class game ah the memories. tho emma cuberley who did the voiceover sounds like she has no interest at all, land now, bomb torpedo, player one destroyed, i have absolutley no emmotion in my voice lol
Fly the right way up over the different looking runway at the end of the ship slowly when you get the LAND NOW message. Also hope that no stray enemies try to kill you when you're trying to land, that's the biggest joystick breaker I know.
Basically, keep shooting the enemies and breakable targets on the hull, and it will eventually come on. It does seem fairly random, but after a while, you'll work out roughly when it's going to turn on.
This was the first game I worked on (stephen rushbrook) and I was responsible for fleets 1,2 and 4, also the reactor room art and most of the loading screens. I also did the level design for my fleets where as Andrew did the level design for the other three. the loading screen with the power suits was the first piece of pencil art of mine ever scanned into a computer :)
unlikely... Jester interactive bought up all the Graftgold titles when Graftgold went under and have been sitting on them ever since. I would love to own the right so I could being updated versions to PSN, Live, Wii-ware
Im not a big fan of smileys. But :( Awesome game. You really have to learn how to play it. Flying around fast on later fleets will really fuck you over.
@ohnhai Well done with that loading screen, i thought it was magnificent when it first saw it :) Actually, i thought Andrew was only person responsible in making the game because when it was being developed i remember reading its work in progress in the publication "The One" and if memory serves me, Andrew was the only one mentioned :(
Anyway, well done!! You have made your mark in Amiga and computing history!
@rainxxxx Amiga has waveform/samples. 4x 8-bit channels, 2 left and 2 right. The C64 has a SID that has 3 synthchannels, no native sample, but with creative programming, the volume setting could be used to produce a wavechannel for drums or guitar parts. But out of 64 KB RAM, it couldnt have too long samples if there should be room enough for a game/demo with graphics, music etc.
awesome music, loads of graphics, lots of audio and visual effects, a massive amount of levels, with 97 minutes of gameplay, and all of it fits (as i recall) on only two discs!? how the heck did they do that O_o?
I was just humming this tune as I found some old amiga floppy disks!! Yeah the demo I had was on a green semi-transparent floppy, think it came on the front cover of "One Amiga" issue 62 (Nov 1993). Top demo & game!!
@FireKracker i wonder if all of the demo disks were like that no matter what the mag... i have a green transparent demo disk of this from amiga format (poss 1993 christmas edition), got it with my first amiga... probably the first thing i ever played on it. Great music and artwork, particularly the loading tune at the start. All its missing is the crunching of the disk access noise.:)
Who did the music for the loading theme in the beginning? I'd kill for a remix of it that remains true to its Amiga roots.
SaviourV 1 week ago
Best shoot'em up i've ever played
DateWithNight 9 months ago
God I remember that isometric font.
pypes84 1 year ago
Good job! I played this game for years like a fanatic, but never made it to the end.
pintcat1 1 year ago
Big skills. To remain focused for that long was epic! Classic game played by a pro....
Amiga for life!
danisageeza 1 year ago
bad ass music
MPSecare 1 year ago 2
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FreedomForMankind 1 year ago
Games like this changed my sleep patterns forever!..lol.. They were great.....
I still have two amiga 2000s - they still work....... Amiga fan forever!
pyrofella 1 year ago
wouldn't a 3d version of this game be so cool
Seano71 1 year ago
Man! memories like fingerprints are slowly raising...
gothgarg 1 year ago
funny tho plasma effect on the main start screen in the uk was blue not red.
steboy75 1 year ago
class game ah the memories. tho emma cuberley who did the voiceover sounds like she has no interest at all, land now, bomb torpedo, player one destroyed, i have absolutley no emmotion in my voice lol
steboy75 1 year ago
Fantastic soundtrack. Where's all the good music in the games nowadays?
Nostrum84 2 years ago
This game was just fucking brilliant (both on the Amiga and C64).
Andrew was my hero.
Paradroid was awesome as well..
auritone 2 years ago
Long live Uridium!
gothgarg 1 year ago
One thing i never got about this game was what did you have to do to let it land your ship to go into the core?
iainhead 2 years ago
Fly the right way up over the different looking runway at the end of the ship slowly when you get the LAND NOW message. Also hope that no stray enemies try to kill you when you're trying to land, that's the biggest joystick breaker I know.
themarauding 2 years ago
But how do you get the land now message? It always seemed to choose itself when it let you land
iainhead 2 years ago
Basically, keep shooting the enemies and breakable targets on the hull, and it will eventually come on. It does seem fairly random, but after a while, you'll work out roughly when it's going to turn on.
themarauding 2 years ago
Amazing music... only Amiga made it possible.
SupermansBoots 2 years ago 12
Agreed! Superb music & sound, even better when my Amiga was hooked up through my stereo!
Thanks cubex55 for the fond memories!
FireKracker 2 years ago
Andrew Braybrook learned to program 50 frames a second from Turrican creators.
