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From: superpcenginegrafx
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  • MD version runs slower as its PAL , the Genesis version is Scart so should run faster.

  • Arcade = Original. True voice of Capcom.

    SuperGrafx = More faithful to the original than the MD / GEN port, but with the quietest and weakest sound and music compared to both, but still sounds as enjoyable as the Arcade version's sound.

    MD / GEN = Arranged, but a little too noisy. I played this port during free time in elementary school, which belonged to the teachers. Despite this, I find the other versions as equally interesting (probably slightly more interesting than) as the MD / GEN port.

  • Comment removed

  • While the Genesis versions sound more arcade-like (since both the Genesis and the arcade have FM sound chips, resulting in similar instrument/waveform sounds), the Supergrafx is much more faithful to the arcade in terms of how its tunes are arranged.

  • Is it just me, or is the megadrive slower than the others?

  • Cool up thx! It's interesting I actually think the SGX suits the material best overall, though a couple arcade trax are unbeatable; and also for a couple of the MD ones the bass response edges it - though it's weak compared to MD's later great music anyway. I am actually partial to Tim Follin's re-imagining for the Amiga music, but it's not even a real Amiga game, it's just a worthless port from the Atari ST. Which was as crap and lazy as it gets in the first place, like all US Gold shovelware.

  • if you played the genesis one as a kid it's the best

  • SGX sounds much close IMO. I don't like the way the Genesis sounds at all.

  • I like the arcade version, the mega drive version is my personal favourite.

    the supergraFX and the PC engine versions are too midi like even though I don't think they sound too bad

  • They're all good and all, but the best music's still the NES Ghosts'n'Goblins version.

  • SEGA MD version is very impressive and easily takes the second place! The Arcade version of course is superior from all three and is the winner! And last but not least is the PCE version.

  • Arcade = The sound of Capcom when it was still young. Twinkling orchestra style.

    SuperGrafx = Close to the arcade's, minus a few instruments + featuring the buzzing voice of the SuperGrafx.

    MD/GEN = More instruments than the other two. The instruments also sound superior; however, the Stage 1 theme has a slower tempo.

  • Megadrive music at 50 Hz : /

  • @devilmanakira I was thinking that!

  • I always enjoyed the Genesis music for this and can also appreciate the SGX version as well. I think I lean towards the Gen version just because that's what I grew up with. If I had spent the money on importing an SGX than that would obviously be the best imo. :P

    I spent my money on a Neo-Geo AES instead. The only bad thing about having a Neo-Geo, aside from spending all of my money, was that it made the Genesis, SNES, and TG16 look dated.

  • I like how the SEGA version has that one instrument that sounds better and stronger than even the arcade, but then has several instruments that muffle the rest of the song. The Arcade has clarity but somehow hollow and simple (Perhaps for the best?). The SGX version that video game sound that is so charming of the Turbo 16:) Like That Doing Doing sound in the Level 1 song HAHA! Love it. The SEGA version has that strong beat tap and sound fuller with improved clarinet, the organ is weak though.

  • i think it goes arcade, super grafx, MD Mega drive. Comparing them i actually liked super grafx better than md mega drive. but thats just me.

  • And yet, the music of the Amiga version beats all others.

  • @OpticalFascism The Amiga version's music holds up about as well as its graphics. ;)

  • @superpcenginegrafx Hahahah. I don't think he got the point of that reply :D

  • @superpcenginegrafx

    Yeah the Amiga version is total ass.

    Sharp X68000 version smashes all other ports. Amazing PC for it's time (1987). Crushed the Amiga and the Atari ST into oblivion.

  • i think you missed the world 2 boss

  • mu favorite song in ghouls n ghosts is the last level's.

  • i like the genesis ver of the title music!! (00:37)

  • i've held them in my head before but it's fine to hear them all. Genesis still my fav...

  • I've always been a fan of stage 3 and 4's tunes. They're such odd songs, but very catchy.

  • Graphics: CPS arcade > TurboGrafx > Genesis

    Music Genesis (16bit) > TurboGrafx (16bit) > CPS arcade (12bit)

  • Anyone know where to DL the entire arcade soundtrack?

  • Nice opening (the bad end music)!

  • bass is really good on the Super garphx

  • Best stage IMO as a kid was stage 3 the collapsing city and moving across thouse mouths was a biztch. Gensis music owns all other versions.

  • Listen to the music on the Snes music on super Ghoul's and Ghosts. It blows away all three.

  • After listening to the first 5 minutes, it sounds to me like the main differences are that the arcade sounds dated and almost primitive, the SG using deeper, higher quality tones and the Megadrive using low quality sounds but, playing them slower and with a little more clarity.

    I really can't say that one is any better than the other as all three show their strengths and weaknesses through their performance.

    Hopefully this demonstration will help put an end to the debate.

  • @Psycausis Arcade is dated and primitive? Are you serious? The arcade version is technically and sonically superior in every way. It's a fact.

  • I like the arcade versions much much better. I have one compliant though. What happened to the stage 4 music? That's my fav stage music that takes place in the cave of crystals, spikes, and ice.

