanks for the video ok bye.
Davidperez061 2 years ago
I did not say that one is better then the other. I need both their simulations to do my stuffs.
guismoale 2 years ago
"Blender is terribly limited with very big simulations (bigger then 10 meters)"
can't one just adjust the surrounding e.g. buildings to match it, and tweak the settings?
erikalst 2 years ago
There is no setting that change the big blobs that blender makes as droplets. You can use particles, like in this video. But It is not even close to be as real as droplets within the simulator that interact with the fluid, like in realflow.
guismoale 2 years ago
@guismoale If you had the fucking patience, you can set the resolution on blender up to like 300 and that problem is FIXED and it would look 10 times better then fagflow.
PhantomGamer100 11 months ago
@PhantomGamer100 wellmaybe not EVERY computer has enough RAM to leave 3gig to blender.
if you got so much RAM then why don't you make 1024res simulations which is the max res blender allows?
Falconoflife 7 months ago
@guismoale How did you get the particles to work? Mine always seem to have a mind of their own and don't spawn the way I've heard they should.
BMAnnArbor 10 months ago
@guismoalethis video is pointless cause the programs uses 2 completely different ways of solving fluids , blender uses if i'm correct free surface fluid which has it's advantages ad disadvantages , and realfow uses SPH ( which is now implemented on blender , and it'll get soon a mesher for it )
lo9765 3 months ago
So what's your personal verdict? Do the two compare equally well with each other? How about ease of use, is one easier than the other? Thanks for making the video and your response, it makes it easier to see the comparisons.
BnBGobo 2 years ago
One is not better than the other. What one does easily the other could not do. Blender is terribly limited with very big simulations (bigger then 10 meters) and/or with many droplets. Realflow is terribly limited with viscous simulations. Both to the point of being almost impossible in those limitations.
But all in all, considering that blender is free and is capable of delivering results no proprietary software can, I would say that it impresses me more.
guismoale 2 years ago
and for the easiest... knowing your way around in blender you can get quite good results in your first half hour. the whole world is there, air, gravity, drag, viscosity, templates... while in realflow you have to set every single thing and anything you add makes the simulation time worst. so blender would be easier. but realflow is very phisical and understandable. while in blender, like everything in that software, is very alien. I would say that solving eventual problems in blender is harder
guismoale 2 years ago