JAZARI
6:43
Added: 1 year ago
From: JazariMusic
Views: 143,095
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  • i don't think it really works with wii..... i think it's midi.... i see a pc on the floor on 01:33

    can someone answer me??

  • @Bonzo92a

    The communications signal goes Wii --> Bluetooth --> OSCulator (OSX program) --> OSC --> MAX/MSP --> MIDI Out--> Arudiuno (in the machines) --> motion.

  • wow that is actually quite a complex piece and done by a machine, looks like my career might be over with lol

  • wow that is just amazing that one guy can control a whole drum circle with only to wii remotes

  • True that, tmtyler

  • with...a wii?! WTF THIS DUDE IS EPIC

  • Sweeeeeeeeet

  • Meio sem sentido os ritmos lá, mas eu ainda prefiro chamar um percussionista.

  • that was very cool. Very smart and talented dude

  • It´s not easy to jealous huh Felix...No rhytm...Yeah right...Great vid :-)

  • Lets see him out do Buddy Rich

  • Pretty cool - but it could use some more cowbell...

  • @tmtyler it's holding the song together!

  • crazy!

  • coool music i am not going to ask you about the two wiimote because it's soo great

  • 1. that is without any questen great!

    2. he dont control the music over the wii controller, "just" over the pc, with an script

    3. he dont have at all a rhythm felling

  • freaking amazing.

  • This is an awesome feat of engineering and science.

    More Cow Bell!!

  • Wii Samba

  • i love that game!

    haha!

  • tiring

  • this could easily just be programmed, I don't see what he is doing to effect the music at all.

  • you should totally just play that drum with your hands!

  • Ironically you might get a more human feel by automating/humanizing some of the variations in timing and velocity in MAX. Also, is there any possibility of designing a "mallet" (for lack of better terminology) that strikes slightly randomized places on the drum membrane? I think part of the human feel has to come from striking a slightly different spot on the head with each note.Maybe a free-rotating asymmetrical part ? Just a thought, obviously the goal is not to replicate human playing.

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  • masterpiece

  • An instant gratification music machine. Awesome.

  • AWESOME!

  • and that's why i learned guitar.

  • Awesome! Very good work :)

  • open your ears, the flavor is there.

  • I love how people never give kudos where they are obviously due. How could you say this is lame? Where is your video of this equivalent?

  • @thehojos1 It is a bit lame. Its incredibly crafty and very thoughtful, there's no way I could do such a thing, but I can play a real guitar and jam with my percussionist human friends.

    congrats on engineering this though!

  • I actually clapped my hands at the end of the video. Great work man, and great performance.

  • very interesting and creative!

    I had a hard time with the digital-precise rhythm on instruments I usually hear with human 'error' (esp. hand drums)... I've only heard this level of precision in electronic music or new pop crap, so for me this has lost a bit of flavor typically found in this genre.

    That said, you've clearly invested alot of yourself into this project and I have nothing but respect for your work. Bravo, and keep it up. I'll be looking for more videos in the future!!

  • Just wanted to add that the "human error" you're talking about is commonly known as "swing" in the audio production world.

  • actually, i'm referring not to swing, but to actual human error. No human can produce the exact hemidemisemiquaver that a computer can, and that is 'flavor' of which I am speaking.

    It is a subtle difference, but perceptible... I don't think it is necessarily bad, just different. Similar to the move from analogue recording to all digital... there is simply a subtle difference from the nature of the technology.

    Like I said, I have loads of respect for this guy and his creativity. keep it up!

  • @Rizimar not really, swing is a cyclic movement of tempo within a bar (afaik) but human error is a difference between the nominal rhythm and the played rhythm (notes played early or late)

  • I suppose you're right. I know that "human error" simulated in machines is "swing". I thought that it was the term for that error in general; saying "human error in rhythm" is kind of a pain anyways.

  • Often in sequencing software, "human error" is represented with a "humanize" setting, which shifts some or all of the notes by a small amount. Not sure if this carries over to hardware, since I don't use or own much of it.

  • Right. That's known as "swing" depending on who's making your software or hardware, too. Though, "swing" might be a bit more specific, if I remember right: it typically sets the upbeats off by small amounts rather than the downbeats.

  • I should have been more clear, I "swing" is meant to shift the notes consistently, while "humanize" is meant to move each note a random amount, and usually a much smaller amount than would happen with "swing". I think you are right about the upbeats. "humanize" can also be used on velocity and even pitch in some cases to give the music a (fake) human feel. (personally I think it works better to just tweak it yourself...)

  • Yeah, I get what you're saying. I also agree with tweaking things yourself. Or better yet, just recording a human doing what humans do best without software or hardware emulation. (Though, this video is still pretty impressive.)

  • The interface turns the wiimote motions into percussion sounds, but the performer gives it all life. This shows, once again, what Joe Morello once said: that drums can be melodic instruments. Hope I can hear this in person some day.

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  • haha more cowbell..

  • Who said Computers don't have Soul?

  • Would be curious to learn more about the code that's interfacing with the Wii Remotes.

  • @StuffOnYourScreen - I looked at another vid, and couldn't figure out what he was using to interface, but I know you can use MaxMSP to interface with a Wiimote- actually, my prof did a Wiimote orchestra.

  • its pretty easy to do, theres 5 or 6 options for either operating system. We use OSCulator because its easy, stable, and flexible

  • you can say that all you like but everyone knows you will never match this guy

  • @heffeque Did you watch the video?!? The Wimotes control rhythmic division with long axis rotation and volume with tilt. And if you watch his other videos you'll see that he has high-level rhythmic control via the buttons.

  • So basically there's nothing musical about the Wiimote, it just turns the volume up and down. My TV remote can do the same thing.

  • @heffeque , that's the cool thing about this video! this guy took something not musical, and made it into something that allows him to manipulate different aspects of the music.

    I'm sure he has a setting for like, loudness, complexity, and then a selector for the rhythm or something like that.

    As he gets better, i feel like the sound will flow a bit better and sound more like a song than an experiment.

  • @heffeque

    Actually if you check how it works, the buttons controll everything. It's his master interface dude. Use your head before you post stupid comments. Your TV Remote needs to be controlled, with an IR interface, and hooked up to a java program which you would write yourself, to patch into any software which would then control the solenoids and electronics that actually make it work. This dudes programmed, built the hardware, done woodwork, and made it all happen. What have you done?

  • @canadianfunkymunky Computer science, what about you? Kinder garden?

  • love the rhyth from 0:50 to 1:33

  • Needs more cowbell

  • This is just amazing! I really want to know how it is controlled (Max/MSP?). And how much you can controll the algorithm with the Wii-remotes!

  • Makes me want to learn how to solder!

  • OMG! Robots. Br00tal.

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