  • better version sharp x68000 xD

  • What's the title of the second level theme?

  • The Genesis may have used a larger variety of sounds, but the sounds themselves sounded scratchy and obnoxious. If you listen to the arcade, there is much more quality to every note; a warmer tone, and some vibrato. You don't get vibrato on the Genesis version, instead, everything is stale.

  • Also, this is coming from someone who grew up with a Genesis.

  • Those scratchy sounds were likely meant to accentuate the creepy, ghoulish theme

  • I actually really enjoy the Supergrafx version. It seems to have more instruments, depth, and a subtle presence.

  • huh, the MD actually does fairly well in this comparison even though the game only uses FM. No psg or sampled drums. There must be a few years between the versions as well.

  • tim follins c64 SID version FTW :)

  • dang so true that guy was the man.what he did on the nes is insane.

  • Arcade: Like wheat bread with stone-ground wheat flour.

    SuperGrafx: Like wheat bread with enriched wheat flour.

    Genesis/Mega Drive: Like wheat bread with stone-ground wheat flour, sunflower seeds and raisins.

  • The song for level 2 is one of the best tunes ever made for a medieval-themed game.

  • ur so right i look up to u lol

  • Indeed

  • @YouOpaOpa I Agree

  • @YouOpaOpa This is so true.

  • Genesis/Mega-Drive (better audio)

    6 FM

    3 or 4 PSG

    Super-Grafx

    6 PSG

  • too bad the MD's fm wasnt used to its full potential in most games, making it sound scratchy as fuck

  • @JasonLee333 Old post, but in this demonstration - specs mean nothing and listening means everything. PSG isn't used on the MD version and the SuperGrafx/TG16/PCE has 6 WSG (wave sample generation) - not PSG. SGX/TG16/PCE use custom waveforms to do additive synthesis which normal PSG fails at.

  • I think people think the MD virsion is better because it was been playing louder then the others, I think the arcade virsion is better, But I think if the other where played a little louder, These would get god votes as well, Ive only played the MD virsion aswelll...

    - Lukecv999

  • The arcade version has the best sound. The MD version has the 'worst' sound. I say worst because it's not very much like the arcade. Since the one thing I am looking for in an aracde conversion is authenticity the MD version obviously fails big time in both graphics and audio.

  • In my opinion, the Mega Drive version had the best tunes, but this just might be since it's the only version I own and have played. The arcade version has quite great as well, and the SuperGrafx also has great tracks.

  • Hell yeah!!

  • If you where to ask me, the Megadrive Music has a far more Sinister Sound to it then the other two... In fact, i'd go as far as to say the Arcade and SG are almost Borderline Happy to me... That's just opinion, though, and their still great to listen to as much as the MD's.

  • Thats excatly what I thought. The megadrive sounds more sinister!

  • What about the ones for the SEGA Master System (SMS), the Nintendo Entertainment System (NES), the Commodore 64, the Commodore Amiga and the Game Boy Color (GBC)?

  • No Ghouls 'N Ghosts was ever done for the NES nor for the GBC. Those systems just got Ghosts 'N Goblins.

  • The Ghosts 'n Goblins was ported to Sinclair ZX Spectrum, Amstrad CPC 464/6128, Atari ST, IBM PC, Commodore 16, Sharp X68000, Nintendo Game Boy Color, Game Boy Advance, Commodore 64, Commodore Amiga and the NES. Ghouls 'n Ghosts was ported to SMS, Sega Genesis/Mega Drive, SuperGrafx, Sharp X68000, Sega Saturn, Playstation, Xbox, PS2, PSP and Wii has the Sega Genesis/Mega Drive version on VC. Just thought I'd share this with you folks.

  • Ghosts 'N Goblins is also present in the Sega Saturn, PlayStation, PS2, Xbox and PSP compilations that featured Ghouls 'N Ghosts, being Capcom Generation in the first two systems and Capcom Classics Collection in the latter three. Even Super Ghouls 'N Ghosts is included in all of them.

  • Yeah, you're right.

  • @lmphk Looks like he's got a few more comparrisons t do....

  • Best music ever.

  • How the hell does the MD version suck decapattack?

  • The arcade version is better. The MD version sux. And the SG version... well... it was released 2 years after the MD version... enough time to fix the crappy MD bips...

  • wrong and wrong.

    MegaDrive version sounds better than SuperGrafx version.

    The SuperGrafx version (1990) was released ONE year after the MegaDrive version (1989).

    shows how little you know.

  • I like the genesis the best. But it's all good, as long as it's ghouls and ghost. Old school memories

  • Jumping turtle music is the best!

  • The third level sounds great on the Super PC Engine... I'd never heard it! It's actually the arcade vers. that sounds the worst overall.

  • lol, 'Super PC Engine'

    i like that.

    if only the SuperGrafx had a better audio/sound chip, instead of having the same one in the PC Engine / TurboGrafx. that was the worst thing about the SuperGrafx.

