Hey man, I'm new to Python, and recently got your libtcodpy library to try and play around with... But I got a quick question about this heightmap tool you got. 2 questions actually. (First of all, this is frickin gorgeous, man!)
1. this tool is included with libtcodpy somewhere??
2. Is it possible to use the colors on the heightmap to say map collisions? Say, the player can walk around, but not on water and not in the snowcapped areas?
1. if you downloaded either mingw or linux version of libtcod, you must have the heightmap tool as some hmtool.exe (windows) or hmtool (in linux). It's supposed to generate code directly usable but I didn't test it for a while and I can't assure the code generated really works with latest libtcod versions.
2. the heightmap tool generates source code that generates (!) a heightmap. That's a grid of floating point numbers (generally between 0.0 and 1.0). The colors only reflects levels on the heightmap, so map collision would rather correspond to threshold values (if heightmap < 0.3, cannot walk and so on...)
just a question not rude at all "at least i hope not", plus wow u made that jeleous much lol, anyway the question, what is the whole idea of this game what do you do in it etc? thanks, also game looks fab =)
Hey man, I'm new to Python, and recently got your libtcodpy library to try and play around with... But I got a quick question about this heightmap tool you got. 2 questions actually. (First of all, this is frickin gorgeous, man!)
1. this tool is included with libtcodpy somewhere??
2. Is it possible to use the colors on the heightmap to say map collisions? Say, the player can walk around, but not on water and not in the snowcapped areas?
Thx a bunch!
reefpirate 1 year ago 2
@reefpirate
1. if you downloaded either mingw or linux version of libtcod, you must have the heightmap tool as some hmtool.exe (windows) or hmtool (in linux). It's supposed to generate code directly usable but I didn't test it for a while and I can't assure the code generated really works with latest libtcod versions.
kvxoml 1 year ago
@reefpirate
2. the heightmap tool generates source code that generates (!) a heightmap. That's a grid of floating point numbers (generally between 0.0 and 1.0). The colors only reflects levels on the heightmap, so map collision would rather correspond to threshold values (if heightmap < 0.3, cannot walk and so on...)
kvxoml 1 year ago
like the good old fashioned rpg's :D
squiral247 1 year ago
just a question not rude at all "at least i hope not", plus wow u made that jeleous much lol, anyway the question, what is the whole idea of this game what do you do in it etc? thanks, also game looks fab =)
squiral247 1 year ago
@squiral247 well, it's your usual rpg... explore the world, fill quests, level up... kind of torchlight meet oblivion, but in text mode.... ;)
kvxoml 1 year ago
Thanks :) I am too...
kvxoml 3 years ago
You have no idea how much I'm looking forward to a public release of your game.
Psykotyka 3 years ago 2