SupermansBoots 2 years ago
Great game, fantastic music and fx too, first thing i ever played on my Amiga 1200
steve3d 3 years ago
dude, thanks for posting this vid. you just made my day, and brought back one hell of a sense of nostalgia. i loved this game. thanks man
akira1983x 3 years ago
ALso proudly played 1 on the C64 !!!
For that time it was amazing.
Realmasterorder 3 years ago
I am proud to say i played No1 on the Commodore64
Both were Simply amazing for their time.
Realmasterorder 3 years ago
Go Copper go! move #f00, $dff000 Ah crap I forgot everything :)
fuaburisu 3 years ago
This was one of the many great games on the Amiga 500. I just love the music too!
simonspiers 3 years ago
AH The Name Andrew Braybrook And Graftgold Brings back old memorys
hurricanewinzz 3 years ago
God, why didn't the Amiga ever come to Malaysia? I'd kill for games like these.
SaviourV 3 years ago
This was the first game I worked on (stephen rushbrook) and I was responsible for fleets 1,2 and 4, also the reactor room art and most of the loading screens. I also did the level design for my fleets where as Andrew did the level design for the other three. the loading screen with the power suits was the first piece of pencil art of mine ever scanned into a computer :)
ohnhai 3 years ago 31
Great graphics and a great game! Are you still in the industry?
RJLeffmann 3 years ago
yup, sure am. currently out here in Australia working for Blue Tongue. my latest game (de Blob) is due for release later this year.
ohnhai 3 years ago
Any chance of making a comeback with this title?
SaviourV 3 years ago
unlikely... Jester interactive bought up all the Graftgold titles when Graftgold went under and have been sitting on them ever since. I would love to own the right so I could being updated versions to PSN, Live, Wii-ware
ohnhai 3 years ago
Im not a big fan of smileys. But :( Awesome game. You really have to learn how to play it. Flying around fast on later fleets will really fuck you over.
infesticon 2 years ago
@ohnhai Well done with that loading screen, i thought it was magnificent when it first saw it :) Actually, i thought Andrew was only person responsible in making the game because when it was being developed i remember reading its work in progress in the publication "The One" and if memory serves me, Andrew was the only one mentioned :(
Anyway, well done!! You have made your mark in Amiga and computing history!
blade004 1 year ago
@ohnhai great work, used to love this game
cantosis2007 10 months ago
This was one of my favourite shooters for Amiga, a seriously underrated and untalked about game. Great music too. Thanks for the vid!
cloudskipa 3 years ago
I think the amiga has a sid chip, i wonder if this is true?
rainxxxx 4 years ago
Nope C64 has - Amiga has Paula
cubex55 4 years ago 2
@cubex55 well i know c64 has a sid, just thought amiga had a siddy sort of chip as they are both commodore
rainxxxx 1 year ago
@rainxxxx LoL!
satansam 1 year ago
@rainxxxx Amiga has waveform/samples. 4x 8-bit channels, 2 left and 2 right. The C64 has a SID that has 3 synthchannels, no native sample, but with creative programming, the volume setting could be used to produce a wavechannel for drums or guitar parts. But out of 64 KB RAM, it couldnt have too long samples if there should be room enough for a game/demo with graphics, music etc.
BerggreenDK 7 months ago
awesome music, loads of graphics, lots of audio and visual effects, a massive amount of levels, with 97 minutes of gameplay, and all of it fits (as i recall) on only two discs!? how the heck did they do that O_o?
spectre900 4 years ago
I only ever had a demo of this game that came on the front of a magazine- I played it for years just for that music....
C0R5AIR 4 years ago 2
ROFL I had the same disk wasn't it transparent
orange or green something like that
aussiefalconMFC 4 years ago
If it's the same one I had, it's transparent green.
themarauding 4 years ago
I was just humming this tune as I found some old amiga floppy disks!! Yeah the demo I had was on a green semi-transparent floppy, think it came on the front cover of "One Amiga" issue 62 (Nov 1993). Top demo & game!!
FireKracker 4 years ago
I had that demo! it was awesome! i sometimes could get 2 ships flying at once but i never knew how. So i just bashed my keyboard in hope it would ._.
*too lazy to log on to own youtube account
cubex55 4 years ago
@FireKracker i wonder if all of the demo disks were like that no matter what the mag... i have a green transparent demo disk of this from amiga format (poss 1993 christmas edition), got it with my first amiga... probably the first thing i ever played on it. Great music and artwork, particularly the loading tune at the start. All its missing is the crunching of the disk access noise.:)
SteveT3D 1 year ago
I had the full game, awesome awesome game.
Cost me £8 in old Irish money back in the day.
Sold my Amiga 500 and all my games, including this one, to my mate when his amiga broke down, so I dont have it anymore.
Shame really, great system.
TomC0 3 years ago
Quanto ho giocato a qesto gioco... fantastico!!!
LncMotors88 4 years ago
97 MINUTES!
Cactiphile 4 years ago 2
Nice video as always, but you misspelled "Longplay" in the title.
upponer 4 years ago