  • Well the great thing about today's computers is that they're so advanced they can emulate all these old computers without even sweating. Not that the programmers ever imitate the old hardware perfectly, but..

  • I like the Genesis version the best. It has a warmer sound.

  • I'm with you on that, agreed.

  • the CPS arcade version is unquestionably TECHNICALLY the best.

    I personally PREFER / LIKE / ENJOY the Genesis music the most, even though it's technically inferior to the arcade.

    the Super Grafx music is shit because the audio chip is the same as in the original PC-Engine/TurboGrafx, and therefore worse than the Arcade and Genesis.

  • I guess you never actually listened to the actual video/music and just making prejudiced comments.

    Because technically, the SuperGrafx/PC Engine music in this game sounds very similar to the unquestionabe CPS technology.

  • Airraid's a fool ;)

  • I would say this: the PC Engine SuperGrafx sound is made to sound more like the arcade than the MegaDrive/Genesis. However, because of the weaker sound technology in SG (fewer channels, no FM Synth) the MD/Genesis music sounds better, even though it's more of a departure from the arcade. fair enough?

    AND, although the arcade sound is technically superior to the Genesis, I happen to like the Genesis music better.

    what is fact, is fact.

    what is opinion, is opinion :)

  • I agree. I'm a pretty big fan of Sega's 16-bit wonder, but it's definitely the reediest and least impressive performer here.

  • @superpcenginegrafx

    totally correct. the super gfx's ver of ghouls n ghosts had music very close to the arcade classic.

    the Genesis did its part to try and make the music sound like the arcade but it never fully did.

    though there is something about the Genesis ver of the games music that make the music something that whould get you in the ghouls n ghosts mood

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  • @superpcenginegrafx @superpcenginegrafx By your name alone i understand why you would seemed biased and saying the pc engine is better, but it clearly is not. Don't get me wrong i like the pc engine/super grafx, but the music sound like extremely good 8-bit audio. GnG is one of my favorite games and a lot of times the first thing i compare when playing a game is the sound. SG has the MD beat in graphics but the audio wise the SG is not as close to arcade as MD.

  • @superpcenginegrafx Not really. The Genesis/MD has much closer music to the arcade. That's because it used a sound setup similar to most old school arcade machines of that era (a Yamaha sound chip and a Z80).

    The PC Engine and even the Super Grafx has a much weaker sound chip than the Genesis/MD. It's basically like a nice 8 bit chip that uses PSG. Genesis music wins easily.

  • The genesis was quite a nice machine for it's time. It was basically a late 1980's arcade machine in a box. The Super Grafx was a weaker machine, still the same, much slower 8-bit processor of the PC Engine. The only reason Super Grafx ports were better is because the games were nearly double the size of the genesis game (hence why they cost upwards of 100$ back then), and the system had much more Ram than the Genesis. Even super grafx was technically inferior to genesis despite the ram.

  • @superpcenginegrafx Nope.Inferior sound chip with same twangy music in all the games.Capcom did a great job with this and SF2CE none the less but Gen/MD still wins in both games IMHO

  • @airraid4 and even tho the Supe Grafx version stinks it still sounds amazing, because its Ghouls and Ghosts man.

  • All three version are fantastic, but I choose the arcade version...

  • Well I think we can all agree that the Genesis version has the worst sound of the bunch in this video.

  • It sounds very close to the Arcade to me...

  • To each his own :) .

  • CPS version is million miles away... but PCE version is also good

  • I really don't know or decide.. Either system sounds great.

  • Good morning, afternoon, and evening, ladies and gentlemen! Your offical spokeswoman here for another EXTREME BATTLE! This time, the game is Ghouls 'N Ghosts from CAPCOM! Did you know that my boss got mad at AirRaidX because he said the Arcade version is perfection? This match may prove or disprove that theory! The three contenders this time around are the before-mentioned Arcade version, the Mega Drive, and the Super Grafx...SUPER GRAFX?! WHAT IS THAT?! Anyhow, LET THE BRUTALITY BEGIN!

  • I have to say this: Ghouls 'N Ghosts does not have the best music I've ever heard, but it still is quite rememberable. It goes back and forth at the start, but all three systems duke it out at their HARDEST! The Arcade version's got quality. I can tell you that. BUT IT GOT KILLED, BABY! Listen to the Super Grafx! It had the worst start of the three, but WOW. It's got the quality AND appeal! Pretty amazing for a...PC Engine counterpart I don't know about.

  • The Mega Drive does have its typical sound again, but it has a distorted mess. It's the worst. IT'S GONE TO THE DEPTHS OF HELL WITH LUCIFER (Lepia, if I remember properly in its version of the game)! That ends the match with the mysterious fighter being the CHAMPION! That means, once again, the Arcade version is NOT...PERFECT! Have fun, and remember: we all need to eat a little broccoli every now and then. Until next time!! Rankings: 1. Super Grafx 2. Arcade 3. Mega Drive.

  • LOL I keep on forgetting that GnG was relised on PC Engine but I have to itmit for the system nice muisc.

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